Improved the mouse binding system
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185f70182a
commit
383c9fbda9
@ -122,5 +122,5 @@ function deploy_client() {
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#install_npm
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#compile_scripts
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#compile_native
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#package_client
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package_client
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deploy_client
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@ -85,7 +85,7 @@ export class VoiceConnection extends AbstractVoiceConnection {
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return false;
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console.log(tr("Local voice ended"));
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//TODO
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//TODO Send end? (Or is this already an automated thing?)
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}
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private on_voice_started() {
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@ -1,6 +1,5 @@
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#include <v8.h>
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#include <nan.h>
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#include <node.h>
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#include <iostream>
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#include <mutex>
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#include <include/NanStrings.h>
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@ -52,6 +52,7 @@ class KeyboardHook {
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inline bool attached() { return this->_attached; }
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void detach();
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void trigger_key_event(const enum KeyEvent::type&, const std::string& /* key */);
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callback_event_t callback_event;
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private:
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#ifdef HAVE_X11
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@ -71,8 +72,6 @@ class KeyboardHook {
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bool mouse_hook_callback(int, WPARAM, LPARAM);
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#endif
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void trigger_key_event(const enum KeyEvent::type&, const std::string& /* key */);
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std::map<KeyID, bool> map_key;
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std::map<KeyID, KeyID> map_special;
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@ -1,15 +1,103 @@
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#include <iostream>
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#include <cassert>
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#include <string>
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#include <mutex>
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#include "KeyboardHook.h"
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using namespace std;
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typedef KBDLLHOOKSTRUCT KeyboardHookStruct;
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typedef MSLLHOOKSTRUCT MouseHookStruct;
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std::map<thread::id, KeyboardHook*> hook_handles;
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thread_local KeyboardHook* thread_hook{nullptr};
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struct MouseButtonEventEntry {
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MouseButtonEventEntry* next;
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KeyboardHook* hook;
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enum KeyboardHook::KeyEvent::type type;
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std::string key;
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};
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inline MouseButtonEventEntry* allocate_mb_event() {
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return new MouseButtonEventEntry{};
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}
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inline void delete_mb_event(MouseButtonEventEntry* event) {
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delete event;
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}
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struct MouseButtonEventDispatcher {
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bool active{true};
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std::thread dispatcher{};
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CRITICAL_SECTION mutex;
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CONDITION_VARIABLE cv_flushed;
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CONDITION_VARIABLE cv_work;
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MouseButtonEventEntry* event_head{nullptr};
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MouseButtonEventEntry** event_tail{&event_head};
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};
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MouseButtonEventDispatcher* global_event_dispatcher{};
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size_t global_ed_ref_count{0};
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void init_global_ed() {
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if(global_event_dispatcher) {
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global_ed_ref_count++;
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return;
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}
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global_event_dispatcher = new MouseButtonEventDispatcher{};
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InitializeCriticalSection(&global_event_dispatcher->mutex);
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InitializeConditionVariable(&global_event_dispatcher->cv_flushed);
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InitializeConditionVariable(&global_event_dispatcher->cv_work);
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global_event_dispatcher->dispatcher = std::thread([]{
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auto ed = global_event_dispatcher;
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while(ed->active) {
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MouseButtonEventEntry* entry{nullptr};
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{
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EnterCriticalSection(&ed->mutex);
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while(!global_event_dispatcher->event_head && ed->active) {
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WakeAllConditionVariable(&ed->cv_flushed);
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SleepConditionVariableCS(&ed->cv_work, &ed->mutex, INFINITE);
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}
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entry = global_event_dispatcher->event_head;
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global_event_dispatcher->event_head = nullptr;
