Improved the fade in and fade out effect

This commit is contained in:
WolverinDEV 2021-03-21 22:39:10 +01:00
parent 84a82a8b27
commit a2c6cba7f4
10 changed files with 539 additions and 412 deletions

View File

@ -51,18 +51,22 @@ bool merge::merge_n_sources(void *dest, void **srcs, size_t src_length, size_t c
srcs++;
src_length--;
if(src_length == 0)
return false;
if(src_length == 0) {
return false;
}
}
if(srcs[0] != dest)
memcpy(dest, srcs[0], channels * samples * 4);
if(srcs[0] != dest) {
memcpy(dest, srcs[0], channels * samples * 4);
}
srcs++;
src_length--;
while(src_length > 0) {
/* only invoke is srcs is not null! */
if(srcs[0] && !merge::merge_sources(dest, srcs[0], dest, channels, samples))
return false;
if(srcs[0] && !merge::merge_sources(dest, srcs[0], dest, channels, samples)) {
return false;
}
srcs++;
src_length--;

View File

@ -12,242 +12,309 @@ using namespace tc;
using namespace tc::audio;
void AudioOutputSource::clear() {
std::lock_guard buffer_lock{this->buffer_mutex};
this->buffer.clear();
this->buffering = true;
this->fade_in_start = this->buffer.write_ptr();
this->buffer_state = buffer_state::buffering;
this->fadeout_samples_left = 0;
}
void AudioOutputSource::do_fade_out(size_t pop_count) {
if(this->will_buffer_in != -1) return;
_test_for_fade:
const auto samples_left = this->current_latency();
if(samples_left < this->fadeout_sample_length + pop_count) {
if(auto fn = this->on_underflow; fn && fn(0))
goto _test_for_fade;
auto total_samples = std::min(samples_left, this->fadeout_sample_length);
if(total_samples == 0) return; //TODO Test against min_buffered_samples
auto wptr = (float*) this->buffer.calculate_backward_write_ptr(total_samples * this->channel_count * sizeof(float));
for(size_t index{0}; index <= total_samples; index++) {
const auto offset = (float) ((float) index / (float) total_samples);
const auto volume = log10f(offset) / -2.71828182845904f;
for(int channel{0}; channel < this->channel_count; channel++)
*wptr++ *= volume;
}
log_trace(category::audio, tr("Will buffer due to fade out ({} | {})"), total_samples, *(float*) this->buffer.write_ptr());
this->will_buffer_in = total_samples;
}
}
void AudioOutputSource::do_fade_in() {
if(!this->fade_in_start)
return;
const auto samples_available = this->current_latency();
auto wptr = (float*) this->fade_in_start;
auto total_samples = std::min(samples_available, this->fadeout_sample_length);
if(total_samples == 0) {
log_trace(category::audio, tr("Ignoring fade in 0: {} {}"), samples_available, this->fadeout_sample_length);
void AudioOutputSource::apply_fadeout() {
const auto samples_available = this->currently_buffered_samples();
auto fade_samples = std::min(samples_available, this->fadeout_frame_samples_);
if(!fade_samples) {
this->fadeout_samples_left = 0;
return;
}
for(size_t index{0}; index < total_samples; index++) {
const auto offset = (float) ((float) index / (float) total_samples);
const auto volume = log10f(1 - offset) / -2.71828182845904f;
for(int channel{0}; channel < this->channel_count; channel++)
*wptr++ *= volume;
}
const auto sample_byte_size = this->channel_count * sizeof(float) * fade_samples;
assert(this->buffer.fill_count() >= sample_byte_size);
auto write_ptr = (float*) ((char*) this->buffer.read_ptr() + (this->buffer.fill_count() - sample_byte_size));
log_trace(category::audio, tr("Fade in to new buffer ({})"), total_samples);
for(size_t index{0}; index < fade_samples; index++) {
const auto offset = (float) ((float) (index + 1) / (float) fade_samples);
const auto volume = std::min(log10f(offset) / -2.71828182845904f, 1.f);
this->fade_in_start = nullptr;
}
ssize_t AudioOutputSource::pop_samples(void *buffer, size_t samples) {
size_t written{0}, written_bytes{0};
load_buffer:
auto available_bytes = this->buffer.fill_count();
if(available_bytes < sizeof(float) * this->channel_count) return written;
auto available_samples = available_bytes / sizeof(float) / this->channel_count;
if(this->buffering && available_samples < this->min_buffered_samples) return -2;
this->do_fade_in();
this->do_fade_out(samples); /* will also call for underflow */
//log_trace(category::audio, tr("Min: {}, Max: {}, Current: {}, Buffering: {} Required: {}, left: {}, will buffer in {}"), this->min_buffered_samples, this->max_buffered_samples, available_samples, this->buffering, samples, (int) available_samples - samples, this->will_buffer_in);
if(this->will_buffer_in > 0) {
if(samples > (size_t) this->will_buffer_in) {
samples = this->will_buffer_in;
this->buffering = true;
this->fade_in_start = this->buffer.calculate_advanced_write_ptr(samples * sizeof(float) * this->channel_count);
this->will_buffer_in = -1;
log_trace(category::audio, tr("Start buffering due to fade out. Fade in ptr {}"), (void*) this->fade_in_start);
} else {
this->will_buffer_in -= samples;
}
} else {
this->buffering = false;
}
if(available_samples >= samples - written) {
const auto byte_length = (samples - written) * sizeof(float) * this->channel_count;
if(buffer)memcpy((char*) buffer + written_bytes, this->buffer.read_ptr(), byte_length);
this->buffer.advance_read_ptr(byte_length);
if(this->on_read)
this->on_read();
return samples;
} else {
const auto byte_length = available_samples * sizeof(float) * this->channel_count;
if(buffer) memcpy((char*) buffer + written_bytes, this->buffer.read_ptr(), byte_length);
this->buffer.advance_read_ptr(byte_length);
written += available_samples;
written_bytes += byte_length;
}
if(auto fn = this->on_underflow; fn)
if(fn(samples - written))
goto load_buffer;
if(buffer)
memset((char*) buffer + written_bytes, 0, (samples - written) * sizeof(float) * this->channel_count);
this->buffering = true;
this->fade_in_start = this->buffer.write_ptr();
log_trace(category::audio, tr("Start buffering due to underflow."), (void*) this->fade_in_start);
this->will_buffer_in = -1;
if(this->on_read)
this->on_read();
return written; /* return the written samples */
}
ssize_t AudioOutputSource::enqueue_silence(size_t samples) {
size_t enqueued{0};
