tommath/bn.tex

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\documentclass{article}
\begin{document}
\title{LibTomMath v0.08 \\ A Free Multiple Precision Integer Library}
\author{Tom St Denis \\ tomstdenis@iahu.ca}
\maketitle
\newpage
\section{Introduction}
``LibTomMath'' is a free and open source library that provides multiple-precision integer functions required to form a basis
of a public key cryptosystem. LibTomMath is written entire in portable ISO C source code and designed to have an application
interface much like that of MPI from Michael Fromberger.
LibTomMath was written from scratch by Tom St Denis but designed to be drop in replacement for the MPI package. The
algorithms within the library are derived from descriptions as provided in the Handbook of Applied Cryptography and Knuth's
``The Art of Computer Programming''. The library has been extensively optimized and should provide quite comparable
timings as compared to many free and commercial libraries.
LibTomMath was designed with the following goals in mind:
\begin{enumerate}
\item Be a drop in replacement for MPI.
\item Be much faster than MPI.
\item Be written entirely in portable C.
\end{enumerate}
All three goals have been achieved. Particularly the speed increase goal. For example, a 512-bit modular exponentiation is
four times faster\footnote{On an Athlon XP with GCC 3.2} with LibTomMath compared to MPI.
Being compatible with MPI means that applications that already use it can be ported fairly quickly. Currently there are
a few differences but there are many similarities. In fact the average MPI based application can be ported in under 15
minutes.
Thanks goes to Michael Fromberger for answering a couple questions and Colin Percival for having the patience and courtesy to
help debug and suggest optimizations. They were both of great help!
\section{Building Against LibTomMath}
Building against LibTomMath is very simple because there is only one source file. Simply add ``bn.c'' to your project and
copy both ``bn.c'' and ``bn.h'' into your project directory. There is no configuration nor building required before hand.
If you are porting an MPI application to LibTomMath the first step will be to remove all references to MPI and replace them
with references to LibTomMath. For example, substitute
\begin{verbatim}
#include "mpi.h"
\end{verbatim}
with
\begin{verbatim}
#include "bn.h"
\end{verbatim}
Remove ``mpi.c'' from your project and replace it with ``bn.c''. Note that currently MPI has a few more functions than
LibTomMath has (e.g. no square-root code and a few others). Those are planned for future releases. In the interim work
arounds can be sought. Note that LibTomMath doesn't lack any functions required to build a cryptosystem.
\section{Programming with LibTomMath}
\subsection{The mp\_int Structure}
All multiple precision integers are stored in a structure called \textbf{mp\_int}. A multiple precision integer is
essentially an array of \textbf{mp\_digit}. mp\_digit is defined at the top of bn.h. Its type can be changed to suit
a particular platform.
For example, when \textbf{MP\_8BIT} is defined\footnote{When building bn.c.} a mp\_digit is a unsigned char and holds
seven bits. Similarly when \textbf{MP\_16BIT} is defined a mp\_digit is a unsigned short and holds 15 bits.
By default a mp\_digit is a unsigned long and holds 28 bits.
The choice of digit is particular to the platform at hand and what available multipliers are provided. For
MP\_8BIT either a $8 \times 8 \Rightarrow 16$ or $16 \times 16 \Rightarrow 16$ multiplier is optimal. When
MP\_16BIT is defined either a $16 \times 16 \Rightarrow 32$ or $32 \times 32 \Rightarrow 32$ multiplier is optimal. By
default a $32 \times 32 \Rightarrow 64$ or $64 \times 64 \Rightarrow 64$ multiplier is optimal.
This gives the library some flexibility. For example, a i8051 has a $8 \times 8 \Rightarrow 16$ multiplier. The
16-bit x86 instruction set has a $16 \times 16 \Rightarrow 32$ multiplier. In practice this library is not particularly
designed for small devices like an i8051 due to the size. It is possible to strip out functions which are not required
to drop the code size. More realistically the library is well suited to 32 and 64-bit processors that have decent
integer multipliers. The AMD Athlon XP and Intel Pentium 4 processors are examples of well suited processors.
Throughout the discussions there will be references to a \textbf{used} and \textbf{alloc} members of an integer. The
used member refers to how many digits are actually used in the representation of the integer. The alloc member refers
to how many digits have been allocated off the heap. There is also the $\beta$ quantity which is equal to $2^W$ where
$W$ is the number of bits in a digit (default is 28).