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global_event_dispatcher->event_tail = &global_event_dispatcher->event_head;
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LeaveCriticalSection(&ed->mutex);
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}
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while(entry) {
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entry->hook->trigger_key_event(entry->type, std::string{entry->key});
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auto next = entry->next;
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delete_mb_event(entry);
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entry = next;
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}
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}
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});
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}
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void shutdown_global_ed() {
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if(--global_ed_ref_count > 0) return;
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auto ed = std::exchange(global_event_dispatcher, nullptr);
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ed->active = false;
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WakeAllConditionVariable(&ed->cv_work);
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if(ed->dispatcher.joinable())
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ed->dispatcher.join();
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DeleteCriticalSection(&ed->mutex);
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delete ed;
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}
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KeyboardHook::KeyboardHook() = default;
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KeyboardHook::KeyboardHook() {}
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KeyboardHook::~KeyboardHook() {
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if(this->_attached)
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this->detach();
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@ -19,6 +107,7 @@ bool KeyboardHook::attach() {
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assert(!this->_attached);
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this->active = true;
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init_global_ed();
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this->poll_thread = std::thread(std::bind(&KeyboardHook::poll_events, this));
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this->_attached = true;
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@ -34,29 +123,45 @@ void KeyboardHook::detach() {
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if(this->poll_thread.joinable())
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this->poll_thread.join();
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/* all events flushed */
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EnterCriticalSection(&global_event_dispatcher->mutex);
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WakeAllConditionVariable(&global_event_dispatcher->cv_work);
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SleepConditionVariableCS(&global_event_dispatcher->cv_flushed, &global_event_dispatcher->mutex, INFINITE);
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LeaveCriticalSection(&global_event_dispatcher->mutex);
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shutdown_global_ed();
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this->_attached = false;
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}
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LRESULT _keyboard_hook_callback(int nCode, WPARAM event, LPARAM ptr_keyboard) {
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auto handle = hook_handles[this_thread::get_id()];
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assert(handle);
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auto consume = handle->keyboard_hook_callback(nCode, event, ptr_keyboard);
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assert(thread_hook);
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auto consume = thread_hook->keyboard_hook_callback(nCode, event, ptr_keyboard);
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if(consume)
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return 1;
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return CallNextHookEx(nullptr, nCode, event, ptr_keyboard);
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}
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LRESULT _mouse_hook_callback(int nCode, WPARAM event, LPARAM ptr_keyboard) {
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auto handle = hook_handles[this_thread::get_id()];
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assert(handle);
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auto consume = handle->mouse_hook_callback(nCode, event, ptr_keyboard);
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assert(thread_hook);
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auto consume = thread_hook->mouse_hook_callback(nCode, event, ptr_keyboard);
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auto end = std::chrono::high_resolution_clock::now();
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if(consume)
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return 1;
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return CallNextHookEx(nullptr, nCode, event, ptr_keyboard);
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}
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void KeyboardHook::poll_events() {
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hook_handles[this_thread::get_id()] = this;
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thread_hook = this;
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if(!SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS))
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std::cerr << "Failed to set priority class to realtime!" << std::endl;
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#if 0
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int cur_priority = GetThreadPriority(GetCurrentThread());
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DWORD cur_priority_class = GetPriorityClass(GetCurrentProcess());
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std::cout << "P: " << cur_priority << " C: " << cur_priority_class << std::endl;
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#endif
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this->keyboad_hook_id = SetWindowsHookEx(WH_KEYBOARD_LL, _keyboard_hook_callback, GetModuleHandle(nullptr), 0);
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if(!this->keyboad_hook_id) {
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cerr << "Failed to register keyboard hook" << endl;
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@ -75,9 +180,11 @@ void KeyboardHook::poll_events() {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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std::this_thread::sleep_for(std::chrono::seconds{1});
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UnhookWindowsHookEx(this->mouse_hook_id);
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UnhookWindowsHookEx(this->keyboad_hook_id);
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hook_handles[this_thread::get_id()] = nullptr;
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thread_hook = nullptr;
