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2020-11-20 10:33:46 -05:00
import bpy,math,mathutils,blf,rna_keymap_ui
from .RA_draw_ui import *
from mathutils import Matrix
from bpy.types import (
PropertyGroup,
Menu
)
from bpy.props import (
IntProperty,
FloatProperty,
BoolProperty
)
#// join objects option in modal operator
#// Reset array option in modal operator
#// Modal operator Ui
#// add Radial Array hotkey
#// preferences add hotkey in addon preferences menu
#// addon menu ui
#// add modal selectable toggle
#// add modal apply option
#// add modal ui tooltips
#// add make unique
#// add create collection toggle
bl_info = {
"name" : "R.Array",
"author" : "Syler",
"version": (0, 0, 1, 2),
"description": "Adds Radial Array Operator",
"blender" : (2, 80, 0),
"category" : "Object"
}
#+ handle the keymap
addon_keymaps = []
def add_hotkey():
#* Ctrl Q call R_Array
wm = bpy.context.window_manager
km = wm.keyconfigs.addon.keymaps.new(name='Object Mode', space_type='EMPTY')
kmi = km.keymap_items.new(R_Array.bl_idname, 'Q', 'PRESS', ctrl=True)
addon_keymaps.append(km)
def remove_hotkey():
wm = bpy.context.window_manager
for km in addon_keymaps:
wm.keyconfigs.addon.keymaps.remove(km)
# clear the list
del addon_keymaps[:]
#--------------------------------------------------------------------------------------#
def RA_Update_Sel_Status(self, context):
if self.RA_Sel_Status == True:
for ob in self.RA_Parent.children:
ob.hide_select = False
if self.RA_Sel_Status == False:
for ob in self.RA_Parent.children:
ob.hide_select = True
def RA_Update_ObjNum(self, context):
if self.RA_Status == True:
if len(self.RA_Parent.children) == self.RA_ObjNum:
pass
#+ Add Objects
if len(self.RA_Parent.children) < self.RA_ObjNum:
object_list = []
object_to_copy = self.RA_Parent.children[0]
# append already existing objects to object list
for c in self.RA_Parent.children:
object_list.append(c)
for i in range (len(self.RA_Parent.children), self.RA_ObjNum):
object_list.append(object_to_copy.copy())
# Add Objects To Collection
for index, ob in enumerate(object_list):
# Reset Matrix
ob.matrix_basis = mathutils.Matrix()
# set object location to RA_Parent + RA_Offset
ob.location[1] = self.RA_Parent.location[1] + self.RA_Parent.RA_Offset
# create angle variable
angle = math.radians(360/self.RA_Parent.RA_ObjNum)
# rotate object
R = mathutils.Matrix.Rotation(angle * (index), 4, 'Z')
T = mathutils.Matrix.Translation([0, 0, 0])
M = T @ R @ T.inverted()
ob.location = M @ ob.location
ob.rotation_euler.rotate(M)
# Parent Object
ob.parent = self.RA_Parent
self.RA_Parent.matrix_parent_inverse = ob.matrix_world.inverted()
ob.RA_Parent = self.RA_Parent
# make objects selectable/unselectable
if self.RA_Sel_Status == True:
ob.hide_select = False
if self.RA_Sel_Status == False:
ob.hide_select = True
# Change Object Name
ob.name = "RA - " + self.RA_Name + " - " + str(index)
# set RA Status
ob.RA_Status = True
# Link object
try:
self.RA_Parent.users_collection[0].objects.link(ob)
#print ("For LINK")
except:
#print ("PASS Linking object to collection failed")
pass
#+ Remove Objects
if len(self.RA_Parent.children) > self.RA_ObjNum:
# deselect all objects
for d in bpy.context.view_layer.objects:
d.select_set(False)
bpy.context.view_layer.objects.active = None
# Make selectable and Select all objects that will be deleted
for i in range (self.RA_ObjNum, len(self.RA_Parent.children)):
self.RA_Parent.children[i].hide_select = False
self.RA_Parent.children[i].select_set(True)
# Delete Objects
bpy.ops.object.delete()
