Teaspeak-Server/server/src/client/voice/VoiceClient.cpp

499 lines
20 KiB
C++

#include <algorithm>
#include <memory>
#include <tomcrypt.h>
#include <arpa/inet.h>
#include <ThreadPool/Timer.h>
#include <misc/memtracker.h>
#include <log/LogUtils.h>
#include "VoiceClient.h"
#include "src/InstanceHandler.h"
#include "src/manager/ActionLogger.h"
using namespace std;
using namespace std::chrono;
using namespace ts::server;
using namespace ts::protocol;
constexpr static auto kMaxWhisperClientNameLength{30};
constexpr static auto kWhisperClientUniqueIdLength{28}; /* base64 encoded SHA1 hash */
VoiceClient::VoiceClient(const std::shared_ptr<VoiceServer>& server, const sockaddr_storage* address) :
SpeakingClient{server->get_server()->sql, server->get_server()},
voice_server(server) {
assert(address);
memtrack::allocated<VoiceClient>(this);
memcpy(&this->remote_address, address, sizeof(sockaddr_storage));
debugMessage(this->server->getServerId(), " Creating VoiceClient instance at {}", (void*) this);
}
void VoiceClient::initialize() {
auto ref_self = dynamic_pointer_cast<VoiceClient>(this->ref());
assert(ref_self);
this->ref_self_voice = ref_self;
this->server_command_queue_ = std::make_unique<ServerCommandQueue>(
serverInstance->server_command_executor(),
std::make_unique<VoiceClientCommandHandler>(ref_self)
);
this->properties()[property::CLIENT_TYPE] = ClientType::CLIENT_TEAMSPEAK;
this->properties()[property::CLIENT_TYPE_EXACT] = ClientType::CLIENT_TEAMSPEAK;
this->state = ConnectionState::INIT_HIGH;
this->connection = new connection::VoiceClientConnection(this);
}
VoiceClient::~VoiceClient() {
debugMessage(this->getServerId(), " Deleting VoiceClient instance at {}", (void*) this);
this->state = ConnectionState::DISCONNECTED;
delete this->connection;
this->connection = nullptr;
if(this->flush_task) {
logCritical(this->getServerId(), "VoiceClient deleted with an active pending flush task!");
serverInstance->general_task_executor()->cancel_task(this->flush_task);
}
memtrack::freed<VoiceClient>(this);
}
void VoiceClient::sendCommand0(const std::string_view& cmd, bool low, std::unique_ptr<std::function<void(bool)>> listener) {
this->connection->send_command(cmd, low, std::move(listener));
#ifdef PKT_LOG_CMD
logTrace(this->getServerId(), "{}[Command][Server -> Client] Sending command {}. Command low: {}. Full command: {}", CLIENT_STR_LOG_PREFIX, cmd.substr(0, cmd.find(' ')), low, cmd);
#endif
}
void VoiceClient::tick_server(const std::chrono::system_clock::time_point &time) {
SpeakingClient::tick_server(time);
{
ALARM_TIMER(A1, "VoiceClient::tick", milliseconds(3));
if(this->state == ConnectionState::CONNECTED) {
this->connection->ping_handler().tick(time);
this->connection->packet_statistics().tick();
} else if(this->state == ConnectionState::INIT_LOW || this->state == ConnectionState::INIT_HIGH) {
auto last_command = this->connection->crypt_setup_handler().last_handled_command();
if(last_command.time_since_epoch().count() != 0) {
if(time - last_command > seconds(5)) {
debugMessage(this->getServerId(), "{} Got handshake timeout. {}. State: {} Time: {}", CLIENT_STR_LOG_PREFIX,
this->getLoggingPeerIp() + ":" + to_string(this->getPeerPort()),
this->state == ConnectionState::INIT_HIGH ? "INIT_HIGH" : "INIT_LOW",
duration_cast<seconds>(time - last_command).count()
);
this->close_connection(system_clock::now() + seconds(1));
}
}
}
}
}
std::chrono::milliseconds VoiceClient::current_ping() {
return this->connection->ping_handler().current_ping();
}
bool VoiceClient::disconnect(const std::string &reason) {
return this->disconnect(VREASON_SERVER_KICK, reason, this->server->serverRoot, true);
}
bool VoiceClient::disconnect(ts::ViewReasonId reason_id, const std::string &reason, const std::shared_ptr<ts::server::ConnectedClient>& invoker, bool notify_viewer) {
task_id disconnect_id;
auto weak_client{this->weak_ref()};
serverInstance->general_task_executor()->schedule(disconnect_id, "voice client disconnect of " + this->getLoggingPrefix(), [
weak_client,
reason_id,
reason,
invoker,
notify_viewer
]{
