Improved the mouse binding system

This commit is contained in:
WolverinDEV 2020-04-25 12:48:44 +02:00
parent 185f70182a
commit 383c9fbda9
7 changed files with 313 additions and 173 deletions

View File

@ -122,5 +122,5 @@ function deploy_client() {
#install_npm
#compile_scripts
#compile_native
#package_client
package_client
deploy_client

View File

@ -85,7 +85,7 @@ export class VoiceConnection extends AbstractVoiceConnection {
return false;
console.log(tr("Local voice ended"));
//TODO
//TODO Send end? (Or is this already an automated thing?)
}
private on_voice_started() {

View File

@ -1,6 +1,5 @@
#include <v8.h>
#include <nan.h>
#include <node.h>
#include <iostream>
#include <mutex>
#include <include/NanStrings.h>

View File

@ -52,6 +52,7 @@ class KeyboardHook {
inline bool attached() { return this->_attached; }
void detach();
void trigger_key_event(const enum KeyEvent::type&, const std::string& /* key */);
callback_event_t callback_event;
private:
#ifdef HAVE_X11
@ -71,8 +72,6 @@ class KeyboardHook {
bool mouse_hook_callback(int, WPARAM, LPARAM);
#endif
void trigger_key_event(const enum KeyEvent::type&, const std::string& /* key */);
std::map<KeyID, bool> map_key;
std::map<KeyID, KeyID> map_special;

