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O/◯ᗩIᗝI⚭◯⚪◯⚭IᗝIᗩ◯ⵙ◯ᗩIᗝI⚭◯⚪◯⚭IᗝIᗩ◯/◯✤ᴥᗩ◯ⵙ◯ᗩᴥ✤◯/◯ᗱᗴᴥᗩᗯ✤⏀Ⓞᔓᔕ◯ⵙ◯ᔓᔕⓄ⏀✤ᗯᗩᴥᗱᗴ◯/◯ᗝⵈ◯ⵙ◯ⵈᗝ◯/◯ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ◯⚪◯ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ◯ⵙ◯ᔓᔕᴥᗱᗴᗝᗩ옷ᔓᔕ◯⚪◯ᔓᔕ옷ᗩᗝᗱᗴᴥᔓᔕ◯/◯ᗱᗴᕤᕦᗩᑎᕤᕦИNᗩᙁ◯ᕤᕦИNꖴᗝᗩ옷ᔓᔕ◯ИNᗱᗴߦⓄ◯ⵙ◯ⓄߦᗱᗴИN◯ᔓᔕ옷ᗩᗝꖴИNᕤᕦ◯ᙁᗩИNᕤᕦᑎᗩᕤᕦᗱᗴ◯/LƧO.◯ᴥᗱᗴᗝᗩ옷ᔓᔕ◯ᗱᗴ✤ꖴ옷ᗯ◯✤ИNᗱᗴꖴᗝᗩᴥᕤᕦ◯ᗱᗴИNꖴᔓᔕⓄᑐᑕ◯✤ⓄⓄᴥ◯ᴥᗱᗴᗯⓄߦ◯ⵘ△❋⠿∷ⵔ❋∷◌⁂·ⵙ·⁂◌∷❋ⵔ∷⠿❋△ⵘ◯ߦⓄᗯᗱᗴᴥ◯ᴥⓄⓄ✤◯ᑐᑕⓄᔓᔕꖴИNᗱᗴ◯ᕤᕦᴥᗩᗝꖴᗱᗴИN✤◯ᗯ옷ꖴ✤ᗱᗴ◯ᔓᔕ옷ᗩᗝᗱᗴᴥ◯.OSL
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shader O_REDAHS_ETIHW_TNEIDARG_ENISOC_TOOR_REWOP_57864084_91_O_19_48046875_POWER_ROOT_COSINE_GRADIENT_WHITE_SHADER_O
(
float O_REWOP_O_POWER_O = 19.48046875,
output float O_REDAHS_O_SHADER_O = 0.0
)
{
O_REDAHS_O_SHADER_O =
(pow ( (cos(.5*M_PI*( (-sqrt(cos(.5*M_PI*( dot(N,I) )))+1.) -1. ))) , 1. / ( O_REWOP_O_POWER_O ) ))
;
}