2020-10-03 17:55:24 -04:00
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2020 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// (at your option) any later version. //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#include <QCloseEvent>
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2022-04-04 04:23:52 -04:00
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#include <QStyle>
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#include <QLabel>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include <QHBoxLayout>
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#include <QSizeGrip>
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#include <QTextEdit>
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#include <QObjectCleanupHandler>
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#include <QDesktopServices>
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dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
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#include <QOpenGLWidget>
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2022-12-20 11:10:11 -05:00
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#include <QMdiArea>
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2020-10-03 17:55:24 -04:00
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2022-04-04 04:23:52 -04:00
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#include "mainwindow.h"
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#include "gui/workspaceselectiondialog.h"
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2020-10-03 17:55:24 -04:00
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#include "featuregui.h"
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2022-04-04 04:23:52 -04:00
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FeatureGUI::FeatureGUI(QWidget *parent) :
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QMdiSubWindow(parent),
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m_featureIndex(0),
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m_contextMenuType(ContextMenuNone),
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2022-04-22 13:21:24 -04:00
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m_drag(false),
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dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
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m_resizer(this),
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2022-12-20 11:10:11 -05:00
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m_disableResize(false),
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m_mdi(nullptr)
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2022-04-04 04:23:52 -04:00
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{
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qDebug("FeatureGUI::FeatureGUI");
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setWindowFlags(windowFlags() | Qt::FramelessWindowHint);
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2022-04-23 19:22:39 -04:00
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setObjectName("FeatureGUI");
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setStyleSheet(QString(tr("#FeatureGUI { border: 1px solid %1; background-color: %2; }")
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.arg(palette().highlight().color().darker(115).name()))
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.arg(palette().dark().color().darker(115).name()));
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2022-04-04 04:23:52 -04:00
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m_indexLabel = new QLabel();
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m_indexLabel->setFixedSize(40, 16);
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m_indexLabel->setStyleSheet("QLabel { background-color: rgb(128, 128, 128); qproperty-alignment: AlignCenter; }");
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m_indexLabel->setText(tr("F:%1").arg(m_featureIndex));
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m_indexLabel->setToolTip("Feature index");
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m_settingsButton = new QPushButton();
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2022-04-24 18:15:46 -04:00
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m_settingsButton->setFixedSize(20, 20);
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2022-04-04 04:23:52 -04:00
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QIcon settingsIcon(":/gear.png");
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m_settingsButton->setIcon(settingsIcon);
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m_settingsButton->setToolTip("Common settings");
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m_titleLabel = new QLabel();
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m_titleLabel->setText("Feature");
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m_titleLabel->setToolTip("Feature name");
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m_titleLabel->setFixedHeight(20);
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2022-04-09 07:38:22 -04:00
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m_titleLabel->setMinimumWidth(20);
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m_titleLabel->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Fixed);
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2022-04-04 04:23:52 -04:00
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m_helpButton = new QPushButton();
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m_helpButton->setFixedSize(20, 20);
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QIcon helpIcon(":/help.png");
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m_helpButton->setIcon(helpIcon);
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m_helpButton->setToolTip("Show feature documentation in browser");
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m_moveButton = new QPushButton();
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m_moveButton->setFixedSize(20, 20);
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QIcon moveIcon(":/exit.png");
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m_moveButton->setIcon(moveIcon);
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2022-04-18 06:08:33 -04:00
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m_moveButton->setToolTip("Move to another workspace");
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2022-04-04 04:23:52 -04:00
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m_shrinkButton = new QPushButton();
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m_shrinkButton->setFixedSize(20, 20);
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QIcon shrinkIcon(":/shrink.png");
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m_shrinkButton->setIcon(shrinkIcon);
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m_shrinkButton->setToolTip("Adjust window to minimum size");
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dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
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m_maximizeButton = new QPushButton();
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m_maximizeButton->setFixedSize(20, 20);
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QIcon maximizeIcon(":/maximize.png");
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m_maximizeButton->setIcon(maximizeIcon);