auto free_bytes = this->buffer.free_count();
auto free_samples = free_bytes / sizeof(float) / this->channel_count;
if(this->max_buffered_samples && free_samples > this->max_buffered_samples) free_samples = this->max_buffered_samples;
if(free_samples >= samples) {
const auto byte_length = samples * sizeof(float) * this->channel_count;
memset(this->buffer.write_ptr(), 0, byte_length);
this->buffer.advance_write_ptr(byte_length);
return samples;
} else {
const auto byte_length = free_samples * sizeof(float) * this->channel_count;
memset(this->buffer.write_ptr(), 0, byte_length);
this->buffer.advance_write_ptr(byte_length);
enqueued += free_samples;
}
if(auto fn = this->on_overflow; fn)
fn(samples - enqueued);
switch (this->overflow_strategy) {
case overflow_strategy::discard_input:
return -2;
case overflow_strategy::discard_buffer_all:
this->buffer.clear();
break;
case overflow_strategy::discard_buffer_half:
this->buffer.advance_read_ptr(this->buffer.fill_count() / 2);
break;
case overflow_strategy::ignore:
break;
}
this->fade_in_start = this->buffer.write_ptr(); /* so we fade in from silence */
return enqueued;
}
ssize_t AudioOutputSource::enqueue_samples(const void *buffer, size_t samples) {
size_t enqueued{0};
auto free_bytes = this->buffer.free_count();
auto free_samples = free_bytes / sizeof(float) / this->channel_count;
if(this->max_buffered_samples && free_samples > this->max_buffered_samples) free_samples = this->max_buffered_samples;
if(free_samples >= samples) {
const auto byte_length = samples * sizeof(float) * this->channel_count;
memcpy(this->buffer.write_ptr(), buffer, byte_length);
this->buffer.advance_write_ptr(byte_length);
return samples;
} else {
const auto byte_length = free_samples * sizeof(float) * this->channel_count;
memcpy(this->buffer.write_ptr(), buffer, byte_length);
this->buffer.advance_write_ptr(byte_length);
enqueued += free_samples;
}
if(auto fn = this->on_overflow; fn)
fn(samples - enqueued);
switch (this->overflow_strategy) {
case overflow_strategy::discard_input:
return -2;
case overflow_strategy::discard_buffer_all:
this->buffer.clear();
break;
case overflow_strategy::discard_buffer_half:
this->buffer.advance_read_ptr(this->buffer.fill_count() / 2);
break;
case overflow_strategy::ignore:
break;
}
return enqueued;
}
ssize_t AudioOutputSource::enqueue_samples_no_interleave(const void *buffer, size_t samples) {
auto free_bytes = this->buffer.free_count();
auto free_samples = free_bytes / sizeof(float) / this->channel_count;
if(this->max_buffered_samples && free_samples > this->max_buffered_samples) free_samples = this->max_buffered_samples;
auto samples_to_write{samples};
if(samples_to_write > free_samples) samples_to_write = free_samples;
const auto enqueued{samples_to_write};
{ //FIXME: This only works for two channels!
auto src_buffer = (const float*) buffer;
auto target_buffer = (float*) this->buffer.write_ptr();
while (samples_to_write-- > 0) {
*target_buffer = *src_buffer;
*(target_buffer + 1) = *(src_buffer + samples);
target_buffer += 2;
src_buffer++;
for(int channel{0}; channel < this->channel_count; channel++) {
*write_ptr++ *= volume;
}
}
this->buffer.advance_write_ptr(enqueued * this->channel_count * sizeof(float));
if(enqueued == samples) return enqueued;
if(auto fn = this->on_overflow; fn)
fn(samples - enqueued);
switch (this->overflow_strategy) {
case overflow_strategy::discard_input:
return -2;
case overflow_strategy::discard_buffer_all:
this->buffer.clear();
break;
case overflow_strategy::discard_buffer_half:
this->buffer.advance_read_ptr(this->buffer.fill_count() / 2);
break;
case overflow_strategy::ignore:
break;
}
return enqueued;
this->fadeout_samples_left = fade_samples;
}
AudioOutput::AudioOutput(size_t channels, size_t rate) : _channel_count(channels), _sample_rate(rate) { }
void AudioOutputSource::apply_fadein() {
assert(this->currently_buffered_samples() >= this->fadeout_samples_left);
const auto samples_available = this->currently_buffered_samples();
auto fade_samples = std::min(samples_available - this->fadeout_samples_left, this->fadein_frame_samples_);
if(!fade_samples) {
return;
}
/*
* Note: We're using the read_ptr() here in order to correctly apply the effect.
* This isn't really best practice but works.
*/
auto write_ptr = (float*) this->buffer.read_ptr() + this->fadeout_samples_left * this->channel_count;
for(size_t index{0}; index < fade_samples; index++) {
const auto offset = (float) ((float) (index + 1) / (float) fade_samples);
const auto volume = std::min(log10f(1 - offset) / -2.71828182845904f, 1.f);
for(int channel{0}; channel < this->channel_count; channel++) {
*write_ptr++ *= volume;
}
}
}
bool AudioOutputSource::pop_samples(void *target_buffer, size_t target_sample_count) {
std::unique_lock buffer_lock{this->buffer_mutex};
auto result = this->pop_samples_(target_buffer, target_sample_count);
buffer_lock.unlock();
if(auto callback{this->on_read}; callback) {
callback();
}
return result;
}
bool AudioOutputSource::pop_samples_(void *target_buffer, size_t target_sample_count) {
switch(this->buffer_state) {
case buffer_state::fadeout: {
/* Write as much we can */
const auto write_samples = std::min(this->fadeout_samples_left, target_sample_count);
const auto write_byte_size = write_samples * this->channel_count * sizeof(float);
memcpy(target_buffer, this->buffer.read_ptr(), write_byte_size);
this->buffer.advance_read_ptr(write_byte_size);
/* Fill the rest with silence */
const auto empty_samples = target_sample_count - write_samples;
const auto empty_byte_size = empty_samples * this->channel_count * sizeof(float);
memset((char*) target_buffer + write_byte_size, 0, empty_byte_size);
this->fadeout_samples_left -= write_samples;
if(!this->fadeout_samples_left) {
log_trace(category::audio, tr("{} Successfully replayed fadeout sequence."), (void*) this);
this->buffer_state = buffer_state::buffering;
}
return true;
}
case buffer_state::playing: {
const auto buffered_samples = this->currently_buffered_samples();
if(buffered_samples < target_sample_count + this->fadeout_frame_samples_) {