# select control Object
bpy.context.view_layer.objects.active = self.RA_Parent
self.RA_Parent.select_set(True)
for index, ob in enumerate(self.RA_Parent.children):
# Reset Matrix
ob.matrix_basis = mathutils.Matrix()
# set object location to RA_Parent + RA_Offset
ob.location[1] = self.RA_Parent.location[1] + self.RA_Parent.RA_Offset
# create angle variable
angle = math.radians(360/self.RA_Parent.RA_ObjNum)
# rotate object
R = mathutils.Matrix.Rotation(angle * (index), 4, 'Z')
T = mathutils.Matrix.Translation([0, 0, 0])
M = T @ R @ T.inverted()
ob.location = M @ ob.location
ob.rotation_euler.rotate(M)
def RA_Update_Offset(self, context):
if self.RA_Status == True:
for ob in self.RA_Parent.children:
# define variables
loc = mathutils.Vector((0.0, self.RA_Offset, 0.0))
rot = ob.rotation_euler
# rotate location
loc.rotate(rot)
# apply rotation
ob.location = loc
else:
pass
#--------------------------------------------------------------------------------------#
class R_Array(bpy.types.Operator):
bl_idname = 'sop.r_array'
bl_label = 'Radial Array'
bl_description = 'Radial Array S.Operator'
bl_options = {'REGISTER', 'UNDO'}
#?Useless !?
@classmethod
def poll(cls, context):
return True
def execute(self, context):
#Create Bpy.context Variable
C = bpy.context
active_object = C.active_object
# call modal if RA_Status = True
try:
if active_object.RA_Status == True:
bpy.ops.sop.ra_modal('INVOKE_DEFAULT')
return {'FINISHED'}
except:
pass
# Check Selected Cancel if NOT Mesh
if C.selected_objects == [] or C.active_object.type != 'MESH':
self.report({'INFO'}, "No Mesh Selected")
return {'CANCELLED'}
# Create Variables
L_Objects = [] # object list
ob = active_object # active object reference
ob_collections = ob.users_collection # active Object collections
f_name = ob.name # Object Name
point = ob.location.copy() # Middle point
is_col_new = True
# Create New Collection
if bpy.context.preferences.addons[__name__].preferences.col_toggle == True:
for q in bpy.data.collections:
if q.name == "RA -" + f_name:
collection = q
is_col_new = False
try:
for col in ob_collections:
col.objects.unlink(ob)
collection.objects.link(ob)
except:
pass
if is_col_new == True:
# create and link new collection
collection = bpy.data.collections.new(name="RA -" + f_name)
bpy.context.scene.collection.children.link(collection)
print ("NEW")
# Move Object to collection
for col in ob_collections:
col.objects.unlink(ob)
collection.objects.link(ob)
else:
collection = ob_collections[0]
# Create/Location/Name/Status/set RA_Parent/Link Empty and other memery
empty = bpy.data.objects.new( "empty", None )
empty.location = point
empty.name = ".RA - " + ob.name + " - Control Empty"
empty.RA_Status = True
empty.RA_Parent = empty
empty.RA_Name = f_name
empty.RA_Sel_Status = bpy.context.preferences.addons[__name__].preferences.selectable
collection.objects.link(empty)
# Move object
ob.location[1] = ob.location[1] + ob.RA_Offset
# Deselect Active Object and select Control Object
ob.select_set(False)
empty.select_set(True)
# set empty as active object
bpy.context.view_layer.objects.active = empty
# create duplicate objects
for o in range(0, empty.RA_ObjNum):
if o == 0:
L_Objects.append(ob)
if o != 0:
L_Objects.append(ob.copy())
# Add Objects To Collection
for index, ob in enumerate(L_Objects):
# create angle variable
angle = math.radians(360/empty.RA_ObjNum)
# rotate object
R = mathutils.Matrix.Rotation(angle * (index), 4, 'Z')
T = mathutils.Matrix.Translation([0, 0, 0])
M = T @ R @ T.inverted()
ob.location = M @ ob.location
