402 lines
15 KiB
C++
402 lines
15 KiB
C++
#include <unistd.h>
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#include <csignal>
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#include <sys/socket.h>
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#include <netinet/in.h>
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#include <algorithm>
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#include <utility>
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#include <arpa/inet.h>
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#include <log/LogUtils.h>
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#include <misc/endianness.h>
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#include <LicenseRequest.pb.h>
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#include <shared/License.h>
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#include <shared/crypt.h>
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#include <ThreadPool/ThreadHelper.h>
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#include "LicenseServer.h"
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#include "UserManager.h"
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using namespace std;
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using namespace std::chrono;
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using namespace license;
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using namespace ts;
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LicenseServer::LicenseServer(const sockaddr_in& addr,
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std::shared_ptr<server::database::DatabaseHandler> manager,
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shared_ptr<license::stats::StatisticManager> stats,
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shared_ptr<license::web::WebStatistics> wstats,
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std::shared_ptr<UserManager> user_manager) : manager{std::move(manager)}, statistics{std::move(stats)}, web_statistics{std::move(wstats)}, user_manager{std::move(user_manager)} {
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memcpy(&this->localAddr, &addr, sizeof(addr));
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}
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LicenseServer::~LicenseServer() {
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this->stop();
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}
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#define SFAIL(message) \
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do { \
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logError(LOG_GENERAL, " Message: {} ({}/{})", message, errno, strerror(errno)); \
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this->stop(); \
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return false; \
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} while(0)
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static int enabled = 1;
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static int disabled = 0;
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bool LicenseServer::start() {
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{
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lock_guard lock(this->client_lock);
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if(this->running) return false;
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this->running = true;
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}
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server_socket = socket(AF_INET, SOCK_STREAM, 0);
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if (server_socket < 0) SFAIL("Could not create new socket");
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if(setsockopt(this->server_socket, SOL_SOCKET, SO_REUSEADDR, &enabled, sizeof(enabled)) < 0) SFAIL("could not set reuse address");
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if(setsockopt(this->server_socket, IPPROTO_TCP, TCP_CORK, &disabled, sizeof(disabled)) < 0) SFAIL("could not set no push");
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if(bind(this->server_socket, (struct sockaddr *) &this->localAddr, sizeof(sockaddr_in)) < 0) SFAIL("Could not bind socket on " + string(inet_ntoa(this->localAddr.sin_addr)));
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if(listen(this->server_socket, 32) < 0) SFAIL("Could not listen on socket");
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this->evBase = event_base_new();
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this->event_accept = event_new(this->evBase, this->server_socket, EV_READ | EV_PERSIST, LicenseServer::handleEventAccept, this);
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this->event_cleanup = evtimer_new(this->evBase, LicenseServer::handleEventCleanup, this);
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event_add(this->event_accept, nullptr);
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{
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timeval now{1, 0};
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evtimer_add(this->event_cleanup, &now);
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}
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event_base_dispatch = std::thread([&]{
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signal(SIGPIPE, SIG_IGN);
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::event_base_dispatch(this->evBase);
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});
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return true;
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}
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void LicenseServer::stop() {
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{
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lock_guard lock(this->client_lock);
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if(!this->running) return;
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this->running = false;
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}
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/* first unregister the accept event so we don't get new clients */
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if(this->event_accept) {
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event_del(this->event_accept);
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event_free(this->event_accept);
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}
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this->event_accept = nullptr;
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/* disconnect all clients */
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for(const auto& client : this->getClients())
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this->closeConnection(client);
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if(this->evBase)
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event_base_loopbreak(this->evBase);
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if(!threads::timed_join(this->event_base_dispatch, std::chrono::seconds{2})) {
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this->event_base_dispatch.detach();
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logCritical(LOG_GENERAL, "Failed to join event base dispatch thread. This will cause memory leaks.");
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}
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/* Needs to be cleaned up after event loop has been destroyed. Because its used within the event loop. */
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if(this->event_cleanup) {
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event_del_block(this->event_cleanup);
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event_free(this->event_cleanup);
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this->event_cleanup = nullptr;
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}
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if(this->evBase)
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event_base_free(this->evBase);
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this->evBase = nullptr;
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if(this->server_socket != 0) {
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shutdown(this->server_socket, SHUT_RDWR);
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close(this->server_socket);
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this->server_socket = 0;
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}
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}
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void LicenseServer::handleEventCleanup(int, short, void* ptrServer) {
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auto server = static_cast<LicenseServer *>(ptrServer);
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server->cleanup_clients();
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timeval next{1, 0};
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if(server->event_cleanup)
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event_add(server->event_cleanup, &next);
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}
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//Basic IO
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void LicenseServer::handleEventWrite(int fd, short, void* ptrServer) {
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auto server = static_cast<LicenseServer *>(ptrServer);
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auto client = server->findClient(fd);
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if(!client) return;
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buffer::RawBuffer* write_buffer{nullptr};
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while(true) { //TODO: May add some kind of timeout?