const auto missing_samples = target_sample_count + this->fadeout_frame_samples_ - buffered_samples;
if(auto callback{this->on_underflow}; callback) {
if(callback(missing_samples)) {
/* We've been filled up again. Trying again to fill the output buffer. */
return this->pop_samples(target_buffer, target_sample_count);
}
}
/*
* When consuming target_sample_count amount samples of our buffer we could not
* apply the fadeout effect any more. Instead we're applying it now and returning to buffering state.
*/
this->apply_fadeout();
/* Write the rest of unmodified buffer */
const auto write_samples = buffered_samples - this->fadeout_samples_left;
assert(write_samples <= target_sample_count);
const auto write_byte_size = write_samples * this->channel_count * sizeof(float);
memcpy(target_buffer, this->buffer.read_ptr(), write_byte_size);
this->buffer.advance_read_ptr(write_byte_size);
log_trace(category::audio, tr("{} Starting stream fadeout. Requested samples {}, Buffered samples: {}, Fadeout frame samples: {}, Returned normal samples: {}"),
(void*) this, target_sample_count, buffered_samples, this->fadeout_frame_samples_, write_samples
);
this->buffer_state = buffer_state::fadeout;
if(write_samples < target_sample_count) {
/* Fill the rest of the buffer with the fadeout content */
this->pop_samples((char*) target_buffer + write_byte_size, target_sample_count - write_samples);
}
} else {
/* We can just normally copy the buffer */
const auto write_byte_size = target_sample_count * this->channel_count * sizeof(float);
memcpy(target_buffer, this->buffer.read_ptr(), write_byte_size);
this->buffer.advance_read_ptr(write_byte_size);
}
return true;
}
case buffer_state::buffering:
/* Nothing to replay */
return false;
default:
assert(false);
return false;
}
}
ssize_t AudioOutputSource::enqueue_samples(const void *source_buffer, size_t sample_count) {
std::lock_guard buffer_lock{this->buffer_mutex};
return this->enqueue_samples_(source_buffer, sample_count);
}
ssize_t AudioOutputSource::enqueue_samples_(const void *source_buffer, size_t sample_count) {
switch(this->buffer_state) {
case buffer_state::fadeout:
case buffer_state::buffering: {
assert(this->currently_buffered_samples() >= this->fadeout_samples_left);
assert(this->min_buffered_samples_ >= this->currently_buffered_samples() - this->fadeout_samples_left);
const auto missing_samples = this->min_buffered_samples_ - (this->currently_buffered_samples() - this->fadeout_samples_left);
const auto write_sample_count = std::min(missing_samples, sample_count);
const auto write_byte_size = write_sample_count * this->channel_count * sizeof(float);
assert(write_sample_count <= this->max_supported_buffering());
memcpy(this->buffer.write_ptr(), source_buffer, write_byte_size);
this->buffer.advance_write_ptr(write_byte_size);
if(sample_count < missing_samples) {
/* we still need to buffer */
return sample_count;
}
/*
* Even though we still have fadeout samples left we don't declare them as such since we've already fulled
* our future buffer.
*/
this->fadeout_samples_left = 0;
/* buffering finished */
log_trace(category::audio, tr("{} Finished buffering {} samples. Fading them in."), (void*) this, this->min_buffered_samples_);
this->apply_fadein();
this->buffer_state = buffer_state::playing;
if(sample_count > missing_samples) {
/* we've more data to write */
return this->enqueue_samples((const char*) source_buffer + write_byte_size, sample_count - missing_samples) + write_sample_count;
} else {
return write_sample_count;
}
}
case buffer_state::playing: {
const auto buffered_samples = this->currently_buffered_samples();
const auto write_sample_count = std::min(this->max_supported_buffering() - buffered_samples, sample_count);
const auto write_byte_size = write_sample_count * this->channel_count * sizeof(float);
memcpy(this->buffer.write_ptr(), source_buffer, write_byte_size);
this->buffer.advance_write_ptr(write_byte_size);
if(write_sample_count < sample_count) {
if(auto callback{this->on_overflow}; callback) {
callback(sample_count - write_sample_count);
}
switch (this->overflow_strategy) {
case overflow_strategy::discard_input:
return -2;
case overflow_strategy::discard_buffer_all:
this->buffer.clear();
break;
case overflow_strategy::discard_buffer_half:
/* FIXME: This implementation is wrong! */
this->buffer.advance_read_ptr(this->buffer.fill_count() / 2);
break;
case overflow_strategy::ignore:
break;
}
}
return write_sample_count;
}
default:
assert(false);
return false;
}
}
constexpr static auto kMaxStackBuffer{1024 * 8 * sizeof(float)};
ssize_t AudioOutputSource::enqueue_samples_no_interleave(const void *source_buffer, size_t samples) {
if(this->channel_count == 1) {
return this->enqueue_samples(source_buffer, samples);
} else if(this->channel_count == 2) {
const auto buffer_byte_size = samples * this->channel_count * sizeof(float);
if(buffer_byte_size > kMaxStackBuffer) {
/* We can't convert to interleave */
return 0;
}
uint8_t stack_buffer[kMaxStackBuffer];
{
auto src_buffer = (const float*) source_buffer;
auto target_buffer = (float*) stack_buffer;
auto samples_to_write = samples;
while (samples_to_write-- > 0) {
*target_buffer = *src_buffer;
*(target_buffer + 1) = *(src_buffer + samples);
target_buffer += 2;
src_buffer++;
}
}
return this->enqueue_samples(stack_buffer, samples);
} else {
/* TODO: Generalize to interleave algo */
return 0;
}
}
bool AudioOutputSource::set_max_buffered_samples(size_t samples) {
samples = std::max(samples, (size_t) this->fadein_frame_samples_);
if(samples > this->max_supported_buffering()) {
return false;
}
std::lock_guard buffer_lock{this->buffer_mutex};
if(samples < this->min_buffered_samples_) {
return false;
}
this->max_buffered_samples_ = samples;
return true;
}
bool AudioOutputSource::set_min_buffered_samples(size_t samples) {
samples = std::max(samples, (size_t) this->fadein_frame_samples_);
std::lock_guard buffer_lock{this->buffer_mutex};
if(samples > this->max_buffered_samples_) {
return false;
}
