#pragma once #include #include #include #include #include #include #include "shared/License.h" #define FLSUCCESS(listener, object) \ do { \ auto l = listener.release(); \ if(l) \ l->executionSucceed(object); \ delete l; \ } while(0) #define FLERROR(listener, object) \ do { \ auto l = listener.release(); \ if(l) \ l->executionFailed(object); \ delete l; \ } while(0) namespace license { namespace manager { enum ConnectionState { UNCONNECTED, CONNECTING, CONNECTED, DISCONNECTING }; class ServerConnection { public: ServerConnection(); ~ServerConnection(); threads::Future connect(const std::string& host, uint16_t port); void disconnect(const std::string&); void ping(); threads::Future login(const std::string&, const std::string&); threads::Future, std::shared_ptr>> registerLicense( const std::string& first_name, const std::string& last_name, const std::string& username, const std::string& email, license::LicenseType type, const std::chrono::system_clock::time_point& end, const std::chrono::system_clock::time_point& begin = std::chrono::system_clock::now() ); threads::Future>> list(int offset, int count); threads::Future deleteLicense(const std::string& key, bool full = false); bool verbose = true; private: struct { ConnectionState state = ConnectionState::UNCONNECTED; sockaddr_in address_remote; int file_descriptor = 0; event* event_read = nullptr; event* event_write = nullptr; struct event_base* event_base = nullptr; std::thread event_base_dispatch; threads::Thread* flush_thread = nullptr; threads::Mutex queue_lock; std::deque queue_write; std::unique_ptr current_packet; std::string overhead; } network; struct { protocol::RequestState state; std::string crypt_key = ""; std::mutex ping_lock; std::condition_variable ping_notify; std::thread ping_thread; } protocol; struct { std::unique_ptr> future_connect; std::unique_ptr> future_login; std::unique_ptr, std::shared_ptr>>> future_register; std::unique_ptr>>> future_list; std::unique_ptr> future_delete; } listener; std::string local_disconnect_message; static void handleEventRead(int, short, void*); static void handleEventWrite(int, short, void*); void closeConnection(); void sendPacket(const protocol::packet&); void handleMessage(const std::string&); void handlePacketDisconnect(const std::string&); void handlePacketHandshake(const std::string&); void handlePacketAuthResponse(const std::string&); void handlePacketCreateResponse(const std::string&); void handlePacketListResponse(const std::string&); void handlePacketDeleteResponse(const std::string&); }; } }