1285 lines
52 KiB
CMake
1285 lines
52 KiB
CMake
|
# Defaults for standard Node.exports builds
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set(NODEJS_DEFAULT_URL https://nodejs.org/download/release)
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set(NODEJS_DEFAULT_VERSION installed)
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set(NODEJS_VERSION_FALLBACK latest)
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set(NODEJS_DEFAULT_NAME node)
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set(NODEJS_DEFAULT_CHECKSUM SHASUMS256.txt)
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set(NODEJS_DEFAULT_CHECKTYPE SHA256)
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include(CMakeParseArguments)
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# Find a path by walking upward from a base directory until the path is
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# found. Sets the variable ${PATH} to False if the path can't
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# be determined
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function(find_path_parent NAME BASE PATH)
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set(ROOT ${BASE})
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set(${PATH} ${ROOT}/${NAME} PARENT_SCOPE)
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set(DRIVE "^[A-Za-z]?:?/$")
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while(NOT ROOT MATCHES ${DRIVE} AND NOT ROOT STREQUAL "" AND NOT EXISTS ${ROOT}/${NAME})
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get_filename_component(ROOT ${ROOT} DIRECTORY)
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set(${PATH} ${ROOT}/${NAME} PARENT_SCOPE)
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endwhile()
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if(ROOT MATCHES ${DRIVE} OR ROOT STREQUAL "")
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set(PATH False PARENT_SCOPE)
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endif()
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endfunction()
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# Shortcut for finding standard node module locations
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macro(find_nodejs_module NAME BASE PATH)
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find_path_parent(node_modules/${NAME} ${BASE} ${PATH})
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endmacro()
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# Download with a bit of nice output (without spewing progress)
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function(download_file URL)
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message(STATUS "Downloading: ${URL}")
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file(APPEND ${TEMP}/download.log "Downloading: ${URL}\n")
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file(APPEND ${TEMP}/download.log "----------------------------------------\n")
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file(DOWNLOAD
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${URL}
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${ARGN}
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LOG DOWNLOAD_LOG
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)
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file(APPEND ${TEMP}/download.log ${DOWNLOAD_LOG})
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file(APPEND ${TEMP}/download.log "----------------------------------------\n")
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endfunction()
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# Embedded win_delay_load_hook file so that this file can be copied
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# into projects directly (recommended practice)
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function(nodejs_generate_delayload_hook OUTPUT)
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file(WRITE ${OUTPUT} "")
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file(APPEND ${OUTPUT} "/*\n")
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file(APPEND ${OUTPUT} " * When this file is linked to a DLL, it sets up a delay-load hook that\n")
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file(APPEND ${OUTPUT} " * intervenes when the DLL is trying to load the main node binary\n")
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file(APPEND ${OUTPUT} " * dynamically. Instead of trying to locate the .exe file it'll just return\n")
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file(APPEND ${OUTPUT} " * a handle to the process image.\n")
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file(APPEND ${OUTPUT} " *\n")
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file(APPEND ${OUTPUT} " * This allows compiled addons to work when node.exe or iojs.exe is renamed.\n")
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file(APPEND ${OUTPUT} " */\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#ifdef _MSC_VER\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#ifndef DELAYIMP_INSECURE_WRITABLE_HOOKS\n")
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file(APPEND ${OUTPUT} "#define DELAYIMP_INSECURE_WRITABLE_HOOKS\n")
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file(APPEND ${OUTPUT} "#endif\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#ifndef WIN32_LEAN_AND_MEAN\n")
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file(APPEND ${OUTPUT} "#define WIN32_LEAN_AND_MEAN\n")
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file(APPEND ${OUTPUT} "#endif\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#include <windows.h>\n")
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file(APPEND ${OUTPUT} "#include <Shlwapi.h>\n")
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file(APPEND ${OUTPUT} "#include <delayimp.h>\n")
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file(APPEND ${OUTPUT} "#include <string.h>\n")
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file(APPEND ${OUTPUT} "#include <tchar.h>\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "static FARPROC WINAPI load_exe_hook(unsigned int event, DelayLoadInfo* info) {\n")
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file(APPEND ${OUTPUT} " if (event != dliNotePreLoadLibrary) return NULL;\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " if (_stricmp(info->szDll, \"iojs.exe\") != 0 &&\n")
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file(APPEND ${OUTPUT} " _stricmp(info->szDll, \"node.exe\") != 0 &&\n")
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file(APPEND ${OUTPUT} " _stricmp(info->szDll, \"node.dll\") != 0)\n")
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file(APPEND ${OUTPUT} " return NULL;\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // Get a handle to the current process executable.\n")
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file(APPEND ${OUTPUT} " HMODULE processModule = GetModuleHandle(NULL);\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // Get the path to the executable.\n")
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file(APPEND ${OUTPUT} " TCHAR processPath[_MAX_PATH];\n")
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file(APPEND ${OUTPUT} " GetModuleFileName(processModule, processPath, _MAX_PATH);\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // Get the name of the current executable.\n")
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file(APPEND ${OUTPUT} " LPTSTR processName = PathFindFileName(processPath);\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // If the current process is node or iojs, then just return the proccess \n")
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file(APPEND ${OUTPUT} " // module.\n")
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file(APPEND ${OUTPUT} " if (_tcsicmp(processName, TEXT(\"node.exe\")) == 0 ||\n")
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file(APPEND ${OUTPUT} " _tcsicmp(processName, TEXT(\"iojs.exe\")) == 0) {\n")
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file(APPEND ${OUTPUT} " return (FARPROC) processModule;\n")
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file(APPEND ${OUTPUT} " }\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // If it is another process, attempt to load 'node.dll' from the same \n")
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file(APPEND ${OUTPUT} " // directory.\n")
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file(APPEND ${OUTPUT} " PathRemoveFileSpec(processPath);\n")
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file(APPEND ${OUTPUT} " PathAppend(processPath, TEXT(\"node.dll\"));\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " HMODULE nodeDllModule = GetModuleHandle(processPath);\n")
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file(APPEND ${OUTPUT} " if(nodeDllModule != NULL) {\n")
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file(APPEND ${OUTPUT} " // This application has a node.dll in the same directory as the executable,\n")
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file(APPEND ${OUTPUT} " // use that.\n")
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file(APPEND ${OUTPUT} " return (FARPROC) nodeDllModule;\n")
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file(APPEND ${OUTPUT} " }\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} " // Fallback to the current executable, which must statically link to \n")
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file(APPEND ${OUTPUT} " // node.lib\n")
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file(APPEND ${OUTPUT} " return (FARPROC) processModule;\n")
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file(APPEND ${OUTPUT} "}\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "PfnDliHook __pfnDliNotifyHook2 = load_exe_hook;\n")
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file(APPEND ${OUTPUT} "\n")
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file(APPEND ${OUTPUT} "#endif\n")
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endfunction()
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# Sets up a project to build Node.exports native modules
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# - Downloads required dependencies and unpacks them to the build directory.