this->min_buffered_samples_ = samples;
switch(this->buffer_state) {
case buffer_state::fadeout:
case buffer_state::buffering: {
assert(this->currently_buffered_samples() >= this->fadeout_samples_left);
const auto buffered_samples = this->currently_buffered_samples() - this->fadeout_samples_left;
if(buffered_samples > this->min_buffered_samples_) {
log_trace(category::audio, tr("{} Finished buffering {} samples (due to min buffered sample reduce). Fading them in."), (void*) this, this->min_buffered_samples_);
this->apply_fadein();
this->buffer_state = buffer_state::playing;
}
return true;
}
case buffer_state::playing:
return true;
default:
assert(false);
return false;
}
}
AudioOutput::AudioOutput(size_t channels, size_t rate) : channel_count_(channels), sample_rate_(rate) { }
AudioOutput::~AudioOutput() {
this->close_device();
@ -255,25 +322,14 @@ AudioOutput::~AudioOutput() {
}
std::shared_ptr<AudioOutputSource> AudioOutput::create_source(ssize_t buf) {
auto result = shared_ptr<AudioOutputSource>(new AudioOutputSource(this, this->_channel_count, this->_sample_rate, buf));
auto result = std::shared_ptr<AudioOutputSource>(new AudioOutputSource(this->channel_count_, this->sample_rate_, buf));
{
lock_guard lock(this->sources_lock);
this->_sources.push_back(result);
std::lock_guard source_lock{this->sources_mutex};
this->sources_.push_back(result);
}
return result;
}
void AudioOutput::delete_source(const std::shared_ptr<tc::audio::AudioOutputSource> &source) {
{
lock_guard lock(this->sources_lock);
auto it = find(this->_sources.begin(), this->_sources.end(), source);
if(it != this->_sources.end())
this->_sources.erase(it);
}
source->handle = nullptr;
}
void AudioOutput::cleanup_buffers() {
free(this->source_buffer);
free(this->source_merge_buffer);
@ -290,50 +346,67 @@ void AudioOutput::cleanup_buffers() {
}
void AudioOutput::fill_buffer(void *output, size_t out_frame_count, size_t out_channels) {
if(out_channels != this->_channel_count) {
log_critical(category::audio, tr("Channel count miss match (output)! Expected: {} Received: {}. Fixme!"), this->_channel_count, out_channels);
if(out_channels != this->channel_count_) {
log_critical(category::audio, tr("Channel count miss match (output)! Expected: {} Received: {}. Fixme!"), this->channel_count_, out_channels);
return;
}
auto local_frame_count = this->_resampler ? this->_resampler->input_size(out_frame_count) : out_frame_count;
auto local_frame_count = this->resampler_ ? this->resampler_->input_size(out_frame_count) : out_frame_count;
void* const original_output{output};
if(this->resample_overhead_samples > 0) {
const auto samples_to_write = this->resample_overhead_samples > out_frame_count ? out_frame_count : this->resample_overhead_samples;
const auto byte_length = samples_to_write * sizeof(float) * out_channels;
if(output) memcpy(output, this->resample_overhead_buffer, byte_length);
if(output) {
memcpy(output, this->resample_overhead_buffer, byte_length);
}
if(samples_to_write == out_frame_count) {
this->resample_overhead_samples -= samples_to_write;
memcpy(this->resample_overhead_buffer, (char*) this->resample_overhead_buffer + byte_length, this->resample_overhead_samples * this->_channel_count * sizeof(float));
memcpy(this->resample_overhead_buffer, (char*) this->resample_overhead_buffer + byte_length, this->resample_overhead_samples * this->channel_count_ * sizeof(float));
return;
} else {
this->resample_overhead_samples = 0;
output = (char*) output + byte_length;
out_frame_count -= samples_to_write;
local_frame_count -= this->_resampler ? this->_resampler->input_size(samples_to_write) : samples_to_write;
local_frame_count -= this->resampler_ ? this->resampler_->input_size(samples_to_write) : samples_to_write;
}
}
if(!original_output) {
for(auto& source : this->_sources)
this->sources_.erase(std::remove_if(this->sources_.begin(), this->sources_.end(), [&](const std::weak_ptr<AudioOutputSource>& weak_source) {
auto source = weak_source.lock();
if(!source) {
return true;
}
source->pop_samples(nullptr, local_frame_count);
return false;
}), this->sources_.end());
return;
} else if(this->_volume <= 0) {
for(auto& source : this->_sources)
} else if(this->volume_modifier <= 0) {
this->sources_.erase(std::remove_if(this->sources_.begin(), this->sources_.end(), [&](const std::weak_ptr<AudioOutputSource>& weak_source) {
auto source = weak_source.lock();
if(!source) {
return true;
}
source->pop_samples(nullptr, local_frame_count);
return false;
}), this->sources_.end());
memset(output, 0, local_frame_count * out_channels * sizeof(float));
return;
}
const size_t local_buffer_length = local_frame_count * 4 * this->_channel_count;
const size_t out_buffer_length = out_frame_count * 4 * this->_channel_count;
const size_t local_buffer_length = local_frame_count * 4 * this->channel_count_;
const size_t out_buffer_length = out_frame_count * 4 * this->channel_count_;
size_t sources = 0;
size_t actual_sources = 0;
size_t actual_sources;
{
lock_guard lock(this->sources_lock);
sources = this->_sources.size();
actual_sources = sources;
lock_guard sources_lock{this->sources_mutex};
sources = this->sources_.size();
if(sources > 0) {
/* allocate the required space */
@ -343,59 +416,69 @@ void AudioOutput::fill_buffer(void *output, size_t out_frame_count, size_t out_c
{
if(this->source_buffer_length < required_source_buffer_length || !this->source_buffer) {
if(this->source_buffer)
if(this->source_buffer) {
free(this->source_buffer);
}
this->source_buffer = malloc(required_source_buffer_length);
this->source_buffer_length = required_source_buffer_length;
}
if(this->source_merge_buffer_length < required_source_merge_buffer_length || !this->source_merge_buffer) {
if (this->source_merge_buffer)
if (this->source_merge_buffer) {
free(this->source_merge_buffer);
}
this->source_merge_buffer = (void **) malloc(required_source_merge_buffer_length);
this->source_merge_buffer_length = required_source_merge_buffer_length;
}
}
for(size_t index = 0; index < sources; index++) {
auto& source = this->_sources[index];
