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http://CODE.RHODECODE.COM/u/O/O/O
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20 lines
732 B
Plaintext
20 lines
732 B
Plaintext
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shader O_REDAHS_OITAR_GNICAF_TOOR_DAUQ_REWOP_EBUC_1_MORF_DEREWOL_FO_EGNAR_EULAV_1_SUNIM_IP_GOL_SUNIM_1_O_1_MINUS_LOG_PI_MINUS_1_VALUE_RANGE_OF_LOWERED_FROM_1_CUBE_POWER_QUAD_ROOT_FACING_RATIO_SHADER_O
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(
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float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
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float O_SENTHGIRB_O_BRIGHTNES_O=log((4.*atan(1.))-1.),
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float O_REWOP_O_POWER_O = 3.,
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float O_REWOP_TOOR_O_ROOT_POWER_O = 4.,
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output float O_REDAHS_O_SHADER_O=0.0
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)
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{
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O_REDAHS_O_SHADER_O=
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(
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pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.))
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*
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(1.-O_SENTHGIRB_O_BRIGHTNES_O)
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+1.
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-
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(1.-O_SENTHGIRB_O_BRIGHTNES_O)
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)
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;
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}
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