auto client = dynamic_pointer_cast<VoiceClient>(weak_client.lock());
if(!client) {
/* client has already been deallocated */
return;
}
bool await_disconnect_ack{false};
{
std::lock_guard state_lock{client->state_lock};
switch (client->state) {
case ConnectionState::DISCONNECTING:
case ConnectionState::DISCONNECTED:
/* somebody else already disconnected the client */
return;
case ConnectionState::INIT_HIGH:
case ConnectionState::INIT_LOW:
/* disconnect the client and close the connection */
break;
case ConnectionState::CONNECTED:
await_disconnect_ack = true;
break;
case ConnectionState::UNKNWON:
default:
assert(false);
return;
}
client->state = ConnectionState::DISCONNECTING;
}
/* server should never be a nullptr */
assert(client->server);
ChannelId client_channel{client->getChannelId()};
{
std::lock_guard command_lock{client->command_lock};
std::unique_lock server_tree_lock{client->server->channel_tree_mutex};
if(client->currentChannel) {
if(notify_viewer) {
client->server->client_move(client->ref(), nullptr, invoker, reason, reason_id, false, server_tree_lock);
} else {
auto server_channel = dynamic_pointer_cast<ServerChannel>(client->currentChannel);
assert(server_channel);
server_channel->unregister_client(client);
client->currentChannel = nullptr;
}
}
}
{
ts::command_builder notify{"notifyclientleftview"};
notify.put_unchecked(0, "reasonmsg", reason);
notify.put_unchecked(0, "reasonid", reason_id);
notify.put_unchecked(0, "clid", client->getClientId());
notify.put_unchecked(0, "cfid", client_channel);
notify.put_unchecked(0, "ctid", "0");
if (invoker) {
notify.put_unchecked(0, "invokerid", invoker->getClientId());
notify.put_unchecked(0, "invokername", invoker->getDisplayName());
notify.put_unchecked(0, "invokeruid", invoker->getUid());
}
if(await_disconnect_ack) {
{
std::lock_guard flush_lock{client->flush_mutex};
if(!client->disconnect_acknowledged.has_value()) {
client->disconnect_acknowledged = std::make_optional(false);
} else {
/*
* The disconnect acknowledged flag might already has been set to true in cases
* where we know that the client is aware of the disconnect.
* An example scenario would be when the client sends the `clientdisconnect` command.
*/
}
}
client->sendCommand0(notify.build(), false, std::make_unique<std::function<void(bool)>>([weak_client](bool success){
auto self = dynamic_pointer_cast<VoiceClient>(weak_client.lock());
if(!self) {
return;
}
if(!success) {
/* In theory we have no need to disconnect the client any more since a failed acknowledge would do the trick for us */
debugMessage(self->getServerId(), "{} Failed to receive disconnect acknowledge!", CLIENT_STR_LOG_PREFIX_(self));
} else {
debugMessage(self->getServerId(), "{} Received disconnect acknowledge!", CLIENT_STR_LOG_PREFIX_(self));
}
std::lock_guard flush_lock{self->flush_mutex};
assert(self->disconnect_acknowledged.has_value());
*self->disconnect_acknowledged = true;
}));
} else {
client->sendCommand(notify, false);
}
}
/* close the connection after 5 seconds regardless if we've received a disconnect acknowledge */
client->close_connection(chrono::system_clock::now() + chrono::seconds{5});
});
return true;
}
bool VoiceClient::connection_flushed() {
/* Ensure that we've at least send everything we wanted to send */
if(!this->connection->wait_empty_write_and_prepare_queue(std::chrono::system_clock::time_point{})) {
/* we still want to write data */
return false;
}
{
std::lock_guard flush_lock{this->flush_mutex};
if(this->disconnect_acknowledged.has_value()) {
/* We've send a disconnect command to the client. If the client acknowledges this command we've nothing more to send. */
return *this->disconnect_acknowledged;
}
}
if(this->connection->packet_encoder().acknowledge_manager().awaiting_acknowledge() > 0) {
/* We're still waiting for some acknowledges from the client (for example the disconnect/kick packet) */
return false;
}
return true;
}
bool VoiceClient::close_connection(const system_clock::time_point &timeout) {
std::lock_guard flush_lock{this->flush_mutex};
if(this->flush_executed) {