size_t index{0};
this->sources_.erase(std::remove_if(this->sources_.begin(), this->sources_.end(), [&](const std::weak_ptr<AudioOutputSource>& weak_source) {
auto source = weak_source.lock();
if(!source) {
return true;
}
this->source_merge_buffer[index] = (char*) this->source_buffer + (local_buffer_length * index);
auto written_frames = this->_sources[index]->pop_samples(this->source_merge_buffer[index], local_frame_count);
if(written_frames != local_frame_count) {
if(written_frames <= 0) {
this->source_merge_buffer[index] = nullptr;
actual_sources--;
} else {
/* fill up the rest with silence (0) */
auto written = written_frames * this->_channel_count * 4;
memset((char*) this->source_merge_buffer[index] + written, 0, (local_frame_count - written_frames) * this->_channel_count * 4);
}
if(!source->pop_samples(this->source_merge_buffer[index], local_frame_count)) {
this->source_merge_buffer[index] = nullptr;
return false;
}
}
} else
goto clear_buffer_exit;
index++;
return false;
}), this->sources_.end());
actual_sources = index;
} else {
goto clear_buffer_exit;
}
}
if(actual_sources > 0) {
if(local_frame_count == out_frame_count) {
if(!merge::merge_n_sources(output, this->source_merge_buffer, sources, this->_channel_count, local_frame_count))
/* Output */
if(!merge::merge_n_sources(output, this->source_merge_buffer, sources, this->channel_count_, local_frame_count)) {
log_warn(category::audio, tr("failed to merge buffers!"));
}
} else {
if(!merge::merge_n_sources(this->source_buffer, this->source_merge_buffer, sources, this->_channel_count, local_frame_count))
if(!merge::merge_n_sources(this->source_buffer, this->source_merge_buffer, sources, this->channel_count_, local_frame_count)) {
log_warn(category::audio, tr("failed to merge buffers!"));
}
/* this->source_buffer could hold the amount of resampled data (checked above) */
auto resampled_samples = this->_resampler->process(this->source_buffer, this->source_buffer, local_frame_count);
auto resampled_samples = this->resampler_->process(this->source_buffer, this->source_buffer, local_frame_count);
if(resampled_samples <= 0) {
log_warn(category::audio, tr("Failed to resample audio data for client ({})"));
goto clear_buffer_exit;
}
if(resampled_samples != out_frame_count) {
if((size_t) resampled_samples > out_frame_count) {
const auto diff_length = resampled_samples - out_frame_count;
log_warn(category::audio, tr("enqueuing {} samples"), diff_length);
const auto overhead_buffer_offset = this->resample_overhead_samples * sizeof(float) * this->_channel_count;
const auto diff_byte_length = diff_length * sizeof(float) * this->_channel_count;
const auto overhead_buffer_offset = this->resample_overhead_samples * sizeof(float) * this->channel_count_;
const auto diff_byte_length = diff_length * sizeof(float) * this->channel_count_;
if(this->resample_overhead_buffer_length < diff_byte_length + overhead_buffer_offset) {
this->resample_overhead_buffer_length = diff_byte_length + overhead_buffer_offset;
@ -407,22 +490,23 @@ void AudioOutput::fill_buffer(void *output, size_t out_frame_count, size_t out_c
}
memcpy(
(char*) this->resample_overhead_buffer + overhead_buffer_offset,
(char*) this->source_buffer + out_frame_count * sizeof(float) * this->_channel_count,
(char*) this->source_buffer + out_frame_count * sizeof(float) * this->channel_count_,
diff_byte_length
);
this->resample_overhead_samples += diff_length;
} else {
log_warn(category::audio, tr("Resampled samples does not match requested sampeles: {} <> {}. Sampled from {} to {}"), resampled_samples, out_frame_count, this->_resampler->input_rate(), this->_resampler->output_rate());
log_warn(category::audio, tr("Resampled samples does not match requested sampeles: {} <> {}. Sampled from {} to {}"), resampled_samples, out_frame_count, this->resampler_->input_rate(), this->resampler_->output_rate());
}
}
memcpy(output, this->source_buffer, out_frame_count * sizeof(float) * this->_channel_count);
memcpy(output, this->source_buffer, out_frame_count * sizeof(float) * this->channel_count_);
}
/* lets apply the volume */
audio::apply_gain(output, this->_channel_count, out_frame_count, this->_volume);
audio::apply_gain(output, this->channel_count_, out_frame_count, this->volume_modifier);
} else {
clear_buffer_exit:
memset(output, 0, this->_channel_count * sizeof(float) * out_frame_count);
memset(output, 0, this->channel_count_ * sizeof(float) * out_frame_count);
return;
}
}
@ -437,13 +521,13 @@ void AudioOutput::set_device(const std::shared_ptr<AudioDevice> &new_device) {
void AudioOutput::close_device() {
lock_guard lock(this->device_lock);
if(this->_playback) {
this->_playback->remove_source(this);
this->_playback->stop_if_possible();
this->_playback.reset();
if(this->playback_) {
this->playback_->remove_source(this);
this->playback_->stop_if_possible();
this->playback_.reset();
}
this->_resampler = nullptr;
this->resampler_ = nullptr;
this->device = nullptr;
}
@ -453,23 +537,23 @@ bool AudioOutput::playback(std::string& error) {
error = "invalid device handle";
return false;
}
if(this->_playback) return true;
if(this->playback_) return true;
this->_playback = this->device->playback();
if(!this->_playback) {
this->playback_ = this->device->playback();
if(!this->playback_) {
error = "failed to allocate memory";
return false;
}
if(this->_playback->sample_rate() != this->sample_rate()) {
this->_resampler = std::make_unique<AudioResampler>(this->sample_rate(), this->_playback->sample_rate(), this->channel_count());
if(!this->_resampler->valid()) {
if(this->playback_->sample_rate() != this->sample_rate()) {
this->resampler_ = std::make_unique<AudioResampler>(this->sample_rate(), this->playback_->sample_rate(), this->channel_count());
if(!this->resampler_->valid()) {
error = "failed to allocate a resampler";
this->_playback = nullptr;
this->playback_ = nullptr;
return false;
}
}
this->_playback->register_source(this);
return this->_playback->start(error);
this->playback_->register_source(this);
return this->playback_->start(error);
}