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# Internet access is required the first invocation but not after (
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# provided the download is successful)
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# - Sets up several variables for building against the downloaded
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# dependencies
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# - Guarded to prevent multiple executions, so a single project hierarchy
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# will only call this once
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function(nodejs_init)
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# Prevents this function from executing more than once
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if(NODEJS_INIT)
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return()
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endif()
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# Regex patterns used by the init function for component extraction
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set(HEADERS_MATCH "^([A-Fa-f0-9]+)[ \t]+([^-]+)-(headers|v?[0-9.]+(-beta[0-9.]+)?)-(headers|v?[0-9.]+)([.]tar[.]gz)$")
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set(LIB32_MATCH "(^[0-9A-Fa-f]+)[\t ]+(win-x86)?(/)?([^/]*)(.lib)$")
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set(LIB64_MATCH "(^[0-9A-Fa-f]+)[\t ]+(win-)?(x64/)(.*)(.lib)$")
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# Parse function arguments
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cmake_parse_arguments(nodejs_init
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"" "URL;NAME;VERSION;CHECKSUM;CHECKTYPE" "" ${ARGN}
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)
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# Allow the download URL to be overridden by command line argument
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# NODEJS_URL
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if(NODEJS_URL)
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set(URL ${NODEJS_URL})
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else()
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# Use the argument if specified, falling back to the default
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set(URL ${NODEJS_DEFAULT_URL})
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if(nodejs_init_URL)
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set(URL ${nodejs_init_URL})
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endif()
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endif()
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# Allow name to be overridden by command line argument NODEJS_NAME
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if(NODEJS_NAME)
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set(NAME ${NODEJS_NAME})
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else()
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# Use the argument if specified, falling back to the default
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set(NAME ${NODEJS_DEFAULT_NAME})
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if(nodejs_init_NAME)
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set(NAME ${nodejs_init_NAME})
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endif()
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endif()
|
||
|
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# Allow the checksum file to be overridden by command line argument
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# NODEJS_CHECKSUM
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if(NODEJS_CHECKSUM)
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set(CHECKSUM ${NODEJS_CHECKSUM})
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else()
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# Use the argument if specified, falling back to the default
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set(CHECKSUM ${NODEJS_DEFAULT_CHECKSUM})
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if(nodejs_init_CHECKSUM)
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set(CHECKSUM ${nodejs_init_CHECKSUM})
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endif()
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endif()
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||
|
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# Allow the checksum type to be overriden by the command line argument
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||
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# NODEJS_CHECKTYPE
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if(NODEJS_CHECKTYPE)
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set(CHECKTYPE ${NODEJS_CHECKTYPE})
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else()
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# Use the argument if specified, falling back to the default
|
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set(CHECKTYPE ${NODEJS_DEFAULT_CHECKTYPE})
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if(nodejs_init_CHECKTYPE)
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set(CHECKTYPE ${nodejs_init_CHECKTYPE})
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endif()
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endif()
|
||
|
|
||
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# Allow the version to be overridden by the command line argument
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||
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# NODEJS_VERSION
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||
|
if(NODEJS_VERSION)
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set(VERSION ${NODEJS_VERSION})
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||
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else()
|
||
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# Use the argument if specified, falling back to the default
|
||
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set(VERSION ${NODEJS_DEFAULT_VERSION})
|
||
|
if(nodejs_init_VERSION)
|
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set(VERSION ${nodejs_init_VERSION})
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||
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endif()
|
||
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endif()
|
||
|
|
||
|
# "installed" is a special version that tries to use the currently
|
||
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# installed version (determined by running node)
|
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set(NODEJS_INSTALLED False CACHE BOOL "Node.js install status" FORCE)
|
||
|
if(VERSION STREQUAL "installed")
|
||
|
if(NOT NAME STREQUAL ${NODEJS_DEFAULT_NAME})
|
||
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message(FATAL_ERROR
|
||
|
"'Installed' version identifier can only be used with"
|
||
|
"the core Node.js library"
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||
|
)
|
||
|
endif()
|
||
|
# Fall back to the "latest" version if node isn't installed
|
||
|
set(VERSION ${NODEJS_VERSION_FALLBACK})
|
||
|
# This has all of the implications of why the binary is called nodejs in the first place
|
||
|
# https://lists.debian.org/debian-devel-announce/2012/07/msg00002.html
|
||
|
# However, with nvm/n, its nearly standard to have a proper 'node' binary now (since the
|
||
|
# apt-based one is so out of date), so for now just assume that this rare binary conflict
|
||
|
# case is the degenerate case. May need a more complicated solution later.
|
||
|
find_program(NODEJS_BINARY NAMES node nodejs)
|
||
|
if(NODEJS_BINARY)
|
||
|
execute_process(
|
||
|
COMMAND ${NODEJS_BINARY} --version
|
||
|
RESULT_VARIABLE INSTALLED_VERSION_RESULT
|
||
|
OUTPUT_VARIABLE INSTALLED_VERSION
|
||
|
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||
|
)
|
||
|
if(INSTALLED_VERSION_RESULT STREQUAL "0")
|
||
|
set(NODEJS_INSTALLED True CACHE BOOL
|
||
|
"Node.js install status" FORCE
|
||
|
)
|
||
|
set(VERSION ${INSTALLED_VERSION})
|
||
|
endif()
|
||
|
endif()
|
||
|
endif()
|
||
|
|
||
|
# Create a temporary download directory
|
||
|
set(TEMP ${CMAKE_CURRENT_BINARY_DIR}/temp)
|
||
|
if(EXISTS ${TEMP})
|
||
|
file(REMOVE_RECURSE ${TEMP})
|
||
|
endif()
|
||
|
file(MAKE_DIRECTORY ${TEMP})
|
||
|
|
||
|
# Unless the target is special version "latest", the parameters
|
||
|
# necessary to construct the root path are known
|
||
|
if(NOT VERSION STREQUAL "latest")
|
||
|
set(ROOT ${CMAKE_CURRENT_BINARY_DIR}/${NAME}/${VERSION})
|
||
|
# Extract checksums from the existing checksum file
|
||
|
set(CHECKSUM_TARGET ${ROOT}/CHECKSUM)
|
||
|
endif()
|
||
|
|
||
|
# If we're trying to determine the version or we haven't saved the
|
||
|
# checksum file for this version, download it from the specified server
|
||
|
if(VERSION STREQUAL "latest" OR
|
||
|
(DEFINED ROOT AND NOT EXISTS ${ROOT}/CHECKSUM))
|
||
|
if(DEFINED ROOT)
|
||
|
# Clear away the old checksum in case the new one is different
|
||
|
# and/or it fails to download
|
||
|
file(REMOVE ${ROOT}/CHECKSUM)
|
||
|
endif()
|
||
|
file(REMOVE ${TEMP}/CHECKSUM)
|
||
|
download_file(
|
||
|
${URL}/${VERSION}/${CHECKSUM}
|
||
|
${TEMP}/CHECKSUM
|
||
|
INACTIVITY_TIMEOUT 10
|
||
|
STATUS CHECKSUM_STATUS
|
||
|
)
|
||
|
list(GET CHECKSUM_STATUS 0 CHECKSUM_STATUS)
|
||
|
if(CHECKSUM_STATUS GREATER 0)
|
||
|
file(REMOVE ${TEMP}/CHECKSUM)
|
||
|
message(FATAL_ERROR
|
||
|
"Unable to download checksum file"
|
||
|
)
|
||
|
endif()
|
||
|
# Extract checksums from the temporary file
|
||
|
set(CHECKSUM_TARGET ${TEMP}/CHECKSUM)
|
||
|
endif()
|
||
|
|
||
|
# Extract the version, name, header archive and archive checksum
|
||
|
# from the file. This first extract is what defines / specifies the
|
||
|
# actual version number and name.
|
||
|
file(STRINGS
|
||
|
${CHECKSUM_TARGET} HEADERS_CHECKSUM
|
||
|
REGEX ${HEADERS_MATCH}
|
||
|
LIMIT_COUNT 1
|
||
|
)
|
||
|
if(NOT HEADERS_CHECKSUM)
|
||
|
file(REMOVE ${TEMP}/CHECKSUM)
|
||
|
if(DEFINED ROOT)
|
||
|
file(REMOVE ${ROOT}/CHECKSUM)
|
||
|
endif()
|
||
|
message(FATAL_ERROR "Unable to extract header archive checksum")
|
||
|
endif()
|
||
|
string(REGEX MATCH ${HEADERS_MATCH} HEADERS_CHECKSUM ${HEADERS_CHECKSUM})
|
||
|
set(HEADERS_CHECKSUM ${CMAKE_MATCH_1})
|
||
|
set(NAME ${CMAKE_MATCH_2})
|
||
|
if(CMAKE_MATCH_4 STREQUAL "headers")
|
||
|
set(VERSION ${CMAKE_MATCH_3}-${CMAKE_MATCH_4})
|
||
|
else()
|
||
|
set(VERSION ${CMAKE_MATCH_3})
|
||
|
endif()
|
||
|
set(HEADERS_ARCHIVE
|
||
|
${CMAKE_MATCH_2}-${CMAKE_MATCH_3}-${CMAKE_MATCH_5}${CMAKE_MATCH_6}
|
||
|
)
|
||
|
# Make sure that the root directory exists, and that the checksum
|
||
|
# file has been moved over from temp
|
||
|
if(DEFINED ROOT)
|
||
|
set(OLD_ROOT ${ROOT})
|
||
|
endif()
|
||
|
set(ROOT ${CMAKE_CURRENT_BINARY_DIR}/${NAME}/${VERSION})
|
||
|
if(DEFINED OLD_ROOT AND NOT ROOT STREQUAL "${OLD_ROOT}")
|
||
|
file(REMOVE ${TEMP}/CHECKSUM)
|
||
|
file(REMOVE ${ROOT}/CHECKSUM)
|
||
|
message("${ROOT} -> ${OLD_ROOT}")
|
||
|
message(FATAL_ERROR "Version/Name mismatch")
|
||
|
endif()
|
||
|
file(MAKE_DIRECTORY ${ROOT})
|
||
|
if(EXISTS ${TEMP}/CHECKSUM)
|
||
|
file(REMOVE ${ROOT}/CHECKSUM)
|
||
|
file(RENAME ${TEMP}/CHECKSUM ${ROOT}/CHECKSUM)
|
||
|
endif()
|
||
|
|
||
|
# Now that its fully resolved, report the name and version of Node.exports being
|
||
|
# used
|
||
|
message(STATUS "NodeJS: Using ${NAME}, version ${VERSION}")
