A lot of updates (Speed improvement)

This commit is contained in:
WolverinDEV 2020-04-24 22:04:07 +02:00
parent 0a2c1bf3d9
commit 3e787a1d9f
18 changed files with 458 additions and 495 deletions

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@ -30,7 +30,8 @@ void ts::server::shutdownInstance(const std::string& message) {
threads::name(force_kill, "force stopper");
force_kill.detach();
kill(0, SIGKILL);
exit(2);
//kill(0, SIGKILL);
});
threads::name(hangup_controller, "stop controller");
hangup_controller.detach();

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@ -633,12 +633,7 @@ inline void send_channels(ConnectedClient* client, ChannelIT begin, const Channe
break;
}
if(dynamic_cast<VoiceClient*>(client)) {
auto vc = dynamic_cast<VoiceClient*>(client);
vc->sendCommand0(builder.build(), false, true); /* we need to process this command directly so it will be processed before the channellistfinished stuff */
} else {
client->sendCommand(builder);
}
client->sendCommand(builder);
if(begin != end)
send_channels(client, begin, end, override_orderid);
}
@ -779,11 +774,7 @@ void ConnectedClient::sendServerInit() {
command["pv"] = 6; //Protocol version
command["acn"] = this->getDisplayName();
command["aclid"] = this->getClientId();
if(dynamic_cast<VoiceClient*>(this)) {
dynamic_cast<VoiceClient*>(this)->sendCommand0(command.build(), false, true); /* process it directly so the order for the channellist entries is ensured. (First serverinit then everything else) */
} else {
this->sendCommand(command);
}
this->sendCommand(command);
}
bool ConnectedClient::handleCommandFull(Command& cmd, bool disconnectOnFail) {

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@ -10,7 +10,6 @@
#include "SpeakingClient.h"
#include "src/InstanceHandler.h"
#include "StringVariable.h"
#include "src/music/MusicBotManager.h"
#include "misc/timer.h"
using namespace std::chrono;
@ -99,9 +98,10 @@ void SpeakingClient::handlePacketVoice(const pipes::buffer_view& data, bool head
memcpy(&buffer[5], &data[3], data.length() - 3);
}
auto bview = pipes::buffer_view{buffer, data.length() + 2};
for (const auto& client : target_clients) {
auto speaking_client = static_pointer_cast<SpeakingClient>(client);
speaking_client->send_voice_packet(pipes::buffer_view{buffer, data.length() + 2}, flags);
speaking_client->send_voice_packet(bview, flags);
}
}

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@ -275,7 +275,7 @@ command_result ConnectedClient::handleCommandClientPoke(Command &cmd) {
CMD_CHK_AND_INC_FLOOD_POINTS(25);
std::vector<ConnectedLockedClient<ConnectedClient>> clients{};
clients.resize(cmd.bulkCount());
clients.reserve(cmd.bulkCount());
bool is_single_poke = cmd.bulkCount() == 1;
for(size_t index{0}; index < cmd.bulkCount(); index++) {

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@ -118,14 +118,9 @@ command_result ConnectedClient::handleCommandFTGetFileList(Command &cmd) {
}
if (fileList[0].has("name")) {
if(dynamic_cast<VoiceClient*>(this)) {
dynamic_cast<VoiceClient*>(this)->sendCommand0(fileList.build(), false, true); /* We need to process this directly else the order could get shuffled up! */
this->sendCommand(fileList);
if(this->getType() != CLIENT_QUERY)
this->sendCommand(fileListFinished);
} else {
this->sendCommand(fileList);
if(this->getType() != CLIENT_QUERY)
this->sendCommand(fileListFinished);
}
return command_result{error::ok};
} else {
return command_result{error::database_empty_result};

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@ -2,7 +2,7 @@
#include <protocol/PacketLossCalculator.h>
#include <protocol/Packet.h>
#include <misc/spin_lock.h>
#include <misc/spin_mutex.h>
namespace ts::server::client {
class PacketStatistics {
@ -53,7 +53,7 @@ namespace ts::server::client {
private:
std::chrono::system_clock::time_point last_short{};
spin_lock data_mutex{};
spin_mutex data_mutex{};
protocol::UnorderedPacketLossCalculator calculator_voice_whisper{};
protocol::UnorderedPacketLossCalculator calculator_voice{};

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@ -3,7 +3,7 @@
#include <tommath.h>
#include <memory>
#include <vector>
#include <misc/spin_lock.h>
#include <misc/spin_mutex.h>
#include <random>
namespace ts::server::udp {
@ -33,7 +33,7 @@ namespace ts::server::udp {
void generate_puzzle(std::mt19937&);
size_t cache_index{0};
spin_lock cache_lock{};
spin_mutex cache_lock{};
std::vector<std::shared_ptr<Puzzle>> cached_puzzles{};
};
}

