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O/⚪ᗩ⚪I⚪ᗝ⚪І⚪Ẏ⚪◌⚪◌⚪◌⚪◌⚪◌⚪◌⚪Ẏ⚪І⚪ᗝ⚪I⚪ᗩ⚪/⚪✤⚪ᴥ⚪ᗩ⚪◌⚪◌⚪◌⚪◌⚪◌⚪◌⚪ᗩ⚪ᴥ⚪✤⚪/⚪ᗱᗴ⚪ᴥ⚪ᗩ⚪ᗯ⚪✤⚪ꗳ⚪Ⓞ⚪ᔓᔕ⚪◌⚪◌⚪◌⚪◌⚪◌⚪◌⚪ᔓᔕ⚪Ⓞ⚪ꗳ⚪✤⚪ᗯ⚪ᗩ⚪ᴥ⚪ᗱᗴ⚪/⚪ЭЄ⚪ᗩ⚪Н⚪ߦ⚪ᗱᗴ⚪ᙏ⚪ЭЄ⚪Ⓞ⚪ߦ⚪✤⚪◌⚪◌⚪◌⚪◌⚪◌⚪◌⚪✤⚪ߦ⚪Ⓞ⚪ЭЄ⚪ᙏ⚪ᗱᗴ⚪ߦ⚪Н⚪ᗩ⚪ЭЄ⚪/◯ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ◯⚪◯ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ◯ⵙ◯ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ◯⚪◯ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ◯/◯ᗱᗴᕤᕦᗩᑎᕤᕦИNᗩᙁ◯ᕤᕦИNꖴᗝᗩ옷ᔓᔕ◯ИNᗱᗴߦⓄ◯ⵙ◯ⓄߦᗱᗴИN◯ᔓᔕ옷ᗩᗝꖴИNᕤᕦ◯ᙁᗩИNᕤᕦᑎᗩᕤᕦᗱᗴ◯/LƧO.⠀⠀◯ᴥᗱᗴᗝᗩ옷ᔓᔕ◯✤ⓄⓄᴥ◯ᗱᗴ⚭ᑎᑐᑕ◯ꕤ◯ᔓᔕᑎИNꖴᙏ◯·◯Ⓞ✤◯ᙁᗩᑐᑕꖴᴥ✤ᗱᗴᙏ人ᔓᔕ◯·◯ᙏⓄᴥ⏀◯ᗝᗱᗴᴥᗱᗴᗯⓄᙁ◯⏀Ⓞ◯ᗱᗴᕤᕦИNᗩᴥ◯ᗱᗴᑎᙁᗩΛ◯⊚◯·◯ᔓᔕᑎИNꖴᙏ◯റ◯ᕤᕦⓄᙁ◯⊚◯ᔓᔕᑎИNꖴᙏ◯·◯⠀⠀ⵙ⠀⠀◯·◯ᙏꖴИNᑎᔓᔕ◯⊚◯ᙁⓄᕤᕦ◯റ◯ᙏꖴИNᑎᔓᔕ◯·◯⊚◯Λᗩᙁᑎᗱᗴ◯ᴥᗩИNᕤᕦᗱᗴ◯Ⓞ⏀◯ᙁⓄᗯᗱᗴᴥᗱᗴᗝ◯⏀ᴥⓄᙏ◯·◯ᔓᔕ人ᙏᗱᗴ✤ᴥꖴᑐᑕᗩᙁ◯✤Ⓞ◯·◯ᙏꖴИNᑎᔓᔕ◯ꕤ◯ᑐᑕᑎ⚭ᗱᗴ◯ᴥⓄⓄ✤◯ᔓᔕ옷ᗩᗝᗱᗴᴥ◯⠀⠀.OSL
2023-10-05 06:38:12 +00:00

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shader O_REDAHS_OITAR_GNICAF_TOOR_EBUC_X_SUNIM_1_OT_LACIRTEMYS_1_MORF_DEREWOL_FO_EGNAR_EULAV_1_SUNIM_IP_GOL_SUNIM_1_O_1_MINUS_LOG_PI_MINUS_1_VALUE_RANGE_OF_LOWERED_FROM_1_SYMETRICAL_TO_1_MINUS_X_CUBE_ROOT_FACING_RATIO_SHADER_O
(
float O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O = ( 1. - sqrt( 1.- pow( dot(N,I) , 2. ) ) ),
float O_TNEMTSUJDA_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_ADJUSTMENT_O = 0.,
float O_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_O=log( (4.*atan(1.))-(1.*(1.-O_TNEMTSUJDA_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_ADJUSTMENT_O+0.)) ),
output float O_REDAHS_O_SHADER_O = 0.0
)
{
O_REDAHS_O_SHADER_O =
(
pow( (1.- pow(-(O_REDAHS_TNEIDARG_RAENIL_O_LINEAR_GRADIENT_SHADER_O-1.), 3. ) ) , pow(3.,-1.) )
*
(1.-O_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_O)
+1.
-
(1.-O_SENTHGIRB_TOOR_EBUC_LACIRTEMYS_O_SYMETRICAL_CUBE_ROOT_BRIGHTNES_O)
)
;
}