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sdrangel/plugins/samplesource/audioinput/audioinput.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2015-2018 Edouard Griffiths, F4EXB //
// Copyright (C) 2020 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_AUDIOINPUT_H
#define INCLUDE_AUDIOINPUT_H
#include <inttypes.h>
#include <QString>
#include <QByteArray>
#include <QNetworkRequest>
#include <QThread>
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#include "dsp/devicesamplesource.h"
#include "audio/audioinputdevice.h"
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#include "audio/audiofifo.h"
#include "audioinputsettings.h"
class QNetworkAccessManager;
class QNetworkReply;
class DeviceAPI;
class AudioInputWorker;
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class AudioInput : public DeviceSampleSource {
Q_OBJECT
public:
class MsgConfigureAudioInput : public Message {
MESSAGE_CLASS_DECLARATION
public:
const AudioInputSettings& getSettings() const { return m_settings; }
bool getForce() const { return m_force; }
static MsgConfigureAudioInput* create(const AudioInputSettings& settings, bool force)
{
return new MsgConfigureAudioInput(settings, force);
}
private:
AudioInputSettings m_settings;
bool m_force;
MsgConfigureAudioInput(const AudioInputSettings& settings, bool force) :
Message(),
m_settings(settings),
m_force(force)
{ }
};
class MsgStartStop : public Message {
MESSAGE_CLASS_DECLARATION
public:
bool getStartStop() const { return m_startStop; }
static MsgStartStop* create(bool startStop) {
return new MsgStartStop(startStop);
}
protected:
bool m_startStop;
MsgStartStop(bool startStop) :
Message(),
m_startStop(startStop)
{ }
};
AudioInput(DeviceAPI *deviceAPI);
virtual ~AudioInput();
virtual void destroy();
virtual void init();
virtual bool start();
virtual void stop();
virtual QByteArray serialize() const;
virtual bool deserialize(const QByteArray& data);
virtual void setMessageQueueToGUI(MessageQueue *queue) { m_guiMessageQueue = queue; }
virtual const QString& getDeviceDescription() const;
virtual int getSampleRate() const;
virtual void setSampleRate(int sampleRate) { (void) sampleRate; }
virtual quint64 getCenterFrequency() const;
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virtual void setCenterFrequency(qint64 centerFrequency) { (void) centerFrequency; }
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virtual bool handleMessage(const Message& message);
virtual int webapiSettingsGet(
SWGSDRangel::SWGDeviceSettings& response,
QString& errorMessage);
virtual int webapiSettingsPutPatch(
bool force,
const QStringList& deviceSettingsKeys,
SWGSDRangel::SWGDeviceSettings& response, // query + response
QString& errorMessage);
virtual int webapiRunGet(
SWGSDRangel::SWGDeviceState& response,
QString& errorMessage);
virtual int webapiRun(
bool run,
SWGSDRangel::SWGDeviceState& response,
QString& errorMessage);
static void webapiFormatDeviceSettings(
SWGSDRangel::SWGDeviceSettings& response,
const AudioInputSettings& settings);
static void webapiUpdateDeviceSettings(
AudioInputSettings& settings,
const QStringList& deviceSettingsKeys,
SWGSDRangel::SWGDeviceSettings& response);
private:
DeviceAPI *m_deviceAPI;
AudioInputDevice m_audioInput;
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AudioFifo m_fifo;
QMutex m_mutex;
AudioInputSettings m_settings;
AudioInputWorker* m_worker;
QThread m_workerThread;
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QString m_deviceDescription;
bool m_running;
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int m_sampleRate;
qint64 m_centerFrequency;
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QNetworkAccessManager *m_networkManager;
QNetworkRequest m_networkRequest;
bool openDevice();
void closeDevice();
bool openAudioDevice(QString deviceName, int sampleRate);
void applySettings(const AudioInputSettings& settings, bool force, bool starting=false);
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void webapiReverseSendSettings(QList<QString>& deviceSettingsKeys, const AudioInputSettings& settings, bool force);
void webapiReverseSendStartStop(bool start);
private slots:
void networkManagerFinished(QNetworkReply *reply);
};
#endif // INCLUDE_AUDIOINPUT_H