//
// ccodecstream.cpp
// xlxd
//
// Created by Jean-Luc Deltombe (LX3JL) on 13/04/2017.
// Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved.
//
// ----------------------------------------------------------------------------
// This file is part of xlxd.
//
// xlxd is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// xlxd is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Foobar. If not, see .
// ----------------------------------------------------------------------------
#include "main.h"
#include
#include "ccodecstream.h"
#include "samples.h"
#include "ctranscoder.h"
////////////////////////////////////////////////////////////////////////////////////////
// define
////////////////////////////////////////////////////////////////////////////////////////
// constructor
CCodecStream::CCodecStream(uint16 uiId, uint8 uiCodecIn, uint8 uiCodecOut)
{
m_bStopThread = false;
m_pThread = NULL;
m_uiStreamId = uiId;
m_uiPid = 0;
m_uiCodecIn = uiCodecIn;
m_uiCodecOut = uiCodecOut;
m_bConnected = false;
m_iAmbeSrcPtr = 0;
m_iAmbeDestPtr = 0;
m_uiNbPacketSent = 0;
m_uiNbPacketReceived = 0;
m_uiNbPacketBad = 0;
m_uiNbPacketTimeout = 0;
}
////////////////////////////////////////////////////////////////////////////////////////
// destructor
CCodecStream::~CCodecStream()
{
// close socket
m_Socket.Close();
// kill threads
m_bStopThread = true;
if ( m_pThread != NULL )
{
m_pThread->join();
delete m_pThread;
}
}
////////////////////////////////////////////////////////////////////////////////////////
// initialization
bool CCodecStream::Init(uint16 uiPort)
{
bool ok;
// reset stop flag
m_bStopThread = false;
// copy our test data
if ( m_uiCodecIn == CODEC_AMBE2PLUS )
{
// DMR -> DSTAR
for ( int i = 0; i < sizeof(g_uiDmrSample); i += AMBE_SIZE )
{
CAmbe *ambe = new CAmbe(&(g_uiDmrSample[i]));
m_AmbeSrc.push_back(ambe);
}
for ( int i = 0; i < sizeof(g_uiDstarSample); i += AMBE_SIZE )
{
CAmbe *ambe = new CAmbe(&(g_uiDstarSample[i]));
m_AmbeDest.push_back(ambe);
}
}
else
{
// DSTAR -> DMR
for ( int i = 0; i < sizeof(g_uiDstarSample); i += AMBE_SIZE )
{
CAmbe *ambe = new CAmbe(&(g_uiDstarSample[i]));
m_AmbeSrc.push_back(ambe);
}
for ( int i = 0; i < sizeof(g_uiDmrSample); i += AMBE_SIZE )
{
CAmbe *ambe = new CAmbe(&(g_uiDmrSample[i]));
m_AmbeDest.push_back(ambe);
}
}
// create server's IP
m_Ip = g_Transcoder.GetAmbedIp();
m_uiPort = uiPort;
// create our socket
ok = m_Socket.Open(uiPort);
if ( ok )
{
// start thread;
m_pThread = new std::thread(CCodecStream::Thread, this);
m_bConnected = true;
m_FrameTimer.Now();
ResetStats();
}
else
{
std::cout << "Error opening socket on port UDP" << uiPort << " on ip " << m_Ip << std::endl;
m_bConnected = false;
}
// done
return ok;
}
void CCodecStream::Close(void)
{
// close socket
m_bConnected = false;
m_Socket.Close();
// kill threads
m_bStopThread = true;
if ( m_pThread != NULL )
{
m_pThread->join();
delete m_pThread;
m_pThread = NULL;
}
}
////////////////////////////////////////////////////////////////////////////////////////
// thread
void CCodecStream::Thread(CCodecStream *This)
{
while ( !This->m_bStopThread )
{
This->Task();
}
}
void CCodecStream::Task(void)
{
CBuffer Buffer;
CIp Ip;
uint8 Ambe[AMBE_SIZE];
// connected ?
if ( m_bConnected )
{
// time to send next packet to be transcoded ?
