shader O_52656_0_57864084_91_O_19_48046875_0_65625_O ( float O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O=(1.-sqrt(1.-pow(dot(N,I),2.))), float O_SENTHGIRB_O_BRIGHTNES_O=.65625, float O_REWOP_O_POWER_O=19.48046875/2., output float O_REDAHS_O_SHADER_O=.0 ) { O_REDAHS_O_SHADER_O= ( pow((1.-pow(-(O_REDAHS_TNEIDARG_LAIDAR_RAENIL_O_LINEAR_RADIAL_GRADIENT_SHADER_O-1.),O_REWOP_O_POWER_O)),pow(2.,-1.)) * (1.-O_SENTHGIRB_O_BRIGHTNES_O) +1. - (1.-O_SENTHGIRB_O_BRIGHTNES_O) ) ; }