\subsection{Calling Functions}
Most functions expect pointers to mp\_int's as parameters. To save on memory usage it is possible to have source
variables as destinations. For example:
\begin{verbatim}
mp_add(&x, &y, &x); /* x = x + y */
mp_mul(&x, &z, &x); /* x = x * z */
mp_div_2(&x, &x); /* x = x / 2 */
\end{verbatim}
\section{Quick Overview}
\subsection{Basic Functionality}
Essentially all LibTomMath functions return one of three values to indicate if the function worked as desired. A
function will return \textbf{MP\_OKAY} if the function was successful. A function will return \textbf{MP\_MEM} if
it ran out of memory and \textbf{MP\_VAL} if the input was invalid.
Before an mp\_int can be used it must be initialized with
\begin{verbatim}
int mp_init(mp_int *a);
\end{verbatim}
For example, consider the following.
\begin{verbatim}
#include "bn.h"
int main(void)
{
mp_int num;
if (mp_init(&num) != MP_OKAY) {
printf("Error initializing a mp_int.\n");
}
return 0;
}
\end{verbatim}
A mp\_int can be freed from memory with
\begin{verbatim}
void mp_clear(mp_int *a);
\end{verbatim}
This will zero the memory and free the allocated data. There are a set of trivial functions to manipulate the
value of an mp\_int.
\begin{verbatim}
/* set to zero */
void mp_zero(mp_int *a);
/* set to a digit */
void mp_set(mp_int *a, mp_digit b);
/* set a 32-bit const */
int mp_set_int(mp_int *a, unsigned long b);
/* init to a given number of digits */
int mp_init_size(mp_int *a, int size);
/* copy, b = a */
int mp_copy(mp_int *a, mp_int *b);
/* inits and copies, a = b */
int mp_init_copy(mp_int *a, mp_int *b);
\end{verbatim}
The \textbf{mp\_zero} function will clear the contents of a mp\_int and set it to positive. The \textbf{mp\_set} function
will zero the integer and set the first digit to a value specified. The \textbf{mp\_set\_int} function will zero the
integer and set the first 32-bits to a given value. It is important to note that using mp\_set can have unintended
side effects when either the MP\_8BIT or MP\_16BIT defines are enabled. By default the library will accept the
ranges of values MPI will (and more).
The \textbf{mp\_init\_size} function will initialize the integer and set the allocated size to a given value. The
allocated digits are zero'ed by default but not marked as used. The \textbf{mp\_copy} function will copy the digits
(and sign) of the first parameter into the integer specified by the second parameter. The \textbf{mp\_init\_copy} will
initialize the first integer specified and copy the second one into it. Note that the order is reversed from that of
mp\_copy. This odd ``bug'' was kept to maintain compatibility with MPI.
\subsection{Digit Manipulations}
There are a class of functions that provide simple digit manipulations such as shifting and modulo reduction of powers
of two.
\begin{verbatim}
/* right shift by "b" digits */
void mp_rshd(mp_int *a, int b);
/* left shift by "b" digits */
int mp_lshd(mp_int *a, int b);
/* c = a / 2^b */
int mp_div_2d(mp_int *a, int b, mp_int *c);
/* b = a/2 */
int mp_div_2(mp_int *a, mp_int *b);
/* c = a * 2^b */
int mp_mul_2d(mp_int *a, int b, mp_int *c);
/* b = a*2 */
int mp_mul_2(mp_int *a, mp_int *b);
/* c = a mod 2^d */
int mp_mod_2d(mp_int *a, int b, mp_int *c);
\end{verbatim}
\subsection{Basic Arithmetic}
Next are the class of functions which provide basic arithmetic.
