Fixed some stuff
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5c41277871
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26007a51c4
@ -487,13 +487,17 @@ void ServerConnection::send_voice_data(const void *buffer, size_t buffer_length,
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if(head) /* head packet */
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packet->enable_flag(ts::protocol::PacketFlag::Compressed);
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this->protocol_handler->send_packet(packet);
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if((rand() % 10) < 2) {
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log_info(category::connection, tr("Dropping voice packet"));
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} else {
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this->protocol_handler->send_packet(packet);
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}
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}
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void ServerConnection::close_connection() {
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if(this_thread::get_id() == this->socket->io_thread().get_id()) {
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lock_guard lock(this->disconnect_lock);
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if(this->socket && this_thread::get_id() == this->socket->io_thread().get_id()) {
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logger::debug(category::connection, tr("close_connection() called in IO thread. Closing connection within event loop!"));
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lock_guard lock(this->disconnect_lock);
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if(!this->event_loop_execute_connection_close) {
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this->event_loop_execute_connection_close = true;
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this->event_condition.notify_one();
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@ -501,7 +505,6 @@ void ServerConnection::close_connection() {
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return;
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}
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lock_guard lock(this->disconnect_lock);
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this->event_loop_execute_connection_close = false;
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if(this->socket) {
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this->socket->finalize();
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@ -147,6 +147,7 @@ const do_connect = () => {
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};
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consumer.callback_data = buffer => {
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console.log("Sending voice data");
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connection.send_voice_data_raw(buffer, consumer.channels, consumer.sample_rate, true);
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//stream.write_data_rated(buffer.buffer, true, consumer.sample_rate);
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};
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@ -177,9 +178,11 @@ setInterval(() => {
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global.gc();
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}, 1000);
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let a_map = [consumer, recorder];
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/* keep the object alive */
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setTimeout(() => {
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connection.connected();
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a_map = a_map.filter(e => true);
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}, 1000);
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connection_list.push(connection);
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