View File

@ -25,61 +25,96 @@ namespace tc::audio {
discard_input
};
}
class AudioOutputSource {
friend class AudioOutput;
public:
AudioOutput* handle;
size_t const channel_count;
size_t const sample_rate;
size_t const channel_count = 0;
size_t const sample_rate = 0;
[[nodiscard]] inline size_t max_supported_latency() const {
/**
* The maximum amount of samples which could be buffered.
* @return
*/
[[nodiscard]] inline size_t max_supported_buffering() const {
return this->buffer.capacity() / this->channel_count / sizeof(float);
}
[[nodiscard]] inline size_t max_latency() const {
const auto max_samples = this->max_supported_latency();
if(this->max_buffered_samples && this->max_buffered_samples <= max_samples) return this->max_buffered_samples;
[[nodiscard]] inline size_t max_buffering() const {
const auto max_samples = this->max_supported_buffering();
if(this->max_buffered_samples_ && this->max_buffered_samples_ <= max_samples) {
return this->max_buffered_samples_;
}
return max_samples;
}
/* samples which needs to be played*/
[[nodiscard]] inline size_t current_latency() const {
/**
* Sample count which still need to be replayed before newly emplaced buffers will be played.
* @return
*/
[[nodiscard]] inline size_t currently_buffered_samples() const {
return this->buffer.fill_count() / this->channel_count / sizeof(float);
}
bool buffering{true};
char* fade_in_start{nullptr};
ssize_t will_buffer_in{-1};
size_t min_buffered_samples{0};
size_t max_buffered_samples{0};
size_t fadeout_sample_length{360};
[[nodiscard]] inline size_t min_buffered_samples() const { return this->min_buffered_samples_; }
[[nodiscard]] inline size_t max_buffered_samples() const { return this->max_buffered_samples_; }
overflow_strategy::value overflow_strategy = overflow_strategy::discard_buffer_half;
bool set_min_buffered_samples(size_t /* target samples */);
bool set_max_buffered_samples(size_t /* target samples */);
overflow_strategy::value overflow_strategy{overflow_strategy::discard_buffer_half};
/* if it returns true then the it means that the buffer has been refilled, we have to test again */
std::function<bool(size_t /* sample count */)> on_underflow;
std::function<void(size_t /* sample count */)> on_overflow;
std::function<void()> on_read; /* will be invoked after sample read, e.g. for buffer fullup */
void clear();
ssize_t pop_samples(void* /* output buffer */, size_t /* sample count */);
ssize_t enqueue_silence(size_t /* sample count */);
void clear();
ssize_t enqueue_samples(const void * /* input buffer */, size_t /* sample count */);
ssize_t enqueue_samples_no_interleave(const void * /* input buffer */, size_t /* sample count */);
/* Consume N samples */
bool pop_samples(void* /* output buffer */, size_t /* sample count */);
private:
AudioOutputSource(AudioOutput* handle, size_t channel_count, size_t sample_rate, ssize_t max_buffer_sample_count = -1) :
handle(handle), channel_count(channel_count), sample_rate(sample_rate),
buffer{max_buffer_sample_count == -1 ? channel_count * sample_rate * sizeof(float) : max_buffer_sample_count * channel_count * sizeof(float)} {
enum struct buffer_state {
/* Awaiting enough samples to replay and apply the fadein effect */
buffering,
/* We have encountered a buffer underflow. Applying fadeout effect and changing state to buffering. */
fadeout,
/* We're just normally replaying audio */
playing
};
AudioOutputSource(size_t channel_count, size_t sample_rate, ssize_t max_buffer_sample_count = -1) :
channel_count{channel_count}, sample_rate{sample_rate},
buffer{max_buffer_sample_count == -1 ? channel_count * sample_rate * sizeof(float) : max_buffer_sample_count * channel_count * sizeof(float)}
{
this->clear();
}
void do_fade_out(size_t /* pop count */);
void do_fade_in();
std::recursive_mutex buffer_mutex{};
enum buffer_state buffer_state{buffer_state::buffering};
tc::ring_buffer buffer;
size_t min_buffered_samples_{0};
size_t max_buffered_samples_{0};
/*
* Fadeout and fadein properties.
* The fadeout sample count should always be lower than the fade in sample count.
*/
size_t fadein_frame_samples_{960};
size_t fadeout_frame_samples_{(size_t) (960 * .9)};
size_t fadeout_samples_left{0};
/* Methods bellow do not acquire the buffer_mutex mutex */
ssize_t enqueue_samples_(const void * /* input buffer */, size_t /* sample count */);
bool pop_samples_(void* /* output buffer */, size_t /* sample count */);
void apply_fadeout();
void apply_fadein();
};
class AudioOutput : public AudioDevicePlayback::Source {
@ -92,36 +127,35 @@ namespace tc::audio {
void close_device();
std::shared_ptr<AudioDevice> current_device() { return this->device; }
std::deque<std::shared_ptr<AudioOutputSource>> sources() {
std::lock_guard lock(this->sources_lock);
return this->_sources;
std::deque<std::weak_ptr<AudioOutputSource>> sources() {
std::lock_guard sources_lock{this->sources_mutex};
return this->sources_;
}
std::shared_ptr<AudioOutputSource> create_source(ssize_t /* buffer sample size */ = -1);
void delete_source(const std::shared_ptr<AudioOutputSource>& /* source */);
inline size_t channel_count() { return this->_channel_count; }
inline size_t sample_rate() { return this->_sample_rate; }
[[nodiscard]] inline size_t channel_count() const { return this->channel_count_; }
[[nodiscard]] inline size_t sample_rate() const { return this->sample_rate_; }
inline float volume() { return this->_volume; }
inline void set_volume(float value) { this->_volume = value; }
[[nodiscard]] inline float volume() const { return this->volume_modifier; }
inline void set_volume(float value) { this->volume_modifier = value; }
private:
void fill_buffer(void *, size_t out_frame_count, size_t out_channels) override;
size_t const _channel_count;
size_t const _sample_rate;
size_t const channel_count_;
size_t const sample_rate_;
std::mutex sources_lock;
std::deque<std::shared_ptr<AudioOutputSource>> _sources;
std::mutex sources_mutex{};
std::deque<std::weak_ptr<AudioOutputSource>> sources_{};
std::recursive_mutex device_lock;
std::recursive_mutex device_lock{};
std::shared_ptr<AudioDevice> device{nullptr};
std::shared_ptr<AudioDevicePlayback> _playback{nullptr};
std::unique_ptr<AudioResampler> _resampler{nullptr};
std::shared_ptr<AudioDevicePlayback> playback_{nullptr};
std::unique_ptr<AudioResampler> resampler_{nullptr};
/* only access there buffers within the audio loop! */
void* source_buffer = nullptr;
void** source_merge_buffer = nullptr;
void* source_buffer{nullptr};
void** source_merge_buffer{nullptr};
void* resample_overhead_buffer{nullptr};
size_t resample_overhead_buffer_length{0};
@ -131,6 +165,6 @@ namespace tc::audio {
size_t source_merge_buffer_length = 0;
void cleanup_buffers();
float _volume = 1.f;
float volume_modifier{1.f};
};
}

View File

@ -11,8 +11,8 @@ namespace tc::audio {
void process(const void* /* source */, size_t /* samples */);
inline size_t channels() { return this->_channels; }
inline size_t frame_size() { return this->_frame_size; }
inline size_t channels() const { return this->_channels; }
inline size_t frame_size() const { return this->_frame_size; }
std::function<void(const void* /* buffer */)> on_frame;
private:

