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										 |  |  | ///////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | // Copyright (C) 2016 Edouard Griffiths, F4EXB                                   //
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							|  |  |  | // Copyright (C) 2022 Jon Beniston, M7RCE                                        //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is free software; you can redistribute it and/or modify          //
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							|  |  |  | // it under the terms of the GNU General Public License as published by          //
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							|  |  |  | // the Free Software Foundation as version 3 of the License, or                  //
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							|  |  |  | // (at your option) any later version.                                           //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is distributed in the hope that it will be useful,               //
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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							|  |  |  | // GNU General Public License V3 for more details.                               //
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							|  |  |  | //                                                                               //
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							|  |  |  | // You should have received a copy of the GNU General Public License             //
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							|  |  |  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////
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							|  |  |  | 
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							|  |  |  | #include <QOpenGLShaderProgram>
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							|  |  |  | #include <QOpenGLFunctions>
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							|  |  |  | #include <QOpenGLContext>
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							|  |  |  | #include <QImage>
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							|  |  |  | #include <QMatrix4x4>
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							|  |  |  | #include <QVector4D>
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							|  |  |  | #include <QDebug>
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							|  |  |  | 
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										 |  |  | #ifdef ANDROID
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							|  |  |  | #include <GLES3/gl3.h>
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							|  |  |  | #endif
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							|  |  |  | 
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										 |  |  | #include "gui/glshadercolormap.h"
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										 |  |  | #include "util/colormap.h"
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							|  |  |  | 
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							|  |  |  | GLShaderColorMap::GLShaderColorMap() : | 
					
						
							|  |  |  |     m_program(nullptr), | 
					
						
							|  |  |  |     m_vao(nullptr), | 
					
						
							|  |  |  |     m_verticesBuf(nullptr), | 
					
						
							|  |  |  |     m_colorMapTexture(nullptr), | 
					
						
							|  |  |  |     m_colorMapTextureId(0), | 
					
						
							|  |  |  |     m_vertexLoc(0), | 
					
						
							|  |  |  |     m_matrixLoc(0), | 
					
						
							|  |  |  |     m_colorMapLoc(0), | 
					
						
							|  |  |  |     m_scaleLoc(0), | 
					
						
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										 |  |  |     m_alphaLoc(0), | 
					
						
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										 |  |  |     m_useImmutableStorage(true) | 
					
						
							|  |  |  | { } | 
					
						
							|  |  |  | 
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							|  |  |  | GLShaderColorMap::~GLShaderColorMap() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     cleanup(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLShaderColorMap::initializeGL(int majorVersion, int minorVersion) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     initializeOpenGLFunctions(); | 
					
						
							|  |  |  |     m_useImmutableStorage = useImmutableStorage(); | 
					
						
							|  |  |  |     qDebug() << "GLShaderColorMap::initializeGL: m_useImmutableStorage: " << m_useImmutableStorage; | 
					
						
							|  |  |  | 
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							|  |  |  |     m_program = new QOpenGLShaderProgram; | 
					
						
							|  |  |  |     if ((majorVersion > 3) || ((majorVersion == 3) && (minorVersion >= 3))) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceColorMap)) { | 
					
						
							|  |  |  |             qDebug() << "GLShaderColorMap::initializeGL: error in vertex shader: " << m_program->log(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceColorMap)) { | 
					
						
							|  |  |  |             qDebug() << "GLShaderColorMap::initializeGL: error in fragment shader: " << m_program->log(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  | 
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							|  |  |  |         m_vao = new QOpenGLVertexArrayObject(); | 
					
						
							|  |  |  |         m_vao->create(); | 
					
						
							|  |  |  |         m_vao->bind(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         if (!m_program->addShaderFromSourceCode(QOpenGLShader::Vertex, m_vertexShaderSourceColorMap2)) { | 
					
						
							|  |  |  |             qDebug() << "GLShaderColorMap::initializeGL: error in vertex shader: " << m_program->log(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |         if (!m_program->addShaderFromSourceCode(QOpenGLShader::Fragment, m_fragmentShaderSourceColorMap2)) { | 
					
