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sdrangel/wdsp/bpsnba.cpp

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/* snb.c
This file is part of a program that implements a Software-Defined Radio.
Copyright (C) 2015, 2016 Warren Pratt, NR0V
Copyright (C) 2024 Edouard Griffiths, F4EXB Adapted to SDRangel
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
The author can be reached by email at
warren@wpratt.com
*/
#include "comm.hpp"
#include "resample.hpp"
#include "lmath.hpp"
#include "fircore.hpp"
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#include "nbp.hpp"
#include "amd.hpp"
#include "anf.hpp"
#include "anr.hpp"
#include "emnr.hpp"
#include "bpsnba.hpp"
#include "RXA.hpp"
#define MAXIMP 256
namespace WDSP {
/********************************************************************************************************
* *
* BPSNBA Bandpass Filter *
* *
********************************************************************************************************/
// This is a thin wrapper for a notched-bandpass filter (nbp). The basic difference is that it provides
// for its input and output to happen at different points in the processing pipeline. This means it must
// include a buffer, 'buff'. Its input and output are done via functions xbpshbain() and xbpshbaout().
void BPSNBA::calc_bpsnba (BPSNBA *a)
{
a->buff = new float[a->size * 2]; // (double *) malloc0 (a->size * sizeof (complex));
a->bpsnba = NBP::create_nbp (
1, // run, always runs (use bpsnba 'run')
a->run_notches, // run the notches
0, // position variable for nbp (not for bpsnba), always 0
a->size, // buffer size
a->nc, // number of filter coefficients
a->mp, // minimum phase flag
a->buff, // pointer to input buffer
a->out, // pointer to output buffer
a->f_low, // lower filter frequency
a->f_high, // upper filter frequency
a->rate, // sample rate
a->wintype, // wintype
a->gain, // gain
a->autoincr, // auto-increase notch width if below min
a->maxpb, // max number of passbands
a->ptraddr); // addr of database pointer
}
BPSNBA* BPSNBA::create_bpsnba (
int run,
int run_notches,
int position,
int size,
int nc,
int mp,
float* in,
float* out,
int rate,
double abs_low_freq,
double abs_high_freq,
double f_low,
double f_high,
int wintype,
double gain,
int autoincr,
int maxpb,
NOTCHDB* ptraddr
)
{
BPSNBA *a = new BPSNBA;
a->run = run;
a->run_notches = run_notches;
a->position = position;
a->size = size;
a->nc = nc;
a->mp = mp;
a->in = in;
a->out = out;
a->rate = rate;
a->abs_low_freq = abs_low_freq;
a->abs_high_freq = abs_high_freq;
a->f_low = f_low;
a->f_high = f_high;
a->wintype = wintype;
a->gain = gain;
a->autoincr = autoincr;
a->maxpb = maxpb;
a->ptraddr = ptraddr;
calc_bpsnba (a);
return a;
}
void BPSNBA::decalc_bpsnba (BPSNBA *a)
{
NBP::destroy_nbp (a->bpsnba);
delete[] (a->buff);
}
void BPSNBA::destroy_bpsnba (BPSNBA *a)
{
decalc_bpsnba (a);
delete[] (a);
}
void BPSNBA::flush_bpsnba (BPSNBA *a)
{
memset (a->buff, 0, a->size * sizeof (wcomplex));
NBP::flush_nbp (a->bpsnba);
}
void BPSNBA::setBuffers_bpsnba (BPSNBA *a, float* in, float* out)
{
decalc_bpsnba (a);
a->in = in;
a->out = out;
calc_bpsnba (a);
}
void BPSNBA::setSamplerate_bpsnba (BPSNBA *a, int rate)
{
decalc_bpsnba (a);
a->rate = rate;
calc_bpsnba (a);
}
void BPSNBA::setSize_bpsnba (BPSNBA *a, int size)
{
decalc_bpsnba (a);
a->size = size;
calc_bpsnba (a);
}
void BPSNBA::xbpsnbain (BPSNBA *a, int position)
{
if (a->run && a->position == position)
memcpy (a->buff, a->in, a->size * sizeof (wcomplex));
}
void BPSNBA::xbpsnbaout (BPSNBA *a, int position)
{
if (a->run && a->position == position)
NBP::xnbp (a->bpsnba, 0);
}
void BPSNBA::recalc_bpsnba_filter (BPSNBA *a, int update)
{
// Call anytime one of the parameters listed below has been changed in
// the BPSNBA struct.
NBP *b = a->bpsnba;
b->fnfrun = a->run_notches;
b->flow = a->f_low;
b->fhigh = a->f_high;
b->wintype = a->wintype;
b->gain = a->gain;
b->autoincr = a->autoincr;
NBP::calc_nbp_impulse (b);
FIRCORE::setImpulse_fircore (b->p, b->impulse, update);
delete[] (b->impulse);
}
/********************************************************************************************************
* *
* RXA Properties *
* *
********************************************************************************************************/
void BPSNBA::BPSNBASetNC (RXA& rxa, int nc)
{
BPSNBA *a = rxa.bpsnba.p;
rxa.csDSP.lock();
if (a->nc != nc)
{
a->nc = nc;
a->bpsnba->nc = a->nc;
NBP::setNc_nbp (a->bpsnba);
}
rxa.csDSP.unlock();
}
void BPSNBA::BPSNBASetMP (RXA& rxa, int mp)
{
BPSNBA *a = rxa.bpsnba.p;
if (a->mp != mp)
{
a->mp = mp;
a->bpsnba->mp = a->mp;
NBP::setMp_nbp (a->bpsnba);
}
}
} // namespace