// // ccodecstream.cpp // xlxd // // Created by Jean-Luc Deltombe (LX3JL) on 13/04/2017. // Copyright © 2015 Jean-Luc Deltombe (LX3JL). All rights reserved. // // ---------------------------------------------------------------------------- // This file is part of xlxd. // // xlxd is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // xlxd is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Foobar. If not, see . // ---------------------------------------------------------------------------- #include "main.h" #include #include "ccodecstream.h" #include "cdvframepacket.h" #include "creflector.h" //////////////////////////////////////////////////////////////////////////////////////// // define //////////////////////////////////////////////////////////////////////////////////////// // constructor CCodecStream::CCodecStream(CPacketStream *PacketStream, uint16 uiId, uint8 uiCodecIn, uint8 uiCodecOut) { m_bStopThread = false; m_pThread = NULL; m_uiStreamId = uiId; m_uiPid = 0; m_uiCodecIn = uiCodecIn; m_uiCodecOut = uiCodecOut; m_bConnected = false; m_fPingMin = -1; m_fPingMax = -1; m_fPingSum = 0; m_fPingCount = 0; m_uiTotalPackets = 0; m_uiTimeoutPackets = 0; m_PacketStream = PacketStream; } //////////////////////////////////////////////////////////////////////////////////////// // destructor CCodecStream::~CCodecStream() { // close socket m_Socket.Close(); // kill threads m_bStopThread = true; if ( m_pThread != NULL ) { m_pThread->join(); delete m_pThread; } // empty local queue while ( !m_LocalQueue.empty() ) { delete m_LocalQueue.front(); m_LocalQueue.pop(); } // empty ourselves while ( !empty() ) { delete front(); pop(); } } //////////////////////////////////////////////////////////////////////////////////////// // initialization bool CCodecStream::Init(uint16 uiPort) { bool ok; // reset stop flag m_bStopThread = false; // create server's IP m_Ip = g_Reflector.GetTranscoderIp(); m_uiPort = uiPort; // create our socket ok = m_Socket.Open(uiPort); if ( ok ) { // start thread; m_pThread = new std::thread(CCodecStream::Thread, this); m_bConnected = true; } else { std::cout << "Error opening socket on port UDP" << uiPort << " on ip " << g_Reflector.GetListenIp() << std::endl; m_bConnected = false; } // done return ok; } void CCodecStream::Close(void) { // close socket m_bConnected = false; m_Socket.Close(); // kill threads m_bStopThread = true; if ( m_pThread != NULL ) { m_pThread->join(); delete m_pThread; m_pThread = NULL; } } //////////////////////////////////////////////////////////////////////////////////////// // get bool CCodecStream::IsEmpty(void) const { return (m_LocalQueue.empty() && m_PacketStream->empty()); } //////////////////////////////////////////////////////////////////////////////////////// // thread void CCodecStream::Thread(CCodecStream *This) { while ( !This->m_bStopThread ) { This->Task(); } } void CCodecStream::Task(void) { CBuffer Buffer; CIp Ip; uint8 Ambe[AMBE_SIZE]; uint8 DStarSync[] = { 0x55,0x2D,0x16 }; // any packet from transcoder if ( m_Socket.Receive(&Buffer, &Ip, 5) != -1 ) { // crack if ( IsValidAmbePacket(Buffer, Ambe) ) { // tickle m_TimeoutTimer.Now(); // update statistics double ping = m_StatsTimer.DurationSinceNow(); if ( m_fPingMin == -1 ) { m_fPingMin = ping; m_fPingMax = ping; } else { m_fPingMin = MIN(m_fPingMin, ping); m_fPingMax = MAX(m_fPingMax, ping); } m_fPingSum += ping; m_fPingCount += 1; // pop the original packet if ( !m_LocalQueue.empty() ) { CDvFramePacket *Packet = (CDvFramePacket *)m_LocalQueue.front(); m_LocalQueue.pop(); // todo: check the PID // update content with transcoded ambe Packet->SetAmbe(m_uiCodecOut, Ambe); // tag syncs in DvData if ( (m_uiCodecOut == CODEC_AMBEPLUS) && (Packet->GetPacketId() % 21) == 0 ) { Packet->SetDvData(DStarSync); } // and push it back to client m_PacketStream->Lock(); m_PacketStream->push(Packet); m_PacketStream->Unlock(); } else { std::cout << "Unexpected transcoded packet received from ambed" << std::endl; } } } // anything in our queue while ( !empty() ) { // yes, pop it from queue CPacket *Packet = front(); pop(); // yes, send to ambed // this assume that thread pushing the Packet // have verified that the CodecStream is connected // and that the packet needs transcoding m_StatsTimer.Now(); m_uiTotalPackets++; EncodeAmbePacket(&Buffer, ((CDvFramePacket *)Packet)->GetAmbe(m_uiCodecIn)); m_Socket.Send(Buffer, m_Ip, m_uiPort); // and push to our local queue m_LocalQueue.push(Packet); } // handle timeout if ( !m_LocalQueue.empty() && (m_TimeoutTimer.DurationSinceNow() >= (TRANSCODER_AMBEPACKET_TIMEOUT/1000.0f)) ) { //std::cout << "ambed packet timeout" << std::endl; m_uiTimeoutPackets++; } } //////////////////////////////////////////////////////////////////////////////////////// /// packet decoding helpers bool CCodecStream::IsValidAmbePacket(const CBuffer &Buffer, uint8 *Ambe) { bool valid = false; if ( (Buffer.size() == 11) && (Buffer.data()[0] == m_uiCodecOut) ) { ::memcpy(Ambe, &(Buffer.data()[2]), 9); valid = true; } return valid; } //////////////////////////////////////////////////////////////////////////////////////// /// packet encoding helpers void CCodecStream::EncodeAmbePacket(CBuffer *Buffer, const uint8 *Ambe) { Buffer->clear(); Buffer->Append(m_uiCodecIn); Buffer->Append(m_uiPid); Buffer->Append((uint8 *)Ambe, 9); }