\begin{verbatim}
/* b = -a */
int mp_neg(mp_int *a, mp_int *b);
/* b = |a| */
int mp_abs(mp_int *a, mp_int *b);
/* compare a to b */
int mp_cmp(mp_int *a, mp_int *b);
/* compare |a| to |b| */
int mp_cmp_mag(mp_int *a, mp_int *b);
/* c = a + b */
int mp_add(mp_int *a, mp_int *b, mp_int *c);
/* c = a - b */
int mp_sub(mp_int *a, mp_int *b, mp_int *c);
/* c = a * b */
int mp_mul(mp_int *a, mp_int *b, mp_int *c);
/* b = a^2 */
int mp_sqr(mp_int *a, mp_int *b);
/* a/b => cb + d == a */
int mp_div(mp_int *a, mp_int *b, mp_int *c, mp_int *d);
/* c = a mod b, 0 <= c < b */
int mp_mod(mp_int *a, mp_int *b, mp_int *c);
\end{verbatim}
\subsection{Single Digit Functions}
\begin{verbatim}
/* compare against a single digit */
int mp_cmp_d(mp_int *a, mp_digit b);
/* c = a + b */
int mp_add_d(mp_int *a, mp_digit b, mp_int *c);
/* c = a - b */
int mp_sub_d(mp_int *a, mp_digit b, mp_int *c);
/* c = a * b */
int mp_mul_d(mp_int *a, mp_digit b, mp_int *c);
/* a/b => cb + d == a */
int mp_div_d(mp_int *a, mp_digit b, mp_int *c, mp_digit *d);
/* c = a mod b, 0 <= c < b */
int mp_mod_d(mp_int *a, mp_digit b, mp_digit *c);
\end{verbatim}
Note that care should be taken for the value of the digit passed. By default, any 28-bit integer is a valid digit that can
be passed into the function. However, if MP\_8BIT or MP\_16BIT is defined only 7 or 15-bit (respectively) integers
can be passed into it.
\subsection{Modular Arithmetic}
There are some trivial modular arithmetic functions.
\begin{verbatim}
/* d = a + b (mod c) */
int mp_addmod(mp_int *a, mp_int *b, mp_int *c, mp_int *d);
/* d = a - b (mod c) */
int mp_submod(mp_int *a, mp_int *b, mp_int *c, mp_int *d);
/* d = a * b (mod c) */
int mp_mulmod(mp_int *a, mp_int *b, mp_int *c, mp_int *d);
/* c = a * a (mod b) */
int mp_sqrmod(mp_int *a, mp_int *b, mp_int *c);
/* c = 1/a (mod b) */
int mp_invmod(mp_int *a, mp_int *b, mp_int *c);
/* c = (a, b) */
int mp_gcd(mp_int *a, mp_int *b, mp_int *c);
/* c = [a, b] or (a*b)/(a, b) */
int mp_lcm(mp_int *a, mp_int *b, mp_int *c);
/* find the b'th root of a */
int mp_n_root(mp_int *a, mp_digit b, mp_int *c);
/* d = a^b (mod c) */
int mp_exptmod(mp_int *a, mp_int *b, mp_int *c, mp_int *d);
\end{verbatim}
\subsection{Radix Conversions}
To read or store integers in other formats there are the following functions.
\begin{verbatim}
int mp_unsigned_bin_size(mp_int *a);
int mp_read_unsigned_bin(mp_int *a, unsigned char *b, int c);
int mp_to_unsigned_bin(mp_int *a, unsigned char *b);
int mp_signed_bin_size(mp_int *a);
int mp_read_signed_bin(mp_int *a, unsigned char *b, int c);
int mp_to_signed_bin(mp_int *a, unsigned char *b);
int mp_read_radix(mp_int *a, unsigned char *str, int radix);
int mp_toradix(mp_int *a, unsigned char *str, int radix);
int mp_radix_size(mp_int *a, int radix);
\end{verbatim}
The integers are stored in big endian format as most libraries (and MPI) expect. The \textbf{mp\_read\_radix} and
\textbf{mp\_toradix} functions read and write (respectively) null terminated ASCII strings in a given radix. Valid values
for the radix are between 2 and 64 (inclusively).
\section{Function Analysis}
Throughout the function analysis the variable $N$ will denote the average size of an input to a function as measured
by the number of digits it has. The variable $W$ will denote the number of bits per word and $c$ will denote a small
constant amount of work. The big-oh notation will be abused slightly to consider numbers that do not grow to infinity.
That is we shall consider $O(N/2) \ne O(N)$ which is an abuse of the notation.
\subsection{Digit Manipulation Functions}
The class of digit manipulation functions such as \textbf{mp\_rshd}, \textbf{mp\_lshd} and \textbf{mp\_mul\_2} are all
very simple functions to analyze.
