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O/𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪∣⚪𔗢⚪𖣠⚪𔗢⚪ᗝ⚪𔗢⚪𖣠⚪𔗢⚪人⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪𖣓⚪𔗢⚪𖣠⚪𔗢⚪◌⚪𔗢⚪𖣠⚪𔗢⚪◌⚪𔗢⚪𖣠⚪𔗢⚪◌⚪𔗢⚪𖣠⚪𔗢⚪◌⚪𔗢⚪🞋⚪𔗢⚪◌⚪𔗢⚪𖣠⚪𔗢⚪◌⚪𔗢⚪𖣠⚪𔗢⚪◌⚪𔗢⚪𖣠⚪𔗢⚪◌⚪𔗢⚪𖣠⚪𔗢⚪𖣓⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠⚪𔗢⚪人⚪𔗢⚪𖣠⚪𔗢⚪ᗝ⚪𔗢⚪𖣠⚪𔗢⚪∣⚪𔗢⚪𖣠⚪𔗢⚪ᗩ⚪𔗢⚪𖣠/⚪ᗱᗴ⚪ᴥ⚪ᗩ⚪ᗯ⚪✤⚪ꗳ⚪Ⓞ⚪ᔓᔕ⚪◌⚪◌⚪◌⚪◌⚪◌⚪◌⚪ᔓᔕ⚪Ⓞ⚪ꗳ⚪✤⚪ᗯ⚪ᗩ⚪ᴥ⚪ᗱᗴ⚪/◯ᴥᗱᗴߦᗩᗱᗴᴥ◯ᔓᔕⓄ✻ᑐᑕⓄᑐᑕ◯⚪◯ᑐᑕⓄᑐᑕ✻Ⓞᔓᔕ◯ᴥᗱᗴᗩߦᗱᗴᴥ◯ⵙ◯ᴥᗱᗴߦᗩᗱᗴᴥ◯ᔓᔕⓄ✻ᑐᑕⓄᑐᑕ◯⚪◯ᑐᑕⓄᑐᑕ✻Ⓞᔓᔕ◯ᴥᗱᗴᗩߦᗱᗴᴥ◯/◯ꕤ⏀ᔓᔕᒍᒐ◯⚪◯ᒍᒐᔓᔕ⏀ꕤ◯ⵙ◯ꕤ⏀ᔓᔕᒍᒐ◯⚪◯ᒍᒐᔓᔕ⏀ꕤ◯/XFƧJ.◯ᴥⓄ✤ᗩᴥᗱᗴИNᗱᗴᕤᕦ◯ᗱᗴᔓᔕꖴⓄИN◯✤ᗱᗴΛᙁᗱᗴΛ◯⚪◯ΛᗱᗴᙁΛᗱᗴ✤◯ИNⓄꖴᔓᔕᗱᗴ◯ᕤᕦᗱᗴИNᗱᗴᴥᗩ✤Ⓞᴥ◯ⵙ◯ᴥⓄ✤ᗩᴥᗱᗴИNᗱᗴᕤᕦ◯ᗱᗴᔓᔕꖴⓄИN◯✤ᗱᗴΛᙁᗱᗴΛ◯⚪◯ΛᗱᗴᙁΛᗱᗴ✤◯ИNⓄꖴᔓᔕᗱᗴ◯ᕤᕦᗱᗴИNᗱᗴᴥᗩ✤Ⓞᴥ◯.JSFX

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desc:XFSJ.O_ROTARENEG_ESION_TEVLEV_O_VELVET_NOISE_GENERATOR_O.JSFX
slider1: -11.313708498984760390413509793678 < -181.01933598375616624661615669884 , 0 , 2.8284271247461900976033774484194 >O_LEVEL_EMULOV_ESION_O_NOISE_VOLUME_LEVEL_O
@sample
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O_LEVEL_EMULOV_O_VOLUME_LEVEL_O = 2 ^ ( SLIDER1 / 6 ) ;
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O_ESION_O_NOISE_O = ( FLOOR ( RAND ( 2 ) ) - 0.5 ) * 4 ;
O_ESION_TEVLEV_O_VELVET_NOISE_O = O_ESION_O_NOISE_O*O_LEVEL_EMULOV_O_VOLUME_LEVEL_O ;
SPL0 = O_ESION_TEVLEV_O_VELVET_NOISE_O ;
SPL1 = O_ESION_TEVLEV_O_VELVET_NOISE_O ;
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