import { ConnectionHandler } from "../ConnectionHandler"; export declare enum Sound { SOUND_TEST = "sound.test", SOUND_EGG = "sound.egg", AWAY_ACTIVATED = "away_activated", AWAY_DEACTIVATED = "away_deactivated", MICROPHONE_MUTED = "microphone.muted", MICROPHONE_ACTIVATED = "microphone.activated", SOUND_MUTED = "sound.muted", SOUND_ACTIVATED = "sound.activated", CONNECTION_CONNECTED = "connection.connected", CONNECTION_DISCONNECTED = "connection.disconnected", CONNECTION_BANNED = "connection.banned", CONNECTION_DISCONNECTED_TIMEOUT = "connection.disconnected.timeout", CONNECTION_REFUSED = "connection.refused", SERVER_EDITED = "server.edited", SERVER_EDITED_SELF = "server.edited.self", SERVER_KICKED = "server.kicked", CHANNEL_CREATED = "channel.created", CHANNEL_MOVED = "channel.moved", CHANNEL_EDITED = "channel.edited", CHANNEL_EDITED_SELF = "channel.edited.self", CHANNEL_DELETED = "channel.deleted", CHANNEL_JOINED = "channel.joined", CHANNEL_KICKED = "channel.kicked", USER_MOVED = "user.moved", USER_MOVED_SELF = "user.moved.self", USER_POKED_SELF = "user.poked.self", USER_BANNED = "user.banned", USER_ENTERED = "user.joined", USER_ENTERED_MOVED = "user.joined.moved", USER_ENTERED_KICKED = "user.joined.kicked", USER_ENTERED_CONNECT = "user.joined.connect", USER_LEFT = "user.left", USER_LEFT_MOVED = "user.left.moved", USER_LEFT_KICKED_CHANNEL = "user.left.kicked.server", USER_LEFT_KICKED_SERVER = "user.left.kicked.channel", USER_LEFT_DISCONNECT = "user.left.disconnect", USER_LEFT_BANNED = "user.left.banned", USER_LEFT_TIMEOUT = "user.left.timeout", ERROR_INSUFFICIENT_PERMISSIONS = "error.insufficient_permissions", MESSAGE_SEND = "message.send", MESSAGE_RECEIVED = "message.received", GROUP_SERVER_ASSIGNED = "group.server.assigned", GROUP_SERVER_REVOKED = "group.server.revoked", GROUP_CHANNEL_CHANGED = "group.channel.changed", GROUP_SERVER_ASSIGNED_SELF = "group.server.assigned.self", GROUP_SERVER_REVOKED_SELF = "group.server.revoked.self", GROUP_CHANNEL_CHANGED_SELF = "group.channel.changed.self" } export interface SoundHandle { key: string; filename: string; } export interface SoundFile { path: string; volume?: number; } export declare function get_sound_volume(sound: Sound, default_volume?: number): number; export declare function set_sound_volume(sound: Sound, volume: number): void; export declare function get_master_volume(): number; export declare function setSoundMasterVolume(volume: number): void; export declare function overlap_activated(): boolean; export declare function set_overlap_activated(flag: boolean): void; export declare function ignore_output_muted(): boolean; export declare function set_ignore_output_muted(flag: boolean): void; export declare function save(): void; export declare function initializeSounds(): Promise; export interface PlaybackOptions { ignore_muted?: boolean; ignore_overlap?: boolean; default_volume?: number; callback?: (flag: boolean) => any; } export declare function resolve_sound(sound: Sound): Promise; export declare let manager: SoundManager; export declare class SoundManager { private readonly _handle; private _playing_sounds; constructor(handle: ConnectionHandler); play(_sound: Sound, options?: PlaybackOptions): void; } export interface SoundBackend { playSound(sound: SoundFile): Promise; } export declare function getSoundBackend(): SoundBackend; export declare function setSoundBackend(newSoundBackend: SoundBackend): void;