// // ctranscoder.cpp // xlxd // // Created by Jean-Luc Deltombe (LX3JL) on 13/04/2017. // Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved. // // ---------------------------------------------------------------------------- // This file is part of xlxd. // // xlxd is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // xlxd is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Foobar. If not, see . // ---------------------------------------------------------------------------- #include "main.h" #include "ctranscoder.h" //////////////////////////////////////////////////////////////////////////////////////// // define // status #define STATUS_IDLE 0 #define STATUS_LOGGED 1 // timeout #define AMBED_OPENSTREAM_TIMEOUT 200 // in ms //////////////////////////////////////////////////////////////////////////////////////// CTranscoder g_Transcoder; //////////////////////////////////////////////////////////////////////////////////////// // constructor CTranscoder::CTranscoder() { m_bStopThread = false; m_pThread = NULL; m_Streams.reserve(12); m_bConnected = false; m_LastKeepaliveTime.Now(); m_LastActivityTime.Now(); m_bStreamOpened = false; m_StreamidOpenStream = 0; m_PortOpenStream = 0; } //////////////////////////////////////////////////////////////////////////////////////// // destructor CTranscoder::~CTranscoder() { // close all streams m_Mutex.lock(); { for ( int i = 0; i < m_Streams.size(); i++ ) { delete m_Streams[i]; } m_Streams.clear(); } m_Mutex.unlock(); // kill threads m_bStopThread = true; if ( m_pThread != NULL ) { m_pThread->join(); delete m_pThread; } } //////////////////////////////////////////////////////////////////////////////////////// // initialization bool CTranscoder::Init(const CIp &ListenIp, const CIp &AmbedIp) { bool ok; // reset stop flag m_bStopThread = false; // create server's IP m_ListenIp = ListenIp; m_AmbedIp = AmbedIp; // create our socket ok = m_Socket.Open(TRANSCODER_PORT); if ( ok ) { // start thread; m_pThread = new std::thread(CTranscoder::Thread, this); } else { std::cout << "Error opening socket on port UDP" << TRANSCODER_PORT << " on ip " << m_AmbedIp << std::endl; } // done return ok; } void CTranscoder::Close(void) { // close socket m_Socket.Close(); // close all streams m_Mutex.lock(); { for ( int i = 0; i < m_Streams.size(); i++ ) { delete m_Streams[i]; } m_Streams.clear(); } m_Mutex.unlock(); // kill threads m_bStopThread = true; if ( m_pThread != NULL ) { m_pThread->join(); delete m_pThread; m_pThread = NULL; } } //////////////////////////////////////////////////////////////////////////////////////// // thread void CTranscoder::Thread(CTranscoder *This) { while ( !This->m_bStopThread ) { This->Task(); } } void CTranscoder::Task(void) { CBuffer Buffer; CIp Ip; uint16 StreamId; uint16 Port; // anything coming in from codec server ? //if ( (m_Socket.Receive(&Buffer, &Ip, 20) != -1) && (Ip == m_Ip) ) if ( m_Socket.Receive(&Buffer, &Ip, 20) != -1 ) { m_LastActivityTime.Now(); // crack packet if ( IsValidStreamDescrPacket(Buffer, &StreamId, &Port) ) { //std::cout << "Transcoder stream " << (int) StreamId << " descr packet " << std::endl; m_bStreamOpened = true; m_StreamidOpenStream = StreamId; m_PortOpenStream = Port; m_SemaphoreOpenStream.Notify(); } else if ( IsValidNoStreamAvailablePacket(Buffer) ) { m_bStreamOpened = false; m_SemaphoreOpenStream.Notify(); } else if ( IsValidKeepAlivePacket(Buffer) ) { if ( !m_bConnected ) { std::cout << "Transcoder connected at " << Ip << std::endl; } m_bConnected = true; } } // handle end of streaming timeout //CheckStreamsTimeout(); // handle queue from reflector //HandleQueue(); // keep client alive if ( m_LastKeepaliveTime.DurationSinceNow() > TRANSCODER_KEEPALIVE_PERIOD ) { // HandleKeepalives(); // update time m_LastKeepaliveTime.Now(); } } //////////////////////////////////////////////////////////////////////////////////////// // manage streams CCodecStream *CTranscoder::GetStream(uint8 uiCodecIn) { CBuffer Buffer; CCodecStream *stream = NULL; // do we need transcoding if ( uiCodecIn != CODEC_NONE ) { // are we connected to server if ( m_bConnected ) { // yes, post openstream request EncodeOpenstreamPacket(&Buffer, uiCodecIn, (uiCodecIn == CODEC_AMBEPLUS) ? CODEC_AMBE2PLUS : CODEC_AMBEPLUS); m_Socket.Send(Buffer, m_AmbedIp, TRANSCODER_PORT); // wait relpy here if ( m_SemaphoreOpenStream.WaitFor(AMBED_OPENSTREAM_TIMEOUT) ) { if ( m_bStreamOpened ) { std::cout << "ambed openstream(" << m_StreamidOpenStream << ") ok" << std::endl; // create stream object stream = new CCodecStream(m_StreamidOpenStream, uiCodecIn, (uiCodecIn == CODEC_AMBEPLUS) ? CODEC_AMBE2PLUS : CODEC_AMBEPLUS); // init it if ( stream->Init(m_PortOpenStream) ) { // and append to list Lock(); m_Streams.push_back(stream); Unlock(); } else { // send close packet EncodeClosestreamPacket(&Buffer, stream->GetStreamId()); m_Socket.Send(Buffer, m_AmbedIp, TRANSCODER_PORT); // and delete delete stream; stream = NULL; } } else { std::cout << "ambed openstream failed (no suitable channel available)" << std::endl; } } else { std::cout << "ambed openstream timeout" << std::endl; } } } return stream; } void CTranscoder::ReleaseStream(CCodecStream *stream) { CBuffer Buffer; if ( stream != NULL ) { // look for the stream bool found = false; Lock(); { for ( int i = 0; (i < m_Streams.size()) && !found; i++ ) { // compare object pointers if ( (m_Streams[i]) == stream ) { // send close packet EncodeClosestreamPacket(&Buffer, m_Streams[i]->GetStreamId()); m_Socket.Send(Buffer, m_AmbedIp, TRANSCODER_PORT); // and close it m_Streams[i]->Close(); delete m_Streams[i]; m_Streams.erase(m_Streams.begin()+i); found = true; } } } Unlock(); } } //////////////////////////////////////////////////////////////////////////////////////// // keepalive helpers void CTranscoder::HandleKeepalives(void) { CBuffer keepalive; // send keepalive EncodeKeepAlivePacket(&keepalive); m_Socket.Send(keepalive, m_AmbedIp, TRANSCODER_PORT); // check if still with us if ( m_bConnected && (m_LastActivityTime.DurationSinceNow() >= TRANSCODER_KEEPALIVE_TIMEOUT) ) { // no, disconnect m_bConnected = false; std::cout << "Transcoder keepalive timeout" << std::endl; } } //////////////////////////////////////////////////////////////////////////////////////// // packet decoding helpers bool CTranscoder::IsValidKeepAlivePacket(const CBuffer &Buffer) { uint8 tag[] = { 'A','M','B','E','D','P','O','N','G' }; bool valid = false; if ( (Buffer.size() == 9) && (Buffer.Compare(tag, sizeof(tag)) == 0) ) { valid = true; } return valid; } bool CTranscoder::IsValidStreamDescrPacket(const CBuffer &Buffer, uint16 *Id, uint16 *Port) { uint8 tag[] = { 'A','M','B','E','D','S','T','D' }; bool valid = false; if ( (Buffer.size() == 14) && (Buffer.Compare(tag, sizeof(tag)) == 0) ) { *Id = *(uint16 *)(&Buffer.data()[8]); *Port = *(uint16 *)(&Buffer.data()[10]); // uint8 CodecIn = Buffer.data()[12]; // uint8 CodecOut = Buffer.data()[13]; valid = true; } return valid; } bool CTranscoder::IsValidNoStreamAvailablePacket(const CBuffer&Buffer) { uint8 tag[] = { 'A','M','B','E','D','B','U','S','Y' }; return ( (Buffer.size() == 9) && (Buffer.Compare(tag, sizeof(tag)) == 0) ); } //////////////////////////////////////////////////////////////////////////////////////// // packet encoding helpers void CTranscoder::EncodeKeepAlivePacket(CBuffer *Buffer) { uint8 tag[] = { 'A','M','B','E','D','P','I','N','G' }; Buffer->Set(tag, sizeof(tag)); Buffer->Append((uint8 *)(const char *)"XLX000 ", 8); } void CTranscoder::EncodeOpenstreamPacket(CBuffer *Buffer, uint8 uiCodecIn, uint8 uiCodecOut) { uint8 tag[] = { 'A','M','B','E','D','O','S' }; Buffer->Set(tag, sizeof(tag)); Buffer->Append((uint8 *)(const char *)"XLX000 ", 8); Buffer->Append((uint8)uiCodecIn); Buffer->Append((uint8)uiCodecOut); } void CTranscoder::EncodeClosestreamPacket(CBuffer *Buffer, uint16 uiStreamId) { uint8 tag[] = { 'A','M','B','E','D','C','S' }; Buffer->Set(tag, sizeof(tag)); Buffer->Append((uint16)uiStreamId); }