Teaspeak-Server/server/src/client/voice/VoiceClient.cpp

287 lines
13 KiB
C++

#include <algorithm>
#include <memory>
#include <tomcrypt.h>
#include <arpa/inet.h>
#include <ThreadPool/Timer.h>
#include <misc/endianness.h>
#include <misc/memtracker.h>
#include <log/LogUtils.h>
#include "VoiceClient.h"
#include "src/InstanceHandler.h"
#include "src/manager/ActionLogger.h"
using namespace std;
using namespace std::chrono;
using namespace ts::server;
using namespace ts::protocol;
VoiceClient::VoiceClient(const std::shared_ptr<VoiceServer>& server, const sockaddr_storage* address) : SpeakingClient(server->server->sql, server->server), voice_server(server) {
assert(address);
memtrack::allocated<VoiceClient>(this);
memcpy(&this->remote_address, address, sizeof(sockaddr_storage));
debugMessage(this->server->getServerId(), " Creating VoiceClient instance at {}", (void*) this);
}
void VoiceClient::initialize() {
this->event_handle_packet = make_shared<event::ProxiedEventEntry<VoiceClient>>(dynamic_pointer_cast<VoiceClient>(this->ref()), &VoiceClient::execute_handle_packet);
this->properties()[property::CLIENT_TYPE] = ClientType::CLIENT_TEAMSPEAK;
this->properties()[property::CLIENT_TYPE_EXACT] = ClientType::CLIENT_TEAMSPEAK;
this->state = ConnectionState::INIT_HIGH;
this->connection = new connection::VoiceClientConnection(this);
}
VoiceClient::~VoiceClient() {
debugMessage(this->getServerId(), " Deleting VoiceClient instance at {}", (void*) this);
this->state = ConnectionState::DISCONNECTED;
delete this->connection;
this->connection = nullptr;
if(this->flushing_thread)
logCritical(this->getServerId(), "Deleting a VoiceClient which should still be hold within the flush thread!");
memtrack::freed<VoiceClient>(this);
}
void VoiceClient::sendCommand0(const std::string_view& cmd, bool low, std::unique_ptr<threads::Future<bool>> listener) {
this->connection->send_command(cmd, low, std::move(listener));
#ifdef PKT_LOG_CMD
logTrace(this->getServerId(), "{}[Command][Server -> Client] Sending command {}. Command low: {}. Full command: {}", CLIENT_STR_LOG_PREFIX, cmd.substr(0, cmd.find(' ')), low, cmd);
#endif
}
void VoiceClient::tick(const std::chrono::system_clock::time_point &time) {
SpeakingClient::tick(time);
{
ALARM_TIMER(A1, "VoiceClient::tick", milliseconds(3));
if(this->state == ConnectionState::CONNECTED) {
this->connection->ping_handler().tick(time);
this->connection->packet_statistics().tick();
} else if(this->state == ConnectionState::INIT_LOW || this->state == ConnectionState::INIT_HIGH) {
auto last_command = this->connection->crypt_setup_handler().last_handled_command();
if(last_command.time_since_epoch().count() != 0) {
if(time - last_command > seconds(5)) {
debugMessage(this->getServerId(), "{} Got handshake timeout. {}. State: {} Time: {}", CLIENT_STR_LOG_PREFIX,
this->getLoggingPeerIp() + ":" + to_string(this->getPeerPort()),
this->state == ConnectionState::INIT_HIGH ? "INIT_HIGH" : "INIT_LOW",
duration_cast<seconds>(time - last_command).count()
);
this->close_connection(system_clock::now() + seconds(1));
}
}
}
}
}
std::chrono::milliseconds VoiceClient::current_ping() {
return this->connection->ping_handler().current_ping();
}
bool VoiceClient::disconnect(const std::string &reason) {
return this->disconnect(VREASON_SERVER_KICK, reason, this->server->serverRoot, true);
}
bool VoiceClient::disconnect(ts::ViewReasonId reason_id, const std::string &reason, const std::shared_ptr<ts::server::ConnectedClient>& invoker, bool notify_viewer) {
/*
* We don't have to lock the disconnect lock here, because we're not really unregistering the client.