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@ -47,21 +47,8 @@ VoiceClient::~VoiceClient() {
memtrack::freed<VoiceClient>(this);
}
void VoiceClient::sendCommand0(const std::string_view& cmd, bool low, bool direct, std::unique_ptr<threads::Future<bool>> listener) {
if(cmd.empty()) {
logCritical(this->getServerId(), "{} Attempted to send an empty command!", CLIENT_STR_LOG_PREFIX);
return;
}
auto packet = make_shared<protocol::ServerPacket>(
low ? protocol::PacketTypeInfo::CommandLow : protocol::PacketTypeInfo::Command,
pipes::buffer_view{(void*) cmd.data(), cmd.length()}
);
if(low) {
packet->enable_flag(protocol::PacketFlag::NewProtocol);
}
packet->setListener(std::move(listener));
this->connection->sendPacket(packet, false, direct);
void VoiceClient::sendCommand0(const std::string_view& cmd, bool low, std::unique_ptr<threads::Future<bool>> listener) {
this->connection->send_command(cmd, low, std::move(listener));
#ifdef PKT_LOG_CMD
logTrace(this->getServerId(), "{}[Command][Server -> Client] Sending command {}. Command low: {}. Full command: {}", CLIENT_STR_LOG_PREFIX, cmd.substr(0, cmd.find(' ')), low, cmd);
@ -71,10 +58,8 @@ void VoiceClient::sendAcknowledge(uint16_t packetId, bool low) {
char buffer[2];
le2be16(packetId, buffer);
auto packet = make_shared<protocol::ServerPacket>(low ? protocol::PacketTypeInfo::AckLow : protocol::PacketTypeInfo::Ack, pipes::buffer_view{buffer, 2});
packet->enable_flag(PacketFlag::Unencrypted);
if(!low) packet->enable_flag(protocol::PacketFlag::NewProtocol);
this->connection->sendPacket(packet);
auto pflags = PacketFlag::Unencrypted | PacketFlag::NewProtocol;
this->connection->send_packet(low ? protocol::PacketType::ACK_LOW : protocol::PacketType::ACK, (PacketFlag::PacketFlag) pflags, buffer, 2);
#ifdef PKT_LOG_ACK
logTrace(this->getServerId(), "{}[Acknowledge][Server -> Client] Sending acknowledge for {}", CLIENT_STR_LOG_PREFIX, packetId);
#endif
@ -186,7 +171,7 @@ bool VoiceClient::disconnect(ts::ViewReasonId reason_id, const std::string &reas
self->close_connection(chrono::system_clock::time_point{}); /* we received the ack, we do not need to flush anything */
}, system_clock::now() + seconds(5));
this->sendCommand0(cmd.build(), false, false, std::move(listener));
this->sendCommand0(cmd.build(), false, std::move(listener));
} else {
//TODO: Extra case for INIT_HIGH?
this->close_connection(chrono::system_clock::now() + chrono::seconds{5});
@ -284,33 +269,23 @@ void VoiceClient::execute_handle_packet(const std::chrono::system_clock::time_po
}
void VoiceClient::send_voice_packet(const pipes::buffer_view &voice_buffer, const SpeakingClient::VoicePacketFlags &flags) {
auto packet = make_shared<ServerPacket>(PacketTypeInfo::Voice, voice_buffer.length());
{
PacketFlag::PacketFlags packet_flags = PacketFlag::None;
packet_flags |= flags.encrypted ? 0 : PacketFlag::Unencrypted;
packet_flags |= flags.head ? PacketFlag::Compressed : 0;
packet_flags |= flags.fragmented ? PacketFlag::Fragmented : 0;
packet_flags |= flags.new_protocol ? PacketFlag::NewProtocol : 0;
packet->set_flags(packet_flags);
}
PacketFlag::PacketFlags packet_flags{PacketFlag::None};
packet_flags |= flags.encrypted ? 0U : PacketFlag::Unencrypted;
packet_flags |= flags.head ? PacketFlag::Compressed : 0U;
packet_flags |= flags.fragmented ? PacketFlag::Fragmented : 0U;
packet_flags |= flags.new_protocol ? PacketFlag::NewProtocol : 0U;
memcpy(packet->data().data_ptr<void>(), voice_buffer.data_ptr<void>(), voice_buffer.length());
this->connection->sendPacket(packet, false, false);
this->connection->send_packet(PacketType::VOICE, packet_flags, voice_buffer.data_ptr<void>(), voice_buffer.length());
}
void VoiceClient::send_voice_whisper_packet(const pipes::buffer_view &voice_buffer, const SpeakingClient::VoicePacketFlags &flags) {
auto packet = make_shared<ServerPacket>(PacketTypeInfo::VoiceWhisper, voice_buffer.length());
{
PacketFlag::PacketFlags packet_flags = PacketFlag::None;
packet_flags |= flags.encrypted ? 0 : PacketFlag::Unencrypted;
packet_flags |= flags.head ? PacketFlag::Compressed : 0;
packet_flags |= flags.fragmented ? PacketFlag::Fragmented : 0;
packet_flags |= flags.new_protocol ? PacketFlag::NewProtocol : 0;
packet->set_flags(packet_flags);
}
PacketFlag::PacketFlags packet_flags{PacketFlag::None};
packet_flags |= flags.encrypted ? 0U : PacketFlag::Unencrypted;
packet_flags |= flags.head ? PacketFlag::Compressed : 0U;
packet_flags |= flags.fragmented ? PacketFlag::Fragmented : 0U;
packet_flags |= flags.new_protocol ? PacketFlag::NewProtocol : 0U;
memcpy(packet->data().data_ptr<void>(), voice_buffer.data_ptr<void>(), voice_buffer.length());
this->connection->sendPacket(packet, false, false);
this->connection->send_packet(PacketType::VOICE_WHISPER, packet_flags, voice_buffer.data_ptr<void>(), voice_buffer.length());
}
float VoiceClient::current_ping_deviation() {

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@ -58,7 +58,7 @@ namespace ts {
virtual void sendCommand(const ts::command_builder &command, bool low) { return this->sendCommand0(command.build(), low); }
/* Note: Order is only guaranteed if progressDirectly is on! */
virtual void sendCommand0(const std::string_view& /* data */, bool low = false, bool progressDirectly = false, std::unique_ptr<threads::Future<bool>> listener = nullptr);
virtual void sendCommand0(const std::string_view& /* data */, bool low = false, std::unique_ptr<threads::Future<bool>> listener = nullptr);
virtual void sendAcknowledge(uint16_t packetId, bool low = false);
connection::VoiceClientConnection* getConnection(){ return connection; }
@ -80,6 +80,7 @@ namespace ts {
void handlePacketCommand(const pipes::buffer_view&);
void handlePacketAck(const protocol::ClientPacketParser&);
void handlePacketVoice(const protocol::ClientPacketParser&);
void handlePacketVoiceWhisper(const protocol::ClientPacketParser&);
void handlePacketPing(const protocol::ClientPacketParser&);
void handlePacketInit(const protocol::ClientPacketParser&);