						
							|  |  |  |             qDebug() << "GLShaderColorMap::initializeGL: error in fragment shader: " << m_program->log(); | 
					
						
							|  |  |  |         } | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     m_program->bindAttributeLocation("vertex", 0); | 
					
						
							|  |  |  | 
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							|  |  |  |     if (!m_program->link()) { | 
					
						
							|  |  |  |         qDebug() << "GLShaderColorMap::initializeGL: error linking shader: " << m_program->log(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     m_program->bind(); | 
					
						
							|  |  |  |     m_vertexLoc = m_program->attributeLocation("vertex"); | 
					
						
							|  |  |  |     m_matrixLoc = m_program->uniformLocation("uMatrix"); | 
					
						
							|  |  |  |     m_colorMapLoc = m_program->uniformLocation("colorMap"); | 
					
						
							|  |  |  |     m_scaleLoc = m_program->uniformLocation("scale"); | 
					
						
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										 |  |  |     m_alphaLoc = m_program->uniformLocation("alpha"); | 
					
						
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										 |  |  |     if (m_vao) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         m_verticesBuf = new QOpenGLBuffer(QOpenGLBuffer::VertexBuffer); | 
					
						
							|  |  |  |         m_verticesBuf->setUsagePattern(QOpenGLBuffer::DynamicDraw); | 
					
						
							|  |  |  |         m_verticesBuf->create(); | 
					
						
							|  |  |  |         m_vao->release(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     m_program->release(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLShaderColorMap::initColorMapTexture(const QString &colorMapName) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (m_useImmutableStorage) { | 
					
						
							|  |  |  |         initColorMapTextureImmutable(colorMapName); | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         initColorMapTextureMutable(colorMapName); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLShaderColorMap::initColorMapTextureImmutable(const QString &colorMapName) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (!m_colorMapTexture) | 
					
						
							|  |  |  |     { | 
					
						
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										 |  |  |         m_colorMapTexture = new QOpenGLTexture(QOpenGLTexture::Target2D); | 
					
						
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										 |  |  |         m_colorMapTexture->setFormat(QOpenGLTexture::RGB32F); | 
					
						
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										 |  |  |         m_colorMapTexture->setSize(256, 1); | 
					
						
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										 |  |  |         m_colorMapTexture->allocateStorage(); | 
					
						
							|  |  |  |         m_colorMapTexture->setMinificationFilter(QOpenGLTexture::Linear); | 
					
						
							|  |  |  |         m_colorMapTexture->setMagnificationFilter(QOpenGLTexture::Linear); | 
					
						
							|  |  |  |         m_colorMapTexture->setWrapMode(QOpenGLTexture::ClampToEdge); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     GLfloat *colorMap = (GLfloat *)ColorMap::getColorMap(colorMapName); | 
					
						
							|  |  |  |     if (colorMap) { | 
					
						
							|  |  |  |         m_colorMapTexture->setData(QOpenGLTexture::RGB, QOpenGLTexture::Float32, colorMap); | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         qDebug() << "GLShaderColorMap::initColorMapTextureImmutable: colorMap " << colorMapName << " not supported"; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLShaderColorMap::initColorMapTextureMutable(const QString &colorMapName) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (m_colorMapTextureId) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         glDeleteTextures(1, &m_colorMapTextureId); | 
					
						
							|  |  |  |         m_colorMapTextureId = 0; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     glGenTextures(1, &m_colorMapTextureId); | 
					
						
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										 |  |  |     glBindTexture(GL_TEXTURE_2D, m_colorMapTextureId); // Use 2D texture as 1D not supported in OpenGL ES on ARM
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										 |  |  |     GLfloat *colorMap = (GLfloat *)ColorMap::getColorMap(colorMapName); | 
					
						
							|  |  |  |     if (colorMap) { | 
					
						
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										 |  |  |         glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 256, 1, 0, GL_RGB, GL_FLOAT, colorMap); | 
					
						
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										 |  |  |     } else { | 
					
						
							|  |  |  |         qDebug() << "GLShaderColorMap::initColorMapTextureMutable: colorMap " << colorMapName << " not supported"; | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 
					
						
							|  |  |  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 
					
						
							|  |  |  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, QOpenGLTexture::Repeat); | 
					
						
							|  |  |  |     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, QOpenGLTexture::Repeat); | 
					
