Permanently encrypting ack packets to keep compatibility with TS3
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@ -308,7 +308,6 @@ void ProtocolHandler::callback_command_decoded(void *ptr_this, ts::command::Reas
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void ProtocolHandler::callback_send_acknowledge(void *ptr_this, uint16_t packet_id, bool low) {
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auto connection = reinterpret_cast<ProtocolHandler*>(ptr_this);
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log_warn(category::connection, tr("Sending ack for {}"), packet_id);
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connection->send_acknowledge(packet_id, low);
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}
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@ -517,9 +516,9 @@ void ProtocolHandler::send_acknowledge(uint16_t packet_id, bool low) {
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packet->type_and_flags_ = (uint8_t) (low ? protocol::PacketType::ACK_LOW : protocol::PacketType::ACK) |
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(uint8_t) (protocol::PacketFlag::NewProtocol);
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if(!this->crypt_setupped) {
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packet->type_and_flags_ |= protocol::PacketFlag::Unencrypted;
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}
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//if(!this->crypt_setupped) {
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// packet->type_and_flags_ |= protocol::PacketFlag::Unencrypted;
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//}
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le2be16(packet_id, packet->payload);
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this->send_packet(packet, false);
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@ -204,8 +204,8 @@ void ProtocolHandler::handleCommandInitIVExpend2(ts::Command &cmd) {
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//this->_packet_id_manager.nextPacketId(PacketTypeInfo::Command); /* skip the first because we've send our first command within the low level handshake packets */
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this->send_command(response, false, std::make_unique<std::function<void(bool)>>([&](bool success){
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if(success) {
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this->crypt_setupped = true;
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/* trigger connected; because the connection has been established on protocol layer */
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this->crypt_setupped = true;
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this->handle->call_connect_result.call(0, true);
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this->connection_state = connection_state::CONNECTING;
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}
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