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@ -32,23 +32,16 @@ using namespace ts::server;
VoiceClientConnection::VoiceClientConnection(VoiceClient* client) : client(client) {
memtrack::allocated<VoiceClientConnection>(this);
this->acknowledge_handler.destroy_packet = [](void* packet) {
reinterpret_cast<OutgoingServerPacket*>(packet)->unref();
};
this->crypt_handler.reset();
debugMessage(client->getServer()->getServerId(), "Allocated new voice client connection at {}", (void*) this);
}
VoiceClientConnection::~VoiceClientConnection() {
/* locking here should be useless, but just to ensure! */
{
lock_guard write_queue_lock(this->write_queue_lock);
this->write_queue.clear();
}
for(auto& category : this->write_preprocess_queues) {
lock_guard work_lock{category.work_lock};
lock_guard queue_lock{category.queue_lock};
category.queue.clear();
}
this->reset();
this->client = nullptr;
memtrack::freed<VoiceClientConnection>(this);
}
@ -96,6 +89,12 @@ void VoiceClientConnection::handle_incoming_datagram(const pipes::buffer_view& b
#endif
auto is_command = packet_parser.type() == protocol::COMMAND || packet_parser.type() == protocol::COMMAND_LOW;
/* in previous versions we checked if the arrived packet is "worth decoding".
* But since in general a command buffer underflow is much more unlikely, especially because most packets are not even command packets,
* it's better we just skip that step and decode it anyways */
#if 0
/* pretest if the packet is worth the effort of decoding it */
if(is_command) {
/* handle the order stuff */
@ -120,6 +119,7 @@ void VoiceClientConnection::handle_incoming_datagram(const pipes::buffer_view& b
return;
}
}
#endif
//NOTICE I found out that the Compressed flag is set if the packet contains an audio header
@ -194,7 +194,19 @@ void VoiceClientConnection::handle_incoming_datagram(const pipes::buffer_view& b
unique_lock queue_lock(fragment_buffer.buffer_lock);
if(!fragment_buffer.insert_index(packet_parser.packet_id(), std::move(fragment_entry))) {
logTrace(this->client->getServerId(), "{} Failed to insert command packet into command packet buffer.", CLIENT_STR_LOG_PREFIX_(this->client));
auto ignore_type = fragment_buffer.accept_index(packet_parser.packet_id());
debugMessage(this->client->getServerId(), "{} Dropping command packet because command assembly buffer has an {} ({}|{}|{})",
CLIENT_STR_LOG_PREFIX_(this->client),
ignore_type == -1 ? "underflow" : "overflow",
fragment_buffer.capacity(),
fragment_buffer.current_index(),
packet_parser.packet_id()
);
if(ignore_type == -1) { /* underflow */
/* we've already got the packet, but the client dosn't know that so we've to send the acknowledge again */
this->client->sendAcknowledge(packet_parser.packet_id(), packet_parser.type() == protocol::COMMAND_LOW);
}
return;
}
}
@ -204,8 +216,10 @@ void VoiceClientConnection::handle_incoming_datagram(const pipes::buffer_view& b
if(voice_server)
voice_server->schedule_command_handling(this->client);
} else {
if(packet_parser.type() == protocol::VOICE || packet_parser.type() == protocol::VOICE_WHISPER)
if(packet_parser.type() == protocol::VOICE)
this->client->handlePacketVoice(packet_parser);
else if(packet_parser.type() == protocol::VOICE_WHISPER)
this->client->handlePacketVoiceWhisper(packet_parser);
else if(packet_parser.type() == protocol::ACK || packet_parser.type() == protocol::ACK_LOW)
this->client->handlePacketAck(packet_parser);
else if(packet_parser.type() == protocol::PING || packet_parser.type() == protocol::PONG)
@ -376,273 +390,155 @@ bool VoiceClientConnection::next_reassembled_command(unique_lock<std::recursive_
logTrace(this->client->getServerId(), "{} Command packet has a too large compressed size. Dropping packet.", CLIENT_STR_LOG_PREFIX_(this->client));
return false;
}
auto buffer = buffer::allocate_buffer(decompressed_size);
if(!compression::qlz_decompress_payload(payload.data_ptr(), buffer.data_ptr(), &decompressed_size)) {
auto decompress_buffer = buffer::allocate_buffer(decompressed_size);
if(!compression::qlz_decompress_payload(payload.data_ptr(), decompress_buffer.data_ptr(), &decompressed_size)) {
logTrace(this->client->getServerId(), "{} Failed to decompress received command. Dropping packet.", CLIENT_STR_LOG_PREFIX_(this->client));
return false;
}
payload = buffer.range(0, decompressed_size);
payload = decompress_buffer.range(0, decompressed_size);
}
result = std::move(payload);
return have_more;
}
void VoiceClientConnection::sendPacket(const shared_ptr<protocol::ServerPacket>& original_packet, bool copy, bool prepare_directly) {
if(this->client->state == ConnectionState::DISCONNECTED)
return;
shared_ptr<protocol::ServerPacket> packet;
if(copy) {
packet = protocol::ServerPacket::from_buffer(original_packet->buffer().dup(buffer::allocate_buffer(original_packet->buffer().length())));
if(original_packet->getListener())
packet->setListener(std::move(original_packet->getListener()));
packet->memory_state.flags = original_packet->memory_state.flags;
bool VoiceClientConnection::prepare_outgoing_packet(ts::protocol::OutgoingServerPacket *packet) {
if(packet->type_and_flags & PacketFlag::Unencrypted) {
this->crypt_handler.write_default_mac(packet->mac);
} else {
packet = original_packet;
}
CryptHandler::key_t crypt_key{};
CryptHandler::nonce_t crypt_nonce{};
std::string error{};
auto type = WritePreprocessCategory::from_type(packet->type().type());
auto& queue = this->write_preprocess_queues[type];
if(prepare_directly) {
vector<pipes::buffer> buffers;
this->prepare_process_count++;
{
unique_lock work_lock{queue.work_lock};
if(!this->prepare_packet_for_write(buffers, packet, work_lock)) {
logError(this->client->getServerId(), "{} Dropping packet!", CLIENT_STR_LOG_PREFIX_(this->client));
this->prepare_process_count--;
return;
}
}
/* enqueue buffers for write */
{
lock_guard write_queue_lock(this->write_queue_lock);
this->write_queue.insert(this->write_queue.end(), buffers.begin(), buffers.end());
}
this->prepare_process_count--; /* we're now done preparing */
} else {
lock_guard queue_lock{queue.queue_lock};
queue.queue.push_back(packet);
queue.has_work = true;
}
this->triggerWrite();
}
bool VoiceClientConnection::prepare_packet_for_write(vector<pipes::buffer> &result, const shared_ptr<ServerPacket> &packet, std::unique_lock<std::mutex>& work_lock) {
assert(work_lock.owns_lock());
string error = "success";
if(packet->type().compressable() && !packet->memory_state.fragment_entry) {
packet->enable_flag(PacketFlag::Compressed);
if(!this->compress_handler.progressPacketOut(packet.get(), error)) {
logError(this->getClient()->getServerId(), "{} Could not compress outgoing packet.\nThis could cause fatal failed for the client.\nError: {}", error);
return false;
}
}
std::vector<shared_ptr<ServerPacket>> fragments;
fragments.reserve((size_t) (packet->data().length() / packet->type().max_length()) + 1);
if(packet->data().length() > packet->type().max_length()) {
if(!packet->type().fragmentable()) {
logError(this->client->getServerId(), "{} We've tried to send a too long, not fragmentable, packet. Dropping packet of type {} with length {}", CLIENT_STR_LOG_PREFIX_(this->client), packet->type().name(), packet->data().length());
return false;
}
{ //Split packets
auto buffer = packet->data();
const auto max_length = packet->type().max_length();
while(buffer.length() > max_length * 2) {
fragments.push_back(make_shared<ServerPacket>(packet->type(), buffer.view(0, max_length).dup(buffer::allocate_buffer(max_length))));
buffer = buffer.range((size_t) max_length);
}
if(buffer.length() > max_length) { //Divide rest by 2
fragments.push_back(make_shared<ServerPacket>(packet->type(), buffer.view(0, buffer.length() / 2).dup(buffer::allocate_buffer(buffer.length() / 2))));
buffer = buffer.range(buffer.length() / 2);
}
fragments.push_back(make_shared<ServerPacket>(packet->type(), buffer));
