<h1>DSD (Digital Speech Decoder) demodulator and decoder plugin</h1>
<h2>Introduction</h2>
This plugin uses the [DSDcc](https://github.com/f4exb/dsdcc) library that has been rewritten from the original [DSD](https://github.com/szechyjs/dsd) program to decode several digital speech formats. At present it covers the following:
To enable this plugin at compile time you will need to have DSDcc installed in your system. Please follow instructions in [DSDcc readme](https://github.com/f4exb/dsdcc/blob/master/Readme.md) to build and install DSDcc. If you install it in a custom location say `/opt/install/dsdcc` you will need to add these defines to the cmake command: `-DLIBDSDCC_INCLUDE_DIR=/opt/install/dsdcc/include/dsdcc -DLIBDSDCC_LIBRARIES=/opt/install/dsdcc/lib/libdsdcc.so`
<h2>DV serial device support</h2>
You can use a serial device connected to your system that implements and exposes the packet interface of the AMBE3000 chip. This can be for example a ThumbDV USB dongle. In order to support DV serial devices in your system you will need two things:
- Compile with [SerialDV](https://github.com/f4exb/serialDV) support Please refer to this project Readme.md to compile and install SerialDV. If you install it in a custom location say `/opt/install/serialdv` you will need to add these defines to the cmake command: `-DLIBSERIALDV_INCLUDE_DIR=/opt/install/serialdv/include/serialdv -DLIBSERIALDV_LIBRARY=/opt/install/serialdv/lib/libserialdv.so`
- Enable DV serial devices in your system by checking the option in the Preferences menu. YOu will need to enable the DV serial devices each time you start SDRangel.
Although such serial devices work with a serial interface at 400 kb in practice maybe for other reasons they are capable of handling only one conversation at a time. The software will allocate the device dynamically to a conversation with an inactivity timeout of 1 second so that conversations do not get interrupted constantly making the audio output too choppy. In practice you will have to have as many devices connected to your system as the number of conversations you would like to be handled in parallel.
Note also that this is not supported in Windows because of trouble with COM port support (contributors welcome!).
Altermatively you can use software decoding with Mbelib. Possible copyright issues apart (see next) the audio quality with the DVSI AMBE chip is much better.
DSDcc itself can use [mbelib](https://github.com/szechyjs/mbelib) to decode AMBE frames. While DSDcc is intended to be patent-free, `mbelib` that it uses describes functions that may be covered by one or more U.S. patents owned by DVSI Inc. The source code itself should not be infringing as it merely describes possible methods of implementation. Compiling or using `mbelib` may infringe on patents rights in your jurisdiction and/or require licensing. It is unknown if DVSI will sell licenses for software that uses `mbelib`.
If you are not comfortable with this just do not install DSDcc and/or mbelib and the plugin will not be compiled and added to SDRangel. For packaged distributions just remove:
- For Linux distributions: `plugins/channel/libdemoddsd.so`
- For Windows distributions: `dsdcc.dll`, `mbelib.dll`, `plugins\channel\demoddsd.dll`
For software built fron source if you choose to have `mbelib` support you will need to have DSDcc compiled with `mbelib` support. You will also need to have defines for it on the cmake command. If you have mbelib installed in a custom location, say `/opt/install/mbelib` you will need to add these defines to the cmake command: `-DLIBMBE_INCLUDE_DIR=/opt/install/mbelib/include -DLIBMBE_LIBRARY=/opt/install/mbelib/lib/libmbe.so`
<h3>1: Frequency shift from center frequency of reception</h3>
Use the wheels to adjust the frequency shift in Hz from the center frequency of reception. Use the "+/-" button on the left side to toggle between positive and negative shift.
This is the percentage per symbols for which a valid zero crossing has been detected. This can display 101% because somtimes there are two crossings per symbol period at the start of a sequence. The more the better the symbol synchronization is tracked however the zero crossing shifts much not deviate too much from 0 (see next).
This is the current (at display polling time) zero crosing shift. It should be the closest to 0 as possible. However some jitter is acceptable for good symbol synchronization:
-`2400 S/s`: +/- 5 inclusive
-`4800 S/s`: +/- 2 inclusive
<h3>6: Matched filter toggle</h3>
Normally you would always want to have a matched filter however on some strong D-Star signals more synchronization points could be obtained without. When engaged the background of the button is lit in orange.
<h3>7: Transition constellation or symbol synchronization signal toggle</h3>
Using this button you can either:
- show the transitions constellation
- show a indicative signal about symbol synchronization
- when a zero crossing is detected the signal is set to estimated input discriminator signal maximum value
- when the symbol clock is 0 (start of symbol period) the signal is set to the estimated median point of the input discriminator signal
<h3>8: Discriminator input signal median level in %</h3>
This is the estimated median level (center) of the discriminator input signal in percentage of half the total range. When the signal is correctly aligned in the input range it should be 0
<h3>9: Discriminator input signal level range in %</h3>
This is the estimated discriminator input signal level range (max - min) in percentage of half the total range. For optimal decoding it should be maintained close to 100.
When working with mbelib this is a linear multiplication factor. A value of zero triggers the auto gain feature.
With the DV serial device(s) amplification factor in dB is given by `(value - 3.0)*5.0`. In most practical cases the middle value of 5.0 (+10 dB) is a comfortable level.
