126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
		
		
			
		
	
	
			126 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			HTML
		
	
	
	
	
	
|  | <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> | ||
|  | <html> | ||
|  | <head> | ||
|  |   <title>Speex Programming</title> | ||
|  |        | ||
|  |   <meta http-equiv="content-type" | ||
|  |  content="text/html; charset=ISO-8859-1"> | ||
|  | </head> | ||
|  |   <body> | ||
|  |   | ||
|  | <div align="center">  | ||
|  | <h1>Speex Programming</h1> | ||
|  |   | ||
|  | <div align="left">  | ||
|  | <h2>Encoding</h2> | ||
|  |  In order to encode speech using Speex, you first need to:<br> | ||
|  |   | ||
|  | <blockquote>    | ||
|  |   <pre><big>#include <speex.h></big></pre> | ||
|  |  </blockquote> | ||
|  |  You then need to declare a Speex bit-packing struct<br> | ||
|  |   | ||
|  | <blockquote>    | ||
|  |   <pre><big>SpeexBits bits;</big></pre> | ||
|  |  </blockquote> | ||
|  |  and a Speex encoder state<br> | ||
|  |   | ||
|  | <blockquote>    | ||
|  |   <pre><big>void *enc_state;</big></pre> | ||
|  |  </blockquote> | ||
|  |  The two are initialized by:<br> | ||
|  |   | ||
|  | <blockquote>    | ||
|  |   <pre><big>speex_bits_init(&bits);</big></pre> | ||
|  |     | ||
|  |   <pre><big>enc_state = speex_encoder_init(&speex_nb_mode);</big></pre> | ||
|  |  </blockquote> | ||
|  |  For wideband coding, <i>speex_nb_mode</i> will be replaced by <i>speex_wb_mode</i> | ||
|  | . In most cases, you will need to know the frame size used by the mode you | ||
|  | are using. You can get that value in the <i>frame_size</i> variable with:<br> | ||
|  | <blockquote><big><tt>speex_encoder_ctl(enc_state, SPEEX_GET_FRAME_SIZE, &frame_size);</tt></big><br> | ||
|  | </blockquote> | ||
|  |  For every input frame:<br> | ||
|  |   | ||
|  | <blockquote>    | ||
|  |   <pre><big>speex_bits_reset(&bits);</big></pre> | ||
|  |     | ||
|  |   <pre><big>speex_encode(enc_state, input_frame, &bits);</big></pre> | ||
|  |     | ||
|  |   <pre><big>nbBytes = speex_bits_write(&bits, byte_ptr, MAX_NB_BYTES);</big></pre> | ||
|  |  </blockquote> | ||
|  |  where <i>input_frame</i> is a <i>(float *)</i> pointing to the beginning  | ||
|  | of a speech frame, byte_ptr is a <i>(char *)</i> where the encoded frame will | ||
|  | be written, <i>MAX_NB_BYTES</i> is the maximum number of bytes that can be | ||
|  | written to <i>byte_ptr</i> without causing an overflow and <i>nbBytes</i> | ||
|  |   is the number of bytes actually written to <i>byte_ptr</i> (the encoded  | ||
|  | size in bytes).<br> | ||
|  |  <br> | ||
|  |  After you're done with the encoding, free all resources with:<br> | ||
|  |   | ||
|  | <blockquote>    | ||
|  |   <pre><big>speex_bits_destroy(&bits);</big></pre> | ||
|  |     | ||
|  |   <pre><big>speex_encoder_destroy(&enc_state);</big></pre> | ||
|  |  </blockquote> | ||
|  |  That's about it for the encoder.<br> | ||
|  |   | ||
|  | <h2>Decoding</h2> | ||
|  |  In order to encode speech using Speex, you first need to:<br> | ||
|  |     | ||
|  | <blockquote>       | ||
|  |   <pre><big>#include <speex.h></big></pre> | ||
|  |   </blockquote> | ||
|  |   You then need to declare a Speex bit-packing struct<br> | ||
|  |     | ||
|  | <blockquote>       | ||
|  |   <pre><big>SpeexBits bits;</big></pre> | ||
|  |   </blockquote> | ||
|  |   and a Speex encoder state<br> | ||
|  |     | ||
|  | <blockquote>       | ||
|  |   <pre><big>void *dec_state;</big></pre> | ||
|  |   </blockquote> | ||
|  |   The two are initialized by:<br> | ||
|  |     | ||
|  | <blockquote>       | ||
|  |   <pre><big>speex_bits_init(&bits);</big></pre> | ||
|  |         | ||
|  |   <pre><big>dec_state = speex_decoder_init(&speex_nb_mode);</big></pre> | ||
|  |   </blockquote> | ||
|  |   For wideband decoding, <i>speex_nb_mode</i> will be replaced by <i>speex_wb_mode</i> | ||
|  | . You can get that value in the <i>frame_size</i> variable with:<br> | ||
|  |   | ||
|  | <blockquote><big><tt>speex_decoder_ctl(dec_state, SPEEX_GET_FRAME_SIZE, &frame_size);</tt></big><br> | ||
|  | </blockquote> | ||
|  |   There is also a parameter that can be set for the decoder: whether or not | ||
|  | to use a perceptual post-filter. This can be set by:<br> | ||
|  | <blockquote><big><tt>speex_decoder_ctl(dec_state, SPEEX_SET_PF, &pf);</tt></big><br> | ||
|  | </blockquote> | ||
|  | where <i>pf</i> is an <i>int</i> that with value 0 to have the post-filter | ||
|  | disabled and 1 to have it enabled.<br> | ||
|  | <br> | ||
|  | For every input frame:<br> | ||
|  |         | ||
|  | <blockquote>    | ||
|  |   <pre><big>speex_bits_read_from(&bits, input_bytes, nbBytes);</big></pre> | ||
|  |     | ||
|  |   <pre><big>speex_decode(st, &bits, output_frame, 0);</big></pre> | ||
|  |  </blockquote> | ||
|  |  where <i>input_bytes</i> is a <i>(char *)</i> containing the bit-stream | ||
|  | data received for a frame, <i>nbBytes</i> is the size (in bytes) of that | ||
|  | bit-stream, and <i>output_frame</i> is a <i>(float *)</i> and points to the | ||
|  | area where the decoded speech frame will be written. The last argument indicates | ||
|  | whether the frame we'd like to decode was lost. A value of 0 indicates the | ||
|  | normal case where bits points to the bit of the current frame. A value of | ||
|  | 1 indicates that we don't have the bits for the current frame, in which case | ||
|  | the bits argument should be the same as the bits for the last correctly received | ||
|  | frame. When a frame is lost, the Speex decoder will do its best to "guess" | ||
|  | the sorrect signal.<br> | ||
|  |  <br> | ||
|  |  </div> | ||
|  |  </div> | ||
|  |   | ||
|  | </body> | ||
|  | </html> |