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O/𖣠⚪ᗩ∣ↀ∣𒾨⚪𔗢⚪🞋⚪𔗢⚪𒾨∣ↀ∣ᗩ⚪𖣠/𖣠⚪✤ᴥᗩ⚪𔗢⚪🞋⚪𔗢⚪ᗩᴥ✤⚪𖣠/𖣠⚪ᗱᗴᴥᗩᗯ✤ꗳⓄᔓᔕ⚪𔗢⚪🞋⚪𔗢⚪ᔓᔕⓄꗳ✤ᗯᗩᴥᗱᗴ⚪𖣠/𖣠⚪ᕭᕮᗩНߦᗱᗴᙏᕭᕮⓄߦ✤⚪𔗢⚪🞋⚪𔗢⚪✤ߦⓄᕭᕮᙏᗱᗴߦНᗩᕭᕮ⚪𖣠/𖣠⚪ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ⚪𔗢⚪🞋⚪𔗢⚪ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ⚪𖣠/𖣠⚪ᗱᗴᕤᕦᗩᑎᕤᕦИNᗩᙁ𖣓ᕤᕦИNꖴᗝᗩ옷ᔓᔕ𖣓ИNᗱᗴߦⓄ⚪𔗢⚪🞋⚪𔗢⚪ⓄߦᗱᗴИN𖣓ᔓᔕ옷ᗩᗝꖴИNᕤᕦ𖣓ᙁᗩИNᕤᕦᑎᗩᕤᕦᗱᗴ⚪𖣠/LƧO.⠀⠀⠀⠀ⵙ⠀ߦ⠀ⵙ⠀ᗩ⠀ⵙ⠀ᑐᑕ⠀ⵙ⠀✤⠀ⵙ⠀ᗩ⠀ⵙ⠀ᙏ⠀ⵙ⠀⠀⠀⠀⠀◯⠀⠀⠀⠀ⵙ⠀⠀⠀⠀◯⠀⠀⠀⠀⠀ⵙ⠀ᙏ⠀ⵙ⠀ᗩ⠀ⵙ⠀✤⠀ⵙ⠀ᑐᑕ⠀ⵙ⠀ᗩ⠀ⵙ⠀ߦ⠀ⵙ⠀⠀⠀⠀.OSL
2024-04-19 18:10:14 +00:00

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shader O____PACTAM___O____MATCAP____O
(
string O____EGAMI___O____IMAGE____O="C:\GPJ.GNP.O____EGAMI___O____IMAGE____O.PNG.JPG",
output color result=1.
)
{
vector O____AREMAC_LAMRON____O____NORMAL_CAMERA____O=transform("common","camera",N);
float O____U_LAMRON____O____NORMAL_U____O=clamp(O____AREMAC_LAMRON____O____NORMAL_CAMERA____O[0]*.5+.5,.0,1.);
float O____V_LAMRON____O____NORMAL_V____O=clamp(O____AREMAC_LAMRON____O____NORMAL_CAMERA____O[1]*.5+.5,.0,1.);
color O____ROLOC_TUPTUO____O____OUTPUT_COLOR____O=texture(O____EGAMI___O____IMAGE____O,O____U_LAMRON____O____NORMAL_U____O,O____V_LAMRON____O____NORMAL_V____O);
result = O____ROLOC_TUPTUO____O____OUTPUT_COLOR____O;
}