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sdrangel/plugins/feature/gs232controller/inputcontroller.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2023 Jon Beniston, M7RCE //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_FEATURE_INPUTCONTROLLER_H_
#define INCLUDE_FEATURE_INPUTCONTROLLER_H_
#include <QObject>
class InputController : public QObject {
Q_OBJECT
public:
// Called every ~50ms
// axis 0-3. 0=Az/X, 1=El/Y, 2=Az Offset, 3=El Offset
// value returned should be current axis position in range [-1,1]
virtual double getAxisValue(int axis) = 0;
virtual int getNumberOfAxes() const = 0;
virtual bool supportsConfiguration() const { return false; }
virtual void configure() {};
};
class InputControllerManager : public QObject {
Q_OBJECT
public:
static QStringList getAllControllers();
static InputController* open(const QString& name);
static InputControllerManager* instance();
signals:
void controllersChanged();
private slots:
void connectedGamepadsChanged();
private:
InputControllerManager();
static InputControllerManager *m_instance;
};
#endif // INCLUDE_FEATURE_INPUTCONTROLLER_H_