Toggle button to select slot #1 voice output. When on waves appear on the icon. The icon turns green when voice frames are processed for this slot. For FDMA modes you may want to leave only this toggle on.
<h4>15.2: Slot #2 voice select</h4>
Toggle button to select slot #2 voice output. When on waves appear on the icon. The icon turns green when voice frames are processed for this slot. For FDMA modes you may want to leave this toggle off.
<h4>15.3: TDMA stereo mode toggle</h4>
- When off the icon shows a single loudspeaker. It mixes slot #1 and slot #2 voice as a mono audio signal
- When on the icon shows a pair of loudspeakers. It sends slot #1 vocie to the left stereo audio channel and slot #2 to the right one
For FDMA standards you may want to leave this as mono mode.
When the display is active the background turns from the surrounding gray color to dark green. It shows informatory or status messages that are particular to each format.
<h5>19.1.1: Origin (my) and destination (your) callsign</h5>
- at the left of the `>` sign is the origin callsign with the 4 character informative suffix nest to the slash `/`
- at the right of the `>` sign is the destination callsign. As per Icom standard this is `CQCQCQ` when a call is made to all stations
- this information is retrieved from the header or the slow data if it can be decoded
<h5>19.1.2: Repeater callsign</h5>
- at the left of the `>` sign is the origin repeater or `RPT1`
- at the right of the `>` sign is the destination repeater or `RPT2`
- this information is retrieved from the header or the slow data if it can be decoded
<h5>19.1.3: Informative text</h5>
When slow data can be decoded this is the 20 character string that is sent in the text frames
<h5>19.1.4: Geopositional data</h5>
- at the left of the colon `:` is the QTH 6 character locator a.k.a. Maidenhead locator
- at the right of the colon `:` is the bearing in degrees and distance in kilometers from the location entered in the main window `Preferences\My Position` dialog. The bearing and distance are separated by a slash `/`.
- Note 1: statuses are polled at ~1s rate and therefore do not reflect values instantaneously. As a consequence some block types that occur during the conversation may not appear.
- Note 2: status values remain unchanged until a new value is available for the channel or the transmissions stops then all values of both channels are cleared
On the same line you can choose any trace length. If it is too short the constellation points will not appear clearly and if it is too long the polar figure will be too dense. Usually 100ms give good results.
The yellow trace (I) is the direct trace and the blue trace (Q) is the delayed trace. This can show how symbols differentiate between each other in a sort of eye diagram.
This shows the constellation of transition points. You should adjust the frequency shift to center the figure and the maximum deviation and/or discriminator gain to contain the figure within the +/-0.4 square. +/- 0.1 to +/- 0.3 usually give the best results.
There are 4 possible points corresponding to the 4 possible transitions. x represents the current symbol and y the previous symbol. The 4 points given by their (y,x) coordinates correspond to the following:
- (1, 1): upper right corner. The pointer can stay there or move to (1, -1)
- (1, -1): upper left corner. The pointer can move to (-1, -1) or (-1, 1)
As you can see the pointer can make all moves except between (-1, -1) and (1,1) hence all vertices between the 4 points can appear except the one between the lower left corner and the upper right corner.
There are 16 possible points corresponding to the 16 possible transitions between the 4 dibits. The 4 dibits are equally spaced at relative positions of -3, -1, 1, 3 hence the 16 points are also equally spaced between each other on the IQ or (x,y) plane.
Because not all transitions are possible similarly to the 2-FSK case pointer moves from the lower left side of the diagonal to the upper right side are not possible.
You should set the slider to a unity (1) span (+/- 0.5) with no offset. This corresponds to full range in optimal conditions (100%). You can set the slider fully to the left (2) for a +/- 1.0 spn if you don't exactly match these conditions.
You should set the slider to a unity (1) span (+/- 0.5) with no offset. This corresponds to full range in optimal conditions (100%). You can set the slider fully to the left (2) for a +/- 1.0 spn if you don't exactly match these conditions.
The I trace (yellow) is the discriminator signal and the Q trace (blue) is the symbol synchronization monitor trace that goes to the estimated maximum discriminator signal level when a zero crossing in the symbol synchronization control signal is detected and goes to mid position ((max - min) / 2) of the discriminator signal when a symbol period starts.
The symbol synchronization control signal is obtained by squaring the discriminator signal and passing it through a narrow second order bandpass filter centered on the symbol rate. Its zero crossing should occur close to the first fourth of a symbol period therefore when synchronization is ideal the Q trace (blue) should go down to mid position in the first fourth of the symbol period.
You can choose any trace length with the third slider from the left however 100 ms will give you the best view. You may stretch further the display by reducing the full length to 20 ms or less using the first slider. You can move this 20 ms window across the 100 ms trace with the middle slider.
You should set the slider to a unity (1) span (+/- 0.5) with no offset. This corresponds to full range in optimal conditions (100%). You can set the slider fully to the left (2) for a +/- 1.0 spn if you don't exactly match these conditions.
You should set the slider to a unity (1) span (+/- 0.5) with no offset. This corresponds to full range in optimal conditions (100%). You can set the slider fully to the left (2) for a +/- 1.0 spn if you don't exactly match these conditions.