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2022-12-20 11:10:11 -05:00
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m_maximizeButton->setToolTip("Adjust window to maximum size in workspace");
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dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
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2022-04-04 04:23:52 -04:00
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m_closeButton = new QPushButton();
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m_closeButton->setFixedSize(20, 20);
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QIcon closeIcon(":/cross.png");
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m_closeButton->setIcon(closeIcon);
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m_closeButton->setToolTip("Close feature");
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m_statusLabel = new QLabel();
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2022-04-05 10:26:57 -04:00
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// m_statusLabel->setText("OK"); // for future use
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2022-04-04 04:23:52 -04:00
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m_statusLabel->setFixedHeight(20);
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2022-04-09 07:38:22 -04:00
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m_statusLabel->setMinimumWidth(20);
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m_statusLabel->setSizePolicy(QSizePolicy::Expanding,QSizePolicy::Fixed);
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2022-04-04 04:23:52 -04:00
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m_statusLabel->setToolTip("Feature status");
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m_layouts = new QVBoxLayout();
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2022-04-23 19:22:39 -04:00
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m_layouts->setContentsMargins(m_resizer.m_gripSize, m_resizer.m_gripSize, m_resizer.m_gripSize, m_resizer.m_gripSize);
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m_layouts->setSpacing(0);
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2022-04-04 04:23:52 -04:00
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m_topLayout = new QHBoxLayout();
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m_topLayout->setContentsMargins(0, 0, 0, 0);
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m_topLayout->addWidget(m_indexLabel);
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m_topLayout->addWidget(m_settingsButton);
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m_topLayout->addWidget(m_titleLabel);
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2022-04-09 07:38:22 -04:00
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// m_topLayout->addStretch(1);
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2022-04-04 04:23:52 -04:00
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m_topLayout->addWidget(m_helpButton);
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m_topLayout->addWidget(m_moveButton);
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m_topLayout->addWidget(m_shrinkButton);
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dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
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m_topLayout->addWidget(m_maximizeButton);
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2022-04-04 04:23:52 -04:00
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m_topLayout->addWidget(m_closeButton);
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m_centerLayout = new QHBoxLayout();
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m_centerLayout->addWidget(&m_rollupContents);
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m_bottomLayout = new QHBoxLayout();
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m_bottomLayout->setContentsMargins(0, 0, 0, 0);
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m_bottomLayout->addWidget(m_statusLabel);
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m_sizeGripBottomRight = new QSizeGrip(this);
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2022-04-09 07:38:22 -04:00
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m_sizeGripBottomRight->setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
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2022-04-23 19:22:39 -04:00
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m_sizeGripBottomRight->setFixedHeight(20);
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2022-04-09 07:38:22 -04:00
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// m_bottomLayout->addStretch(1);
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2022-04-04 04:23:52 -04:00
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m_bottomLayout->addWidget(m_sizeGripBottomRight, 0, Qt::AlignBottom | Qt::AlignRight);
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m_layouts->addLayout(m_topLayout);
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m_layouts->addLayout(m_centerLayout);
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m_layouts->addLayout(m_bottomLayout);
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QObjectCleanupHandler().add(layout());
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setLayout(m_layouts);
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connect(m_settingsButton, SIGNAL(clicked()), this, SLOT(activateSettingsDialog()));
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connect(m_helpButton, SIGNAL(clicked()), this, SLOT(showHelp()));
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connect(m_moveButton, SIGNAL(clicked()), this, SLOT(openMoveToWorkspaceDialog()));
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connect(m_shrinkButton, SIGNAL(clicked()), this, SLOT(shrinkWindow()));
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dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
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connect(m_maximizeButton, SIGNAL(clicked()), this, SLOT(maximizeWindow()));
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2022-04-04 04:23:52 -04:00
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connect(this, SIGNAL(forceShrink()), this, SLOT(shrinkWindow()));
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connect(m_closeButton, SIGNAL(clicked()), this, SLOT(close()));
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2022-04-12 10:20:45 -04:00
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connect(
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&m_rollupContents,
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&RollupContents::widgetRolled,
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this,
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&FeatureGUI::onWidgetRolled
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);
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2022-04-25 10:01:59 -04:00
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m_resizer.enableChildMouseTracking();
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2022-04-04 04:23:52 -04:00
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}
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FeatureGUI::~FeatureGUI()
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{
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2022-04-07 10:32:03 -04:00
