Fixed a small loader issue

This commit is contained in:
WolverinDEV 2020-04-04 14:22:31 +02:00
parent ab7eab5f51
commit ad949033f4
2 changed files with 5 additions and 5 deletions

View File

@ -122,5 +122,5 @@ function deploy_client() {
#install_npm
#compile_scripts
#compile_native
#package_client
deploy_client
package_client
#deploy_client

View File

@ -507,7 +507,7 @@ async function load_cached_or_remote_ui_pack(channel: string, stats_update: (mes
}
} else if(remote_version.timestamp <= newest_local_version && !ignore_new_version_timestamp) {
/* We've already a equal or newer version. Don't use the remote version */
remote_version_dropped = true;
remote_version_dropped = remote_version.timestamp > bundles_ui.download_timestamp; /* if remote is older than current bundled version its def. not a drop */
} else {
/* update is possible because the timestamp is newer than out latest local version */
try {
@ -553,9 +553,9 @@ async function load_cached_or_remote_ui_pack(channel: string, stats_update: (mes
if(remote_version_dropped) {
/* try again, but this time enforce a remote download */
await load_cached_or_remote_ui_pack(channel, stats_update, true);
const result = await load_cached_or_remote_ui_pack(channel, stats_update, true);
await do_invalidate_versions(); /* new UI pack seems to be successfully loaded */
return; /* if not succeeded an exception will be thrown */
return result; /* if not succeeded an exception will be thrown */
}
throw "Failed to load any UI pack (local and remote)\nView the console for more details.\n";