Fixed some windows stuff
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@@ -105,6 +105,11 @@ void SoundIORecord::read_callback(int frame_count_min, int frame_count_max) {
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return;
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}
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if(!areas) {
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log_warn(category::audio, tr("Input audio underflow for {} ({} samples)"), this->device_handle->name, frame_count_max);
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return;
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}
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/* test for interleaved */
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{
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char* begin = areas[0].ptr - sizeof(float);
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