for(const auto& frag : fragments) {
frag->setFragmentedEntry(true);
frag->enable_flag(PacketFlag::NewProtocol);
}
}
assert(fragments.size() >= 2);
fragments.front()->enable_flag(PacketFlag::Fragmented);
if(packet->has_flag(PacketFlag::Compressed))
fragments.front()->enable_flag(PacketFlag::Compressed);
fragments.back()->enable_flag(PacketFlag::Fragmented);
if(packet->getListener())
fragments.back()->setListener(std::move(packet->getListener())); //Move the listener to the last :)
} else {
fragments.push_back(packet);
}
result.reserve(fragments.size());
/* apply packet ids */
for(const auto& fragment : fragments) {
if(!fragment->memory_state.id_branded)
fragment->applyPacketId(this->packet_id_manager);
if(fragment->type().type() == protocol::PacketType::COMMAND_LOW || fragment->type().type() == protocol::PacketType::COMMAND)
this->packet_statistics().send_command(fragment->type().type(), fragment->packetId() | fragment->generationId() << 16U);
}
work_lock.unlock(); /* the rest could be unordered */
CryptHandler::key_t crypt_key{};
CryptHandler::nonce_t crypt_nonce{};
auto statistics = this->client ? this->client->connectionStatistics : nullptr;
for(const auto& fragment : fragments) {
if(fragment->has_flag(PacketFlag::Unencrypted)) {
this->crypt_handler.write_default_mac(fragment->mac().data_ptr());
if(!this->client->crypto.protocol_encrypted) {
crypt_key = CryptHandler::default_key;
crypt_nonce = CryptHandler::default_nonce;
} else {
if(!this->client->crypto.protocol_encrypted) {
crypt_key = CryptHandler::default_key;
crypt_nonce = CryptHandler::default_nonce;
} else {
if(!this->crypt_handler.generate_key_nonce(false, fragment->type().type(), fragment->packetId(), fragment->generationId(), crypt_key, crypt_nonce)) {
logError(this->client->getServerId(), "{} Failed to generate crypt key/nonce for sending a packet. This should never happen! Dropping packet.", CLIENT_STR_LOG_PREFIX_(this->client));
return false;
}
}
auto crypt_result = this->crypt_handler.encrypt(fragment->header().data_ptr(), fragment->header().length(),
fragment->data().data_ptr(), fragment->data().length(),
fragment->mac().data_ptr(),
crypt_key, crypt_nonce, error);
if(!crypt_result){
logError(this->client->getServerId(), "{} Failed to encrypt packet. Error: {}", CLIENT_STR_LOG_PREFIX_(this->client), error);
if(!this->crypt_handler.generate_key_nonce(false, (uint8_t) packet->packet_type(), packet->packet_id(), packet->generation, crypt_key, crypt_nonce)) {
logError(this->client->getServerId(), "{} Failed to generate crypt key/nonce for sending a packet. This should never happen! Dropping packet.", CLIENT_STR_LOG_PREFIX_(this->client));
return false;
}
}
#ifndef CONNECTION_NO_STATISTICS
if(statistics) {
auto category = stats::ConnectionStatistics::category::from_type(fragment->type());
statistics->logOutgoingPacket(category, fragment->length() + 96); /* 96 for the UDP packet overhead */
auto crypt_result = this->crypt_handler.encrypt((char*) packet->packet_data() + ServerPacketP::kHeaderOffset, ServerPacketP::kHeaderLength,
packet->payload, packet->payload_size,
packet->mac,
crypt_key, crypt_nonce, error);
if(!crypt_result){
logError(this->client->getServerId(), "{} Failed to encrypt packet. Error: {}", CLIENT_STR_LOG_PREFIX_(this->client), error);
return false;
}
#endif
this->acknowledge_handler.process_packet(*fragment);
result.push_back(fragment->buffer());
}
return true;
}
bool VoiceClientConnection::preprocess_write_packets() {
std::shared_ptr<ServerPacket> packet{nullptr};
vector<pipes::buffer> buffers{};
bool flag_more{false};
VoiceClientConnection::WBufferPopResult VoiceClientConnection::pop_write_buffer(protocol::OutgoingServerPacket *&result) {
if(this->client->state == ConnectionState::DISCONNECTED)
return WBufferPopResult::DRAINED;
prepare_process_count++; /* we're not preparing a packet */
for(auto& category : this->write_preprocess_queues) {
if(!category.has_work) continue;
else if(packet) {
flag_more = true;
break;
}
unique_lock work_lock{category.work_lock, try_to_lock};
if(!work_lock) continue; /* This particular category will already be processed */
{
lock_guard buffer_lock{category.queue_lock};
if(category.queue.empty()) {
category.has_work = false;
continue;
bool need_prepare_packet{false}, more_packets{false};
{
std::lock_guard wlock{this->write_queue_mutex};
if(this->resend_queue_head) {
result = this->resend_queue_head;
if(result->next) {
assert(this->resend_queue_tail != &result->next);
this->resend_queue_head = result->next;
} else {
assert(this->resend_queue_tail == &result->next);
this->resend_queue_head = nullptr;
this->resend_queue_tail = &this->resend_queue_head;
}
packet = std::move(category.queue.front());
category.queue.pop_front();
category.has_work = !category.queue.empty();
flag_more = category.has_work;
} else if(this->write_queue_head) {
result = this->write_queue_head;
if(result->next) {
assert(this->write_queue_tail != &result->next);
this->write_queue_head = result->next;
} else {
assert(this->write_queue_tail == &result->next);
this->write_queue_head = nullptr;
this->write_queue_tail = &this->write_queue_head;
}
need_prepare_packet = true;
} else {
return WBufferPopResult::DRAINED;
}
if(!this->prepare_packet_for_write(buffers, packet, work_lock)) {
logError(this->client->getServerId(), "{} Dropping packet!", CLIENT_STR_LOG_PREFIX_(this->client));
if(flag_more)
break;
else
continue; /* find out if we have more */
}
if(flag_more)
break;
else
continue; /* find out if we have more */
result->next = nullptr;
more_packets = this->resend_queue_head != nullptr || this->write_queue_head != nullptr;
}
/* enqueue buffers for write */
if(!buffers.empty()) {
lock_guard write_queue_lock(this->write_queue_lock);
this->write_queue.insert(this->write_queue.end(), buffers.begin(), buffers.end());
}
this->prepare_process_count--; /* we're now done preparing */
return flag_more;
if(need_prepare_packet)
this->prepare_outgoing_packet(result);
return more_packets ? WBufferPopResult::MORE_AVAILABLE : WBufferPopResult::DRAINED;
}
int VoiceClientConnection::pop_write_buffer(pipes::buffer& target) {
if(this->client->state == DISCONNECTED)
return 2;
void VoiceClientConnection::execute_resend(const std::chrono::system_clock::time_point &now, std::chrono::system_clock::time_point &next) {
std::deque<std::shared_ptr<connection::AcknowledgeManager::Entry>> buffers{};
std::string error{};
lock_guard wqlock{this->write_queue_lock};
size_t size = this->write_queue.size();
if(size == 0)
return 2;
if (this->acknowledge_handler.execute_resend(now, next, buffers, error) < 0) {
debugMessage(client->getServerId(), "{} Failed to execute packet resend: {}", CLIENT_STR_LOG_PREFIX_(this->client), error);
target = std::move(this->write_queue.front());
this->write_queue.pop_front();
#ifdef FUZZING_TESTING_OUTGOING
#ifdef FIZZING_TESTING_DISABLE_HANDSHAKE
if (this->client->state == ConnectionState::CONNECTED) {
#endif
if ((rand() % FUZZING_TESTING_DROP_MAX) < FUZZING_TESTING_DROP) {
debugMessage(this->client->getServerId(), "{}[FUZZING] Dropping outgoing packet", CLIENT_STR_LOG_PREFIX_(this->client));
return 0;
if(this->client->state == ConnectionState::CONNECTED) {
this->client->disconnect(ViewReasonId::VREASON_TIMEOUT, config::messages::timeout::packet_resend_failed, nullptr, true);
} else {
this->client->close_connection(system_clock::now() + seconds(1));
}
#ifdef FIZZING_TESTING_DISABLE_HANDSHAKE
} else if(!buffers.empty()) {
size_t send_count{0};
{
lock_guard wlock{this->write_queue_mutex};
for(auto& buffer : buffers) {
auto packet = (protocol::OutgoingServerPacket*) buffer->packet_ptr;
if(packet->next) continue; /* still in write queue (this shall not happen very often) */
if(&packet->next == this->write_queue_tail || &packet->next == this->resend_queue_tail) continue;
packet->ref(); /* for the write queue again */