\subsubsection{mp\_rshd(mp\_int *a, int b)}
Shifts $a$ by given number of digits to the right and is equivalent to dividing by $\beta^b$. The work is performed
in-place which means the input and output are the same. If the shift count $b$ is less than or equal to zero
the function returns without doing any work. If the the shift count is larger than the number of digits in $a$
then $a$ is simply zeroed without shifting digits.
This function requires no additional memory and $O(N)$ time.
\subsubsection{mp\_lshd(mp\_int *a, int b)}
Shifts $a$ by a given number of digits to the left and is equivalent to multiplying by $\beta^b$. The work
is performed in-place which means the input and output are the same. If the shift count $b$ is less than or equal
to zero the function returns success without doing any work.
This function requires $O(b)$ additional digits of memory and $O(N)$ time.
\subsubsection{mp\_div\_2d(mp\_int *a, int b, mp\_int *c, mp\_int *d)}
Shifts $a$ by a given number of \textbf{bits} to the right and is equivalent to dividing by $2^b$. The shifted number is stored
in the $c$ parameter. The remainder of $a/2^b$ is optionally stored in $d$ (if it is not passed as NULL).
If the shift count $b$ is less than or equal to zero the function places $a$ in $c$ and returns success.
This function requires $O(2 \cdot N)$ additional digits of memory and $O(2 \cdot N)$ time.
\subsubsection{mp\_mul\_2d(mp\_int *a, int b, mp\_int *c)}
Shifts $a$ by a given number of bits to the left and is equivalent to multiplying by $2^b$. The shifted number
is placed in the $c$ parameter. If the shift count $b$ is less than or equal to zero the function places $a$
in $c$ and returns success.
This function requires $O(N)$ additional digits of memory and $O(2 \cdot N)$ time.
\subsubsection{mp\_mod\_2d(mp\_int *a, int b, mp\_int *c)}
Performs the action of reducing $a$ modulo $2^b$ and stores the result in $c$. If the shift count $b$ is less than
or equal to zero the function places $a$ in $c$ and returns success.
This function requires $O(N)$ additional digits of memory and $O(2 \cdot N)$ time.
\subsection{Basic Arithmetic}
\subsubsection{mp\_cmp(mp\_int *a, mp\_int *b)}
Performs a \textbf{signed} comparison between $a$ and $b$ returning \textbf{MP\_GT} is $a$ is larger than $b$.
This function requires no additional memory and $O(N)$ time.
\subsubsection{mp\_cmp\_mag(mp\_int *a, mp\_int *b)}
Performs a \textbf{unsigned} comparison between $a$ and $b$ returning \textbf{MP\_GT} is $a$ is larger than $b$. Note
that this comparison is unsigned which means it will report, for example, $-5 > 3$. By comparison mp\_cmp will
report $-5 < 3$.
This function requires no additional memory and $O(N)$ time.
\subsubsection{mp\_add(mp\_int *a, mp\_int *b, mp\_int *c)}
Computes $c = a + b$ using signed arithmetic. Handles the sign of the numbers which means it will subtract as
required, e.g. $a + -b$ turns into $a - b$.
This function requires no additional memory and $O(N)$ time.
\subsubsection{mp\_sub(mp\_int *a, mp\_int *b, mp\_int *c)}
Computes $c = a - b$ using signed arithmetic. Handles the sign of the numbers which means it will add as
required, e.g. $a - -b$ turns into $a + b$.
This function requires no additional memory and $O(N)$ time.
\subsubsection{mp\_mul(mp\_int *a, mp\_int *b, mp\_int *c)}
Computes $c = a \cdot b$ using signed arithmetic. Handles the sign of the numbers correctly which means it will
correct the sign of the product as required, e.g. $a \cdot -b$ turns into $-ab$.
For relatively small inputs, that is less than 80 digits a standard baseline or comba-baseline multiplier is used. It
requires no additional memory and $O(N^2)$ time. The comba-baseline multiplier is only used if it can safely be used
without losing carry digits. The comba method is faster than the baseline method but cannot always be used which is why
both are provided. The code will automatically determine when it can be used. If the digit count is higher
than 80 for the inputs than a Karatsuba multiplier is used which requires approximately $O(6 \cdot N)$ memory and
$O(N^{lg(3)})$ time.