|
||
|
|
||
|
# Download the headers for the version being used
|
||
|
# Theoretically, these could be found by searching the installed
|
||
|
# system, but in practice, this can be error prone. They're provided
|
||
|
# on the download servers, so just use the ones there.
|
||
|
if(NOT EXISTS ${ROOT}/include)
|
||
|
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
|
||
|
download_file(
|
||
|
${URL}/${VERSION}/${HEADERS_ARCHIVE}
|
||
|
${TEMP}/${HEADERS_ARCHIVE}
|
||
|
INACTIVITY_TIMEOUT 10
|
||
|
EXPECTED_HASH ${CHECKTYPE}=${HEADERS_CHECKSUM}
|
||
|
STATUS HEADERS_STATUS
|
||
|
)
|
||
|
list(GET HEADERS_STATUS 0 HEADERS_STATUS)
|
||
|
if(HEADER_STATUS GREATER 0)
|
||
|
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
|
||
|
message(FATAL_ERROR "Unable to download Node.js headers")
|
||
|
endif()
|
||
|
execute_process(
|
||
|
COMMAND ${CMAKE_COMMAND} -E tar xfz ${TEMP}/${HEADERS_ARCHIVE}
|
||
|
WORKING_DIRECTORY ${TEMP}
|
||
|
)
|
||
|
|
||
|
# This adapts the header extraction to support a number of different
|
||
|
# header archive contents in addition to the one used by the
|
||
|
# default Node.exports library
|
||
|
unset(NODEJS_HEADERS_PATH CACHE)
|
||
|
find_path(NODEJS_HEADERS_PATH
|
||
|
NAMES src include
|
||
|
PATHS
|
||
|
${TEMP}/${NAME}-${VERSION}-headers
|
||
|
${TEMP}/${NAME}-${VERSION}
|
||
|
${TEMP}/${NODEJS_DEFAULT_NAME}-${VERSION}-headers
|
||
|
${TEMP}/${NODEJS_DEFAULT_NAME}-${VERSION}
|
||
|
${TEMP}/${NODEJS_DEFAULT_NAME}
|
||
|
${TEMP}/${NODEJS_DEFAULT_NAME}_headers
|
||
|
${TEMP}
|
||
|
NO_DEFAULT_PATH
|
||
|
)
|
||
|
if(NOT NODEJS_HEADERS_PATH)
|
||
|
message(FATAL_ERROR "Unable to find extracted headers folder")
|
||
|
endif()
|
||
|
|
||
|
# Move the headers into a standard location with a standard layout
|
||
|
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
if(EXISTS ${NODEJS_HEADERS_PATH}/include/node)
|
||
|
file(RENAME ${NODEJS_HEADERS_PATH}/include/node ${ROOT}/include)
|
||
|
elseif(EXISTS ${NODEJS_HEADERS_PATH}/src)
|
||
|
file(MAKE_DIRECTORY ${ROOT}/include)
|
||
|
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/src)
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
message(FATAL_ERROR "Unable to find core headers")
|
||
|
endif()
|
||
|
file(COPY ${NODEJS_HEADERS_PATH}/src/
|
||
|
DESTINATION ${ROOT}/include
|
||
|
)
|
||
|
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/uv/include)
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
message(FATAL_ERROR "Unable to find libuv headers")
|
||
|
endif()
|
||
|
file(COPY ${NODEJS_HEADERS_PATH}/deps/uv/include/
|
||
|
DESTINATION ${ROOT}/include
|
||
|
)
|
||
|
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/v8/include)
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
message(FATAL_ERROR "Unable to find v8 headers")
|
||
|
endif()
|
||
|
file(COPY ${NODEJS_HEADERS_PATH}/deps/v8/include/
|
||
|
DESTINATION ${ROOT}/include
|
||
|
)
|
||
|
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/zlib)
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
message(FATAL_ERROR "Unable to find zlib headers")
|
||
|
endif()
|
||
|
file(COPY ${NODEJS_HEADERS_PATH}/deps/zlib/
|
||
|
DESTINATION ${ROOT}/include
|
||
|
)
|
||
|
endif()
|
||
|
file(REMOVE_RECURSE ${NODEJS_HEADERS_PATH})
|
||
|
unset(NODEJS_HEADERS_PATH CACHE)
|
||
|
endif()
|
||
|
|
||
|
# Only download the libraries on windows, since its the only place
|
||
|
# its necessary. Note, this requires rerunning CMake if moving
|
||
|
# a module from one platform to another (should happen automatically
|
||
|
# with most generators)
|
||
|
if(WIN32)
|
||
|
# Download the win32 library for linking
|
||
|
file(STRINGS
|
||
|
${ROOT}/CHECKSUM LIB32_CHECKSUM
|
||
|
LIMIT_COUNT 1
|
||
|
REGEX ${LIB32_MATCH}
|
||
|
)
|
||
|
if(NOT LIB32_CHECKSUM)
|
||
|
message(FATAL_ERROR "Unable to extract x86 library checksum")
|
||
|
endif()
|
||
|
string(REGEX MATCH ${LIB32_MATCH} LIB32_CHECKSUM ${LIB32_CHECKSUM})
|
||
|
set(LIB32_CHECKSUM ${CMAKE_MATCH_1})
|
||
|
set(LIB32_PATH win-x86)
|
||
|
set(LIB32_NAME ${CMAKE_MATCH_4}${CMAKE_MATCH_5})
|
||
|
set(LIB32_TARGET ${CMAKE_MATCH_2}${CMAKE_MATCH_3}${LIB32_NAME})
|
||
|
if(NOT EXISTS ${ROOT}/${LIB32_PATH})
|
||
|
file(REMOVE_RECURSE ${TEMP}/${LIB32_PATH})
|
||
|
download_file(
|
||
|
${URL}/${VERSION}/${LIB32_TARGET}
|
||
|
${TEMP}/${LIB32_PATH}/${LIB32_NAME}
|
||
|
INACTIVITY_TIMEOUT 10
|
||
|
EXPECTED_HASH ${CHECKTYPE}=${LIB32_CHECKSUM}
|
||
|
STATUS LIB32_STATUS
|
||
|
)
|
||
|
list(GET LIB32_STATUS 0 LIB32_STATUS)
|
||
|
if(LIB32_STATUS GREATER 0)
|
||
|
message(FATAL_ERROR
|
||
|
"Unable to download Node.js windows library (32-bit)"
|
||
|
)
|
||
|
endif()
|
||
|
file(REMOVE_RECURSE ${ROOT}/${LIB32_PATH})
|
||
|
file(MAKE_DIRECTORY ${ROOT}/${LIB32_PATH})
|
||
|
file(RENAME
|
||
|
${TEMP}/${LIB32_PATH}/${LIB32_NAME}
|
||
|
${ROOT}/${LIB32_PATH}/${LIB32_NAME}
|
||
|
)
|
||
|
file(REMOVE_RECURSE ${TEMP}/${LIB32_PATH})
|
||
|
endif()
|
||
|
|
||
|
# Download the win64 library for linking
|
||
|
file(STRINGS
|
||
|
${ROOT}/CHECKSUM LIB64_CHECKSUM
|
||
|
LIMIT_COUNT 1
|
||
|
REGEX ${LIB64_MATCH}
|
||
|
)
|
||
|
if(NOT LIB64_CHECKSUM)
|
||
|
message(FATAL_ERROR "Unable to extract x64 library checksum")
|
||
|
endif()
|
||
|
string(REGEX MATCH ${LIB64_MATCH} LIB64_CHECKSUM ${LIB64_CHECKSUM})
|
||
|
set(LIB64_CHECKSUM ${CMAKE_MATCH_1})
|
||
|
set(LIB64_PATH win-x64)
|
||
|
set(LIB64_NAME ${CMAKE_MATCH_4}${CMAKE_MATCH_5})
|
||
|
set(LIB64_TARGET ${CMAKE_MATCH_2}${CMAKE_MATCH_3}${LIB64_NAME})
|
||
|
if(NOT EXISTS ${ROOT}/${LIB64_PATH})
|
||
|
file(REMOVE_RECURSE ${TEMP}/${LIB64_PATH})
|
||
|
download_file(
|
||
|
${URL}/${VERSION}/${LIB64_TARGET}
|
||
|
${TEMP}/${LIB64_PATH}/${LIB64_NAME}
|
||
|
INACTIVITY_TIMEOUT 10
|
||
|
EXPECTED_HASH ${CHECKTYPE}=${LIB64_CHECKSUM}
|
||
|
STATUS LIB64_STATUS
|
||
|
)
|
||
|
list(GET LIB64_STATUS 0 LIB64_STATUS)
|
||
|
if(LIB64_STATUS GREATER 0)
|
||
|
message(FATAL_ERROR
|
||
|
"Unable to download Node.js windows library (64-bit)"
|
||
|
)
|
||
|
endif()
|
||
|
file(REMOVE_RECURSE ${ROOT}/${LIB64_PATH})
|
||
|
file(MAKE_DIRECTORY ${ROOT}/${LIB64_PATH})
|
||
|
file(RENAME
|
||
|
${TEMP}/${LIB64_PATH}/${LIB64_NAME}
|
||
|
${ROOT}/${LIB64_PATH}/${LIB64_NAME}
|
||
|
)
|
||
|
file(REMOVE_RECURSE ${TEMP}/${LIB64_PATH})
|
||
|
endif()
|
||
|
endif()
|
||
|
|
||
|
# The downloaded headers should always be set for inclusion
|
||
|
list(APPEND INCLUDE_DIRS ${ROOT}/include)
|
||
|
|
||
|
# Look for the NAN module, and add it to the includes
|
||
|
find_nodejs_module(
|
||
|
nan
|
||
|
..
