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			49 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
		
		
			
		
	
	
			49 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2019 Edouard Griffiths, F4EXB.                                  //
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								//                                                                               //
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								// Swagger server adapter interface                                              //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#include "sdrangelsplash.h"
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								SDRangelSplash::SDRangelSplash(const QPixmap& pixmap)
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								{
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								   QSplashScreen::setPixmap(pixmap);
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								};
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								SDRangelSplash::~SDRangelSplash()
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								{
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								};
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								void SDRangelSplash::drawContents(QPainter *painter)
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								{
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								    QPixmap textPix = QSplashScreen::pixmap();
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								    painter->setPen(this->color);
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								    painter->drawText(this->rect, this->alignement, this->message);
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								};
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								void SDRangelSplash::showStatusMessage(const QString &message, const QColor &color)
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								{
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								    this->message = message;
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								    this->color = color;
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								    this->showMessage(this->message, this->alignement, this->color);
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								};
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								void SDRangelSplash::setMessageRect(QRect rect, int alignement)
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								{
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								    this->rect = rect;
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								    this->alignement = alignement;
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								};
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