\subsubsection{mp\_sqr(mp\_int *a, mp\_int *b)}
Computes $b = a^2$.
For relatively small inputs, that is less than 80 digits a modified squaring or comba-squaring algorithm is used. It
requires no additional memory and $O((N^2 + N)/2)$ time. The comba-squaring method is used only if it can be safely used
without losing carry digits. After 80 digits a Karatsuba squaring algorithm is used whcih requires approximately
$O(4 \cdot N)$ memory and $O(N^{lg(3)})$ time.
\subsubsection{mp\_div(mp\_int *a, mp\_int *b, mp\_int *c, mp\_int *d)}
Computes $c = \lfloor a/b \rfloor$ and $d \equiv a \mbox{ (mod }b\mbox{)}$. The division is signed which means the sign
of the output is not always positive. The sign of the remainder equals the sign of $a$ while the sign of the
quotient equals the product of the ratios $(a/\vert a \vert) \cdot (b/\vert b \vert)$. Both $c$ and $d$ can be
optionally passed as NULL if the value is not desired. For example, if you want only the quotient of $x/y$ then
mp\_div(\&x, \&y, \&z, NULL) is acceptable.
This function requires $O(4 \cdot N)$ memory and $O(3 \cdot N^2)$ time.
\subsubsection{mp\_mod(mp\_int *a, mp\_int *b, mp\_int *c)}
Computes $c \equiv a \mbox{ (mod }b\mbox{)}$ but with the added condition that $0 \le c < b$. That is a normal
division is performed and if the remainder is negative $b$ is added to it. Since adding $b$ modulo $b$ is equivalent
to adding zero ($0 \equiv b \mbox{ (mod }b\mbox{)}$) the result is accurate. The results are undefined
when $b \le 0$, in theory the routine will still give a properly congruent answer but it will not always be positive.
This function requires $O(4 \cdot N)$ memory and $O(3 \cdot N^2)$ time.
\subsection{Number Theoretic Functions}
\subsubsection{mp\_addmod, mp\_submod, mp\_mulmod, mp\_sqrmod}
These functions take the time of their host function plus the time it takes to perform a division. For example,
mp\_addmod takes $O(N + 3 \cdot N^2)$ time. Note that if you are performing many modular operations in a row with
the same modulus you should consider Barrett reductions.
Also note that these functions use mp\_mod which means the result are guaranteed to be positive.
\subsubsection{mp\_invmod(mp\_int *a, mp\_int *b, mp\_int *c)}
This function will find $c = 1/a \mbox{ (mod }b\mbox{)}$ for any value of $a$ such that $(a, b) = 1$ and $b > 0$. When
$b$ is odd a ``fast'' variant is used which finds the inverse twice as fast.
\subsubsection{mp\_gcd(mp\_int *a, mp\_int *b, mp\_int *c)}
Finds the greatest common divisor of both $a$ and $b$ and places the result in $c$. Will work with either positive
or negative inputs.
Functions requires no additional memory and approximately $O(N \cdot log(N))$ time.
\subsubsection{mp\_lcm(mp\_int *a, mp\_int *b, mp\_int *c)}
Finds the least common multiple of both $a$ and $b$ and places the result in $c$. Will work with either positive
or negative inputs. This is calculated by dividing the product of $a$ and $b$ by the greatest common divisor of
both.
Functions requires no additional memory and approximately $O(4 \cdot N^2)$ time.
\subsubsection{mp\_n\_root(mp\_int *a, mp\_digit b, mp\_int c)}
Finds the $b$'th root of $a$ and stores it in $b$. The roots are found such that $\vert c \vert^b \le \vert a \vert$.
Uses the Newton approximation approach which means it converges in $O(log \beta^N)$ time to a final result. Each iteration
requires $b$ multiplications and one division for a total work of $O(6N^2 \cdot log \beta^N) = O(6N^3 \cdot log \beta)$.
If the input $a$ is negative and $b$ is even the function returns an error. Otherwise the function will return a root
that has a sign that agrees with the sign of $a$.