|
||
|
NODEJS_NAN_DIR
|
||
|
)
|
||
|
if(NODEJS_NAN_DIR)
|
||
|
list(APPEND INCLUDE_DIRS ${NODEJS_NAN_DIR})
|
||
|
endif()
|
||
|
|
||
|
# Under windows, we need a bunch of libraries (due to the way
|
||
|
# dynamic linking works)
|
||
|
if(WIN32)
|
||
|
# Generate and use a delay load hook to allow the node binary
|
||
|
# name to be changed while still loading native modules
|
||
|
set(DELAY_LOAD_HOOK ${CMAKE_CURRENT_BINARY_DIR}/win_delay_load_hook.c)
|
||
|
nodejs_generate_delayload_hook(${DELAY_LOAD_HOOK})
|
||
|
set(SOURCES ${DELAY_LOAD_HOOK})
|
||
|
|
||
|
# Necessary flags to get delayload working correctly
|
||
|
list(APPEND LINK_FLAGS
|
||
|
"-IGNORE:4199"
|
||
|
"-DELAYLOAD:iojs.exe"
|
||
|
"-DELAYLOAD:node.exe"
|
||
|
"-DELAYLOAD:node.dll"
|
||
|
)
|
||
|
|
||
|
# Core system libraries used by node
|
||
|
list(APPEND LIBRARIES
|
||
|
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib
|
||
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib
|
||
|
odbc32.lib Shlwapi.lib DelayImp.lib
|
||
|
)
|
||
|
|
||
|
# Also link to the node stub itself (downloaded above)
|
||
|
if(CMAKE_CL_64)
|
||
|
list(APPEND LIBRARIES ${ROOT}/${LIB64_PATH}/${LIB64_NAME})
|
||
|
else()
|
||
|
list(APPEND LIBRARIES ${ROOT}/${LIB32_PATH}/${LIB32_NAME})
|
||
|
endif()
|
||
|
else()
|
||
|
# Non-windows platforms should use these flags
|
||
|
list(APPEND DEFINITIONS _LARGEFILE_SOURCE _FILE_OFFSET_BITS=64)
|
||
|
endif()
|
||
|
|
||
|
# Special handling for OSX / clang to allow undefined symbols
|
||
|
# Define is required by node on OSX
|
||
|
if(APPLE)
|
||
|
list(APPEND LINK_FLAGS "-undefined dynamic_lookup")
|
||
|
list(APPEND DEFINITIONS _DARWIN_USE_64_BIT_INODE=1)
|
||
|
endif()
|
||
|
|
||
|
# Export all settings for use as arguments in the rest of the build
|
||
|
set(NODEJS_VERSION ${VERSION} PARENT_SCOPE)
|
||
|
set(NODEJS_SOURCES ${SOURCES} PARENT_SCOPE)
|
||
|
set(NODEJS_INCLUDE_DIRS ${INCLUDE_DIRS} PARENT_SCOPE)
|
||
|
set(NODEJS_LIBRARIES ${LIBRARIES} PARENT_SCOPE)
|
||
|
set(NODEJS_LINK_FLAGS ${LINK_FLAGS} PARENT_SCOPE)
|
||
|
set(NODEJS_DEFINITIONS ${DEFINITIONS} PARENT_SCOPE)
|
||
|
|
||
|
# Prevents this function from executing more than once
|
||
|
set(NODEJS_INIT TRUE PARENT_SCOPE)
|
||
|
endfunction()
|
||
|
|
||
|
# Helper function for defining a node module
|
||
|
# After nodejs_init, all of the settings and dependencies necessary to do
|
||
|
# this yourself are defined, but this helps make sure everything is configured
|
||
|
# correctly. Feel free to use it as a model to do this by hand (or to
|
||
|
# tweak this configuration if you need something custom).
|
||
|
function(add_nodejs_module NAME)
|
||
|
# Validate name parameter (must be a valid C identifier)
|
||
|
string(MAKE_C_IDENTIFIER ${NAME} ${NAME}_SYMBOL_CHECK)
|
||
|
if(NOT "${NAME}" STREQUAL "${${NAME}_SYMBOL_CHECK}")
|
||
|
message(ERROR
|
||
|
"Module name must be a valid C identifier. "
|
||
|
"Suggested alternative: '${${NAME}_SYMBOL_CHECK}'"
|
||
|
)
|
||
|
endif()
|
||
|
# Make sure node is initialized (variables set) before defining the module
|
||
|
if(NOT NODEJS_INIT)
|
||
|
message(FATAL_ERROR
|
||
|
"Node.js has not been initialized. "
|
||
|
"Call nodejs_init before adding any modules"
|
||
|
)
|
||
|
endif()
|
||
|
# In order to match node-gyp, we need to build into type specific folders
|
||
|
# ncmake takes care of this, but be sure to set CMAKE_BUILD_TYPE yourself
|
||
|
# if invoking CMake directly
|
||
|
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
|
||
|
message(FATAL_ERROR
|
||
|
"Configuration type must be specified. "
|
||
|
"Set CMAKE_BUILD_TYPE or use a different generator"
|
||
|
)
|
||
|
endif()
|
||
|
|
||
|
# A node module is a shared library
|
||
|
add_library(${NAME} SHARED ${NODEJS_SOURCES} ${ARGN})
|
||
|
# Add compiler defines for the module
|
||
|
# Two helpful ones:
|
||
|
# MODULE_NAME must match the name of the build library, define that here
|
||
|
# ${NAME}_BUILD is for symbol visibility under windows
|
||
|
string(TOUPPER "${NAME}_BUILD" ${NAME}_BUILD_DEF)
|
||
|
target_compile_definitions(${NAME}
|
||
|
PRIVATE MODULE_NAME=${NAME}
|
||
|
PRIVATE ${${NAME}_BUILD_DEF}
|
||
|
PUBLIC ${NODEJS_DEFINITIONS}
|
||
|
)
|
||
|
# This properly defines includes for the module
|
||
|
target_include_directories(${NAME} PUBLIC ${NODEJS_INCLUDE_DIRS})
|
||
|
|
||
|
# Add link flags to the module
|
||
|
target_link_libraries(${NAME} ${NODEJS_LIBRARIES})
|
||
|
|
||
|
# Set required properties for the module to build properly
|
||
|
# Correct naming, symbol visiblity and C++ standard
|
||
|
set_target_properties(${NAME} PROPERTIES
|
||
|
OUTPUT_NAME ${NAME}
|
||
|
PREFIX ""
|
||
|
SUFFIX ".node"
|
||
|
MACOSX_RPATH ON
|
||
|
C_VISIBILITY_PRESET hidden
|
||
|
CXX_VISIBILITY_PRESET hidden
|
||
|
POSITION_INDEPENDENT_CODE TRUE
|
||
|
CMAKE_CXX_STANDARD_REQUIRED TRUE
|
||
|
CXX_STANDARD 11
|
||
|
)
|
||
|
|
||
|
# Handle link flag cases properly
|
||
|
# When there are link flags, they should be appended to LINK_FLAGS with space separation
|
||
|
# If the list is emtpy (true for most *NIX platforms), this is a no-op
|
||
|
foreach(NODEJS_LINK_FLAG IN LISTS NODEJS_LINK_FLAGS)
|
||
|
set_property(TARGET ${NAME} APPEND_STRING PROPERTY LINK_FLAGS " ${NODEJS_LINK_FLAG}")
|
||
|
endforeach()
|
||
|
|
||
|
# Make sure we're buiilding in a build specific output directory
|
||
|
# Only necessary on single-target generators (Make, Ninja)
|
||
|
# Multi-target generators do this automatically
|
||
|
# This (luckily) mirrors node-gyp conventions
|
||
|
if(NOT CMAKE_CONFIGURATION_TYPES)
|
||
|
set_property(TARGET ${NAME} PROPERTY
|
||
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BUILD_TYPE}
|
||
|
)
|
||
|
endif()
|
||
|
endfunction()
|
||
|
# Defaults for standard Node.exports builds
|
||
|
set(NODEJS_DEFAULT_URL https://nodejs.org/download/release)
|
||
|
set(NODEJS_DEFAULT_VERSION installed)
|
||
|
set(NODEJS_VERSION_FALLBACK latest)
|
||
|
set(NODEJS_DEFAULT_NAME node)
|
||
|
