// // cysfnodedir.cpp // xlxd // // Created by Jean-Luc Deltombe (LX3JL) on 08/10/2019. // Copyright © 2019 Jean-Luc Deltombe (LX3JL). All rights reserved. // // ---------------------------------------------------------------------------- // This file is part of xlxd. // // xlxd is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // // xlxd is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with Foobar. If not, see . // ---------------------------------------------------------------------------- #include #include "main.h" #include "creflector.h" #include "cysfnodedir.h" //////////////////////////////////////////////////////////////////////////////////////// // constructor & destructor CYsfNodeDir::CYsfNodeDir() { m_bStopThread = false; m_pThread = NULL; } CYsfNodeDir::~CYsfNodeDir() { // kill threads m_bStopThread = true; if ( m_pThread != NULL ) { m_pThread->join(); delete m_pThread; } } //////////////////////////////////////////////////////////////////////////////////////// // init & close bool CYsfNodeDir::Init(void) { // load content Reload(); // reset stop flag m_bStopThread = false; // start thread; m_pThread = new std::thread(CYsfNodeDir::Thread, this); return true; } void CYsfNodeDir::Close(void) { m_bStopThread = true; if ( m_pThread != NULL ) { m_pThread->join(); delete m_pThread; m_pThread = NULL; } } //////////////////////////////////////////////////////////////////////////////////////// // thread void CYsfNodeDir::Thread(CYsfNodeDir *This) { while ( !This->m_bStopThread ) { // Wait 30 seconds CTimePoint::TaskSleepFor(YSFNODEDB_REFRESH_RATE * 60000); // have lists files changed ? if ( This->NeedReload() ) { This->Reload(); } } } //////////////////////////////////////////////////////////////////////////////////////// // Reload bool CYsfNodeDir::Reload(void) { CBuffer buffer; bool ok = false; if ( LoadContent(&buffer) ) { Lock(); { ok = RefreshContent(buffer); } Unlock(); } return ok; } //////////////////////////////////////////////////////////////////////////////////////// // find bool CYsfNodeDir::FindFrequencies(const CCallsign &callsign, uint32 *txfreq, uint32 *rxfreq) { auto found = find(callsign); if ( found != end() ) { *txfreq = found->second.GetTxFrequency(); *rxfreq = found->second.GetRxFrequency(); return true; } else { *txfreq = YSF_DEFAULT_NODE_TX_FREQ; *rxfreq = YSF_DEFAULT_NODE_RX_FREQ; return false; } }