/* We've already scheduled a connection close. We only update the timeout. */
this->flush_timeout = std::min(timeout, this->flush_timeout);
return true;
}
this->flush_timeout = timeout;
auto weak_client{this->weak_ref()};
serverInstance->general_task_executor()->schedule_repeating(this->flush_task, "connection flush/close for " + this->getLoggingPrefix(), std::chrono::milliseconds{25}, [weak_client](const auto&){
auto client = dynamic_pointer_cast<VoiceClient>(weak_client.lock());
if(!client) {
/* client has already been deallocated */
return;
}
/* Dont execute any commands which might alter the current client state */
std::lock_guard command_lock{client->command_lock};
{
std::lock_guard state_lock{client->state_lock};
switch(client->state) {
case ConnectionState::DISCONNECTED:
/* somebody else already disconnected the client */
return;
case ConnectionState::CONNECTED:
case ConnectionState::INIT_HIGH:
case ConnectionState::INIT_LOW:
/* It's the first call to this task. Setting the clients state to disconnecting */
break;
case ConnectionState::DISCONNECTING:
/* We're just awaiting for the client to finish stuff */
break;
case ConnectionState::UNKNWON:
default:
assert(false);
return;
}
client->state = ConnectionState::DISCONNECTING;
}
auto timestamp_now = std::chrono::system_clock::now();
auto flushed = client->connection_flushed();
if(!flushed && client->flush_timeout >= timestamp_now) {
/* connection hasn't yet been flushed */
return;
}
if(flushed) {
debugMessage(client->getServerId(), "{} Connection successfully flushed.", client->getLoggingPrefix());
} else {
debugMessage(client->getServerId(), "{} Connection flush timed out. Force closing connection.", client->getLoggingPrefix());
}
/* connection flushed or flush timed out. */
client->finalDisconnect();
});
return true;
}
void VoiceClient::finalDisconnect() {
auto ownLock = dynamic_pointer_cast<VoiceClient>(this->ref());
assert(ownLock);
{
std::lock_guard state_lock{this->state_lock};
if(this->state != ConnectionState::DISCONNECTING) {
logCritical(this->getServerId(), "{} finalDisconnect called but state isn't disconnecting ({}).", this->getLoggingPrefix(), (uint32_t) this->state);
return;
}
this->state = ConnectionState::DISCONNECTED;
}
{
std::lock_guard flush_lock{this->flush_mutex};
this->flush_executed = true;
if(this->flush_task) {
serverInstance->general_task_executor()->cancel_task(this->flush_task);
this->flush_task = 0;
}
}
/* TODO: Remove? (legacy) */
{
lock_guard disconnect_lock_final(this->finalDisconnectLock);
}
std::lock_guard command_lock{this->command_lock};
this->processLeave();
if(this->voice_server) {
this->voice_server->unregisterConnection(ownLock);
}
}
void VoiceClient::send_voice_packet(const pipes::buffer_view &voice_buffer, const SpeakingClient::VoicePacketFlags &flags) {
protocol::PacketFlags packet_flags{(uint8_t) PacketFlag::None};
packet_flags |= flags.encrypted ? PacketFlag::None : PacketFlag::Unencrypted;
packet_flags |= flags.head ? PacketFlag::Compressed : PacketFlag::None;
packet_flags |= flags.fragmented ? PacketFlag::Fragmented : PacketFlag::None;
packet_flags |= flags.new_protocol ? PacketFlag::NewProtocol : PacketFlag::None;
this->connection->send_packet(PacketType::VOICE, packet_flags, voice_buffer.data_ptr<void>(), voice_buffer.length());
}
void VoiceClient::send_voice(const std::shared_ptr<SpeakingClient> &source_client, uint16_t seq_no, uint8_t codec, const void *payload, size_t payload_length) {
/* TODO: Somehow set the head (compressed) flag for beginning voice packets? */
auto packet = protocol::allocate_outgoing_server_packet(payload_length + 5);
packet->type_and_flags_ = protocol::PacketType::VOICE;
auto packet_payload = (uint8_t*) packet->payload;
*((uint16_t*) packet_payload + 0) = htons(seq_no);
*((uint16_t*) packet_payload + 1) = htons(source_client->getClientId());
packet_payload[4] = codec;
if(payload) {
memcpy(packet->payload + 5, payload, payload_length);
} else {
assert(payload_length == 0);
}
this->getConnection()->send_packet(packet);
}
void VoiceClient::send_voice_whisper(const std::shared_ptr<SpeakingClient> &source_client, uint16_t seq_no, uint8_t codec, const void *payload, size_t payload_length) {
