Added ANSI color sink.

This commit is contained in:
Kevin M. Godby 2016-03-15 20:18:08 -05:00
parent 08bce1bb4f
commit 1c9f1749d3
2 changed files with 142 additions and 1 deletions

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@ -5,9 +5,12 @@
//
// spdlog usage example
//
#include "spdlog/spdlog.h"
#include "spdlog/sinks/ansicolor_sink.h"
#include <cstdlib> // EXIT_FAILURE
#include <iostream>
#include "spdlog/spdlog.h"
#include <memory>
int main(int, char*[])
{
@ -85,6 +88,27 @@ int main(int, char*[])
syslog_logger->warn("This is warning that will end up in syslog. This is Linux only!");
#endif
//
// ANSI color logging (OS X and Linux. Windows only if ansi.sys is loaded.)
//
// Create a sink to add colors to.
auto console_out = spdlog::sinks::stderr_sink_st::instance();
auto color_sink = std::make_shared<spd::sinks::ansicolor_sink>(console_out); // wraps around another sink
auto color_logger = spd::details::registry::instance().create("Color", color_sink);
color_logger->set_level(spd::level::trace);
color_sink->setColor(spd::level::info, color_sink->bold + color_sink->green);
color_logger->info("Testing color logger...");
color_logger->trace("Trace");
color_logger->debug("Debug");
color_logger->info("Info");
color_logger->notice("Notice");
color_logger->warn("Warning");
color_logger->error("Error");
color_logger->critical("Critical");
color_logger->alert("Alert");
color_logger->emerg("Emergency");
//
//Release and close all loggers
//

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@ -0,0 +1,117 @@
//
// Copyright(c) 2016 Kevin M. Godby.
// Distributed under the MIT License (http://opensource.org/licenses/MIT)
//
#pragma once
#include <spdlog/sinks/base_sink.h>
#include <spdlog/common.h>
#include <string>
#include <map>
namespace spdlog {
namespace sinks {
/**
* @brief The ansi_color_sink is a decorator around another sink and prefixes
* the output with an ANSI escape sequence color code depending on the severity
* of the message.
*/
class ansicolor_sink : public sink {
public:
ansicolor_sink(sink_ptr sink);
virtual ~ansicolor_sink();
virtual void log(const details::log_msg& msg) override;
virtual void flush() override;
void setColor(level::level_enum level, const std::string& color);
/// \name Formatting codes
//@{
const std::string reset = "\033[00m";
const std::string bold = "\033[1m";
const std::string dark = "\033[2m";
const std::string underline = "\033[4m";
const std::string blink = "\033[5m";
const std::string reverse = "\033[7m";
const std::string concealed = "\033[8m";
//@}
/// \name Foreground colors
//@{
const std::string grey = "\033[30m";
const std::string red = "\033[31m";
const std::string green = "\033[32m";
const std::string yellow = "\033[33m";
const std::string blue = "\033[34m";
const std::string magenta = "\033[35m";
const std::string cyan = "\033[36m";
const std::string white = "\033[37m";
//@}
/// \name Background colors
//@{
const std::string on_grey = "\033[40m";
const std::string on_red = "\033[41m";
const std::string on_green = "\033[42m";
const std::string on_yellow = "\033[43m";
const std::string on_blue = "\033[44m";
const std::string on_magenta = "\033[45m";
const std::string on_cyan = "\033[46m";
const std::string on_white = "\033[47m";
//@}
protected:
sink_ptr sink_;
std::map<level::level_enum, std::string> colors_ {
{ level::trace, grey },
{ level::debug, white },
{ level::info, green },
{ level::notice, yellow },
{ level::warn, bold + yellow },
{ level::err, red },
{ level::critical, bold + red },
{ level::alert, bold + white + on_red },
{ level::emerg, bold + yellow + on_red },
{ level::off, reset }
};
};
inline ansicolor_sink::ansicolor_sink(sink_ptr sink) : sink_(sink)
{
// do nothing
}
inline ansicolor_sink::~ansicolor_sink()
{
// do nothing
}
inline void ansicolor_sink::log(const details::log_msg& msg)
{
// Wrap the originally formatted message in color codes
const std::string prefix = colors_[msg.level];
const std::string s = msg.formatted.str();
const std::string suffix = reset;
details::log_msg m;
m.formatted.write(prefix + s + suffix);
sink_->log(m);
}
inline void ansicolor_sink::flush()
{
sink_->flush();
}
inline void ansicolor_sink::setColor(level::level_enum level, const std::string& color)
{
colors_[level] = color;
}
} // namespace sinks
} // namespace spdlog