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qDebug("FeatureGUI::~FeatureGUI");
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2022-04-04 04:23:52 -04:00
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delete m_sizeGripBottomRight;
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delete m_bottomLayout;
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delete m_centerLayout;
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delete m_topLayout;
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delete m_layouts;
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delete m_statusLabel;
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delete m_closeButton;
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delete m_shrinkButton;
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dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
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delete m_maximizeButton;
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2022-04-04 04:23:52 -04:00
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delete m_moveButton;
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delete m_helpButton;
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delete m_titleLabel;
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delete m_settingsButton;
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delete m_indexLabel;
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2022-04-07 10:32:03 -04:00
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qDebug("FeatureGUI::~FeatureGUI: end");
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2022-04-04 04:23:52 -04:00
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}
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2020-10-03 17:55:24 -04:00
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void FeatureGUI::closeEvent(QCloseEvent *event)
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{
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qDebug("FeatureGUI::closeEvent");
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emit closing();
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event->accept();
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}
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2022-04-04 04:23:52 -04:00
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void FeatureGUI::mousePressEvent(QMouseEvent* event)
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{
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if ((event->button() == Qt::LeftButton) && isOnMovingPad())
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{
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m_drag = true;
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m_DragPosition = event->globalPos() - pos();
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event->accept();
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}
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2022-04-22 13:21:24 -04:00
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else
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{
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m_resizer.mousePressEvent(event);
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}
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}
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void FeatureGUI::mouseReleaseEvent(QMouseEvent* event)
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{
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m_resizer.mouseReleaseEvent(event);
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2022-04-04 04:23:52 -04:00
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}
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void FeatureGUI::mouseMoveEvent(QMouseEvent* event)
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{
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if ((event->buttons() & Qt::LeftButton) && isOnMovingPad())
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{
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move(event->globalPos() - m_DragPosition);
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event->accept();
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}
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2022-04-22 13:21:24 -04:00
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else
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{
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m_resizer.mouseMoveEvent(event);
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}
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}
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void FeatureGUI::leaveEvent(QEvent* event)
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{
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m_resizer.leaveEvent(event);
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QMdiSubWindow::leaveEvent(event);
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2022-04-04 04:23:52 -04:00
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}
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void FeatureGUI::activateSettingsDialog()
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{
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2022-06-12 17:24:36 -04:00
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QPoint p = QCursor::pos();
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2022-04-04 04:23:52 -04:00
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m_contextMenuType = ContextMenuChannelSettings;
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emit customContextMenuRequested(p);
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}
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void FeatureGUI::showHelp()
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{
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if (m_helpURL.isEmpty()) {
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return;
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}
|
|
|
|
|
|
|
|
QString url;
|
|
|
|
|
|
|
|
if (m_helpURL.startsWith("http")) {
|
|
|
|
url = m_helpURL;
|
|
|
|
} else {
|
|
|
|
url = QString("https://github.com/f4exb/sdrangel/blob/master/%1").arg(m_helpURL); // Something like "plugins/channelrx/chanalyzer/readme.md"
|
|
|
|
}
|
|
|
|
|
|
|
|
QDesktopServices::openUrl(QUrl(url));
|
|
|
|
}
|
|
|
|
|
|
|
|
void FeatureGUI::openMoveToWorkspaceDialog()
|
|
|
|
{
|
|
|
|
int numberOfWorkspaces = MainWindow::getInstance()->getNumberOfWorkspaces();
|
|
|
|
WorkspaceSelectionDialog dialog(numberOfWorkspaces, this);
|
|
|
|
dialog.exec();
|
|
|
|
|
|
|
|
if (dialog.hasChanged()) {
|
|
|
|
emit moveToWorkspace(dialog.getSelectedIndex());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-04-12 10:20:45 -04:00
|
|
|
void FeatureGUI::onWidgetRolled(QWidget *widget, bool show)
|
|
|
|
{
|
dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
|
|
|
sizeToContents(); // set min/max constraints before trying to resize
|
|
|
|
|
|
|
|
// When a window is maximized or returns from maximized to normal,
|
|
|
|
// RolledContents gets QEvent::Hide and QEvent::Show events, which results in
|
|
|
|
// onWidgetRolled being called twice.
|
|
|
|
// We need to make sure we don't save widget heights while this occurs. The
|
|
|
|
// window manager will take care of maximizing/restoring the window size.