set(NODEJS_DEFAULT_CHECKSUM SHASUMS256.txt)
|
||
|
set(NODEJS_DEFAULT_CHECKTYPE SHA256)
|
||
|
|
||
|
include(CMakeParseArguments)
|
||
|
|
||
|
# Find a path by walking upward from a base directory until the path is
|
||
|
# found. Sets the variable ${PATH} to False if the path can't
|
||
|
# be determined
|
||
|
function(find_path_parent NAME BASE PATH)
|
||
|
set(ROOT ${BASE})
|
||
|
set(${PATH} ${ROOT}/${NAME} PARENT_SCOPE)
|
||
|
set(DRIVE "^[A-Za-z]?:?/$")
|
||
|
|
||
|
while(NOT ROOT MATCHES ${DRIVE} AND NOT ROOT STREQUAL "" AND NOT EXISTS ${ROOT}/${NAME})
|
||
|
get_filename_component(ROOT ${ROOT} DIRECTORY)
|
||
|
set(${PATH} ${ROOT}/${NAME} PARENT_SCOPE)
|
||
|
endwhile()
|
||
|
|
||
|
if(ROOT MATCHES ${DRIVE} OR ROOT STREQUAL "")
|
||
|
set(PATH False PARENT_SCOPE)
|
||
|
endif()
|
||
|
endfunction()
|
||
|
|
||
|
# Shortcut for finding standard node module locations
|
||
|
macro(find_nodejs_module NAME BASE PATH)
|
||
|
find_path_parent(node_modules/${NAME} ${BASE} ${PATH})
|
||
|
endmacro()
|
||
|
|
||
|
# Download with a bit of nice output (without spewing progress)
|
||
|
function(download_file URL)
|
||
|
message(STATUS "Downloading: ${URL}")
|
||
|
file(APPEND ${TEMP}/download.log "Downloading: ${URL}\n")
|
||
|
file(APPEND ${TEMP}/download.log "----------------------------------------\n")
|
||
|
file(DOWNLOAD
|
||
|
${URL}
|
||
|
${ARGN}
|
||
|
LOG DOWNLOAD_LOG
|
||
|
)
|
||
|
file(APPEND ${TEMP}/download.log ${DOWNLOAD_LOG})
|
||
|
file(APPEND ${TEMP}/download.log "----------------------------------------\n")
|
||
|
endfunction()
|
||
|
|
||
|
# Embedded win_delay_load_hook file so that this file can be copied
|
||
|
# into projects directly (recommended practice)
|
||
|
function(nodejs_generate_delayload_hook OUTPUT)
|
||
|
file(WRITE ${OUTPUT} "")
|
||
|
file(APPEND ${OUTPUT} "/*\n")
|
||
|
file(APPEND ${OUTPUT} " * When this file is linked to a DLL, it sets up a delay-load hook that\n")
|
||
|
file(APPEND ${OUTPUT} " * intervenes when the DLL is trying to load the main node binary\n")
|
||
|
file(APPEND ${OUTPUT} " * dynamically. Instead of trying to locate the .exe file it'll just return\n")
|
||
|
file(APPEND ${OUTPUT} " * a handle to the process image.\n")
|
||
|
file(APPEND ${OUTPUT} " *\n")
|
||
|
file(APPEND ${OUTPUT} " * This allows compiled addons to work when node.exe or iojs.exe is renamed.\n")
|
||
|
file(APPEND ${OUTPUT} " */\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} "#ifdef _MSC_VER\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} "#ifndef DELAYIMP_INSECURE_WRITABLE_HOOKS\n")
|
||
|
file(APPEND ${OUTPUT} "#define DELAYIMP_INSECURE_WRITABLE_HOOKS\n")
|
||
|
file(APPEND ${OUTPUT} "#endif\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} "#ifndef WIN32_LEAN_AND_MEAN\n")
|
||
|
file(APPEND ${OUTPUT} "#define WIN32_LEAN_AND_MEAN\n")
|
||
|
file(APPEND ${OUTPUT} "#endif\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} "#include <windows.h>\n")
|
||
|
file(APPEND ${OUTPUT} "#include <Shlwapi.h>\n")
|
||
|
file(APPEND ${OUTPUT} "#include <delayimp.h>\n")
|
||
|
file(APPEND ${OUTPUT} "#include <string.h>\n")
|
||
|
file(APPEND ${OUTPUT} "#include <tchar.h>\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} "static FARPROC WINAPI load_exe_hook(unsigned int event, DelayLoadInfo* info) {\n")
|
||
|
file(APPEND ${OUTPUT} " if (event != dliNotePreLoadLibrary) return NULL;\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} " if (_stricmp(info->szDll, \"iojs.exe\") != 0 &&\n")
|
||
|
file(APPEND ${OUTPUT} " _stricmp(info->szDll, \"node.exe\") != 0 &&\n")
|
||
|
file(APPEND ${OUTPUT} " _stricmp(info->szDll, \"node.dll\") != 0)\n")
|
||
|
file(APPEND ${OUTPUT} " return NULL;\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} " // Get a handle to the current process executable.\n")
|
||
|
file(APPEND ${OUTPUT} " HMODULE processModule = GetModuleHandle(NULL);\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} " // Get the path to the executable.\n")
|
||
|
file(APPEND ${OUTPUT} " TCHAR processPath[_MAX_PATH];\n")
|
||
|
file(APPEND ${OUTPUT} " GetModuleFileName(processModule, processPath, _MAX_PATH);\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} " // Get the name of the current executable.\n")
|
||
|
file(APPEND ${OUTPUT} " LPTSTR processName = PathFindFileName(processPath);\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} " // If the current process is node or iojs, then just return the proccess \n")
|
||
|
file(APPEND ${OUTPUT} " // module.\n")
|
||
|
file(APPEND ${OUTPUT} " if (_tcsicmp(processName, TEXT(\"node.exe\")) == 0 ||\n")
|
||
|
file(APPEND ${OUTPUT} " _tcsicmp(processName, TEXT(\"iojs.exe\")) == 0) {\n")
|
||
|
file(APPEND ${OUTPUT} " return (FARPROC) processModule;\n")
|
||
|
file(APPEND ${OUTPUT} " }\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} " // If it is another process, attempt to load 'node.dll' from the same \n")
|
||
|
file(APPEND ${OUTPUT} " // directory.\n")
|
||
|
file(APPEND ${OUTPUT} " PathRemoveFileSpec(processPath);\n")
|
||
|
file(APPEND ${OUTPUT} " PathAppend(processPath, TEXT(\"node.dll\"));\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} " HMODULE nodeDllModule = GetModuleHandle(processPath);\n")
|
||
|
file(APPEND ${OUTPUT} " if(nodeDllModule != NULL) {\n")
|
||
|
file(APPEND ${OUTPUT} " // This application has a node.dll in the same directory as the executable,\n")
|
||
|
file(APPEND ${OUTPUT} " // use that.\n")
|
||
|
file(APPEND ${OUTPUT} " return (FARPROC) nodeDllModule;\n")
|
||
|
file(APPEND ${OUTPUT} " }\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} " // Fallback to the current executable, which must statically link to \n")
|
||
|
file(APPEND ${OUTPUT} " // node.lib\n")
|
||
|
file(APPEND ${OUTPUT} " return (FARPROC) processModule;\n")
|
||
|
file(APPEND ${OUTPUT} "}\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} "PfnDliHook __pfnDliNotifyHook2 = load_exe_hook;\n")
|
||
|
file(APPEND ${OUTPUT} "\n")
|
||
|
file(APPEND ${OUTPUT} "#endif\n")
|
||
|
endfunction()