*this->resend_queue_tail = packet;
this->resend_queue_tail = &packet->next;
send_count++;
this->packet_statistics().send_command((protocol::PacketType) buffer->packet_type, buffer->packet_full_id);
}
}
logTrace(client->getServerId(), "{} Resending {} packets. Send actually {} packets.", CLIENT_STR_LOG_PREFIX_(client), buffers.size(), send_count);
this->triggerWrite();
}
}
void VoiceClientConnection::encrypt_write_queue() {
OutgoingServerPacket* packets_head, *packets_tail;
{
std::lock_guard wlock{this->write_queue_mutex};
packets_head = this->write_queue_head;
this->write_queue_head = nullptr;
this->write_queue_tail = &this->write_queue_head;
}
if(!packets_head) return;
auto packet = packets_head;
while(packet) {
this->prepare_outgoing_packet(packet);
packets_tail = packet;
packet = packet->next;
}
{
std::lock_guard wlock{this->write_queue_mutex};
*this->resend_queue_tail = packets_head;
this->resend_queue_tail = &packets_tail->next;
}
#endif
#endif
return size > 1;
}
bool VoiceClientConnection::wait_empty_write_and_prepare_queue(chrono::time_point<chrono::system_clock> until) {
while(true) {
for(auto& queue : this->write_preprocess_queues) {
{
lock_guard lock{queue.queue_lock};
if(!queue.queue.empty())
goto _wait;
}
{
unique_lock lock{queue.work_lock, try_to_lock};
if(!lock.owns_lock())
goto _wait;
}
}
{
lock_guard buffer_lock{this->write_queue_lock};
if(!this->write_queue.empty())
std::lock_guard wlock{this->write_queue_mutex};
if(this->write_queue_head)
goto _wait;
if(this->prepare_process_count != 0)
if(this->resend_queue_head)
goto _wait;
}
break;
@ -657,11 +553,25 @@ bool VoiceClientConnection::wait_empty_write_and_prepare_queue(chrono::time_poin
}
void VoiceClientConnection::reset() {
for(auto& queue : this->write_preprocess_queues) {
{
lock_guard lock{queue.queue_lock};
queue.queue.clear();
{
std::lock_guard wlock{this->write_queue_mutex};
auto head = this->write_queue_head;
while(head) {
auto next = head->next;
head->unref();
head = next;
}
this->write_queue_head = nullptr;
this->write_queue_tail = &this->write_queue_head;
head = this->resend_queue_head;
while(head) {
auto next = head->next;
head->unref();
head = next;
}
this->resend_queue_head = nullptr;
this->resend_queue_tail = &this->resend_queue_head;
}
this->acknowledge_handler.reset();
@ -701,4 +611,165 @@ void VoiceClientConnection::register_initiv_packet() {
auto& fragment_buffer = this->_command_fragment_buffers[command_fragment_buffer_index(protocol::COMMAND)];
unique_lock buffer_lock(fragment_buffer.buffer_lock);
fragment_buffer.set_full_index_to(1); /* the first packet (0) is already the clientinitiv packet */
}
void VoiceClientConnection::send_packet(protocol::OutgoingServerPacket *packet) {
uint32_t full_id;
{
std::lock_guard id_lock{this->packet_id_mutex};
full_id = this->packet_id_manager.generate_full_id(packet->packet_type());
}
packet->set_packet_id(full_id & 0xFFFFU);
packet->generation = full_id >> 16U;
{
std::lock_guard qlock{this->write_queue_mutex};
*this->write_queue_tail = packet;
this->write_queue_tail = &packet->next;
}
auto statistics = this->client ? this->client->connectionStatistics : nullptr;
if(statistics) {
auto category = stats::ConnectionStatistics::category::from_type(packet->packet_type());
statistics->logOutgoingPacket(category, packet->packet_length() + 96); /* 96 for the UDP packet overhead */
}
this->triggerWrite();
}
void VoiceClientConnection::send_packet(protocol::PacketType type, protocol::PacketFlag::PacketFlags flag, const void *payload, size_t payload_size) {
auto packet = protocol::allocate_outgoing_packet(payload_size);
packet->type_and_flags = (uint8_t) type | (uint8_t) flag;
memcpy(packet->payload, payload, payload_size);
this->send_packet(packet);
}
#define MAX_COMMAND_PACKET_PAYLOAD_LENGTH (487)
void VoiceClientConnection::send_command(const std::string_view &command, bool low, std::unique_ptr<threads::Future<bool>> ack_listener) {
bool own_data_buffer{false};
void* own_data_buffer_ptr; /* imutable! */
const char* data_buffer{command.data()};
size_t data_length{command.length()};
uint8_t head_pflags{0};
PacketType ptype{low ? PacketType::COMMAND_LOW : PacketType::COMMAND};
protocol::OutgoingServerPacket *packets_head{nullptr};
protocol::OutgoingServerPacket *packets_tail{nullptr};
/* only compress "long" commands */
if(command.size() > 100) {
size_t max_compressed_payload_size = compression::qlz_compressed_size(command.data(), command.length());
auto compressed_buffer = ::malloc(max_compressed_payload_size);
size_t compressed_size{max_compressed_payload_size};
if(!compression::qlz_compress_payload(command.data(), command.length(), compressed_buffer, &compressed_size)) {
logCritical(0, "Failed to compress command packet. Dropping packet");
::free(compressed_buffer);
return;
}
/* we don't need to make the command longer than it is */
if(compressed_size < command.length()) {
own_data_buffer = true;
data_buffer = (char*) compressed_buffer;
own_data_buffer_ptr = compressed_buffer;
data_length = compressed_size;
head_pflags |= PacketFlag::Compressed;
} else {
::free(compressed_buffer);
}
}
uint8_t ptype_and_flags{(uint8_t) ((uint8_t) ptype | (uint8_t) PacketFlag::NewProtocol)};
if(data_length > MAX_COMMAND_PACKET_PAYLOAD_LENGTH) {
auto chunk_count = (size_t) ceil((float) data_length / (float) MAX_COMMAND_PACKET_PAYLOAD_LENGTH);
auto chunk_size = (size_t) ceil((float) data_length / (float) chunk_count);
auto packet = protocol::allocate_outgoing_packet(chunk_size);
packets_head = packet;
while(true) {
packet->type_and_flags = ptype_and_flags;
auto bytes = min(chunk_size, data_length);
memcpy(packet->payload, data_buffer, bytes);
data_length -= bytes;
if(data_length == 0)
break;
data_buffer += bytes;
packet->next = protocol::allocate_outgoing_packet(bytes);
packet = packet->next;
}
packets_tail = packet;
} else {
auto packet = protocol::allocate_outgoing_packet(data_length);
packet->type_and_flags = ptype_and_flags;
memcpy(packet->payload, data_buffer, data_length);
packets_head = packet;
packets_tail = packet;
}
{
std::lock_guard id_lock{this->packet_id_mutex};
uint32_t full_id;
auto head = packets_head;
while(head) {
full_id = this->packet_id_manager.generate_full_id(ptype);
head->set_packet_id(full_id & 0xFFFFU);
head->generation = full_id >> 16U;
head = head->next;
}
}
/* if head = tail, fragmented will not be enabled (2x xored) */
packets_head->type_and_flags |= head_pflags;
packets_head->type_and_flags ^= PacketFlag::Fragmented;
packets_tail->type_and_flags ^= PacketFlag::Fragmented;
/* do this before the next ptr might get modified due to the write queue */
auto statistics = this->client ? this->client->connectionStatistics : nullptr;
/* general stats */
if(statistics) {
auto head = packets_head;
while(head) {
statistics->logOutgoingPacket(stats::ConnectionStatistics::category::COMMAND, head->packet_length() + 96); /* 96 for the UDP overhead */
head = head->next;
}
}
/* loss stats */
{
auto head = packets_head;
while(head) {
auto full_packet_id = (uint32_t) (head->generation << 16U) | head->packet_id();
this->packet_statistics_.send_command(head->packet_type(), full_packet_id);
/* increase a reference for the ack handler */
head->ref();
/* Even thou the packet is yet unencrypted, it will be encrypted with the next write. The next write will be before the next resend because the next ptr must be null in order to resend a packet */
if(head == packets_tail)
this->acknowledge_handler.process_packet(ptype, full_packet_id, head, std::move(ack_listener));
else
this->acknowledge_handler.process_packet(ptype, full_packet_id, head, nullptr);
head = head->next;
}
}
{
std::lock_guard qlock{this->write_queue_mutex};
*this->write_queue_tail = packets_head;
this->write_queue_tail = &packets_tail->next;
}
this->triggerWrite();
if(own_data_buffer)
::free(own_data_buffer_ptr);
}

