// // ccallsign.cpp // xlxd // // Created by Jean-Luc Deltombe (LX3JL) on 31/10/2015. // Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved. // // ---------------------------------------------------------------------------- // This file is part of xlxd. // // xlxd is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // xlxd is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Foobar. If not, see . // ---------------------------------------------------------------------------- #include "main.h" #include #include #include "ccallsign.h" //////////////////////////////////////////////////////////////////////////////////////// // constructors CCallsign::CCallsign() { // blank all ::memset(m_Callsign, ' ', sizeof(m_Callsign)); } CCallsign::CCallsign(const char *sz) { ::memset(m_Callsign, ' ', sizeof(m_Callsign)); ::memcpy(m_Callsign, sz, MIN(strlen(sz), sizeof(m_Callsign))); } CCallsign::CCallsign(const CCallsign &callsign) { ::memcpy(m_Callsign, callsign.m_Callsign, sizeof(m_Callsign)); } //////////////////////////////////////////////////////////////////////////////////////// // status bool CCallsign::IsValid(void) const { bool valid = true; int i; // callsign // first 3 chars are letter or number but cannot be all number int iNum = 0; for ( i = 0; i < 3; i++ ) { valid &= IsLetter(m_Callsign[i]) || IsNumber(m_Callsign[i]); if ( IsNumber(m_Callsign[i]) ) { iNum++; } } valid &= (iNum < 3); // all remaining char are letter, number or space for ( ; i < CALLSIGN_LEN; i++) { valid &= IsLetter(m_Callsign[i]) || IsNumber(m_Callsign[i]) || IsSpace(m_Callsign[i]); } // done return valid; } //////////////////////////////////////////////////////////////////////////////////////// // set void CCallsign::SetCallsign(const char *sz) { // set callsign ::memset(m_Callsign, ' ', sizeof(m_Callsign)); ::memcpy(m_Callsign, sz, MIN(strlen(sz), sizeof(m_Callsign))); } void CCallsign::SetCallsign(const uint8 *buffer, int len) { // set callsign ::memset(m_Callsign, ' ', sizeof(m_Callsign)); ::memcpy(m_Callsign, buffer, MIN(len, sizeof(m_Callsign))); for ( int i = 0; i < sizeof(m_Callsign); i++ ) { if ( m_Callsign[i] == 0 ) { m_Callsign[i] = ' '; } } } //////////////////////////////////////////////////////////////////////////////////////// // modify void CCallsign::PatchCallsign(int off, const uint8 *patch, int len) { if ( off < sizeof(m_Callsign) ) { ::memcpy(m_Callsign, patch, MIN(len, sizeof(m_Callsign) - off)); } } //////////////////////////////////////////////////////////////////////////////////////// // get void CCallsign::GetCallsign(uint8 *buffer) const { ::memcpy(buffer, m_Callsign, sizeof(m_Callsign)); } void CCallsign::GetCallsignString(char *sz) const { int i; for ( i = 0; (i < sizeof(m_Callsign)) && (m_Callsign[i] != ' '); i++ ) { sz[i] = m_Callsign[i]; } sz[i] = 0; } //////////////////////////////////////////////////////////////////////////////////////// // compare bool CCallsign::HasSameCallsign(const CCallsign &Callsign) const { return (::memcmp(m_Callsign, Callsign.m_Callsign, sizeof(m_Callsign)) == 0); } bool CCallsign::HasSameCallsignWithWildcard(const CCallsign &callsign) const { bool same = true; bool done = false; for ( int i = 0; (i < sizeof(m_Callsign)) && same && !done; i++ ) { if ( !(done = ((m_Callsign[i] == '*') || (callsign[i] == '*'))) ) { same &= (m_Callsign[i] == callsign[i]); } } return same; } //////////////////////////////////////////////////////////////////////////////////////// // operators bool CCallsign::operator ==(const CCallsign &callsign) const { return (::memcmp(callsign.m_Callsign, m_Callsign, sizeof(m_Callsign)) == 0); } CCallsign::operator const char *() const { char *sz = (char *)(const char *)m_sz; // empty ::memset(sz, 0, sizeof(m_sz)); // callsign sz[CALLSIGN_LEN] = 0; ::memcpy(sz, m_Callsign, sizeof(m_Callsign)); // done return m_sz; } //////////////////////////////////////////////////////////////////////////////////////// // helper bool CCallsign::IsNumber(char c) const { return ((c >= '0') && (c <= '9')); } bool CCallsign::IsLetter(char c) const { return ((c >= 'A') && (c <= 'Z')); } bool CCallsign::IsSpace(char c) const { return (c == ' '); }