58 lines
3.1 KiB
Plaintext
58 lines
3.1 KiB
Plaintext
CommandResult handleCommandClientUpdate(Command&);
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CommandResult handleCommandClientEdit(Command&);
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CommandResult handleCommandClientEdit(Command&, const std::shared_ptr<ConnectedClient>& /* target */);
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CommandResult handleCommandClientMove(Command&);
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CommandResult handleCommandClientGetVariables(Command&);
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CommandResult handleCommandClientKick(Command&);
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CommandResult handleCommandClientPoke(Command&);
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CommandResult handleCommandChannelSubscribe(Command&); read lock: server channel tree => client lock write
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CommandResult handleCommandChannelSubscribeAll(Command&); read lock: server channel tree => client lock write
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CommandResult handleCommandChannelUnsubscribe(Command&); read lock: server channel tree => client lock write
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CommandResult handleCommandChannelUnsubscribeAll(Command&); read lock: server channel tree => client lock write
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CommandResult handleCommandChannelCreate(Command&); write lock server channel tree => iterate clients lock (write)
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CommandResult handleCommandChannelDelete(Command&); write lock server channel tree => iterate clients lock (write)
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CommandResult handleCommandChannelEdit(Command&); write lock server channel tree
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CommandResult handleCommandChannelGetDescription(Command&); read lock: server channel tree
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CommandResult handleCommandChannelMove(Command&); write lock server channel tree
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CommandResult handleCommandChannelAddPerm(Command&); read lock: server channel tree => all clients write lock
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CommandResult handleCommandChannelDelPerm(Command&); read lock: server channel tree => all clients write lock
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CommandResult handleCommandChannelGroupDel(Command&); read lock: server channel tree => all clients in the group should not be allowed to switch a channel
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CommandResult handleCommandSetClientChannelGroup(Command&); read lock: server channel tree => client should not be allowed to switch channel
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CommandResult handleCommandPluginCmd(Command&);
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CommandResult handleCommandClientMute(Command&);
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CommandResult handleCommandClientUnmute(Command&);
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//Original from query but still reachable for all
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CommandResult handleCommandClientList(Command&);
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CommandResult handleCommandClientFind(Command&);
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CommandResult handleCommandClientInfo(Command&);
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CommandResult handleCommandVerifyChannelPassword(Command&); read lock: server channel tree
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handleCommandChannelFind read lock: server channel tree
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handleCommandChannelInfo read lock: server channel tree
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General command handling: client_command_lock
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Ensure that only one command at time will be handeled
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Read access server channel tree: read lock channel_tree_lock
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Write access server channel tree: lock channel_tree_lock
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Write access client channel tree: read lock channel_tree_lock => lock client channel tree
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if we write to the server channel tree no client should have their channel tree updated
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Read access client channel tree: no lock required
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Note: the server channel tree should not be accessed!
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Move client acts like access server channel tree: write lock channel_tree_lock => for each client write lock their tree
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TODO: Some kind of perm channel lock
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TODO: Fix handleCommandChannelEdit
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Test: Channel hide & show with clients! Multible clients as well! |