|
2022-12-20 11:10:11 -05:00
|
|
|
// We do need to resize when a widget is rolled up, but we also need to avoid
|
|
|
|
// resizing when a window is maximized when first shown in tabbed layout
|
|
|
|
if (!m_disableResize && !isMaximized())
|
dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
|
|
|
{
|
|
|
|
if (show)
|
|
|
|
{
|
|
|
|
// qDebug("FeatureGUI::onWidgetRolled: show: %d %d", m_rollupContents.height(), widget->height());
|
|
|
|
int dh = m_heightsMap.contains(widget) ? m_heightsMap[widget] - widget->height() : widget->minimumHeight();
|
|
|
|
resize(width(), 52 + m_rollupContents.height() + dh);
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// qDebug("FeatureGUI::onWidgetRolled: hide: %d %d", m_rollupContents.height(), widget->height());
|
|
|
|
m_heightsMap[widget] = widget->height();
|
|
|
|
resize(width(), 52 + m_rollupContents.height());
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Size the window according to the size of rollup widget
|
|
|
|
void FeatureGUI::sizeToContents()
|
|
|
|
{
|
|
|
|
// Adjust policy depending on which widgets are currently visible
|
|
|
|
if (getRollupContents()->hasExpandableWidgets()) {
|
|
|
|
setSizePolicy(getRollupContents()->sizePolicy().horizontalPolicy(), QSizePolicy::Expanding);
|
|
|
|
} else {
|
|
|
|
setSizePolicy(getRollupContents()->sizePolicy().horizontalPolicy(), QSizePolicy::Fixed);
|
|
|
|
}
|
|
|
|
|
|
|
|
// If size policy is fixed, hide widgets that resize the window
|
|
|
|
if ((sizePolicy().verticalPolicy() == QSizePolicy::Fixed) && (sizePolicy().horizontalPolicy() == QSizePolicy::Fixed))
|
|
|
|
{
|
|
|
|
m_shrinkButton->hide();
|
|
|
|
m_maximizeButton->hide();
|
|
|
|
m_sizeGripBottomRight->hide();
|
|
|
|
}
|
|
|
|
else if ((sizePolicy().verticalPolicy() == QSizePolicy::Fixed) || (sizePolicy().horizontalPolicy() == QSizePolicy::Fixed))
|
2022-04-12 10:20:45 -04:00
|
|
|
{
|
dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
|
|
|
m_shrinkButton->show();
|
|
|
|
m_maximizeButton->hide();
|
|
|
|
m_sizeGripBottomRight->show();
|
2022-04-12 10:20:45 -04:00
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
|
|
|
m_shrinkButton->show();
|
|
|
|
m_maximizeButton->show();
|
|
|
|
m_sizeGripBottomRight->show();
|
|
|
|
}
|
|
|
|
|
|
|
|
// Calculate min/max size for window. This is min/max size of contents, plus
|
|
|
|
// extra needed for window frame and title bar
|
|
|
|
QSize size;
|
|
|
|
size = getRollupContents()->maximumSize();
|
|
|
|
size.setHeight(std::min(size.height() + getAdditionalHeight(), QWIDGETSIZE_MAX));
|
|
|
|
size.setWidth(std::min(size.width() + m_resizer.m_gripSize * 2, QWIDGETSIZE_MAX));
|
|
|
|
setMaximumSize(size);
|
|
|
|
|
|
|
|
// m_resizer uses minimumSizeHint(), m_sizeGripBottomRight uses minimumSize()
|
|
|
|
// QWidget docs says: If minimumSize() is set, the minimum size hint will be ignored.