View File

@ -16,16 +16,16 @@ namespace tc::audio {
AudioResampler(size_t /* input rate */, size_t /* output rate */, size_t /* channels */);
virtual ~AudioResampler();
[[nodiscard]] inline size_t channels() { return this->_channels; }
[[nodiscard]] inline size_t input_rate() { return this->_input_rate; }
[[nodiscard]] inline size_t output_rate() { return this->_output_rate; }
[[nodiscard]] inline size_t channels() const { return this->_channels; }
[[nodiscard]] inline size_t input_rate() const { return this->_input_rate; }
[[nodiscard]] inline size_t output_rate() const { return this->_output_rate; }
[[nodiscard]] inline long double io_ratio() { return (long double) this->_output_rate / (long double) this->_input_rate; }
[[nodiscard]] inline long double io_ratio() const { return (long double) this->_output_rate / (long double) this->_input_rate; }
[[nodiscard]] inline size_t estimated_output_size(size_t input_length) {
if(!this->soxr_handle) return input_length; /* no resembling needed */
return (size_t) ceill(this->io_ratio() * input_length + *soxr_num_clips(this->soxr_handle)) + 1;
}
[[nodiscard]] inline size_t input_size(size_t output_length) {
[[nodiscard]] inline size_t input_size(size_t output_length) const {
return (size_t) ceill((long double) this->_input_rate / (long double) this->_output_rate * output_length);
}

View File

@ -3,38 +3,35 @@
#include <cstdint>
#include <memory>
namespace tc {
namespace audio {
namespace tc::audio {
#ifdef WIN32
#pragma pack(push,1)
#define __attribute__packed_1
#pragma pack(push,1)
#define __attribute__packed_1
#else
#define __attribute__packed_1 __attribute__((packed, aligned(1)))
#define __attribute__packed_1 __attribute__((packed, aligned(1)))
#endif
/* Every sample is a float (4byte) */
struct __attribute__packed_1 SampleBuffer {
static constexpr size_t HEAD_LENGTH = 4;
/* Every sample is a float (4byte) */
struct __attribute__packed_1 SampleBuffer {
static constexpr size_t HEAD_LENGTH = 4;
uint16_t sample_size;
uint16_t sample_index;
uint16_t sample_size;
uint16_t sample_index;
char sample_data[
char sample_data[
#ifndef WIN32
0
0
#else
1 /* windows does not allow zero sized arrays */
1 /* windows does not allow zero sized arrays */
#endif
];
];
static std::shared_ptr<SampleBuffer> allocate(uint8_t /* channels */, uint16_t /* samples */);
};
static std::shared_ptr<SampleBuffer> allocate(uint8_t /* channels */, uint16_t /* samples */);
};
#ifndef WIN32
static_assert(sizeof(SampleBuffer) == 4, "Invalid SampleBuffer packaging!");
static_assert(sizeof(SampleBuffer) == 4, "Invalid SampleBuffer packaging!");
#else
#pragma pack(pop)
static_assert(sizeof(SampleBuffer) == 5, "Invalid SampleBuffer packaging!");
#pragma pack(pop)
static_assert(sizeof(SampleBuffer) == 5, "Invalid SampleBuffer packaging!");
#endif
}
}

View File

@ -50,10 +50,6 @@ AudioOutputStreamWrapper::~AudioOutputStreamWrapper() {
void AudioOutputStreamWrapper::drop_stream() {
if(this->_own_handle) {
auto handle = this->_own_handle->handle;
if(handle) {
handle->delete_source(this->_own_handle);
}
this->_own_handle->on_underflow = nullptr;
this->_own_handle->on_overflow = nullptr;
}
@ -112,7 +108,7 @@ NAN_METHOD(AudioOutputStreamWrapper::_clear) {
NAN_METHOD(AudioOutputStreamWrapper::_deleted) {
auto client = ObjectWrap::Unwrap<AudioOutputStreamWrapper>(info.Holder());
info.GetReturnValue().Set(!client->_own_handle || !client->_own_handle->handle);
info.GetReturnValue().Set(!client->_own_handle);
}
NAN_METHOD(AudioOutputStreamWrapper::_delete) {
@ -121,10 +117,11 @@ NAN_METHOD(AudioOutputStreamWrapper::_delete) {
}
ssize_t AudioOutputStreamWrapper::write_data(const std::shared_ptr<AudioOutputSource>& handle, void *source, size_t samples, bool interleaved) {
if(interleaved)
return handle->enqueue_samples(source, samples);
else
return handle->enqueue_samples_no_interleave(source, samples);
if(interleaved) {
return handle->enqueue_samples(source, samples);
} else {
return handle->enqueue_samples_no_interleave(source, samples);
}
}
NAN_METHOD(AudioOutputStreamWrapper::_write_data) {
@ -223,7 +220,7 @@ NAN_METHOD(AudioOutputStreamWrapper::_get_buffer_latency) {
return;
}
info.GetReturnValue().Set((float) handle->min_buffered_samples / (float) handle->sample_rate);
info.GetReturnValue().Set((float) handle->min_buffered_samples() / (float) handle->sample_rate);
}
NAN_METHOD(AudioOutputStreamWrapper::_set_buffer_latency) {
@ -240,7 +237,7 @@ NAN_METHOD(AudioOutputStreamWrapper::_set_buffer_latency) {
return;
}
handle->min_buffered_samples = (size_t) ceil(handle->sample_rate * info[0]->NumberValue(Nan::GetCurrentContext()).FromMaybe(0));
handle->set_min_buffered_samples((size_t) ceil(handle->sample_rate * info[0]->NumberValue(Nan::GetCurrentContext()).FromMaybe(0)));
}
NAN_METHOD(AudioOutputStreamWrapper::_get_buffer_max_latency) {
@ -252,7 +249,7 @@ NAN_METHOD(AudioOutputStreamWrapper::_get_buffer_max_latency) {
return;
}
info.GetReturnValue().Set((float) handle->max_latency() / (float) handle->sample_rate);
info.GetReturnValue().Set((float) handle->max_buffering() / (float) handle->sample_rate);
}
NAN_METHOD(AudioOutputStreamWrapper::_set_buffer_max_latency) {
@ -269,7 +266,7 @@ NAN_METHOD(AudioOutputStreamWrapper::_set_buffer_max_latency) {
return;
}
handle->max_buffered_samples = (size_t) ceil(handle->sample_rate * info[0]->NumberValue(Nan::GetCurrentContext()).FromMaybe(0));
handle->set_max_buffered_samples((size_t) ceil(handle->sample_rate * info[0]->NumberValue(Nan::GetCurrentContext()).FromMaybe(0)));
}
NAN_METHOD(AudioOutputStreamWrapper::_flush_buffer) {