View File

@ -39,6 +39,11 @@ namespace ts {
friend class server::VoiceClient;
friend class server::POWHandler;
public:
enum struct WBufferPopResult {
DRAINED,
MORE_AVAILABLE
};
struct CommandFragment {
uint16_t packet_id{0};
uint16_t packet_generation{0};
@ -63,7 +68,10 @@ namespace ts {
explicit VoiceClientConnection(server::VoiceClient*);
virtual ~VoiceClientConnection();
void sendPacket(const std::shared_ptr<protocol::ServerPacket>& original_packet, bool copy = false, bool prepare_directly = false);
/* Do not send command packets via send_packet! The send_packet will take ownership of the packet! */
void send_packet(protocol::OutgoingServerPacket* /* packet */);
void send_packet(protocol::PacketType /* type */, protocol::PacketFlag::PacketFlags /* flags */, const void* /* payload */, size_t /* payload length */);
void send_command(const std::string_view& /* build command command */, bool /* command low */, std::unique_ptr<threads::Future<bool>> /* acknowledge listener */);
CryptHandler* getCryptHandler(){ return &crypt_handler; }
@ -72,14 +80,11 @@ namespace ts {
#ifdef VC_USE_READ_QUEUE
bool handleNextDatagram();
#endif
/*
* Split packets waiting in write_process_queue and moves the final buffers to writeQueue.
* @returns true when there are more packets to prepare
*/
bool preprocess_write_packets();
/* return 2 => Nothing | 1 => More and buffer is set | 0 => Buffer is set, nothing more */
int pop_write_buffer(pipes::buffer& /* buffer */);
/* if the result is true, ownership has been transferred */
WBufferPopResult pop_write_buffer(protocol::OutgoingServerPacket*& /* packet */);
void execute_resend(const std::chrono::system_clock::time_point &now, std::chrono::system_clock::time_point &next);
void encrypt_write_queue();
bool wait_empty_write_and_prepare_queue(std::chrono::time_point<std::chrono::system_clock> until = std::chrono::time_point<std::chrono::system_clock>());
protocol::PacketIdManager& getPacketIdManager() { return this->packet_id_manager; }
@ -112,64 +117,22 @@ namespace ts {
bool next_reassembled_command(std::unique_lock<std::recursive_timed_mutex> &buffer_execute_lock /* packet channel execute lock */, pipes::buffer & /* buffer*/, uint16_t& /* packet id */);
/* ---------- Write declarations ---------- */
spin_lock write_queue_lock{}; /* queue access isn't for long in general */
std::deque<pipes::buffer> write_queue{};
/* ---------- Write ---------- */
spin_mutex write_queue_mutex{};
protocol::OutgoingServerPacket* resend_queue_head{nullptr};
protocol::OutgoingServerPacket** resend_queue_tail{&resend_queue_head};
struct WritePreprocessCategory {
enum value {
PING_PONG = 0, //Ping/Pongs
ACK = 2,
VOICE_WHISPER = 1, //Voice/Whisper
COMMAND = 3,
INIT = 4,
MAX = INIT
};
inline static value from_type(protocol::PacketType type) {
switch(type) {
case protocol::PING:
case protocol::PONG:
return value::PING_PONG;
case protocol::VOICE:
case protocol::VOICE_WHISPER:
return value::VOICE_WHISPER;
case protocol::ACK:
case protocol::ACK_LOW:
return value::ACK;
case protocol::COMMAND:
case protocol::COMMAND_LOW:
return value::COMMAND;
default:
return value::INIT;
}
}
};
struct WritePreprocessQueue {
int _zero1{0};
bool has_work{false};
std::mutex work_lock{};
spin_lock queue_lock{};
std::deque<std::shared_ptr<protocol::ServerPacket>> queue{};
int _zero{0};
};
std::array<WritePreprocessQueue, WritePreprocessCategory::MAX> write_preprocess_queues{};
protocol::OutgoingServerPacket* write_queue_head{nullptr};
protocol::OutgoingServerPacket** write_queue_tail{&write_queue_head};
/* ---------- Processing ---------- */
/* automatically locked because packets of the same kind should be lock their "work_lock" from their WritePreprocessQueue object */
protocol::PacketIdManager packet_id_manager;
spin_mutex packet_id_mutex{};
/* this function is thread save :) */
std::atomic<uint8_t> prepare_process_count{0}; /* current thread count preparing a packet */
bool prepare_packet_for_write(std::vector<pipes::buffer> &/* buffers which need to be transferred */, const std::shared_ptr<protocol::ServerPacket> &/* the packet */, std::unique_lock<std::mutex>& /* work lock */);
bool prepare_outgoing_packet(protocol::OutgoingServerPacket* /* packet */);
std::array<protocol::generation_estimator, 9> incoming_generation_estimators{}; /* implementation is thread save */
std::recursive_mutex packet_buffer_lock;

View File

@ -167,7 +167,8 @@ ts::command_result VoiceClient::handleCommandClientInitIv(Command& command) {
} else {
this->handshake.state = HandshakeState::SUCCEEDED; /* we're doing the verify via TeamSpeak */
}
this->sendCommand0(initivexpand.build(), false, true); //If we setup the encryption now
this->sendCommand0(initivexpand.build()); //If we setup the encryption now
this->connection->encrypt_write_queue();
}
{

