AOSP has changed how the status bar height is determined
in commit [1]. Since then status_bar_height_portrait is
ignored in favor of getting the height dynamically based
on display cutouts. Devices are supposed to keep the
default value and let system handle the display cutout.
However, we do not have a display cutout but instead
change the status bar height to match our heavily rounded
corners, which was not taken into consideration in the
commit. Hence change the default status bar height
directly so that the status bar height matches the
rounded corners.
[1]: 16496cb5c1
Change-Id: I9470fbe9058de3b326e12dc092f94e20faab0a47
Bug:131774557
Test: flash a new C2F2 device with format, open accessibility vibration
settings. The current vibration intensity levels should be High
Change-Id: I0dc6488a4aa10ba3d606ecaa29729d4f0ecb9a1d
(cherry picked from commit 5b34c1ea60d65fc899484b727c5ecf32e47979ff)
Add a new priority PRIORITY_DEVICE_PEAK_REFRESH_RATE, and a new config
setting config_defaultRefreshRate which maps to that priority. This
allows an OEM to easily specify a default frame rate different from the
peak frame rate.
Bug: 148978450
Bug: 154648391
Test: - Added new unit tests to verify DisplayModeDirector handles min,
peak, and default refresh rate settings correctly.
- Modified a sweet to set config_defaultRefreshRate to 60Hz, confirmed
we default to 60, but that an app calling setFrameRate(120) switches us
to 120.
- Confirmed that the "smooth display" and "force 120Hz" options on Razer
Phone work correctly.
- Confirmed Redfin works as it did before - still constrained to 60Hz.
Change-Id: Ibfc35abed2b67093b8114822d233bf1ca31eebb0
Enables default setting to 120hz mode, this can be disabled through
Settings app
Bug: 130249886
Test: wipe user settings and check default peak refresh rate enabled
Change-Id: I205d793dea3f7b971972fa850b0255dcf18db923