bool head{false};
if(this->whisper_head_counter < 5) {
head = true;
this->whisper_head_counter++;
}
if(!payload) {
this->whisper_head_counter = 0;
}
protocol::OutgoingServerPacket* packet;
size_t payload_offset{0};
if(head && this->getType() == ClientType::CLIENT_TEASPEAK) {
auto uniqueId = source_client->getUid();
auto nickname = source_client->getDisplayName();
if(uniqueId.length() > kWhisperClientUniqueIdLength) {
logCritical(LOG_GENERAL, "Clients unique id is longer than the expected max length of {}. Unique length: {}", kWhisperClientUniqueIdLength, uniqueId.length());
return;
}
if(nickname.length() > kMaxWhisperClientNameLength) {
logCritical(LOG_GENERAL, "Clients name is longer than the expected max length of {}. Name length: {}", kMaxWhisperClientNameLength, nickname.length());
return;
}
packet = protocol::allocate_outgoing_server_packet(
payload_length + 5 + kWhisperClientUniqueIdLength + 1 + nickname.length());
packet->type_and_flags_ |= protocol::PacketFlag::Compressed;
memset(packet->payload + payload_offset, 0, kWhisperClientUniqueIdLength);
memcpy(packet->payload + payload_offset, uniqueId.data(), uniqueId.length());
payload_offset += kWhisperClientUniqueIdLength;
packet->payload[payload_offset++] = nickname.length();
memcpy(packet->payload + payload_offset, nickname.data(), nickname.length());
payload_offset += nickname.length();
} else {
packet = protocol::allocate_outgoing_server_packet(payload_length + 5);
}
packet->type_and_flags_ |= protocol::PacketType::VOICE_WHISPER;
*((uint16_t*) &packet->payload[payload_offset]) = htons(seq_no);
payload_offset += 2;
*((uint16_t*) &packet->payload[payload_offset]) = htons(source_client->getClientId());
payload_offset += 2;
packet->payload[payload_offset] = codec;
payload_offset += 1;
if(payload) {
memcpy(packet->payload + payload_offset, payload, payload_length);
payload_offset += payload_length;
} else {
assert(payload_length == 0);
}
packet->payload_size = payload_offset;
this->getConnection()->send_packet(packet);
}
float VoiceClient::current_ping_deviation() {
return this->connection->packet_encoder().acknowledge_manager().current_rttvar();
}
float VoiceClient::current_packet_loss() const {
return this->connection->packet_statistics().current_packet_loss();
}
void VoiceClient::processJoin() {
SpeakingClient::processJoin();
if(this->rtc_client_id > 0) {
{
/* Normal audio channel */
auto sender = this->server->rtc_server().create_audio_source_supplier_sender(this->rtc_client_id, 1);
assert(sender.has_value());
this->rtc_audio_supplier.reset(*sender);
}
{
/* Audio whisper channel */
auto sender = this->server->rtc_server().create_audio_source_supplier_sender(this->rtc_client_id, 2);
assert(sender.has_value());
this->rtc_audio_whisper_supplier.reset(*sender);
}
}
}
void VoiceClient::clear_video_unsupported_message_flag() {
this->video_unsupported_message_send = false;
}
constexpr static auto kUnsupportedMessage{"\n"
"[b]Somebody in your channel started video sharing!\n"
"[color=red]Your client doesn't support video sharing.[/color]\n"
"\n"
"Download the newest TeaSpeak client from [url]https://teaspeak.de[/url] or\n"
"use the TeaSpeakWeb client at [url]%web-url%[/url].[/b]"};
void VoiceClient::send_video_unsupported_message() {
if(this->video_unsupported_message_send) {
return;
}
this->video_unsupported_message_send = true;
ts::command_builder notify{"notifytextmessage"};
notify.put_unchecked(0, "targetmode", ChatMessageMode::TEXTMODE_CHANNEL);
notify.put_unchecked(0, "target", "0");
notify.put_unchecked(0, "invokerid", "0");
notify.put_unchecked(0, "invokername", "TeaSpeak - Video");
notify.put_unchecked(0, "invokeruid", "000000000000000000000000000");
std::string message{kUnsupportedMessage};
if(auto index{message.find("%web-url%")}; index != std::string::npos) {
/* TODO: generate connect url */
//this->server->getWebServer()->
message.replace(index, 9, "https://web.teaspeak.de");
}
notify.put_unchecked(0, "msg", message);
this->sendCommand(notify, false);
}