/*if ( m_FrameTimer.DurationSinceNow() >= 0.020 )
{
// yes
m_FrameTimer.Now();
// encode packet @ send it
EncodeAmbePacket(&Buffer, m_AmbeSrc[m_iAmbeSrcPtr]->GetData());
m_Socket.Send(Buffer, m_Ip, m_uiPort);
// and increment pointer
m_iAmbeSrcPtr = (m_iAmbeSrcPtr + 1) % m_AmbeSrc.size();
m_uiNbPacketSent++;
}*/
// any packt to send to trancoder ?
uint32 uiNbPacketToSend = (uint32)(m_FrameTimer.DurationSinceNow() * 50.0) - m_uiNbPacketSent;
if ( uiNbPacketToSend > 0 )
{
for ( int i = 0; i < uiNbPacketToSend; i++ )
{
// encode packet @ send it
EncodeAmbePacket(&Buffer, m_AmbeSrc[m_iAmbeSrcPtr]->GetData());
m_Socket.Send(Buffer, m_Ip, m_uiPort);
// and increment pointer
m_iAmbeSrcPtr = (m_iAmbeSrcPtr + 1) % m_AmbeSrc.size();
m_uiNbPacketSent++;
}
}
// any packet from transcoder
if ( m_Socket.Receive(&Buffer, &Ip, 1) != -1 )
{
// crack
if ( IsValidAmbePacket(Buffer, Ambe) )
{
m_TimeoutTimer.Now();
// check the PID
// check the transcoded packet
/*if ( ::memcmp(Ambe, m_AmbeDest[m_iAmbeDestPtr]->GetData(), AMBE_SIZE) != 0 )
{
m_uiNbPacketBad++;
::memcpy((void *)m_AmbeDest[m_iAmbeDestPtr]->GetData(), Ambe, AMBE_SIZE);
}*/
// and increment pointer
m_iAmbeDestPtr = (m_iAmbeDestPtr + 1) % m_AmbeDest.size();
m_uiNbPacketReceived++;
}
}
}
// display stats
if ( m_DisplayStatsTimer.DurationSinceNow() >= 2.0 )
{
m_DisplayStatsTimer.Now();
DisplayStats();
}
// handle timeout
if ( m_TimeoutTimer.DurationSinceNow() >= (TRANSCODER_AMBEPACKET_TIMEOUT/1000.0f) )
{
//std::cout << "ambed packet timeout" << std::endl;
m_uiNbPacketTimeout++;
}
}
////////////////////////////////////////////////////////////////////////////////////////
/// packet decoding helpers
bool CCodecStream::IsValidAmbePacket(const CBuffer &Buffer, uint8 *Ambe)
{
bool valid = false;
if ( (Buffer.size() == 11) && (Buffer.data()[0] == m_uiCodecOut) )
{
::memcpy(Ambe, &(Buffer.data()[2]), 9);
valid = true;
}
return valid;
}
////////////////////////////////////////////////////////////////////////////////////////
/// packet encoding helpers
void CCodecStream::EncodeAmbePacket(CBuffer *Buffer, const uint8 *Ambe)
{
Buffer->clear();
Buffer->Append(m_uiCodecIn);
Buffer->Append(m_uiPid);
Buffer->Append((uint8 *)Ambe, 9);
}
////////////////////////////////////////////////////////////////////////////////////////
// stats helpers
void CCodecStream::ResetStats(void)
{
m_StatsTimer.Now();
m_DisplayStatsTimer.Now();
m_TimeoutTimer.Now();
m_uiNbPacketSent = 0;
m_uiNbPacketReceived = 0;
m_uiNbPacketBad = 0;
m_uiNbPacketTimeout = 0;
}
void CCodecStream::DisplayStats(void)
{
//double fps = (double)m_uiNbPacketSent / m_StatsTimer.DurationSinceNow();
double fps = (double)m_uiNbPacketReceived / m_StatsTimer.DurationSinceNow();
std::cout << "Stream " << (int)m_uiStreamId << " (" << (int)m_uiCodecIn << "->" << (int)m_uiCodecOut << ") : ";
std::cout << m_uiNbPacketSent << " / " << m_uiNbPacketReceived << " / " << m_uiNbPacketTimeout;
//std::cout << " / " << m_uiNbPacketBad;
std::cout << " ; " << fps << " fps";
std::cout << std::endl;
m_uiNbPacketBad = 0;
}