ob.rotation_euler.rotate(M)
# Parent Object
ob.parent = empty
empty.matrix_parent_inverse = ob.matrix_world.inverted()
ob.RA_Parent = empty
# make objects selectable/unselectable
if empty.RA_Sel_Status == True:
ob.hide_select = False
if empty.RA_Sel_Status == False:
ob.hide_select = True
# Change Object Name
ob.name = "RA - " + str(f_name) + " - " + str(index)
# Set RA Status
ob.RA_Status = True
# Link object
try:
collection.objects.link(ob)
#print ("For LINK")
except:
#print ("PASS Linking object to collection failed")
pass
bpy.ops.sop.ra_modal('INVOKE_DEFAULT')
return {'FINISHED'}
#--------------------------------------------------------------------------------------#
class RA_Modal(bpy.types.Operator):
# Change Radial Array
bl_idname = "sop.ra_modal"
bl_label = "Radial Array Modal"
bl_options = {"REGISTER", "UNDO", "BLOCKING", "GRAB_CURSOR", "INTERNAL"} #- add later!?
first_mouse_x: IntProperty()
I_RA_Offset: FloatProperty()
I_RA_ObjNum: IntProperty()
unq_mode: BoolProperty()
def modal(self, context, event):
# context shortcut
C = context
OB = C.object
context.area.tag_redraw() #?
prefs = bpy.context.preferences.addons[__name__].preferences
# -------------------------------------------------------------#
#+ change offset
if event.type == 'MOUSEMOVE' :
delta = self.first_mouse_x - event.mouse_x
if event.shift:
C.object.RA_Offset = round((self.I_RA_Offset + delta * 0.01))
else:
C.object.RA_Offset = self.I_RA_Offset + delta * 0.01
# -------------------------------------------------------------#
#+ add/remove Objects
if event.type == 'WHEELUPMOUSE' and OB.RA_Unq_mode == False:
OB.RA_ObjNum = OB.RA_ObjNum + 1
if event.type == 'WHEELDOWNMOUSE' and OB.RA_Unq_mode == False:
OB.RA_ObjNum = OB.RA_ObjNum - 1
# -------------------------------------------------------------#
#+ call the tarnslation operator
if event.type == 'G' and event.value == "PRESS":
C.tool_settings.use_snap = True
C.tool_settings.snap_elements = {'FACE'}
C.tool_settings.use_snap_align_rotation = True
bpy.ops.transform.translate('INVOKE_DEFAULT')
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'FINISHED'}
# -------------------------------------------------------------#
#+ join objects
if event.type == 'J' and event.value == "PRESS":
objects = OB.RA_Parent.children
location = OB.RA_Parent.location
cursor_location = bpy.context.scene.cursor.location.copy()
# deselect objects and select control object
for o in C.selected_objects:
o.select_set(False)
C.object.RA_Parent.hide_select = False
bpy.context.view_layer.objects.active = C.object.RA_Parent
C.object.RA_Parent.select_set(True)
# Delete control object
bpy.ops.object.delete()
for ob in objects:
ob.hide_select = False
ob.select_set(True)
bpy.context.view_layer.objects.active = objects[0]
bpy.context.scene.cursor.location = location
bpy.ops.view3d.snap_selected_to_cursor(use_offset=True)
bpy.ops.object.parent_clear(type='CLEAR_KEEP_TRANSFORM')
bpy.ops.object.join()
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
bpy.context.scene.cursor.location = cursor_location
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'FINISHED'}
# -------------------------------------------------------------#
#+ Reset
if event.type == 'R' and event.value == "PRESS":
objects = OB.RA_Parent.children
name = OB.RA_Parent.RA_Name
# deslect all objects
for o in C.selected_objects:
o.select_set(False)
# select objects
for ob in objects:
if ob != objects[0]:
ob.hide_select = False
ob.select_set(True)
# delete objects
bpy.ops.object.delete()