|
||
|
|
||
|
# Sets up a project to build Node.exports native modules
|
||
|
# - Downloads required dependencies and unpacks them to the build directory.
|
||
|
# Internet access is required the first invocation but not after (
|
||
|
# provided the download is successful)
|
||
|
# - Sets up several variables for building against the downloaded
|
||
|
# dependencies
|
||
|
# - Guarded to prevent multiple executions, so a single project hierarchy
|
||
|
# will only call this once
|
||
|
function(nodejs_init)
|
||
|
# Prevents this function from executing more than once
|
||
|
if(NODEJS_INIT)
|
||
|
return()
|
||
|
endif()
|
||
|
|
||
|
# Regex patterns used by the init function for component extraction
|
||
|
set(HEADERS_MATCH "^([A-Fa-f0-9]+)[ \t]+([^-]+)-(headers|v?[0-9.]+(-beta[0-9.]+)?)-(headers|v?[0-9.]+)([.]tar[.]gz)$")
|
||
|
set(LIB32_MATCH "(^[0-9A-Fa-f]+)[\t ]+(win-x86)?(/)?([^/]*)(.lib)$")
|
||
|
set(LIB64_MATCH "(^[0-9A-Fa-f]+)[\t ]+(win-)?(x64/)(.*)(.lib)$")
|
||
|
|
||
|
# Parse function arguments
|
||
|
cmake_parse_arguments(nodejs_init
|
||
|
"" "URL;NAME;VERSION;CHECKSUM;CHECKTYPE" "" ${ARGN}
|
||
|
)
|
||
|
|
||
|
# Allow the download URL to be overridden by command line argument
|
||
|
# NODEJS_URL
|
||
|
if(NODEJS_URL)
|
||
|
set(URL ${NODEJS_URL})
|
||
|
else()
|
||
|
# Use the argument if specified, falling back to the default
|
||
|
set(URL ${NODEJS_DEFAULT_URL})
|
||
|
if(nodejs_init_URL)
|
||
|
set(URL ${nodejs_init_URL})
|
||
|
endif()
|
||
|
endif()
|
||
|
|
||
|
# Allow name to be overridden by command line argument NODEJS_NAME
|
||
|
if(NODEJS_NAME)
|
||
|
set(NAME ${NODEJS_NAME})
|
||
|
else()
|
||
|
# Use the argument if specified, falling back to the default
|
||
|
set(NAME ${NODEJS_DEFAULT_NAME})
|
||
|
if(nodejs_init_NAME)
|
||
|
set(NAME ${nodejs_init_NAME})
|
||
|
endif()
|
||
|
endif()
|
||
|
|
||
|
# Allow the checksum file to be overridden by command line argument
|
||
|
# NODEJS_CHECKSUM
|
||
|
if(NODEJS_CHECKSUM)
|
||
|
set(CHECKSUM ${NODEJS_CHECKSUM})
|
||
|
else()
|
||
|
# Use the argument if specified, falling back to the default
|
||
|
set(CHECKSUM ${NODEJS_DEFAULT_CHECKSUM})
|
||
|
if(nodejs_init_CHECKSUM)
|
||
|
set(CHECKSUM ${nodejs_init_CHECKSUM})
|
||
|
endif()
|
||
|
endif()
|
||
|
|
||
|
# Allow the checksum type to be overriden by the command line argument
|
||
|
# NODEJS_CHECKTYPE
|
||
|
if(NODEJS_CHECKTYPE)
|
||
|
set(CHECKTYPE ${NODEJS_CHECKTYPE})
|
||
|
else()
|
||
|
# Use the argument if specified, falling back to the default
|
||
|
set(CHECKTYPE ${NODEJS_DEFAULT_CHECKTYPE})
|
||
|
if(nodejs_init_CHECKTYPE)
|
||
|
set(CHECKTYPE ${nodejs_init_CHECKTYPE})
|
||
|
endif()
|
||
|
endif()
|
||
|
|
||
|
# Allow the version to be overridden by the command line argument
|
||
|
# NODEJS_VERSION
|
||
|
if(NODEJS_VERSION)
|
||
|
set(VERSION ${NODEJS_VERSION})
|
||
|
else()
|
||
|
# Use the argument if specified, falling back to the default
|
||
|
set(VERSION ${NODEJS_DEFAULT_VERSION})
|
||
|
if(nodejs_init_VERSION)
|
||
|
set(VERSION ${nodejs_init_VERSION})
|
||
|
endif()
|
||
|
endif()
|
||
|
|
||
|
# "installed" is a special version that tries to use the currently
|
||
|
# installed version (determined by running node)
|
||
|
set(NODEJS_INSTALLED False CACHE BOOL "Node.js install status" FORCE)
|
||
|
if(VERSION STREQUAL "installed")
|
||
|
if(NOT NAME STREQUAL ${NODEJS_DEFAULT_NAME})
|
||
|
message(FATAL_ERROR
|
||
|
"'Installed' version identifier can only be used with"
|
||
|
"the core Node.js library"
|
||
|
)
|
||
|
endif()
|
||
|
# Fall back to the "latest" version if node isn't installed
|
||
|
set(VERSION ${NODEJS_VERSION_FALLBACK})
|
||
|
# This has all of the implications of why the binary is called nodejs in the first place
|
||
|
# https://lists.debian.org/debian-devel-announce/2012/07/msg00002.html
|
||
|
# However, with nvm/n, its nearly standard to have a proper 'node' binary now (since the
|
||
|
# apt-based one is so out of date), so for now just assume that this rare binary conflict
|
||
|
# case is the degenerate case. May need a more complicated solution later.
|
||
|
find_program(NODEJS_BINARY NAMES node nodejs)
|
||
|
if(NODEJS_BINARY)
|
||
|
execute_process(
|
||
|
COMMAND ${NODEJS_BINARY} --version
|
||
|
RESULT_VARIABLE INSTALLED_VERSION_RESULT
|
||
|
OUTPUT_VARIABLE INSTALLED_VERSION
|
||
|
OUTPUT_STRIP_TRAILING_WHITESPACE
|
||
|
)
|
||
|
if(INSTALLED_VERSION_RESULT STREQUAL "0")
|
||
|
set(NODEJS_INSTALLED True CACHE BOOL
|
||
|
"Node.js install status" FORCE
|
||
|
)
|
||
|
set(VERSION ${INSTALLED_VERSION})
|
||
|
endif()
|
||
|
endif()
|
||
|
endif()
|
||
|
|
||
|
# Create a temporary download directory
|
||
|
set(TEMP ${CMAKE_CURRENT_BINARY_DIR}/temp)
|
||
|
if(EXISTS ${TEMP})
|
||
|
file(REMOVE_RECURSE ${TEMP})
|
||
|
endif()
|
||
|
file(MAKE_DIRECTORY ${TEMP})
|
||
|
|
||
|
# Unless the target is special version "latest", the parameters
|
||
|
# necessary to construct the root path are known
|
||
|
if(NOT VERSION STREQUAL "latest")
|
||
|
set(ROOT ${CMAKE_CURRENT_BINARY_DIR}/${NAME}/${VERSION})
|
||
|
# Extract checksums from the existing checksum file
|
||
|
set(CHECKSUM_TARGET ${ROOT}/CHECKSUM)
|
||
|
endif()
|
||
|
|
||
|
# If we're trying to determine the version or we haven't saved the
|
||
|
# checksum file for this version, download it from the specified server
|
||
|
if(VERSION STREQUAL "latest" OR
|
||
|
(DEFINED ROOT AND NOT EXISTS ${ROOT}/CHECKSUM))
|
||
|
if(DEFINED ROOT)
|
||
|
# Clear away the old checksum in case the new one is different
|
||
|
# and/or it fails to download
|
||
|
file(REMOVE ${ROOT}/CHECKSUM)
|
||
|
endif()
|
||
|
file(REMOVE ${TEMP}/CHECKSUM)
|
||
|
download_file(
|
||
|
${URL}/${VERSION}/${CHECKSUM}
|
||
|
${TEMP}/CHECKSUM
|
||
|
INACTIVITY_TIMEOUT 10
|
||
|
STATUS CHECKSUM_STATUS
|
||
|
)
|
||
|
list(GET CHECKSUM_STATUS 0 CHECKSUM_STATUS)
|
||
|
if(CHECKSUM_STATUS GREATER 0)
|
||
|
file(REMOVE ${TEMP}/CHECKSUM)
|
||
|
message(FATAL_ERROR
|
||
|
"Unable to download checksum file"
|
||
|
)
|
||
|
endif()
|
||
|
# Extract checksums from the temporary file
|
||
|
set(CHECKSUM_TARGET ${TEMP}/CHECKSUM)
|
||
|
endif()
|
||
|
|
||
|
# Extract the version, name, header archive and archive checksum
|
||
|
# from the file. This first extract is what defines / specifies the
|
||
|
# actual version number and name.
|
||
|
file(STRINGS
|
||
|
${CHECKSUM_TARGET} HEADERS_CHECKSUM
|
||
|
REGEX ${HEADERS_MATCH}
|
||
|
LIMIT_COUNT 1
|
||
|
)
|
||
|
if(NOT HEADERS_CHECKSUM)
|
||
|
file(REMOVE ${TEMP}/CHECKSUM)
|
||
|
if(DEFINED ROOT)
|
||
|
file(REMOVE ${ROOT}/CHECKSUM)
|
||
|
endif()
|
||
|
message(FATAL_ERROR "Unable to extract header archive checksum")
|
||
|
endif()
|
||
|
string(REGEX MATCH ${HEADERS_MATCH} HEADERS_CHECKSUM ${HEADERS_CHECKSUM})
|
||
|
set(HEADERS_CHECKSUM ${CMAKE_MATCH_1})
|
||
|
set(NAME ${CMAKE_MATCH_2})
|
||
|
if(CMAKE_MATCH_4 STREQUAL "headers")
|
||
|
set(VERSION ${CMAKE_MATCH_3}-${CMAKE_MATCH_4})
|
||
|
else()
|
||
|
set(VERSION ${CMAKE_MATCH_3})
|
||
|
endif()
|
||
|
set(HEADERS_ARCHIVE
|
||
|
${CMAKE_MATCH_2}-${CMAKE_MATCH_3}-${CMAKE_MATCH_5}${CMAKE_MATCH_6}
|
||
|
)
|
||
|
# Make sure that the root directory exists, and that the checksum
|
||
|
# file has been moved over from temp
|
||
|
if(DEFINED ROOT)
|
||
|
set(OLD_ROOT ${ROOT})
|
||
|
endif()
|
||
|
set(ROOT ${CMAKE_CURRENT_BINARY_DIR}/${NAME}/${VERSION})
|
||
|
if(DEFINED OLD_ROOT AND NOT ROOT STREQUAL "${OLD_ROOT}")
|
||
|
file(REMOVE ${TEMP}/CHECKSUM)
|
||
|
file(REMOVE ${ROOT}/CHECKSUM)
|
||
|
message("${ROOT} -> ${OLD_ROOT}")
|
||
|
message(FATAL_ERROR "Version/Name mismatch")
|
||
|
endif()
|
||
|
file(MAKE_DIRECTORY ${ROOT})
|
||
|
if(EXISTS ${TEMP}/CHECKSUM)
|
||
|
file(REMOVE ${ROOT}/CHECKSUM)
|
||
|
file(RENAME ${TEMP}/CHECKSUM ${ROOT}/CHECKSUM)
|
||
|
endif()
|
||
|
|
||
|
# Now that its fully resolved, report the name and version of Node.exports being
|
||
|
# used
|
||
|
message(STATUS "NodeJS: Using ${NAME}, version ${VERSION}")
