MMDVM_CM/M172DMR/codec2/codec2.h

101 lines
3.7 KiB
C++

/*---------------------------------------------------------------------------*\
FILE........: codec2.h
AUTHOR......: David Rowe
DATE CREATED: 21 August 2010
Codec 2 fully quantised encoder and decoder functions. If you want use
Codec 2, these are the functions you need to call.
\*---------------------------------------------------------------------------*/
/*
Copyright (C) 2010 David Rowe
All rights reserved.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License version 2.1, as
published by the Free Software Foundation. This program is
distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public
License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __CODEC2__
#define __CODEC2__
#include <complex>
#include "codec2_internal.h"
#include "defines.h"
#include "kiss_fft.h"
#include "nlp.h"
#include "quantise.h"
#define CODEC2_MODE_3200 0
#define CODEC2_MODE_1600 2
#ifndef CODEC2_MODE_EN_DEFAULT
#define CODEC2_MODE_EN_DEFAULT 1
#endif
#define CODEC2_RAND_MAX 32767
class CCodec2
{
public:
CCodec2(bool is_3200);
~CCodec2();
void codec2_encode(unsigned char *bits, const short *speech_in);
void codec2_decode(short *speech_out, const unsigned char *bits);
void codec2_set_mode(bool);
bool codec2_get_mode() {return (c2.mode == 3200); };
int codec2_samples_per_frame();
int codec2_bits_per_frame();
private:
// merged from other files
void sample_phase(MODEL *model, std::complex<float> filter_phase[], std::complex<float> A[]);
void phase_synth_zero_order(int n_samp, MODEL *model, float *ex_phase, std::complex<float> filter_phase[]);
void postfilter(MODEL *model, float *bg_est);
C2CONST c2const_create(int Fs, float framelength_ms);
void make_analysis_window(C2CONST *c2const, FFT_STATE *fft_fwd_cfg, float w[], float W[]);
void dft_speech(C2CONST *c2const, FFT_STATE &fft_fwd_cfg, std::complex<float> Sw[], float Sn[], float w[]);
void two_stage_pitch_refinement(C2CONST *c2const, MODEL *model, std::complex<float> Sw[]);
void estimate_amplitudes(MODEL *model, std::complex<float> Sw[], int est_phase);
float est_voicing_mbe(C2CONST *c2const, MODEL *model, std::complex<float> Sw[], float W[]);
void make_synthesis_window(C2CONST *c2const, float Pn[]);
void synthesise(int n_samp, FFTR_STATE *fftr_inv_cfg, float Sn_[], MODEL *model, float Pn[], int shift);
int codec2_rand(void);
void hs_pitch_refinement(MODEL *model, std::complex<float> Sw[], float pmin, float pmax, float pstep);
void interp_Wo(MODEL *interp, MODEL *prev, MODEL *next, float Wo_min);
void interp_Wo2(MODEL *interp, MODEL *prev, MODEL *next, float weight, float Wo_min);
float interp_energy(float prev, float next);
void interpolate_lsp_ver2(float interp[], float prev[], float next[], float weight, int order);
void analyse_one_frame(MODEL *model, const short *speech);
void synthesise_one_frame(short speech[], MODEL *model, std::complex<float> Aw[], float gain);
void codec2_encode_3200(unsigned char *bits, const short *speech);
void codec2_encode_1600(unsigned char *bits, const short *speech);
void codec2_decode_3200(short *speech, const unsigned char *bits);
void codec2_decode_1600(short *speech, const unsigned char *bits);
void ear_protection(float in_out[], int n);
void lsp_to_lpc(float *freq, float *ak, int lpcrdr);
void (CCodec2::*encode)(unsigned char *bits, const short *speech);
void (CCodec2::*decode)(short *speech, const unsigned char *bits);
Cnlp nlp;
CQuantize qt;
CODEC2 c2;
};
#endif