# select object and clear parent and other memery
objects[0].location = objects[0].RA_Parent.location
objects[0].RA_Parent.select_set(True)
bpy.ops.object.delete()
objects[0].hide_select = False
bpy.context.view_layer.objects.active = objects[0]
objects[0].select_set(True)
objects[0].parent = None
objects[0].name = name
try:
del objects[0]["RA_Parent"]
del objects[0]["RA_Status"]
except:
pass
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'FINISHED'}
#+ Apply
if event.type == 'A' and event.value == "PRESS":
objects = OB.RA_Parent.children
# deslect all objects
for o in C.selected_objects:
o.select_set(False)
# select and delete control object
objects[0].RA_Parent.select_set(True)
bpy.ops.object.delete()
# select objects
for ob in objects:
ob.hide_select = False
ob.select_set(True)
ob.RA_Status = False
ob.parent = None
bpy.context.view_layer.objects.active = objects[0]
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'FINISHED'}
#+ Make Unique Mode toggle
if event.type == 'Q' and event.value == "PRESS":
objects = OB.RA_Parent.children
if OB.RA_Unq_mode == True:
for ob in objects:
ob.data = objects[0].data
OB.RA_Unq_mode = False
else:
#* make unique data
for ob in objects:
ob.data = ob.data.copy()
OB.RA_Unq_mode = True
#+ Selectable toggle
if event.type == 'S' and event.value == "PRESS":
if OB.RA_Sel_Status == True:
OB.RA_Sel_Status = False
else:
OB.RA_Sel_Status = True
#+ Help Mode toggle
if event.type == 'H' and event.value == "PRESS":
if prefs.modal_help == True:
prefs.modal_help = False
else:
prefs.modal_help = True
# -------------------------------------------------------------#
#+ Finish/Cancel Modal
elif event.type == 'LEFTMOUSE':
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'FINISHED'}
elif event.type in {'RIGHTMOUSE', 'ESC'}:
C.object.RA_Offset = self.I_RA_Offset
C.object.RA_ObjNum = self.I_RA_ObjNum
bpy.types.SpaceView3D.draw_handler_remove(self.ra_draw_b, 'WINDOW')
bpy.types.SpaceView3D.draw_handler_remove(self._handle, 'WINDOW')
return {'CANCELLED'}
return {'RUNNING_MODAL'}
def invoke(self, context, event):
# context shortcut
C = context
if C.object.RA_Status == True:
for o in C.selected_objects:
o.select_set(False)
bpy.context.view_layer.objects.active = C.object.RA_Parent
C.object.RA_Parent.select_set(True)
if C.object:
# set initial Variable values
self.first_mouse_x = event.mouse_x
self.I_RA_Offset = C.object.RA_Offset
self.I_RA_ObjNum = C.object.RA_ObjNum
self.unq_mode = C.object.RA_Unq_mode
self.prefs = bpy.context.preferences.addons[__name__].preferences
###-------------------------------------------###
args = (self, context, self.prefs)
self.ra_draw_b = bpy.types.SpaceView3D.draw_handler_add(RA_draw_B, args, 'WINDOW', 'POST_PIXEL')
self._handle = bpy.types.SpaceView3D.draw_handler_add(RA_modal_Draw, args, 'WINDOW', 'POST_PIXEL')
self.mouse_path = []
context.window_manager.modal_handler_add(self)
return {'RUNNING_MODAL'}
else:
self.report({'WARNING'}, "No active object, could not finish")
return {'CANCELLED'}
#--------------------------------------------------------------------------------------#
class RA_Prefs(bpy.types.AddonPreferences):
bl_idname = __name__
# here you define the addons customizable props
offset: bpy.props.FloatProperty(default=5)
objnum: bpy.props.IntProperty(default=6)
selectable: bpy.props.BoolProperty(default= True, description="False = Only Control Object is selectable")
modal_help: bpy.props.BoolProperty(default= False, description="True = Display Help text in modal")
