Fixed a voice issue
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971a84105b
commit
3e88ae46b6
@ -38,7 +38,7 @@ std::shared_ptr<IOServerHandler> VoiceIOManager::enableIo(server::TSServer *serv
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threads::MutexLock l(this->serverLock);
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this->servers.push_back(server_io);
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}
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this->ioExecutorNotify.notify_all();
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this->ioExecutorNotify.notify_all();
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return server_io;
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}
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@ -306,7 +306,8 @@ void VoiceIOManager::dispatchBase(shared_ptr<IOEventLoop> self) {
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{
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/* wait until reschedule */
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unique_lock<mutex> execute_lock(this->executorLock);
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this->ioExecutorNotify.wait(execute_lock);
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if(event_base_get_num_events(self->base, EVENT_BASE_COUNT_ACTIVE | EVENT_BASE_COUNT_ADDED | EVENT_BASE_COUNT_VIRTUAL) == 0)
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this->ioExecutorNotify.wait(execute_lock);
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}
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}
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debugMessage(LOG_INSTANCE, "Dispatching io base {} finished", (void*) self->base);
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