|
||
|
|
||
|
# Download the headers for the version being used
|
||
|
# Theoretically, these could be found by searching the installed
|
||
|
# system, but in practice, this can be error prone. They're provided
|
||
|
# on the download servers, so just use the ones there.
|
||
|
if(NOT EXISTS ${ROOT}/include)
|
||
|
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
|
||
|
download_file(
|
||
|
${URL}/${VERSION}/${HEADERS_ARCHIVE}
|
||
|
${TEMP}/${HEADERS_ARCHIVE}
|
||
|
INACTIVITY_TIMEOUT 10
|
||
|
EXPECTED_HASH ${CHECKTYPE}=${HEADERS_CHECKSUM}
|
||
|
STATUS HEADERS_STATUS
|
||
|
)
|
||
|
list(GET HEADERS_STATUS 0 HEADERS_STATUS)
|
||
|
if(HEADER_STATUS GREATER 0)
|
||
|
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
|
||
|
message(FATAL_ERROR "Unable to download Node.js headers")
|
||
|
endif()
|
||
|
execute_process(
|
||
|
COMMAND ${CMAKE_COMMAND} -E tar xfz ${TEMP}/${HEADERS_ARCHIVE}
|
||
|
WORKING_DIRECTORY ${TEMP}
|
||
|
)
|
||
|
|
||
|
# This adapts the header extraction to support a number of different
|
||
|
# header archive contents in addition to the one used by the
|
||
|
# default Node.exports library
|
||
|
unset(NODEJS_HEADERS_PATH CACHE)
|
||
|
find_path(NODEJS_HEADERS_PATH
|
||
|
NAMES src include
|
||
|
PATHS
|
||
|
${TEMP}/${NAME}-${VERSION}-headers
|
||
|
${TEMP}/${NAME}-${VERSION}
|
||
|
${TEMP}/${NODEJS_DEFAULT_NAME}-${VERSION}-headers
|
||
|
${TEMP}/${NODEJS_DEFAULT_NAME}-${VERSION}
|
||
|
${TEMP}/${NODEJS_DEFAULT_NAME}
|
||
|
${TEMP}/${NODEJS_DEFAULT_NAME}_headers
|
||
|
${TEMP}
|
||
|
NO_DEFAULT_PATH
|
||
|
)
|
||
|
if(NOT NODEJS_HEADERS_PATH)
|
||
|
message(FATAL_ERROR "Unable to find extracted headers folder")
|
||
|
endif()
|
||
|
|
||
|
# Move the headers into a standard location with a standard layout
|
||
|
file(REMOVE ${TEMP}/${HEADERS_ARCHIVE})
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
if(EXISTS ${NODEJS_HEADERS_PATH}/include/node)
|
||
|
file(RENAME ${NODEJS_HEADERS_PATH}/include/node ${ROOT}/include)
|
||
|
elseif(EXISTS ${NODEJS_HEADERS_PATH}/src)
|
||
|
file(MAKE_DIRECTORY ${ROOT}/include)
|
||
|
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/src)
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
message(FATAL_ERROR "Unable to find core headers")
|
||
|
endif()
|
||
|
file(COPY ${NODEJS_HEADERS_PATH}/src/
|
||
|
DESTINATION ${ROOT}/include
|
||
|
)
|
||
|
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/uv/include)
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
message(FATAL_ERROR "Unable to find libuv headers")
|
||
|
endif()
|
||
|
file(COPY ${NODEJS_HEADERS_PATH}/deps/uv/include/
|
||
|
DESTINATION ${ROOT}/include
|
||
|
)
|
||
|
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/v8/include)
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
message(FATAL_ERROR "Unable to find v8 headers")
|
||
|
endif()
|
||
|
file(COPY ${NODEJS_HEADERS_PATH}/deps/v8/include/
|
||
|
DESTINATION ${ROOT}/include
|
||
|
)
|
||
|
if(NOT EXISTS ${NODEJS_HEADERS_PATH}/deps/zlib)
|
||
|
file(REMOVE_RECURSE ${ROOT}/include)
|
||
|
message(FATAL_ERROR "Unable to find zlib headers")
|
||
|
endif()
|
||
|
file(COPY ${NODEJS_HEADERS_PATH}/deps/zlib/
|
||
|
DESTINATION ${ROOT}/include
|
||
|
)
|
||
|
endif()
|
||
|
file(REMOVE_RECURSE ${NODEJS_HEADERS_PATH})
|
||
|
unset(NODEJS_HEADERS_PATH CACHE)
|
||
|
endif()
|
||
|
|
||
|
# Only download the libraries on windows, since its the only place
|
||
|
# its necessary. Note, this requires rerunning CMake if moving
|
||
|
# a module from one platform to another (should happen automatically
|
||
|
# with most generators)
|
||
|
if(WIN32)
|
||
|
# Download the win32 library for linking
|
||
|
file(STRINGS
|
||
|
${ROOT}/CHECKSUM LIB32_CHECKSUM
|
||
|
LIMIT_COUNT 1
|
||
|
REGEX ${LIB32_MATCH}
|
||
|
)
|
||
|
if(NOT LIB32_CHECKSUM)
|
||
|
message(FATAL_ERROR "Unable to extract x86 library checksum")
|
||
|
endif()
|
||
|
string(REGEX MATCH ${LIB32_MATCH} LIB32_CHECKSUM ${LIB32_CHECKSUM})
|
||
|
set(LIB32_CHECKSUM ${CMAKE_MATCH_1})
|
||
|
set(LIB32_PATH win-x86)
|
||
|
set(LIB32_NAME ${CMAKE_MATCH_4}${CMAKE_MATCH_5})
|
||
|
set(LIB32_TARGET ${CMAKE_MATCH_2}${CMAKE_MATCH_3}${LIB32_NAME})
|
||
|
if(NOT EXISTS ${ROOT}/${LIB32_PATH})
|
||
|
file(REMOVE_RECURSE ${TEMP}/${LIB32_PATH})
|
||
|
download_file(
|
||
|
${URL}/${VERSION}/${LIB32_TARGET}
|
||
|
${TEMP}/${LIB32_PATH}/${LIB32_NAME}
|
||
|
INACTIVITY_TIMEOUT 10
|
||
|
EXPECTED_HASH ${CHECKTYPE}=${LIB32_CHECKSUM}
|
||
|
STATUS LIB32_STATUS
|
||
|
)
|
||
|
list(GET LIB32_STATUS 0 LIB32_STATUS)
|
||
|
if(LIB32_STATUS GREATER 0)
|
||
|
message(FATAL_ERROR
|
||
|
"Unable to download Node.js windows library (32-bit)"
|
||
|
)
|
||
|
endif()
|
||
|
file(REMOVE_RECURSE ${ROOT}/${LIB32_PATH})
|
||
|
file(MAKE_DIRECTORY ${ROOT}/${LIB32_PATH})
|
||
|
file(RENAME
|
||
|
${TEMP}/${LIB32_PATH}/${LIB32_NAME}
|
||
|
${ROOT}/${LIB32_PATH}/${LIB32_NAME}
|
||
|
)
|
||
|
file(REMOVE_RECURSE ${TEMP}/${LIB32_PATH})
|
||
|
endif()
|
||
|
|
||
|
# Download the win64 library for linking
|
||
|
file(STRINGS
|
||
|
${ROOT}/CHECKSUM LIB64_CHECKSUM
|
||
|
LIMIT_COUNT 1
|
||
|
REGEX ${LIB64_MATCH}
|
||
|
)
|
||
|
if(NOT LIB64_CHECKSUM)
|
||
|
message(FATAL_ERROR "Unable to extract x64 library checksum")
|
||
|
endif()
|
||
|
string(REGEX MATCH ${LIB64_MATCH} LIB64_CHECKSUM ${LIB64_CHECKSUM})
|
||
|
set(LIB64_CHECKSUM ${CMAKE_MATCH_1})
|
||
|
set(LIB64_PATH win-x64)
|
||
|
set(LIB64_NAME ${CMAKE_MATCH_4}${CMAKE_MATCH_5})
|
||
|
set(LIB64_TARGET ${CMAKE_MATCH_2}${CMAKE_MATCH_3}${LIB64_NAME})
|
||
|
if(NOT EXISTS ${ROOT}/${LIB64_PATH})
|
||
|
file(REMOVE_RECURSE ${TEMP}/${LIB64_PATH})
|
||
|
download_file(
|
||
|
${URL}/${VERSION}/${LIB64_TARGET}
|
||
|
${TEMP}/${LIB64_PATH}/${LIB64_NAME}
|
||
|
INACTIVITY_TIMEOUT 10
|
||
|
EXPECTED_HASH ${CHECKTYPE}=${LIB64_CHECKSUM}
|
||
|
STATUS LIB64_STATUS
|
||
|
)
|
||
|
list(GET LIB64_STATUS 0 LIB64_STATUS)
|
||
|
if(LIB64_STATUS GREATER 0)
|
||
|
message(FATAL_ERROR
|
||
|
"Unable to download Node.js windows library (64-bit)"
|
||
|
)
|
||
|
endif()
|
||
|
file(REMOVE_RECURSE ${ROOT}/${LIB64_PATH})
|
||
|
file(MAKE_DIRECTORY ${ROOT}/${LIB64_PATH})
|
||
|
file(RENAME
|
||
|
${TEMP}/${LIB64_PATH}/${LIB64_NAME}
|
||
|
${ROOT}/${LIB64_PATH}/${LIB64_NAME}
|
||
|
)
|
||
|
file(REMOVE_RECURSE ${TEMP}/${LIB64_PATH})
|
||
|
endif()
|
||
|
endif()
|
||
|
|
||
|
# The downloaded headers should always be set for inclusion
|
||
|
list(APPEND INCLUDE_DIRS ${ROOT}/include)
|
||
|
|
||
|
# Look for the NAN module, and add it to the includes
|
||
|
find_nodejs_module(
|
||
|
nan
|
||
|
..