col_toggle: bpy.props.BoolProperty(default= False, description="True = Create New Collection")
# here you specify how they are drawn
def draw(self, context):
layout = self.layout
box = layout.box()
split = box.split()
col = split.column()
# Layout ---------------------------------------------------------------- #
col.label(text="Default Values:")
col.prop(self, "offset",text="Default Offset")
col.prop(self, "objnum",text="Default Count")
col.prop(self, "selectable",text="Selectable")
col.prop(self, "modal_help",text="Modal Help")
col.label(text ="Options:")
col.prop(self, "col_toggle",text="Create New Collection")
col.label(text="Keymap:")
wm = bpy.context.window_manager
kc = wm.keyconfigs.user
km = kc.keymaps['Object Mode']
#kmi = km.keymap_items[0]
kmi = get_hotkey_entry_item(km, 'sop.r_array', 'sop.r_array')
if addon_keymaps:
km = addon_keymaps[0].active()
col.context_pointer_set("keymap", km)
rna_keymap_ui.draw_kmi([], kc, km, kmi, col, 0)
def get_addon_preferences():
''' quick wrapper for referencing addon preferences '''
addon_preferences = bpy.context.user_preferences.addons[__name__].preferences
return addon_preferences
def get_hotkey_entry_item(km, kmi_name, kmi_value):
'''
returns hotkey of specific type, with specific properties.name (keymap is not a dict, so referencing by keys is not enough
if there are multiple hotkeys!)
'''
for i, km_item in enumerate(km.keymap_items):
if km.keymap_items.keys()[i] == kmi_name:
if km.keymap_items[i].idname == kmi_value:
return km_item
return None
classes = (
RA_Prefs,
R_Array,
RA_Modal,
)
def register():
print ("----------------------------------")
print ("S.Ops Init")
print ("----------------------------------")
#+ add hotkey
add_hotkey()
from bpy.utils import register_class
for cls in classes:
register_class(cls)
# Init Props
bpy.types.Object.RA_Parent = bpy.props.PointerProperty(
name="RA Parent",
description="RA Parent Object Reference",
type=bpy.types.Object
)
bpy.types.Object.RA_ObjNum = bpy.props.IntProperty(
name="RA ObjNum",
description="RA Object Number",
default = bpy.context.preferences.addons[__name__].preferences.objnum,
min = 1,
update = RA_Update_ObjNum
)
bpy.types.Object.RA_Offset = bpy.props.FloatProperty(
name="Offset",
description="Radial Array Offset",
default = bpy.context.preferences.addons[__name__].preferences.offset,
update = RA_Update_Offset
)
bpy.types.Object.RA_Status = bpy.props.BoolProperty(
name="Status",
description="Radial Array Status",
default = False
)
bpy.types.Object.RA_Sel_Status = bpy.props.BoolProperty(
name="Selectable",
description="False = Only Control Object is selectable",
default = bpy.context.preferences.addons[__name__].preferences.selectable,
update = RA_Update_Sel_Status
)
bpy.types.Object.RA_Unq_mode = bpy.props.BoolProperty(
name="Unique Mode",
description="True = all objects have a unique data block(Disables Count in Modal)",
default = False
)
bpy.types.Object.RA_Name = bpy.props.StringProperty(
name="Name",
description="Radial Array Name",
default = "Nameing Error"
)
print ("----------------------------------")
print ("S.Ops Register End")
print ("----------------------------------")
def unregister():
print ("----------------------------------")
print ("S.Ops unRegister Start")
print ("----------------------------------")
#+ remove hotkey
remove_hotkey()
from bpy.utils import unregister_class
for cls in classes:
unregister_class(cls)
print ("----------------------------------")
print ("S.Ops unRegister End")
print ("----------------------------------")
if __name__ == "__main__":
register()