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shader O_52656_0_57864084_91_O_19_48046875_0_65625_O
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(
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float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))),
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float O_SENTHGIRB_O_BRIGHTNES_O=.65625,
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float O_REWOP_O_POWER_O = 19.48046875/2.,
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float O_REWOP_TOOR_O_ROOT_POWER_O = 2.,
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output float O_REDAHS_O_SHADER_O=.0
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)
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{
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O_REDAHS_O_SHADER_O=
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(
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pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(O_REWOP_TOOR_O_ROOT_POWER_O,-1.))
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*
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(1.-O_SENTHGIRB_O_BRIGHTNES_O)
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+1.
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-
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(1.-O_SENTHGIRB_O_BRIGHTNES_O)
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)
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;
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}
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