* Its only for the clients own flavour and everything which the client receives after will be ignored :)
*/
ConnectionState old_state{};
{
std::lock_guard state_lock{this->state_lock};
if(this->state == ConnectionState::DISCONNECTING || this->state == ConnectionState::DISCONNECTED)
return false; //Already disconnecting/disconnected
old_state = this->state;
this->state = ConnectionState::DISCONNECTING;
}
if(old_state == ConnectionState::CONNECTED) {
/* Client has been successflly initialized; Send normal disconnect. */
Command cmd("notifyclientleftview");
cmd["reasonmsg"] = reason;
cmd["reasonid"] = reason_id;
cmd["clid"] = this->getClientId();
cmd["cfid"] = this->currentChannel ? this->currentChannel->channelId() : 0; //Failed when cid = 0????
cmd["ctid"] = 0;
if (invoker) {
cmd["invokerid"] = invoker->getClientId();
cmd["invokername"] = invoker->getDisplayName();
cmd["invokeruid"] = invoker->getUid();
}
auto old_channel = this->currentChannel;
if(old_channel) {
serverInstance->action_logger()->client_channel_logger.log_client_leave(this->getServerId(), this->ref(), old_channel->channelId(), old_channel->name());
}
if(notify_viewer && this->server) {
unique_lock channel_lock(this->server->channel_tree_lock);
this->server->client_move(this->ref(), nullptr, invoker, reason, reason_id, false, channel_lock);
} else {
threads::MutexLock lock(this->command_lock);
auto server_channel = dynamic_pointer_cast<ServerChannel>(this->currentChannel);
if(server_channel)
server_channel->unregister_client(_this.lock());
this->currentChannel = nullptr;
}
auto listener = make_unique<threads::Future<bool>>();
auto weak_self = this->_this;
listener->waitAndGetLater([weak_self](bool* success) {
if(weak_self.expired()) return;
auto self = weak_self.lock();
if(!self) return;
if(!success || !*success) {
debugMessage(self->getServerId(), "{} Failed to receive disconnect acknowledge!", CLIENT_STR_LOG_PREFIX_(self));
} else
debugMessage(self->getServerId(), "{} Received disconnect acknowledge!", CLIENT_STR_LOG_PREFIX_(self));
self->close_connection(chrono::system_clock::time_point{}); /* we received the ack, we do not need to flush anything */
}, system_clock::now() + seconds(5));
this->sendCommand0(cmd.build(), false, std::move(listener));
} else {
//TODO: Extra case for INIT_HIGH?
this->close_connection(chrono::system_clock::now() + chrono::seconds{5});
}
return true;
}
bool VoiceClient::close_connection(const system_clock::time_point &timeout) {
auto self_lock = dynamic_pointer_cast<VoiceClient>(_this.lock());
assert(self_lock); //Should never happen!
bool flush = timeout.time_since_epoch().count() > 0;
{
std::lock_guard state_lock{this->state_lock};
if(this->state == ConnectionState::DISCONNECTED) return false;
else if(this->state == ConnectionState::DISCONNECTING) {
/* here is nothing to pay attention for */
} else if(this->state == ConnectionState::DISCONNECTING_FLUSHING) {
if(!flush) {
this->state = ConnectionState::DISCONNECTED;
return true; /* the flush thread will execute the final disconnect */
} else {
//TODO: May update the flush timeout if its less then the other one?
return true;
}
}
this->state = flush ? ConnectionState::DISCONNECTING_FLUSHING : ConnectionState::DISCONNECTED;
}
debugMessage(this->getServerId(), "{} Closing voice client connection. (Flush: {})", CLIENT_STR_LOG_PREFIX, flush);
//TODO: Move this out into a thread pool?