View File

@ -1,15 +1,103 @@
#include <iostream>
#include <cassert>
#include <string>
#include <mutex>
#include "KeyboardHook.h"
using namespace std;
typedef KBDLLHOOKSTRUCT KeyboardHookStruct;
typedef MSLLHOOKSTRUCT MouseHookStruct;
std::map<thread::id, KeyboardHook*> hook_handles;
thread_local KeyboardHook* thread_hook{nullptr};
struct MouseButtonEventEntry {
MouseButtonEventEntry* next;
KeyboardHook* hook;
enum KeyboardHook::KeyEvent::type type;
std::string key;
};
inline MouseButtonEventEntry* allocate_mb_event() {
return new MouseButtonEventEntry{};
}
inline void delete_mb_event(MouseButtonEventEntry* event) {
delete event;
}
struct MouseButtonEventDispatcher {
bool active{true};
std::thread dispatcher{};
CRITICAL_SECTION mutex;
CONDITION_VARIABLE cv_flushed;
CONDITION_VARIABLE cv_work;
MouseButtonEventEntry* event_head{nullptr};
MouseButtonEventEntry** event_tail{&event_head};
};
MouseButtonEventDispatcher* global_event_dispatcher{};
size_t global_ed_ref_count{0};
void init_global_ed() {
if(global_event_dispatcher) {
global_ed_ref_count++;
return;
}
global_event_dispatcher = new MouseButtonEventDispatcher{};
InitializeCriticalSection(&global_event_dispatcher->mutex);
InitializeConditionVariable(&global_event_dispatcher->cv_flushed);
InitializeConditionVariable(&global_event_dispatcher->cv_work);
global_event_dispatcher->dispatcher = std::thread([]{
auto ed = global_event_dispatcher;
while(ed->active) {
MouseButtonEventEntry* entry{nullptr};
{
EnterCriticalSection(&ed->mutex);
while(!global_event_dispatcher->event_head && ed->active) {
WakeAllConditionVariable(&ed->cv_flushed);
SleepConditionVariableCS(&ed->cv_work, &ed->mutex, INFINITE);
}
entry = global_event_dispatcher->event_head;
global_event_dispatcher->event_head = nullptr;
global_event_dispatcher->event_tail = &global_event_dispatcher->event_head;
LeaveCriticalSection(&ed->mutex);
}
while(entry) {
entry->hook->trigger_key_event(entry->type, std::string{entry->key});
auto next = entry->next;
delete_mb_event(entry);
entry = next;
}
}
});
}
void shutdown_global_ed() {
if(--global_ed_ref_count > 0) return;
auto ed = std::exchange(global_event_dispatcher, nullptr);
ed->active = false;
WakeAllConditionVariable(&ed->cv_work);
if(ed->dispatcher.joinable())
ed->dispatcher.join();
DeleteCriticalSection(&ed->mutex);
delete ed;
}
KeyboardHook::KeyboardHook() = default;
KeyboardHook::KeyboardHook() {}
KeyboardHook::~KeyboardHook() {
if(this->_attached)
this->detach();
@ -19,6 +107,7 @@ bool KeyboardHook::attach() {
assert(!this->_attached);
this->active = true;
init_global_ed();
this->poll_thread = std::thread(std::bind(&KeyboardHook::poll_events, this));
this->_attached = true;
@ -34,29 +123,45 @@ void KeyboardHook::detach() {
if(this->poll_thread.joinable())
this->poll_thread.join();
/* all events flushed */
EnterCriticalSection(&global_event_dispatcher->mutex);
WakeAllConditionVariable(&global_event_dispatcher->cv_work);
SleepConditionVariableCS(&global_event_dispatcher->cv_flushed, &global_event_dispatcher->mutex, INFINITE);
LeaveCriticalSection(&global_event_dispatcher->mutex);
shutdown_global_ed();
this->_attached = false;
}
LRESULT _keyboard_hook_callback(int nCode, WPARAM event, LPARAM ptr_keyboard) {
auto handle = hook_handles[this_thread::get_id()];
assert(handle);
auto consume = handle->keyboard_hook_callback(nCode, event, ptr_keyboard);
assert(thread_hook);
auto consume = thread_hook->keyboard_hook_callback(nCode, event, ptr_keyboard);
if(consume)
return 1;
return CallNextHookEx(nullptr, nCode, event, ptr_keyboard);
}
LRESULT _mouse_hook_callback(int nCode, WPARAM event, LPARAM ptr_keyboard) {
auto handle = hook_handles[this_thread::get_id()];
assert(handle);
auto consume = handle->mouse_hook_callback(nCode, event, ptr_keyboard);
assert(thread_hook);
auto consume = thread_hook->mouse_hook_callback(nCode, event, ptr_keyboard);
auto end = std::chrono::high_resolution_clock::now();
if(consume)
return 1;
return CallNextHookEx(nullptr, nCode, event, ptr_keyboard);
}
void KeyboardHook::poll_events() {
hook_handles[this_thread::get_id()] = this;
thread_hook = this;
if(!SetPriorityClass(GetCurrentProcess(), REALTIME_PRIORITY_CLASS))
std::cerr << "Failed to set priority class to realtime!" << std::endl;
#if 0
int cur_priority = GetThreadPriority(GetCurrentThread());
DWORD cur_priority_class = GetPriorityClass(GetCurrentProcess());
std::cout << "P: " << cur_priority << " C: " << cur_priority_class << std::endl;
#endif
this->keyboad_hook_id = SetWindowsHookEx(WH_KEYBOARD_LL, _keyboard_hook_callback, GetModuleHandle(nullptr), 0);
if(!this->keyboad_hook_id) {
cerr << "Failed to register keyboard hook" << endl;
@ -75,9 +180,11 @@ void KeyboardHook::poll_events() {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
std::this_thread::sleep_for(std::chrono::seconds{1});
UnhookWindowsHookEx(this->mouse_hook_id);
UnhookWindowsHookEx(this->keyboad_hook_id);
hook_handles[this_thread::get_id()] = nullptr;
thread_hook = nullptr;
}
inline std::string key_code(DWORD code, bool extended = false) {
@ -156,22 +263,59 @@ bool KeyboardHook::keyboard_hook_callback(int nCode, WPARAM event, LPARAM ptr_ke
}
bool KeyboardHook::mouse_hook_callback(int nCode, WPARAM event, LPARAM ptr_mouse) {
MouseButtonEventEntry* mb_event;
switch (event) {
case WM_LBUTTONDOWN:
mb_event = allocate_mb_event();
mb_event->type = KeyEvent::PRESS;
mb_event->key = "MOUSE1";
break;
case WM_LBUTTONUP:
mb_event = allocate_mb_event();
mb_event->type = KeyEvent::RELEASE;
mb_event->key = "MOUSE1";
break;
case WM_RBUTTONDOWN:
mb_event = allocate_mb_event();
mb_event->type = KeyEvent::PRESS;
mb_event->key = "MOUSE3";
break;
case WM_RBUTTONUP:
mb_event = allocate_mb_event();
mb_event->type = KeyEvent::RELEASE;
mb_event->key = "MOUSE3";
break;
case WM_XBUTTONDOWN: {
auto mouse = (MouseHookStruct*) ptr_mouse;
if(event == WM_RBUTTONDOWN)
this->trigger_key_event(KeyEvent::PRESS, "MOUSE1");
else if(event == WM_RBUTTONUP)
this->trigger_key_event(KeyEvent::RELEASE, "MOUSE1");
if(event == WM_LBUTTONDOWN)
this->trigger_key_event(KeyEvent::PRESS, "MOUSE2");
else if(event == WM_LBUTTONUP)
this->trigger_key_event(KeyEvent::RELEASE, "MOUSE2");
if(event == WM_MBUTTONDOWN)
this->trigger_key_event(KeyEvent::PRESS, "MOUSE3");
else if(event == WM_MBUTTONUP)
this->trigger_key_event(KeyEvent::RELEASE, "MOUSE3");
else if(event == WM_XBUTTONDOWN || event == WM_XBUTTONUP) {
auto x_index = GET_XBUTTON_WPARAM(mouse->mouseData);
this->trigger_key_event(event == WM_XBUTTONDOWN ? KeyEvent::PRESS : KeyEvent::RELEASE, "MOUSEX" + std::to_string(x_index));
mb_event = allocate_mb_event();
mb_event->type = KeyEvent::PRESS;
mb_event->key = "MOUSEX" + std::to_string(x_index);
break;
}
case WM_XBUTTONUP: {
auto mouse = (MouseHookStruct*) ptr_mouse;
auto x_index = GET_XBUTTON_WPARAM(mouse->mouseData);
mb_event = allocate_mb_event();
mb_event->type = KeyEvent::RELEASE;
mb_event->key = "MOUSEX" + std::to_string(x_index);
break;
}
default:
return false;
}
mb_event->next = nullptr;
mb_event->hook = thread_hook;
EnterCriticalSection(&global_event_dispatcher->mutex);
*global_event_dispatcher->event_tail = mb_event;
global_event_dispatcher->event_tail = &mb_event->next;
WakeAllConditionVariable(&global_event_dispatcher->cv_work);
LeaveCriticalSection(&global_event_dispatcher->mutex);
return false;
}

View File

@ -10,8 +10,7 @@
#include "../../audio/AudioOutput.h"
#include "../../EventLoop.h"
namespace tc {
namespace connection {
namespace tc::connection {
class ServerConnection;
class VoiceConnection;
class VoiceClient;
@ -195,5 +194,4 @@ namespace tc {
Nan::callback_t<> call_state_changed;
void _call_state_changed();
};
}
}

View File

@ -1,6 +1,6 @@
{
"name": "TeaClient",
"version": "1.4.5-2",
"version": "1.4.5-3",
"description": "",
"main": "main.js",
"scripts": {