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std::lock_guard lock(client->network.write_queue_lock);
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write_buffer = TAILQ_FIRST(&client->network.write_queue);
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if(!write_buffer) return;
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auto writtenBytes = send(fd, &write_buffer->buffer[write_buffer->index], write_buffer->length - write_buffer->index, 0);
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if(writtenBytes <= 0) {
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if(writtenBytes == -1 && errno == EAGAIN)
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return;
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logError(LOG_LICENSE_CONTROLL, "Invalid write. Disconnecting remote client. Message: {}/{}", errno, strerror(errno));
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} else {
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write_buffer->index += writtenBytes;
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}
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if(write_buffer->index >= write_buffer->length) {
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TAILQ_REMOVE(&client->network.write_queue, write_buffer, tail);
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delete write_buffer;
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}
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if(!TAILQ_EMPTY(&client->network.write_queue))
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event_add(client->network.writeEvent, nullptr);
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}
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}
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void ConnectedClient::sendPacket(const protocol::packet& packet) {
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packet.prepare();
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auto buffer = new buffer::RawBuffer(packet.data.length() + sizeof(packet.header));
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memcpy(buffer->buffer, &packet.header, sizeof(packet.header));
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memcpy(&buffer->buffer[sizeof(packet.header)], packet.data.data(), packet.data.length());
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if(!this->protocol.cryptKey.empty())
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xorBuffer(&buffer->buffer[sizeof(packet.header)], packet.data.length(), this->protocol.cryptKey.data(), this->protocol.cryptKey.length());
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{
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lock_guard queue_lock{this->network.write_queue_lock};
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TAILQ_INSERT_TAIL(&this->network.write_queue, buffer, tail);
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}
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{
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lock_guard state_lock{this->protocol.state_lock};
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if(this->protocol.state == protocol::UNCONNECTED) goto error_cleanup;
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event_add(this->network.writeEvent, nullptr);
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return;
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}
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error_cleanup:
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delete buffer;
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}
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void ConnectedClient::init() {
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protocol.last_read = std::chrono::system_clock::now();
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TAILQ_INIT(&network.write_queue);
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}
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void ConnectedClient::uninit() {
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{
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lock_guard queue_lock{this->network.write_queue_lock};
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ts::buffer::RawBuffer* buffer;
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while ((buffer = TAILQ_FIRST(&this->network.write_queue))) {
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TAILQ_REMOVE(&this->network.write_queue, buffer, tail);
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delete buffer;
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}
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}
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if(network.fileDescriptor > 0) {
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shutdown(this->network.fileDescriptor, SHUT_RDWR);
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close(this->network.fileDescriptor);
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network.fileDescriptor = 0;
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}
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if(this->network.readEvent) event_del(this->network.readEvent);
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this->network.readEvent = nullptr;
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if(this->network.writeEvent) event_del(this->network.writeEvent);
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this->network.writeEvent = nullptr;
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}
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void LicenseServer::handleEventRead(int fd, short, void* ptrServer) {
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auto server = static_cast<LicenseServer *>(ptrServer);
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auto client = server->findClient(fd);
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if(!client) return;
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char buffer[1024];
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sockaddr_in remoteAddress{};
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socklen_t remoteAddressSize = sizeof(remoteAddress);
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auto read = recvfrom(fd, buffer, 1024, 0, reinterpret_cast<sockaddr *>(&remoteAddress), &remoteAddressSize);
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if(read < 0){
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if(errno == EWOULDBLOCK) return;
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logError(LOG_LICENSE_CONTROLL, "Invalid read. Disconnecting remote client. Message: {}/{}", errno, strerror(errno));
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event_del_noblock(client->network.readEvent);
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server->closeConnection(client);
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return;
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} else if(read == 0) {