|
||
|
NODEJS_NAN_DIR
|
||
|
)
|
||
|
if(NODEJS_NAN_DIR)
|
||
|
list(APPEND INCLUDE_DIRS ${NODEJS_NAN_DIR})
|
||
|
endif()
|
||
|
|
||
|
# Under windows, we need a bunch of libraries (due to the way
|
||
|
# dynamic linking works)
|
||
|
if(WIN32)
|
||
|
# Generate and use a delay load hook to allow the node binary
|
||
|
# name to be changed while still loading native modules
|
||
|
set(DELAY_LOAD_HOOK ${CMAKE_CURRENT_BINARY_DIR}/win_delay_load_hook.c)
|
||
|
nodejs_generate_delayload_hook(${DELAY_LOAD_HOOK})
|
||
|
set(SOURCES ${DELAY_LOAD_HOOK})
|
||
|
|
||
|
# Necessary flags to get delayload working correctly
|
||
|
list(APPEND LINK_FLAGS
|
||
|
"-IGNORE:4199"
|
||
|
"-DELAYLOAD:iojs.exe"
|
||
|
"-DELAYLOAD:node.exe"
|
||
|
"-DELAYLOAD:node.dll"
|
||
|
)
|
||
|
|
||
|
# Core system libraries used by node
|
||
|
list(APPEND LIBRARIES
|
||
|
kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib
|
||
|
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib
|
||
|
odbc32.lib Shlwapi.lib DelayImp.lib
|
||
|
)
|
||
|
|
||
|
# Also link to the node stub itself (downloaded above)
|
||
|
if(CMAKE_CL_64)
|
||
|
list(APPEND LIBRARIES ${ROOT}/${LIB64_PATH}/${LIB64_NAME})
|
||
|
else()
|
||
|
list(APPEND LIBRARIES ${ROOT}/${LIB32_PATH}/${LIB32_NAME})
|
||
|
endif()
|
||
|
else()
|
||
|
# Non-windows platforms should use these flags
|
||
|
list(APPEND DEFINITIONS _LARGEFILE_SOURCE _FILE_OFFSET_BITS=64)
|
||
|
endif()
|
||
|
|
||
|
# Special handling for OSX / clang to allow undefined symbols
|
||
|
# Define is required by node on OSX
|
||
|
if(APPLE)
|
||
|
list(APPEND LINK_FLAGS "-undefined dynamic_lookup")
|
||
|
list(APPEND DEFINITIONS _DARWIN_USE_64_BIT_INODE=1)
|
||
|
endif()
|
||
|
|
||
|
# Export all settings for use as arguments in the rest of the build
|
||
|
set(NODEJS_VERSION ${VERSION} PARENT_SCOPE)
|
||
|
set(NODEJS_SOURCES ${SOURCES} PARENT_SCOPE)
|
||
|
set(NODEJS_INCLUDE_DIRS ${INCLUDE_DIRS} PARENT_SCOPE)
|
||
|
set(NODEJS_LIBRARIES ${LIBRARIES} PARENT_SCOPE)
|
||
|
set(NODEJS_LINK_FLAGS ${LINK_FLAGS} PARENT_SCOPE)
|
||
|
set(NODEJS_DEFINITIONS ${DEFINITIONS} PARENT_SCOPE)
|
||
|
|
||
|
# Prevents this function from executing more than once
|
||
|
set(NODEJS_INIT TRUE PARENT_SCOPE)
|
||
|
endfunction()
|
||
|
|
||
|
# Helper function for defining a node module
|
||
|
# After nodejs_init, all of the settings and dependencies necessary to do
|
||
|
# this yourself are defined, but this helps make sure everything is configured
|
||
|
# correctly. Feel free to use it as a model to do this by hand (or to
|
||
|
# tweak this configuration if you need something custom).
|
||
|
function(add_nodejs_module NAME)
|
||
|
# Validate name parameter (must be a valid C identifier)
|
||
|
string(MAKE_C_IDENTIFIER ${NAME} ${NAME}_SYMBOL_CHECK)
|
||
|
if(NOT "${NAME}" STREQUAL "${${NAME}_SYMBOL_CHECK}")
|
||
|
message(ERROR
|
||
|
"Module name must be a valid C identifier. "
|
||
|
"Suggested alternative: '${${NAME}_SYMBOL_CHECK}'"
|
||
|
)
|
||
|
endif()
|
||
|
# Make sure node is initialized (variables set) before defining the module
|
||
|
if(NOT NODEJS_INIT)
|
||
|
message(FATAL_ERROR
|
||
|
"Node.js has not been initialized. "
|
||
|
"Call nodejs_init before adding any modules"
|
||
|
)
|
||
|
endif()
|
||
|
# In order to match node-gyp, we need to build into type specific folders
|
||
|
# ncmake takes care of this, but be sure to set CMAKE_BUILD_TYPE yourself
|
||
|
# if invoking CMake directly
|
||
|
if(NOT CMAKE_CONFIGURATION_TYPES AND NOT CMAKE_BUILD_TYPE)
|
||
|
message(FATAL_ERROR
|
||
|
"Configuration type must be specified. "
|
||
|
"Set CMAKE_BUILD_TYPE or use a different generator"
|
||
|
)
|
||
|
endif()
|
||
|
|
||
|
# A node module is a shared library
|
||
|
add_library(${NAME} SHARED ${NODEJS_SOURCES} ${ARGN})
|
||
|
# Add compiler defines for the module
|
||
|
# Two helpful ones:
|
||
|
# MODULE_NAME must match the name of the build library, define that here
|
||
|
# ${NAME}_BUILD is for symbol visibility under windows
|
||
|
string(TOUPPER "${NAME}_BUILD" ${NAME}_BUILD_DEF)
|
||
|
target_compile_definitions(${NAME}
|
||
|
PRIVATE MODULE_NAME=${NAME}
|
||
|
PRIVATE ${${NAME}_BUILD_DEF}
|
||
|
PUBLIC ${NODEJS_DEFINITIONS}
|
||
|
)
|
||
|
# This properly defines includes for the module
|
||
|
target_include_directories(${NAME} PUBLIC ${NODEJS_INCLUDE_DIRS})
|
||
|
|
||
|
# Add link flags to the module
|
||
|
target_link_libraries(${NAME} ${NODEJS_LIBRARIES})
|
||
|
|
||
|
# Set required properties for the module to build properly
|
||
|
# Correct naming, symbol visiblity and C++ standard
|
||
|
set_target_properties(${NAME} PROPERTIES
|
||
|
OUTPUT_NAME ${NAME}
|
||
|
PREFIX ""
|
||
|
SUFFIX ".node"
|
||
|
MACOSX_RPATH ON
|
||
|
C_VISIBILITY_PRESET hidden
|
||
|
CXX_VISIBILITY_PRESET hidden
|
||
|
POSITION_INDEPENDENT_CODE TRUE
|
||
|
CMAKE_CXX_STANDARD_REQUIRED TRUE
|
||
|
CXX_STANDARD 11
|
||
|
)
|
||
|
|
||
|
# Handle link flag cases properly
|
||
|
# When there are link flags, they should be appended to LINK_FLAGS with space separation
|
||
|
# If the list is emtpy (true for most *NIX platforms), this is a no-op
|
||
|
foreach(NODEJS_LINK_FLAG IN LISTS NODEJS_LINK_FLAGS)
|
||
|
set_property(TARGET ${NAME} APPEND_STRING PROPERTY LINK_FLAGS " ${NODEJS_LINK_FLAG}")
|
||
|
endforeach()
|
||
|
|
||
|
# Make sure we're buiilding in a build specific output directory
|
||
|
# Only necessary on single-target generators (Make, Ninja)
|
||
|
# Multi-target generators do this automatically
|
||
|
# This (luckily) mirrors node-gyp conventions
|
||
|
if(NOT CMAKE_CONFIGURATION_TYPES)
|
||
|
set_property(TARGET ${NAME} PROPERTY
|
||
|
LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BUILD_TYPE}
|
||
|
)
|
||
|
endif()
|
||
|
endfunction()
|