\subsubsection{mp\_exptmod(mp\_int *a, mp\_int *b, mp\_int *c, mp\_int *d)}
Computes $d = a^b \mbox{ (mod }c\mbox{)}$ using a sliding window $k$-ary exponentiation algorithm. For an $\alpha$-bit
exponent it performs $\alpha$ squarings and at most $\lfloor \alpha/k \rfloor + k$ multiplications. The value of $k$ is
chosen to minimize the number of multiplications required for a given value of $\alpha$. Barrett reductions are used
to reduce the squared or multiplied temporary results modulo $c$. A Barrett reduction requires one division that is
performed only and two half multipliers of $N$ digit numbers resulting in approximation $O((N^2)/2)$ work.
Let $\gamma = \lfloor \alpha/k \rfloor + k$ represent the total multiplications. The total work of a exponentiation is
therefore, $O(3 \cdot N^2 + (\alpha + \gamma) \cdot ((N^2)/2) + \alpha \cdot ((N^2 + N)/2) + \gamma \cdot N^2)$ which
simplies to $O(3 \cdot N^2 + \gamma N^2 + \alpha (N^2 + (N/2)))$. The bulk of the time is spent in the Barrett
reductions and the squaring algorithms. Since $\gamma < \alpha$ it makes sense to optimize first the Barrett and
squaring routines first. Significant improvements in the future will most likely stem from optimizing these instead
of optimizing the multipliers.
\section{Timing Analysis}
\subsection{Observed Timings}
A simple test program ``demo.c'' was developed which builds with either MPI or LibTomMath (without modification). The
test was conducted on an AMD Athlon XP processor with 266Mhz DDR memory and the GCC 3.2 compiler\footnote{With build
options ``-O3 -fomit-frame-pointer -funroll-loops''}. The multiplications and squarings were repeated 100,000 times
each while the modular exponentiation (exptmod) were performed 50 times each. The ``inversions'' refers to multiplicative
inversions modulo an odd number of a given size. The RDTSC (Read Time Stamp Counter) instruction was used to measure the
time the entire iterations took and was divided by the number of iterations to get an average. The following results
were observed.
\begin{small}
\begin{center}
\begin{tabular}{c|c|c|c}
\hline \textbf{Operation} & \textbf{Size (bits)} & \textbf{Time with MPI (cycles)} & \textbf{Time with LibTomMath (cycles)} \\
\hline
Inversion & 128 & 264,083 & 59,782 \\
Inversion & 256 & 549,370 & 146,915 \\
Inversion & 512 & 1,675,975 & 367,172 \\
Inversion & 1024 & 5,237,957 & 1,054,158 \\
Inversion & 2048 & 17,871,944 & 3,459,683 \\
Inversion & 4096 & 66,610,468 & 11,834,556 \\
\hline
Multiply & 128 & 1,426 & 451 \\
Multiply & 256 & 2,551 & 958 \\
Multiply & 512 & 7,913 & 2,476 \\
Multiply & 1024 & 28,496 & 7,927 \\
Multiply & 2048 & 109,897 & 28,224 \\
Multiply & 4096 & 469,970 & 101,171 \\
\hline
Square & 128 & 1,319 & 511 \\
Square & 256 & 1,776 & 947 \\
Square & 512 & 5,399 & 2,153 \\
Square & 1024 & 18,991 & 5,733 \\
Square & 2048 & 72,126 & 17,621 \\
Square & 4096 & 306,269 & 67,576 \\
\hline
Exptmod & 512 & 32,021,586 & 4,138,354 \\
Exptmod & 768 & 97,595,492 & 9,840,233 \\
Exptmod & 1024 & 223,302,532 & 20,624,553 \\
Exptmod & 2048 & 1,682,223,369 & 114,936,361 \\
Exptmod & 2560 & 3,268,615,571 & 229,402,426 \\
Exptmod & 3072 & 5,597,240,141 & 367,403,840 \\
Exptmod & 4096 & 13,347,270,891 & 779,058,433
\end{tabular}
\end{center}
\end{small}
Note that the figures do fluctuate but their magnitudes are relatively intact. The purpose of the chart is not to
get an exact timing but to compare the two libraries. For example, in all of the tests the exact time for a 512-bit
squaring operation was not the same. The observed times were all approximately 2,500 cycles, more importantly they
were always faster than the timings observed with MPI by about the same magnitude.