View File

@ -67,17 +67,15 @@ void VoiceClient::handlePacketPing(const protocol::ClientPacketParser& packet) {
#endif
char buffer[2];
le2be16(packet.packet_id(), buffer);
auto pkt = make_shared<ServerPacket>(PacketTypeInfo::Pong, pipes::buffer_view{buffer, 2});
pkt->enable_flag(PacketFlag::Unencrypted);
this->connection->sendPacket(pkt);
this->connection->send_packet(PacketType::PONG, PacketFlag::Unencrypted, buffer, 2);
}
void VoiceClient::handlePacketVoice(const protocol::ClientPacketParser& packet) {
if (packet.type() == protocol::VOICE) {
SpeakingClient::handlePacketVoice(packet.payload(), (packet.flags() & PacketFlag::Compressed) > 0, (packet.flags() & PacketFlag::Fragmented) > 0);
} else if(packet.type() == protocol::VOICE_WHISPER) {
SpeakingClient::handlePacketVoiceWhisper(packet.payload(), (packet.flags() & PacketFlag::NewProtocol) > 0);
}
SpeakingClient::handlePacketVoice(packet.payload(), (packet.flags() & PacketFlag::Compressed) > 0, (packet.flags() & PacketFlag::Fragmented) > 0);
}
void VoiceClient::handlePacketVoiceWhisper(const ts::protocol::ClientPacketParser &packet) {
SpeakingClient::handlePacketVoiceWhisper(packet.payload(), (packet.flags() & PacketFlag::NewProtocol) > 0);
}
void VoiceClient::handlePacketAck(const protocol::ClientPacketParser& packet) {

View File

@ -7,16 +7,17 @@ using namespace std;
using namespace ts::server;
using namespace ts::protocol;
extern InstanceHandler* serverInstance;
void VoiceClient::sendPingRequest() {
this->lastPingRequest = std::chrono::system_clock::now();
auto packet = make_shared<ServerPacket>(PacketTypeInfo::Ping, pipes::buffer_view{});
packet->enable_flag(PacketFlag::Unencrypted);
this->connection->sendPacket(packet, false, true); /* prepare directly so the packet gets a packet id */
auto packet = protocol::allocate_outgoing_packet(0);
packet->ref(); /* extra ref for ourself */
this->lastPingId = packet->packetId();
packet->type_and_flags = (uint8_t) PacketType::PING | (uint8_t) PacketFlag::Unencrypted;
this->connection->send_packet(packet);
this->lastPingId = packet->packet_id();
packet->unref();
#ifdef PKT_LOG_PING
logMessage(this->getServerId(), "{}[Ping] Sending a ping request with it {}", CLIENT_STR_LOG_PREFIX, this->lastPingId);

View File

@ -45,7 +45,7 @@ if(!result && result.msg().find(ignore) == string::npos){
#define RESIZE_COLUMN(tblName, rowName, size) up vote EXECUTE("Could not change column size", "ALTER TABLE " tblName " ALTER COLUMN " rowName " varchar(" size ")");
#define CURRENT_DATABASE_VERSION 11
#define CURRENT_PERMISSION_VERSION 3
#define CURRENT_PERMISSION_VERSION 4
#define CLIENT_UID_LENGTH "64"
#define CLIENT_NAME_LENGTH "128"
@ -631,6 +631,16 @@ bool SqlDataManager::update_permissions(std::string &error) {
return false;
perm_version(3);
case 3:
if(!auto_update(permission::update::SERVER_ADMIN, "i_client_poke_max_clients", {20, true}, false, false, {75, true}))
return false;
if(!auto_update(permission::update::QUERY_ADMIN, "i_client_poke_max_clients", {50, true}, false, false, {100, true}))
return false;
if(!auto_update(permission::update::SERVER_NORMAL, "i_client_poke_max_clients", {5, true}, false, false, {0, false}))
return false;
perm_version(4);
default:
break;
}

View File

@ -5,7 +5,7 @@
#include <ThreadPool/Thread.h>
#include <condition_variable>
#include <pipes/buffer.h>
#include <misc/spin_lock.h>
#include <misc/spin_mutex.h>
#include <ThreadPool/Mutex.h>
namespace ts {
@ -80,7 +80,7 @@ namespace ts {
::event* event_read = nullptr;
::event* event_write = nullptr;
spin_lock write_queue_lock;
spin_mutex write_queue_lock;
datagram_packet_t dg_write_queue_head = nullptr;
datagram_packet_t dg_write_queue_tail = nullptr;

