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https://github.com/f4exb/sdrangel.git
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77 lines
2.6 KiB
C
77 lines
2.6 KiB
C
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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2017 F4HKW //
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// for F4EXB / SDRAngel //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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#ifndef INCLUDE_GUI_GLSHADERARRAY_H_
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#define INCLUDE_GUI_GLSHADERARRAY_H_
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#include <QString>
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#include <QOpenGLFunctions>
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#include <QOpenGLFunctions_2_0>
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#include <QOpenGLFunctions_2_1>
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#include <QOpenGLFunctions_3_0>
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#include <QOpenGLTexture>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLContext>
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#include <QMatrix4x4>
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#include <QVector4D>
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#include <QDebug>
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#include <QColor>
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#include <math.h>
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class QOpenGLShaderProgram;
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class QMatrix4x4;
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class QVector4D;
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class GLShaderArray
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{
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public:
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GLShaderArray();
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~GLShaderArray();
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void InitializeGL(int intCols, int intRows);
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void ResizeContainer(int intCols, int intRows);
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void Cleanup();
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QRgb *GetRowBuffer(int intRow);
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void RenderPixels(unsigned char *chrData);
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void ResetPixels();
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bool SelectRow(int intLine);
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bool SetDataColor(int intCol,QRgb objColor);
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protected:
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QOpenGLShaderProgram *m_objProgram;
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int m_objMatrixLoc;
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int m_objTextureLoc;
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int m_objColorLoc;
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static const QString m_strVertexShaderSourceArray;
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static const QString m_strFragmentShaderSourceColored;
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QImage *m_objImage=NULL;
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QOpenGLTexture *m_objTexture=NULL;
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int m_intCols;
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int m_intRows;
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QRgb * m_objCurrentRow;
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bool m_blnInitialized;
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};
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#endif /* INCLUDE_GUI_GLSHADERARRAY_H_ */
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