\subsection{Digit Size}
The first major constribution to the time savings is the fact that 28 bits are stored per digit instead of the MPI
defualt of 16. This means in many of the algorithms the savings can be considerable. Consider a baseline multiplier
with a 1024-bit input. With MPI the input would be 64 16-bit digits whereas in LibTomMath it would be 37 28-bit digits.
A savings of $64^2 - 37^2 = 2727$ single precision multiplications.
\subsection{Multiplication Algorithms}
For most inputs a typical baseline $O(n^2)$ multiplier is used which is similar to that of MPI. There are two variants
of the baseline multiplier. The normal and the fast variants. The normal baseline multiplier is the exact same as the
algorithm from MPI. The fast baseline multiplier is optimized for cases where the number of input digits $N$ is less
than or equal to $2^{w}/\beta^2$. Where $w$ is the number of bits in a \textbf{mp\_word}. By default a mp\_word is
64-bits which means $N \le 256$ is allowed which represents numbers upto $7168$ bits.
The fast baseline multiplier is optimized by removing the carry operations from the inner loop. This is often referred
to as the ``comba'' method since it computes the products a columns first then figures out the carries. This has the
effect of making a very simple and paralizable inner loop.
For large inputs, typically 80 digits\footnote{By default that is 2240-bits or more.} or more the Karatsuba method is
used. This method has significant overhead but an asymptotic running time of $O(n^{1.584})$ which means for fairly large
inputs this method is faster. The Karatsuba implementation is recursive which means for extremely large inputs they
will benefit from the algorithm.
MPI only implements the slower baseline multiplier where carries are dealt with in the inner loop. As a result even at
smaller numbers (below the Karatsuba cutoff) the LibTomMath multipliers are faster.
\subsection{Squaring Algorithms}
Similar to the multiplication algorithms there are two baseline squaring algorithms. Both have an asymptotic running
time of $O((t^2 + t)/2)$. The normal baseline squaring is the same from MPI and the fast is a ``comba'' squaring
algorithm. The comba method is used if the number of digits $N$ is less than $2^{w-1}/\beta^2$ which by default
covers numbers upto $3584$ bits.
There is also a Karatsuba squaring method which achieves a running time of $O(n^{1.584})$ after considerably large
inputs.
MPI only implements the slower baseline squaring algorithm. As a result LibTomMath is considerably faster at squaring
than MPI is.
\subsection{Exponentiation Algorithms}
LibTomMath implements a sliding window $k$-ary left to right exponentiation algorithm. For a given exponent size $L$ an
appropriate window size $k$ is chosen. There are always at most $L$ modular squarings and $\lfloor L/k \rfloor$ modular
multiplications. The $k$-ary method works by precomputing values $g(x) = b^x$ for $0 \le x < 2^k$ and a given base
$b$. Then the multiplications are grouped in windows of $k$ bits. The sliding window technique has the benefit
that it can skip multiplications if there are zero bits following or preceding a window. Consider the exponent
$e = 11110001_2$ if $k = 2$ then there will be a two squarings, a multiplication of $g(3)$, two squarings, a multiplication
of $g(3)$, four squarings and and a multiplication by $g(1)$. In total there are 8 squarings and 3 multiplications.
MPI uses a binary square-multiply method. For the same exponent $e$ it would have had 8 squarings and 5 multiplications.
There is a precomputation phase for the method LibTomMath uses but it generally cuts down considerably on the number
of multiplications. Consider a 512-bit exponent. The worst case for the LibTomMath method results in 512 squarings and
124 multiplications. The MPI method would have 512 squarings and 512 multiplications. Randomly every $2k$ bits another
multiplication is saved via the sliding-window technique on top of the savings the $k$-ary method provides.
Both LibTomMath and MPI use Barrett reduction instead of division to reduce the numbers modulo the modulus given.
However, LibTomMath can take advantage of the fact that the multiplications required within the Barrett reduction
do not have to give full precision. As a result the reduction step is much faster and just as accurate. The LibTomMath code
will automatically determine at run-time (e.g. when its called) whether the faster multiplier can be used. The
faster multipliers have also been optimized into the two variants (baseline and comba baseline).
As a result of all these changes exponentiation in LibTomMath is much faster than compared to MPI.
\end{document}