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}
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inline std::string key_code(DWORD code, bool extended = false) {
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@ -156,22 +263,59 @@ bool KeyboardHook::keyboard_hook_callback(int nCode, WPARAM event, LPARAM ptr_ke
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}
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bool KeyboardHook::mouse_hook_callback(int nCode, WPARAM event, LPARAM ptr_mouse) {
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MouseButtonEventEntry* mb_event;
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switch (event) {
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case WM_LBUTTONDOWN:
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mb_event = allocate_mb_event();
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mb_event->type = KeyEvent::PRESS;
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mb_event->key = "MOUSE1";
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break;
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case WM_LBUTTONUP:
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mb_event = allocate_mb_event();
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mb_event->type = KeyEvent::RELEASE;
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mb_event->key = "MOUSE1";
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break;
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case WM_RBUTTONDOWN:
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mb_event = allocate_mb_event();
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mb_event->type = KeyEvent::PRESS;
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mb_event->key = "MOUSE3";
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break;
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case WM_RBUTTONUP:
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mb_event = allocate_mb_event();
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mb_event->type = KeyEvent::RELEASE;
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mb_event->key = "MOUSE3";
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break;
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case WM_XBUTTONDOWN: {
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auto mouse = (MouseHookStruct*) ptr_mouse;
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if(event == WM_RBUTTONDOWN)
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this->trigger_key_event(KeyEvent::PRESS, "MOUSE1");
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else if(event == WM_RBUTTONUP)
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this->trigger_key_event(KeyEvent::RELEASE, "MOUSE1");
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if(event == WM_LBUTTONDOWN)
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this->trigger_key_event(KeyEvent::PRESS, "MOUSE2");
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else if(event == WM_LBUTTONUP)
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this->trigger_key_event(KeyEvent::RELEASE, "MOUSE2");
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if(event == WM_MBUTTONDOWN)
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this->trigger_key_event(KeyEvent::PRESS, "MOUSE3");
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else if(event == WM_MBUTTONUP)
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this->trigger_key_event(KeyEvent::RELEASE, "MOUSE3");
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else if(event == WM_XBUTTONDOWN || event == WM_XBUTTONUP) {
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auto x_index = GET_XBUTTON_WPARAM(mouse->mouseData);
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this->trigger_key_event(event == WM_XBUTTONDOWN ? KeyEvent::PRESS : KeyEvent::RELEASE, "MOUSEX" + std::to_string(x_index));
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mb_event = allocate_mb_event();
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mb_event->type = KeyEvent::PRESS;
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mb_event->key = "MOUSEX" + std::to_string(x_index);
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break;
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}
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case WM_XBUTTONUP: {
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auto mouse = (MouseHookStruct*) ptr_mouse;
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auto x_index = GET_XBUTTON_WPARAM(mouse->mouseData);
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mb_event = allocate_mb_event();
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mb_event->type = KeyEvent::RELEASE;
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mb_event->key = "MOUSEX" + std::to_string(x_index);
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break;
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}
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default:
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return false;
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}
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mb_event->next = nullptr;
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mb_event->hook = thread_hook;
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EnterCriticalSection(&global_event_dispatcher->mutex);
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*global_event_dispatcher->event_tail = mb_event;
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global_event_dispatcher->event_tail = &mb_event->next;
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WakeAllConditionVariable(&global_event_dispatcher->cv_work);
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LeaveCriticalSection(&global_event_dispatcher->mutex);
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return false;
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}
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#include "../../audio/AudioOutput.h"
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#include "../../EventLoop.h"
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namespace tc {
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namespace connection {
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namespace tc::connection {
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class ServerConnection;
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class VoiceConnection;
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class VoiceClient;
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@ -196,4 +195,3 @@ namespace tc {
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void _call_state_changed();
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};
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}
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}
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@ -1,6 +1,6 @@
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{
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"name": "TeaClient",
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"version": "1.4.5-2",
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"version": "1.4.5-3",
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"description": "",
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"main": "main.js",
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"scripts": {
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