						
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										 |  |  | } | 
					
						
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										 |  |  | void GLShaderColorMap::drawSurfaceStrip(const QMatrix4x4& transformMatrix, GLfloat *vertices, int nbVertices, float scale, float alpha) | 
					
						
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										 |  |  | { | 
					
						
							|  |  |  |     QOpenGLFunctions *f = QOpenGLContext::currentContext()->functions(); | 
					
						
							|  |  |  |     m_program->bind(); | 
					
						
							|  |  |  |     m_program->setUniformValue(m_matrixLoc, transformMatrix); | 
					
						
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										 |  |  |     if (m_useImmutableStorage) { | 
					
						
							|  |  |  |         m_colorMapTexture->bind(); | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         glBindTexture(GL_TEXTURE_2D, m_colorMapTextureId); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     m_program->setUniformValue(m_colorMapLoc, 0); // Texture unit 0 for color map
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							|  |  |  |     m_program->setUniformValue(m_scaleLoc, scale); | 
					
						
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										 |  |  |     m_program->setUniformValue(m_alphaLoc, alpha); | 
					
						
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										 |  |  |     if (m_vao) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         m_vao->bind(); | 
					
						
							|  |  |  | 
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							|  |  |  |         m_verticesBuf->bind(); | 
					
						
							|  |  |  |         m_verticesBuf->allocate(vertices, nbVertices * 2 * sizeof(GL_FLOAT)); | 
					
						
							|  |  |  |         m_program->enableAttributeArray(m_vertexLoc); | 
					
						
							|  |  |  |         m_program->setAttributeBuffer(m_vertexLoc, GL_FLOAT, 0, 2); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         f->glEnableVertexAttribArray(m_vertexLoc); | 
					
						
							|  |  |  |         f->glVertexAttribPointer(m_vertexLoc, 2, GL_FLOAT, GL_FALSE, 0, vertices); | 
					
						
							|  |  |  |     } | 
					
						
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										 |  |  |     f->glEnable(GL_BLEND); | 
					
						
							|  |  |  |     f->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | 
					
						
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										 |  |  |     f->glDrawArrays(GL_TRIANGLE_STRIP, 0, nbVertices); | 
					
						
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							|  |  |  |     if (m_vao) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         m_vao->release(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     else | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |        f->glDisableVertexAttribArray(m_vertexLoc); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     m_program->release(); | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | void GLShaderColorMap::cleanup() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     delete m_program; | 
					
						
							|  |  |  |     m_program = nullptr; | 
					
						
							|  |  |  |     delete m_vao; | 
					
						
							|  |  |  |     m_vao = nullptr; | 
					
						
							|  |  |  |     delete m_verticesBuf; | 
					
						
							|  |  |  |     m_verticesBuf = nullptr; | 
					
						
							|  |  |  |     delete m_colorMapTexture; | 
					
						
							|  |  |  |     m_colorMapTexture = nullptr; | 
					
						
							|  |  |  | 
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							|  |  |  |     if (!QOpenGLContext::currentContext()) { | 
					
						
							|  |  |  |         return; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     if (m_colorMapTextureId) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         glDeleteTextures(1, &m_colorMapTextureId); | 
					
						
							|  |  |  |         m_colorMapTextureId = 0; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | bool GLShaderColorMap::useImmutableStorage() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     QOpenGLContext* ctx = QOpenGLContext::currentContext(); | 
					
						
							|  |  |  |     QSurfaceFormat sf = ctx->format(); | 
					
						
							|  |  |  | 
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							|  |  |  |     if (sf.version() >= qMakePair(4, 2) | 
					
						
							|  |  |  |         || ctx->hasExtension(QByteArrayLiteral("GL_ARB_texture_storage")) | 
					
						
							|  |  |  |         || ctx->hasExtension(QByteArrayLiteral("GL_EXT_texture_storage"))) | 
					
						
							|  |  |  |     { | 
					
						
							|  |  |  |         void (QOPENGLF_APIENTRYP glTexStorage2D)( | 
					
						
							|  |  |  |             GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, GLsizei height); | 
					
