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sdrangel/plugins/channelrx/demodwfm/wfmdemodgui.h

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#ifndef INCLUDE_WFMDEMODGUI_H
#define INCLUDE_WFMDEMODGUI_H
#include <plugin/plugininstancegui.h>
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#include "gui/rollupwidget.h"
#include "dsp/channelmarker.h"
#include "util/messagequeue.h"
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#include "wfmdemodsettings.h"
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class PluginAPI;
class DeviceUISet;
class BasebandSampleSink;
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class WFMDemod;
namespace Ui {
class WFMDemodGUI;
}
class WFMDemodGUI : public RollupWidget, public PluginInstanceGUI {
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Q_OBJECT
public:
static WFMDemodGUI* create(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel);
virtual void destroy();
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void setName(const QString& name);
QString getName() const;
virtual qint64 getCenterFrequency() const;
virtual void setCenterFrequency(qint64 centerFrequency);
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void resetToDefaults();
QByteArray serialize() const;
bool deserialize(const QByteArray& data);
virtual MessageQueue *getInputMessageQueue() { return &m_inputMessageQueue; }
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virtual bool handleMessage(const Message& message);
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public slots:
void channelMarkerChangedByCursor();
void channelMarkerHighlightedByCursor();
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private:
Ui::WFMDemodGUI* ui;
PluginAPI* m_pluginAPI;
DeviceUISet* m_deviceUISet;
ChannelMarker m_channelMarker;
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WFMDemodSettings m_settings;
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bool m_basicSettingsShown;
bool m_doApplySettings;
bool m_audioMute;
bool m_squelchOpen;
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WFMDemod* m_wfmDemod;
MessageQueue m_inputMessageQueue;
explicit WFMDemodGUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, BasebandSampleSink *rxChannel, QWidget* parent = 0);
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virtual ~WFMDemodGUI();
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void blockApplySettings(bool block);
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void applySettings(bool force = false);
void displaySettings();
void leaveEvent(QEvent*);
void enterEvent(QEvent*);
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private slots:
void on_deltaFrequency_changed(qint64 value);
void on_rfBW_currentIndexChanged(int index);
void on_afBW_valueChanged(int value);
void on_volume_valueChanged(int value);
void on_squelch_valueChanged(int value);
void on_audioMute_toggled(bool checked);
void onWidgetRolled(QWidget* widget, bool rollDown);
void onMenuDialogCalled(const QPoint& p);
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void handleInputMessages();
void audioSelect();
void tick();
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};
#endif // INCLUDE_WFMDEMODGUI_H