View File

@ -72,8 +72,7 @@ namespace tc::audio::sounds {
} state_{PLAYER_STATE_UNSET};
void finalize(bool is_destructor_call) {
if(this->output_source && global_audio_output)
global_audio_output->delete_source(this->output_source);
this->output_source = nullptr;
if(this->file_handle)
this->file_handle = nullptr;
if(auto buffer{std::exchange(this->cache_buffer, nullptr)}; buffer)
@ -160,7 +159,7 @@ namespace tc::audio::sounds {
this->state_ = PLAYER_STATE_UNSET;
return;
}
auto filled_samples = this->output_source->current_latency();
auto filled_samples = this->output_source->currently_buffered_samples();
}
void initialize_playback() {
@ -170,8 +169,8 @@ namespace tc::audio::sounds {
const auto max_buffer = (size_t) ceil(global_audio_output->sample_rate() * kBufferChunkTimespan * 3);
this->output_source = global_audio_output->create_source(max_buffer);
this->output_source->overflow_strategy = audio::overflow_strategy::ignore;
this->output_source->max_buffered_samples = max_buffer;
this->output_source->min_buffered_samples = (size_t) floor(this->output_source->sample_rate * 0.04);
this->output_source->set_max_buffered_samples(max_buffer);
this->output_source->set_min_buffered_samples((size_t) floor(this->output_source->sample_rate * 0.04));
auto weak_this = this->weak_from_this();
this->output_source->on_underflow = [weak_this](size_t sample_count){
@ -208,8 +207,8 @@ namespace tc::audio::sounds {
[[nodiscard]] inline bool could_enqueue_next_buffer() const {
if(!this->output_source) return false;
const auto current_size = this->output_source->current_latency();
const auto max_size = this->output_source->max_buffered_samples;
const auto current_size = this->output_source->currently_buffered_samples();
const auto max_size = this->output_source->max_buffered_samples();
if(current_size > max_size) return false;
const auto size_left = max_size - current_size;

View File

@ -223,7 +223,7 @@ VoiceClient::~VoiceClient() {
this->cancel_replay(); /* cleanup all buffers */
if(this->output_source) {
this->output_source->on_underflow = nullptr; /* to ensure */
global_audio_output->delete_source(this->output_source);
this->output_source = nullptr;
}
}
@ -232,19 +232,21 @@ void VoiceClient::initialize() {
audio::initialize([weak_this]{
auto client = weak_this.lock();
if(!client) return;
if(!client) {
return;
}
assert(global_audio_output);
client->output_source = global_audio_output->create_source();
client->output_source->overflow_strategy = audio::overflow_strategy::ignore;
client->output_source->max_buffered_samples = (size_t) ceil(client->output_source->sample_rate * 0.5);
client->output_source->min_buffered_samples = (size_t) ceil(client->output_source->sample_rate * 0.04);
client->output_source->set_max_buffered_samples((size_t) ceil(client->output_source->sample_rate * 0.5));
client->output_source->set_min_buffered_samples((size_t) ceil(client->output_source->sample_rate * 0.04));
const auto client_ptr = &*client;
client->output_source->on_underflow = [client_ptr](size_t sample_count){ /* this callback will never be called when the client has been deallocated */
if(client_ptr->state_ == state::stopping)
if(client_ptr->state_ == state::stopping) {
client_ptr->set_state(state::stopped);
else if(client_ptr->state_ != state::stopped) {
} else if(client_ptr->state_ != state::stopped) {
if(client_ptr->_last_received_packet + chrono::seconds{1} < chrono::system_clock::now()) {
client_ptr->set_state(state::stopped);
log_warn(category::audio, tr("Client {} has a audio buffer underflow for {} samples and not received any data for one second. Stopping replay."), client_ptr->client_id_, sample_count);
@ -406,21 +408,25 @@ void VoiceClient::process_packet(uint16_t packet_id, const pipes::buffer_view& b
void VoiceClient::cancel_replay() {
log_trace(category::voice_connection, tr("Cancel replay for client {}"), this->client_id_);
if(output_source) this->output_source->clear();
auto output = this->output_source;
if(output) {
output->clear();
}
this->set_state(state::stopped);
audio::decode_event_loop->cancel(static_pointer_cast<event::EventEntry>(this->ref()));
auto execute_lock = this->execute_lock(true);
for(auto& codec : this->codec) {
auto head = codec.pending_buffers;
for(auto& codec_entry : this->codec) {
auto head = codec_entry.pending_buffers;
while(head) {
auto tmp = head->next;
delete head;
head = tmp;
}
codec.pending_buffers = nullptr;
codec.force_replay = nullptr;
codec_entry.pending_buffers = nullptr;
codec_entry.force_replay = nullptr;
}
}
@ -437,8 +443,9 @@ void VoiceClient::event_execute(const std::chrono::system_clock::time_point &sch
auto timeout = chrono::system_clock::now() + max_time;
for(auto& audio_codec : this->codec) {
if(!audio_codec.process_pending)
continue;
if(!audio_codec.process_pending) {
continue;
}
unique_lock lock{audio_codec.pending_lock};
do {
@ -568,8 +575,9 @@ void VoiceClient::event_execute(const std::chrono::system_clock::time_point &sch
log_warn(category::audio, tr("Failed to decode lost packets for client {}: {}"), this->_client_id, error);
*/
auto decoded = this->decode_buffer(audio_codec.codec, replay_head->buffer, true);
if(decoded)
this->output_source->enqueue_samples(decoded->sample_data, decoded->sample_size);
if(decoded) {
this->output_source->enqueue_samples(decoded->sample_data, decoded->sample_size);
}
}
const auto is_new_audio_stream = this->state_ != state::buffering && this->state_ != state::playing;
@ -716,7 +724,8 @@ std::shared_ptr<audio::SampleBuffer> VoiceClient::decode_buffer(const codec::val
}
void VoiceClient::event_execute_dropped(const std::chrono::system_clock::time_point &point) {
if(audio_decode_event_dropped.exchange(true))
//Is not really a warning, it happens all the time and isn't really an issue
;//log_warn(category::voice_connection, tr("Dropped auto enqueue event execution two or more times in a row for client {}"), this->_client_id);
if(audio_decode_event_dropped.exchange(true)) {
//Is not really a warning, it happens all the time and isn't really an issue
//log_warn(category::voice_connection, tr("Dropped auto enqueue event execution two or more times in a row for client {}"), this->_client_id);
}
}

View File

@ -69,7 +69,7 @@ namespace tc::connection {
void initialize();
inline uint16_t client_id() { return this->client_id_; }
inline uint16_t client_id() const { return this->client_id_; }
void initialize_js_object();
void finalize_js_object();
@ -153,11 +153,14 @@ namespace tc::connection {
std::chrono::system_clock::time_point _last_received_packet;
state::value state_ = state::stopped;
inline void set_state(state::value value) {
if(value == this->state_)
if(value == this->state_) {
return;
}
this->state_ = value;
if(this->on_state_changed)
if(this->on_state_changed) {
this->on_state_changed();
}
}
std::atomic_bool audio_decode_event_dropped{false};