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logMessage(LOG_LICENSE_CONTROLL, "[CLIENT][" + client->address() + "] Received EOF for client. Removing client.");
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event_del_noblock(client->network.readEvent);
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server->closeConnection(client);
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return;
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}
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client->protocol.last_read = std::chrono::system_clock::now();
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server->handleMessage(client, string(buffer, read));
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}
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void LicenseServer::handleEventAccept(int fd, short, void* ptrServer) {
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auto server = static_cast<LicenseServer *>(ptrServer);
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auto client = make_shared<ConnectedClient>();
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client->init();
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socklen_t client_len = sizeof(client->network.remoteAddr);
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client->network.fileDescriptor = accept(fd, (struct sockaddr *)&client->network.remoteAddr, &client_len);
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if(setsockopt(client->network.fileDescriptor, SOL_SOCKET, SO_REUSEADDR, &enabled, sizeof(enabled)) < 0);// CERR("could not set reuse addr");
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if(setsockopt(client->network.fileDescriptor, IPPROTO_TCP, TCP_CORK, &disabled, sizeof(disabled)) < 0);// CERR("could not set no push");
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if (client->network.fileDescriptor < 0) {
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logCritical(LOG_GENERAL, "Could not accept new client! (" + to_string(client->network.fileDescriptor) + "|" + to_string(errno) + "|" + strerror(errno) + ")");
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return;
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}
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client->protocol.state = protocol::HANDSCHAKE;
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{
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lock_guard lock(server->client_lock);
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server->clients.push_back(client);
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}
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client->network.readEvent = event_new(server->evBase, client->network.fileDescriptor, EV_READ | EV_PERSIST, LicenseServer::handleEventRead, server);
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client->network.writeEvent = event_new(server->evBase, client->network.fileDescriptor, EV_WRITE, LicenseServer::handleEventWrite, server);
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event_add(client->network.readEvent, nullptr);
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logMessage(LOG_GENERAL, "Accepted new client from {}", inet_ntoa(client->network.remoteAddr.sin_addr));
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}
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void LicenseServer::disconnectClient(const std::shared_ptr<ConnectedClient>& client, const std::string &reason) {
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client->sendPacket({protocol::PACKET_DISCONNECT, reason});
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}
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void LicenseServer::closeConnection(const std::shared_ptr<ConnectedClient> &client, bool blocking) {
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if(this_thread::get_id() == this->event_base_dispatch.get_id()) {
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std::thread(std::bind(&LicenseServer::closeConnection, this, client, true)).detach();
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return;
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}
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{
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unique_lock lock(client->network.write_queue_lock);
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if(!TAILQ_EMPTY(&client->network.write_queue)) {
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lock.unlock();
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if(!blocking) {
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std::thread(std::bind(&LicenseServer::closeConnection, this, client, true)).detach();
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return;
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}
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auto start = system_clock::now();
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while(system_clock::now() - start < seconds(5)){
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{
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lock.lock();
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if(TAILQ_EMPTY(&client->network.write_queue)) break;
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lock.unlock();
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}
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threads::self::sleep_for(milliseconds(5));
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}
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}
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}
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this->unregisterClient(client);
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}
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void LicenseServer::unregisterClient(const std::shared_ptr<ConnectedClient> &client) {
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{
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lock_guard lock(this->client_lock);
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auto it = find(this->clients.begin(), this->clients.end(), client);
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if(it != this->clients.end())
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this->clients.erase(it);
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}
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{
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std::lock_guard state_lock{client->protocol.state_lock};
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client->protocol.state = protocol::UNCONNECTED;
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}
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client->uninit();
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}
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void LicenseServer::cleanup_clients() {
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unique_lock lock(this->client_lock);
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auto clients = this->clients;
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lock.unlock();