						
							|  |  |  |         glTexStorage2D = reinterpret_cast<void (QOPENGLF_APIENTRYP)( | 
					
						
							|  |  |  |             GLenum, GLsizei, GLenum, GLsizei, GLsizei)>(ctx->getProcAddress("glTexStorage2D")); | 
					
						
							|  |  |  |         int data = 0; | 
					
						
							|  |  |  |         GLuint textureId; | 
					
						
							|  |  |  |         glGenTextures(1, &textureId); | 
					
						
							|  |  |  |         glBindTexture(GL_TEXTURE_2D, textureId); | 
					
						
							|  |  |  |         glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 1, 1); | 
					
						
							|  |  |  |         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, &data); | 
					
						
							|  |  |  |         GLenum err = glGetError(); | 
					
						
							|  |  |  |         glDeleteTextures(1, &textureId); | 
					
						
							|  |  |  |         return err == GL_NO_ERROR; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  | 
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							|  |  |  |     return false; | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
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							|  |  |  | const QString GLShaderColorMap::m_vertexShaderSourceColorMap2 = QString( | 
					
						
							|  |  |  |         "uniform highp mat4 uMatrix;\n" | 
					
						
							|  |  |  |         "attribute highp vec4 vertex;\n" | 
					
						
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										 |  |  |         "varying highp float y;\n" | 
					
						
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										 |  |  |         "void main() {\n" | 
					
						
							|  |  |  |         "    gl_Position = uMatrix * vertex;\n" | 
					
						
							|  |  |  |         "    y = vertex.y;\n" | 
					
						
							|  |  |  |         "}\n" | 
					
						
							|  |  |  |         ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const QString GLShaderColorMap::m_vertexShaderSourceColorMap = QString( | 
					
						
							|  |  |  |         "#version 330\n" | 
					
						
							|  |  |  |         "uniform highp mat4 uMatrix;\n" | 
					
						
							|  |  |  |         "in highp vec4 vertex;\n" | 
					
						
							|  |  |  |         "out float y;\n" | 
					
						
							|  |  |  |         "void main() {\n" | 
					
						
							|  |  |  |         "    gl_Position = uMatrix * vertex;\n" | 
					
						
							|  |  |  |         "    y = vertex.y;\n" | 
					
						
							|  |  |  |         "}\n" | 
					
						
							|  |  |  |         ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const QString GLShaderColorMap::m_fragmentShaderSourceColorMap2 = QString( | 
					
						
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										 |  |  |         "uniform highp float alpha;\n" | 
					
						
							|  |  |  |         "uniform highp float scale;\n" | 
					
						
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										 |  |  |         "uniform highp sampler2D colorMap;\n" | 
					
						
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										 |  |  |         "varying highp float y;\n" | 
					
						
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										 |  |  |         "void main() {\n" | 
					
						
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										 |  |  |         "    gl_FragColor = vec4(texture2D(colorMap, vec2(1.0-(y/scale), 0)).rgb, alpha);\n" | 
					
						
							| 
									
										
										
										
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										 |  |  |         "}\n" | 
					
						
							|  |  |  |         ); | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const QString GLShaderColorMap::m_fragmentShaderSourceColorMap = QString( | 
					
						
							|  |  |  |         "#version 330\n" | 
					
						
							| 
									
										
										
										
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										 |  |  |         "uniform float alpha;\n" | 
					
						
							| 
									
										
										
										
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										 |  |  |         "uniform float scale;\n" | 
					
						
							| 
									
										
										
										
											2022-07-21 19:55:31 +01:00
										 |  |  |         "uniform sampler2D colorMap;\n" | 
					
						
							| 
									
										
										
										
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										 |  |  |         "in float y;\n" | 
					
						
							|  |  |  |         "out vec4 fragColor;\n" | 
					
						
							|  |  |  |         "void main() {\n" | 
					
						
							| 
									
										
										
										
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										 |  |  |         "   fragColor = vec4(texture(colorMap, vec2(1.0-(y/scale), 0)).rgb, alpha);\n" | 
					
						
							| 
									
										
										
										
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										 |  |  |         "}\n" | 
					
						
							|  |  |  |         ); |