Fixed TS3 client
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parent
49b7a8df67
commit
37e3cfc30e
@ -70,8 +70,8 @@ tc::audio::AudioOutput* global_audio_output;
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Nan::Set(object, (uint32_t) value, Nan::New<v8::String>(key).ToLocalChecked());
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NAN_MODULE_INIT(init) {
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//logger::initialize_node();
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logger::initialize_raw();
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logger::initialize_node();
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//logger::initialize_raw();
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#ifndef WIN32
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logger::info(category::general, tr("Hello World from C. PPID: {}, PID: {}"), getppid(), getpid());
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@ -18,7 +18,6 @@ using namespace ts::protocol;
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using namespace ts;
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ProtocolHandler::ProtocolHandler(ServerConnection* handle) : handle{handle}, packet_decoder{&this->crypt_handler, false} {
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this->packet_decoder.callback_argument = this;
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this->packet_decoder.callback_decoded_packet = ProtocolHandler::callback_packet_decoded;
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this->packet_decoder.callback_decoded_command = ProtocolHandler::callback_command_decoded;
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@ -334,7 +333,7 @@ void ProtocolHandler::send_packet(ts::protocol::OutgoingClientPacket *packet, bo
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}
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/* Since we assume that the packets gets written instantly we're setting the next ptr to null */
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if((packet->type_and_flags_ & PacketFlag::Unencrypted) || !this->crypt_setupped) {
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if(packet->type_and_flags_ & PacketFlag::Unencrypted) {
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this->crypt_handler.write_default_mac(packet->mac);
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} else {
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ts::connection::CryptHandler::key_t crypt_key{};
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@ -516,7 +515,11 @@ void ProtocolHandler::send_acknowledge(uint16_t packet_id, bool low) {
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auto packet = protocol::allocate_outgoing_client_packet(2);
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packet->type_and_flags_ = (uint8_t) (low ? protocol::PacketType::ACK_LOW : protocol::PacketType::ACK) |
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(uint8_t) (protocol::PacketFlag::Unencrypted | protocol::PacketFlag::NewProtocol);
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(uint8_t) (protocol::PacketFlag::NewProtocol);
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if(!this->crypt_setupped) {
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packet->type_and_flags_ |= protocol::PacketFlag::Unencrypted;
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}
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le2be16(packet_id, packet->payload);
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this->send_packet(packet, false);
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@ -204,8 +204,8 @@ void ProtocolHandler::handleCommandInitIVExpend2(ts::Command &cmd) {
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//this->_packet_id_manager.nextPacketId(PacketTypeInfo::Command); /* skip the first because we've send our first command within the low level handshake packets */
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this->send_command(response, false, std::make_unique<std::function<void(bool)>>([&](bool success){
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if(success) {
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/* trigger connected; because the connection has been established on protocol layer */
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this->crypt_setupped = true;
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/* trigger connected; because the connection has been established on protocol layer */
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this->handle->call_connect_result.call(0, true);
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this->connection_state = connection_state::CONNECTING;
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}
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