|
|
|
|
// However, we use maximum of both:
|
|
|
|
// - minimumSize.width() to respect minimumWidth set in .ui file
|
|
|
|
// - minimumSizeHint.width() to ensure widgets are fully displayed when larger than above
|
|
|
|
// which may be the case when we have widgets hidden in a rollup, as the width
|
|
|
|
// set in .ui file may just be for the smallest of widgets
|
|
|
|
size = getRollupContents()->minimumSize();
|
|
|
|
size = size.expandedTo(getRollupContents()->minimumSizeHint());
|
|
|
|
size = size.expandedTo(m_topLayout->minimumSize());
|
|
|
|
size.setHeight(size.height() + getAdditionalHeight());
|
|
|
|
size.setWidth(size.width() + m_resizer.m_gripSize * 2);
|
|
|
|
setMinimumSize(size);
|
|
|
|
}
|
|
|
|
|
|
|
|
void FeatureGUI::maximizeWindow()
|
|
|
|
{
|
2022-12-20 11:10:11 -05:00
|
|
|
// If maximize is pressed when maximized, go full screen
|
|
|
|
if (isMaximized())
|
|
|
|
{
|
|
|
|
m_mdi = mdiArea();
|
|
|
|
if (m_mdi) {
|
|
|
|
m_mdi->removeSubWindow(this);
|
|
|
|
}
|
|
|
|
showNormal(); // If we don't go back to normal first, window doesn't get bigger
|
|
|
|
showFullScreen();
|
|
|
|
m_shrinkButton->setToolTip("Adjust window to maximum size in workspace");
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
m_disableResize = true;
|
|
|
|
showMaximized();
|
|
|
|
m_shrinkButton->setToolTip("Restore window to normal");
|
|
|
|
m_maximizeButton->setToolTip("Make window full screen");
|
|
|
|
m_disableResize = false;
|
|
|
|
// QOpenGLWidget widgets don't always paint properly first time after being maximized,
|
|
|
|
// so force an update. Should really fix why they aren't painted properly in the first place
|
|
|
|
QList<QOpenGLWidget *> widgets = findChildren<QOpenGLWidget *>();
|
|
|
|
for (auto widget : widgets) {
|
|
|
|
widget->update();
|
|
|
|
}
|
2022-04-12 10:20:45 -04:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-04-04 04:23:52 -04:00
|
|
|
void FeatureGUI::shrinkWindow()
|
|
|
|
{
|
|
|
|
qDebug("FeatureGUI::shrinkWindow");
|
2022-12-20 11:10:11 -05:00
|
|
|
if (m_mdi)
|
|
|
|
{
|
|
|
|
m_disableResize = true;
|
|
|
|
showNormal();
|
|
|
|
m_mdi->addSubWindow(this);
|
|
|
|
show();
|
|
|
|
showMaximized();
|
|
|
|
m_shrinkButton->setToolTip("Restore window to normal");
|
|
|
|
m_disableResize = false;
|
|
|
|
m_mdi = nullptr;
|
|
|
|
}
|
|
|
|
else if (isMaximized())
|
dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
|
|
|
{
|
|
|
|
m_disableResize = true;
|
|
|
|
showNormal();
|
2022-12-20 11:10:11 -05:00
|
|
|
m_shrinkButton->setToolTip("Adjust window to minimum size");
|
|
|
|
m_maximizeButton->setToolTip("Adjust window to maximum size in workspace");
|
dd maximize button to MainSpectrum and expandible Channels and Features.
Add sizeToContents in ChannelGUI and FeatureGUI, called when widget is
rolled, so we can remove resizing code from all of the individual
channels and features.
In RollupContents, use minimumSizeHint for calculated size, so that
minimumWidth can come from .ui file.
In DeviceGUI::sizeToContents(), call adjustSize(), so Device GUIs start
out at minimum needed size (which should restore appearance prior to
last patch).
In stackSubWindows, use available space for channels if no
spectrum/features present.
In stackSubWindows, fix spectrum from being sized too big, resulting in
scroll bars appearing.
Reset user-defined channel width in stackSubWindows, when channels are
removed.
Don't stack maximized windows.
There's one hack in Channel/FeatureGUI::maximizeWindow(). It seems that
when maximimzing a window, QOpenGLWidgets aren't always paint properly
immediately afterwards, so the code forces an additional update. I can't
see why the first call to paintGL doesn't work.
2022-11-11 07:24:27 -05:00
|
|
|
m_disableResize = false;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
adjustSize();
|
|
|
|
}
|
2022-04-04 04:23:52 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
void FeatureGUI::setTitle(const QString& title)
|
|
|
|
{
|
|
|
|
m_titleLabel->setText(title);
|
|
|
|
}
|
|
|
|
|
|
|
|
bool FeatureGUI::isOnMovingPad()
|
|
|
|
{
|
|
|
|
return m_indexLabel->underMouse() || m_titleLabel->underMouse() || m_statusLabel->underMouse();
|
|
|
|
}
|
|
|
|
|
|
|
|
void FeatureGUI::setIndex(int index)
|
|
|
|
{
|
|
|
|
m_featureIndex = index;
|
|
|
|
m_indexLabel->setText(tr("F:%1").arg(m_featureIndex));
|
|
|
|
}
|
|
|
|
|
2022-04-18 06:08:33 -04:00
|
|
|
void FeatureGUI::setDisplayedame(const QString& name)
|
|
|
|
{
|
|
|
|
m_displayedName = name;
|
|
|
|
m_indexLabel->setToolTip(tr("%1").arg(m_displayedName));
|
|
|
|
}
|