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										 |  |  | ///////////////////////////////////////////////////////////////////////////////////
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										 |  |  | // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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							|  |  |  | // written by Christian Daniel                                                   //
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							|  |  |  | // Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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							|  |  |  | // Copyright (C) 2015 John Greb <hexameron@spam.no>                              //
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							|  |  |  | // Copyright (C) 2022-2023 Jon Beniston, M7RCE <jon@beniston.com>                //
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										 |  |  | //                                                                               //
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							|  |  |  | // This program is free software; you can redistribute it and/or modify          //
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							|  |  |  | // it under the terms of the GNU General Public License as published by          //
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							|  |  |  | // the Free Software Foundation as version 3 of the License, or                  //
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							|  |  |  | // (at your option) any later version.                                           //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is distributed in the hope that it will be useful,               //
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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							|  |  |  | // GNU General Public License V3 for more details.                               //
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							|  |  |  | //                                                                               //
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							|  |  |  | // You should have received a copy of the GNU General Public License             //
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							|  |  |  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | #ifndef INCLUDE_FEATURE_INPUTCONTROLLER_H_
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							|  |  |  | #define INCLUDE_FEATURE_INPUTCONTROLLER_H_
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							|  |  |  | #include <QObject>
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										 |  |  | #include "inputcontrollersettings.h"
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_RIGHT_TOP        0           // Y / triangle
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_RIGHT_BOTTOM     1           // A / X
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_RIGHT_LEFT       2           // X / Square
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_RIGHT_RIGHT      3           // B / Circle
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_LEFT_UP          4           // D-Pad
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_LEFT_DOWN        5
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_LEFT_LEFT        6
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_LEFT_RIGHT       7
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_R1               8           // On top of controller
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_L1               9
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_R3               10          // Sticks pushed
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							|  |  |  | #define INPUTCONTROLLER_BUTTON_L3               11
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										 |  |  | class InputController : public QObject { | 
					
						
							|  |  |  |     Q_OBJECT | 
					
						
							|  |  |  | public: | 
					
						
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							|  |  |  |     // Called every ~50ms
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							|  |  |  |     // axis 0-3. 0=Az/X, 1=El/Y, 2=Az Offset, 3=El Offset
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							|  |  |  |     // value returned should be current axis position in range [-1,1]
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							|  |  |  |     virtual double getAxisValue(int axis) = 0; | 
					
						
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										 |  |  |     // Gets axis value applying deadzone and sensitivity
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							|  |  |  |     double getAxisCalibratedValue(int axis, InputControllerSettings *settings, bool highSensitivity); | 
					
						
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										 |  |  |     virtual int getNumberOfAxes() const = 0; | 
					
						
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										 |  |  |     virtual bool supportsConfiguration() const { return false; } | 
					
						
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										 |  |  |     virtual void configure(InputControllerSettings *settings) { (void) settings; }; | 
					
						
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							|  |  |  | signals: | 
					
						
							|  |  |  |     void buttonChanged(int button, bool released); | 
					
						
							|  |  |  |     void configurationComplete(); | 
					
						
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										 |  |  | 
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							|  |  |  | }; | 
					
						
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							|  |  |  | class InputControllerManager : public QObject { | 
					
						
							|  |  |  |     Q_OBJECT | 
					
						
							|  |  |  | public: | 
					
						
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							|  |  |  |     static QStringList getAllControllers(); | 
					
						
							|  |  |  |     static InputController* open(const QString& name); | 
					
						
							|  |  |  |     static InputControllerManager* instance(); | 
					
						
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							|  |  |  | signals: | 
					
						
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							|  |  |  |     void controllersChanged(); | 
					
						
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							|  |  |  | private slots: | 
					
						
							|  |  |  |     void connectedGamepadsChanged(); | 
					
						
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							|  |  |  | private: | 
					
						
							|  |  |  |     InputControllerManager(); | 
					
						
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							|  |  |  |     static InputControllerManager *m_instance; | 
					
						
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							|  |  |  | }; | 
					
						
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							|  |  |  | #endif // INCLUDE_FEATURE_INPUTCONTROLLER_H_
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