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size_t cleanup_count{0};
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for(const auto& client : clients) {
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if(client->protocol.last_read + minutes(1) < system_clock::now()) {
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cleanup_count++;
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if(client->protocol.state != protocol::DISCONNECTING && client->protocol.state != protocol::UNCONNECTED) {
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this->disconnectClient(client, "timeout");
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this->closeConnection(client);
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std::lock_guard state_lock{client->protocol.state_lock};
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client->protocol.state = protocol::UNCONNECTED;
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} else {
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auto it = find(this->clients.begin(), this->clients.end(), client);
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if(it != this->clients.end())
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this->clients.erase(it);
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}
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}
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}
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if(cleanup_count)
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debugMessage(LOG_GENERAL, "{} clients have been cleaned up due to a read timeout.", cleanup_count);
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}
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std::shared_ptr<ConnectedClient> LicenseServer::findClient(int fd) {
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lock_guard lock(this->client_lock);
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for(const auto& cl : this->clients)
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if(cl->network.fileDescriptor == fd)
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return cl;
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return nullptr;
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}
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#define ERR(message) \
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do { \
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logError(LOG_GENERAL, message); \
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this->closeConnection(client); \
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return; \
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} while(0)
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void LicenseServer::handleMessage(shared_ptr<ConnectedClient>& client, const std::string& message) {
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if(message.length() < sizeof(protocol::packet::header)) ERR("A client tried to send a invalid packet (too small header)");
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protocol::packet packet{protocol::PACKET_DISCONNECT, ""};
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memcpy(&packet.header, message.data(), sizeof(protocol::packet::header));
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packet.data = message.substr(sizeof(protocol::packet::header), packet.header.length);
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if(!client->protocol.cryptKey.empty())
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xorBuffer((char*) packet.data.data(), packet.data.length(), client->protocol.cryptKey.data(), client->protocol.cryptKey.length());
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bool success = false;
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string error;
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try {
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if(packet.header.packetId == protocol::PACKET_CLIENT_HANDSHAKE) {
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success = this->handleHandshake(client, packet, error);
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} else if(packet.header.packetId == protocol::PACKET_DISCONNECT) {
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success = this->handleDisconnect(client, packet, error);
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} else if(packet.header.packetId == protocol::PACKET_CLIENT_SERVER_VALIDATION) {
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success = this->handleServerValidation(client, packet, error);
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} else if(packet.header.packetId == protocol::PACKET_CLIENT_PROPERTY_ADJUSTMENT) {
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success = this->handlePacketPropertyUpdate(client, packet, error);
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} else if(packet.header.packetId == protocol::PACKET_CLIENT_LICENSE_UPGRADE) {
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success = this->handlePacketLicenseUpgrade(client, packet, error);
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} else if(packet.header.packetId == protocol::PACKET_CLIENT_AUTH_REQUEST) {
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success = this->handlePacketAuth(client, packet, error);
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} else if(packet.header.packetId == protocol::PACKET_CLIENT_LICENSE_CREATE_REQUEST) {
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success = this->handlePacketLicenseCreate(client, packet, error);
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} else if(packet.header.packetId == protocol::PACKET_CLIENT_LIST_REQUEST) {
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success = this->handlePacketLicenseList(client, packet, error);
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} else if(packet.header.packetId == protocol::PACKET_CLIENT_DELETE_REQUEST) {
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success = this->handlePacketLicenseDelete(client, packet, error);
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} else if(packet.header.packetId == protocol::PACKET_PING) {
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/* nothing todo */
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} else error = "Invalid packet id!";
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} catch (std::exception& ex) {
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success = false;
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error = "Caught exception while handle packet: " + string(ex.what());
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}
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if(!success) {
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logError(LOG_GENERAL, "[CLIENT][" + client->address() + "] Failed to handle packet. message: " + error);
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this->disconnectClient(client, error);
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}
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} |