this->flushing_thread = std::make_shared<threads::Thread>(THREAD_SAVE_OPERATIONS | THREAD_EXECUTE_LATER, [this, self_lock, timeout, flush]{
{
/* Await that all commands have been processed. It does not make sense to unregister the client while command handling. */
std::lock_guard cmd_lock{this->command_lock};
}
if(flush) {
debugMessage(this->getServerId(), "{} Awaiting write prepare, write and acknowledge queue flushed", CLIENT_STR_LOG_PREFIX);
while(this->state == DISCONNECTING_FLUSHING) {
if(system_clock::now() > timeout){
auto write_queue_flushed = this->connection->wait_empty_write_and_prepare_queue(timeout);
auto acknowledge_received = connection->packet_encoder().acknowledge_manager().awaiting_acknowledge() == 0;
if(write_queue_flushed && acknowledge_received)
break;
debugMessage(this->getServerId(), "{} Failed to flush pending messages. Acknowledges pending: {} Buffers pending: {}", CLIENT_STR_LOG_PREFIX, acknowledge_received, write_queue_flushed);
break;
}
if(!this->connection->wait_empty_write_and_prepare_queue(timeout))
continue;
if(connection->packet_encoder().acknowledge_manager().awaiting_acknowledge() > 0) {
usleep(5000);
continue;
}
debugMessage(this->getServerId(), "{} Write and acknowledge queue are flushed", CLIENT_STR_LOG_PREFIX);
break;
}
}
if(this->state > DISCONNECTING) /* it could happen that the client "reconnects" while flushing this shit */
this->finalDisconnect();
});
flushing_thread->name("Flush thread VC").execute();
return true;
}
void VoiceClient::finalDisconnect() {
auto ownLock = dynamic_pointer_cast<VoiceClient>(_this.lock());
assert(ownLock);
lock_guard disconnect_lock_final(this->finalDisconnectLock);
if(this->final_disconnected) {
logError(this->getServerId(), "Tried to final disconnect {}/{} twice", this->getLoggingPeerIp() + ":" + to_string(this->getPeerPort()), this->getDisplayName());
return;
}
this->final_disconnected = true;
this->state = ConnectionState::DISCONNECTED;
threads::MutexLock command_lock(this->command_lock); //We should not progress any commands while disconnecting
//Unload manager cache
this->processLeave();
{
if(this->flushing_thread) this->flushing_thread->detach(); //The thread itself should be already done or executing this method
this->flushing_thread.reset();
}
if(this->voice_server) this->voice_server->unregisterConnection(ownLock);
}
void VoiceClient::execute_handle_packet(const std::chrono::system_clock::time_point &time) {
this->server_command_executor_.execute_handle_command_packets(time);
}
void VoiceClient::send_voice_packet(const pipes::buffer_view &voice_buffer, const SpeakingClient::VoicePacketFlags &flags) {
PacketFlag::PacketFlags packet_flags{PacketFlag::None};
packet_flags |= flags.encrypted ? 0U : PacketFlag::Unencrypted;
packet_flags |= flags.head ? PacketFlag::Compressed : 0U;
packet_flags |= flags.fragmented ? PacketFlag::Fragmented : 0U;
packet_flags |= flags.new_protocol ? PacketFlag::NewProtocol : 0U;
this->connection->send_packet(PacketType::VOICE, packet_flags, voice_buffer.data_ptr<void>(), voice_buffer.length());
}
void VoiceClient::send_voice_whisper_packet(const pipes::buffer_view &teamspeak_packet, const pipes::buffer_view &teaspeak_packet, const SpeakingClient::VoicePacketFlags &flags) {
PacketFlag::PacketFlags packet_flags{PacketFlag::None};
packet_flags |= flags.encrypted ? 0U : PacketFlag::Unencrypted;
packet_flags |= flags.head ? PacketFlag::Compressed : 0U;
packet_flags |= flags.fragmented ? PacketFlag::Fragmented : 0U;
packet_flags |= flags.new_protocol ? PacketFlag::NewProtocol : 0U;
if(this->getType() == ClientType::CLIENT_TEASPEAK) {
this->connection->send_packet(PacketType::VOICE_WHISPER, packet_flags, teaspeak_packet.data_ptr<void>(), teaspeak_packet.length());
} else {
this->connection->send_packet(PacketType::VOICE_WHISPER, packet_flags, teamspeak_packet.data_ptr<void>(), teamspeak_packet.length());
}
}
float VoiceClient::current_ping_deviation() {
return this->connection->packet_encoder().acknowledge_manager().current_rttvar();
}
float VoiceClient::current_packet_loss() const {
return this->connection->packet_statistics().current_packet_loss();
}
void VoiceClient::processJoin() {
SpeakingClient::processJoin();
if(this->rtc_client_id > 0) {
auto sender = this->server->rtc_server().create_audio_source_supplier_sender(this->rtc_client_id);
assert(sender.has_value());
this->rtc_audio_supplier.reset(*sender);
}
}