View File

@ -148,33 +148,11 @@ void VoiceServer::execute_resend(const std::chrono::system_clock::time_point &no
lock_guard lock(this->connectionLock);
connections = this->activeConnections;
}
deque<std::shared_ptr<connection::AcknowledgeManager::Entry>> buffers;
string error;
for(const auto& client : connections) {
auto connection = client->getConnection();
sassert(connection); /* its not possible that a client hasn't a connection! */
if (connection->acknowledge_handler.execute_resend(now, next, buffers, error) < 0) {
debugMessage(client->getServerId(), "{} Failed to execute packet resend: {}", CLIENT_STR_LOG_PREFIX_(client), error);
if(client->state == ConnectionState::CONNECTED) {
client->disconnect(ViewReasonId::VREASON_TIMEOUT, config::messages::timeout::packet_resend_failed, nullptr, true);
} else {
client->close_connection(system_clock::now() + seconds(1));
}
} else if(!buffers.empty()) {
{
lock_guard client_write_lock(connection->write_queue_lock);
for(auto& buf : buffers)
connection->write_queue.push_back(buf->buffer);
}
for(auto& entry : buffers)
connection->packet_statistics().send_command((protocol::PacketType) entry->packet_type, entry->packet_id | entry->generation_id << 16U);
//if(buffers.size() > 0)
// logTrace(client->getServerId(), "{} Resending {} packets.", CLIENT_STR_LOG_PREFIX_(client), buffers.size());
connection->triggerWrite();
}
buffers.clear();
connection->execute_resend(now, next);
}
}
@ -380,7 +358,7 @@ struct IOData {
int file_descriptor = 0;
iovec vector{};
struct msghdr message{};
char message_headers[MHS];
char message_headers[MHS]{};
IOData() {
/* Speed is key here, we dont need to zero paddings!
@ -404,13 +382,13 @@ struct IOData {
};
template <int MHS>
inline ssize_t write_datagram(IOData<MHS>& io, const sockaddr_storage& address, io::pktinfo_storage* info, size_t length, void* buffer) {
inline ssize_t write_datagram(IOData<MHS>& io, const sockaddr_storage& address, io::pktinfo_storage* info, size_t length, const void* buffer) {
io.message.msg_flags = 0;
io.message.msg_name = (void*) &address;
io.message.msg_namelen = address.ss_family == AF_INET ? sizeof(sockaddr_in) : sizeof(sockaddr_in6);
io.vector.iov_len = length;
io.vector.iov_base = buffer;
io.vector.iov_base = (void*) buffer;
if(info) {
auto cmsg = CMSG_FIRSTHDR(&io.message);
@ -447,21 +425,20 @@ inline ssize_t write_datagram(IOData<MHS>& io, const sockaddr_storage& address,
}
void VoiceServer::handleMessageWrite(int fd, short events, void *_event_handle) {
using WBufferPopResult = connection::VoiceClientConnection::WBufferPopResult;
auto event_handle = (io::IOEventLoopEntry*) _event_handle;
auto voice_server = event_handle->voice_server;
bool retrigger = false;
int buffer_state;
IOData<0x100> io{};
io.file_descriptor = fd;
TIMING_START(timings);
TIMING_STEP(timings, "client");
{ /* write and process clients */
shared_ptr<VoiceClient> client;
pipes::buffer buffer;
bool more_clients, more_to_prepare = false, more_to_write = false;
protocol::OutgoingServerPacket* packet;
WBufferPopResult client_wbuffer_state;
bool more_clients;
auto write_timeout = system_clock::now() + microseconds(2500); /* read 2.5ms long at a time or 'till nothing more is there */
while(system_clock::now() <= write_timeout){
@ -469,88 +446,71 @@ void VoiceServer::handleMessageWrite(int fd, short events, void *_event_handle)
auto client_queue_state = event_handle->pop_voice_write_queue(client); /* we need a new client, the old client has nothing more to do */
if(client_queue_state == 2)
break;
assert(client);
more_clients = (bool) client_queue_state;
}
auto connection = client->connection;
auto client_ptr = &*client;
TIMING_STEP(timings, "client get");
more_to_prepare = connection->preprocess_write_packets();
TIMING_STEP(timings, "client prepare");
while(system_clock::now() <= write_timeout) {
buffer_state = connection->pop_write_buffer(buffer);
more_to_write = buffer_state == 1;
TIMING_STEP(timings, "buffer pop");
if(buffer_state != 2) {
ssize_t res = write_datagram(io, client_ptr->remote_address, &client_ptr->address_info, buffer.length(), buffer.data_ptr());
TIMING_STEP(timings, "buffer write");
if(res != buffer.length()){
if(errno == EAGAIN) {
logCritical(voice_server->server->getServerId(), "Failed to write datagram packet for client {} (EAGAIN).", client->getLoggingPeerIp() + ":" + to_string(client->getPeerPort()));
return;
} else if(errno == EINVAL || res == -0xFEB) {
/* needs more debug */
auto voice_client = dynamic_pointer_cast<VoiceClient>(client);
logCritical(
voice_server->server->getServerId(),
"Failed to write datagram packet ({} @ {}) for client {} ({}) {}. Dropping packet! Extra data: [fd: {}/{}, supposed socket: {}/{} => {}, client family: {}, socket family: {}]",
buffer.length(), buffer.data_ptr<void>(),
client->getLoggingPeerIp() + ":" + to_string(client->getPeerPort()),
strerror(errno),
res,
fd,
event_handle->file_descriptor,
voice_client->socket,
event_handle->socket_id,
voice_server->io->resolve_file_descriptor(voice_client),
voice_client->isAddressV4() ? "v4" : voice_client->isAddressV6() ? "v6" : "v?",
event_handle->family == AF_INET ? "v4" : "v6"
);
} else {
logCritical(
voice_server->server->getServerId(),
"Failed to write datagram packet for client {} (errno: {} message: {}). Dropping packet!",
client->getLoggingPeerIp() + ":" + to_string(client->getPeerPort()),
errno,
strerror(errno)
);
}
break;
}
packet = nullptr;
client_wbuffer_state = client->connection->pop_write_buffer(packet);
if(!packet) {
assert(client_wbuffer_state == WBufferPopResult::DRAINED);
break;
}
if(!more_to_write)
break; /* client has no more datagram packets to write */
ssize_t res = write_datagram(io, client->remote_address, &client->address_info, packet->packet_length(), packet->packet_data());
if(res != packet->packet_length()) {
if(errno == EAGAIN) {
logCritical(voice_server->server->getServerId(), "Failed to write datagram packet for client {} (EAGAIN).", client->getLoggingPeerIp() + ":" + to_string(client->getPeerPort()));
packet->unref();
return;
} else if(errno == EINVAL || res == -0xFEB) {
/* needs more debug */
auto voice_client = dynamic_pointer_cast<VoiceClient>(client);
logCritical(
voice_server->server->getServerId(),
"Failed to write datagram packet ({} @ {}) for client {} ({}) {}. Dropping packet! Extra data: [fd: {}/{}, supposed socket: {}/{} => {}, client family: {}, socket family: {}]",
packet->packet_length(), packet->packet_data(),
client->getLoggingPeerIp() + ":" + to_string(client->getPeerPort()),
strerror(errno),
res,
fd,
event_handle->file_descriptor,
voice_client->socket,
event_handle->socket_id,
voice_server->io->resolve_file_descriptor(voice_client),
voice_client->isAddressV4() ? "v4" : voice_client->isAddressV6() ? "v6" : "v?",
event_handle->family == AF_INET ? "v4" : "v6"
);
} else {
logCritical(
voice_server->server->getServerId(),
"Failed to write datagram packet for client {} (errno: {} message: {}). Dropping packet!",
client->getLoggingPeerIp() + ":" + to_string(client->getPeerPort()),
errno,
strerror(errno)
);
}
packet->unref();
break;
}
packet->unref();
if(client_wbuffer_state == WBufferPopResult::DRAINED)
break;
}
if(more_to_write) {
if(client_wbuffer_state == WBufferPopResult::MORE_AVAILABLE) {
/* we exceeded the max write time, rescheduling write */
more_to_prepare = false; /* we'll call this with the next write */
voice_server->triggerWrite(client);
client.reset();
TIMING_STEP(timings, "retrigger client");
}
if(more_clients) {
/* allow other clients to write as well */
if(more_to_write)
event_handle->push_voice_write_queue(client);
client.reset();
continue;
}
if(!more_to_prepare) {
/* we're done with this client. Nothing more to prepare */
client.reset();
}
client.reset();
}
retrigger |= more_to_prepare || more_to_write;
retrigger |= more_clients;
}
TIMING_STEP(timings, "client-full-end");
/* write all manually specified datagram packets */
{
auto write_timeout = system_clock::now() + microseconds(2500); /* read 2.5ms long at a time or 'till nothing more is there */
@ -573,12 +533,8 @@ void VoiceServer::handleMessageWrite(int fd, short events, void *_event_handle)
retrigger |= packet != nullptr; /* memory stored at packet is not accessible anymore. But anyways pop_dg_write_queue returns 0 if there is nothing more */
}
TIMING_STEP(timings, "dgram-full-end");
if(retrigger)
event_add(event_handle->event_write, nullptr);
TIMING_REPORT({
debugMessage(0, "Write timings: {}", TIMING_FINISH_U(timings, microseconds, "mu"));
});
}
void VoiceServer::send_datagram(int socket, io::datagram_packet_t packet) {

2
shared

@ -1 +1 @@
Subproject commit 2725c57f2e8c75a2bd8eae1ff477de3a33241cc9
Subproject commit 5842bbe0676cb06c3947943fb5dd422aff0bef16