2023-04-23 14:52:02 -04:00
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
2023-11-18 07:12:18 -05:00
|
|
|
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
|
|
|
|
// written by Christian Daniel //
|
|
|
|
// Copyright (C) 2015-2019 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
|
|
|
|
// Copyright (C) 2015 John Greb <hexameron@spam.no> //
|
|
|
|
// Copyright (C) 2022-2023 Jon Beniston, M7RCE <jon@beniston.com> //
|
2023-04-23 14:52:02 -04:00
|
|
|
// //
|
|
|
|
// This program is free software; you can redistribute it and/or modify //
|
|
|
|
// it under the terms of the GNU General Public License as published by //
|
|
|
|
// the Free Software Foundation as version 3 of the License, or //
|
|
|
|
// (at your option) any later version. //
|
|
|
|
// //
|
|
|
|
// This program is distributed in the hope that it will be useful, //
|
|
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
|
|
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
|
|
|
|
// GNU General Public License V3 for more details. //
|
|
|
|
// //
|
|
|
|
// You should have received a copy of the GNU General Public License //
|
|
|
|
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
|
|
|
|
///////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef INCLUDE_FEATURE_INPUTCONTROLLER_H_
|
|
|
|
#define INCLUDE_FEATURE_INPUTCONTROLLER_H_
|
|
|
|
|
|
|
|
#include <QObject>
|
|
|
|
|
2023-08-05 07:33:01 -04:00
|
|
|
#include "inputcontrollersettings.h"
|
|
|
|
|
|
|
|
#define INPUTCONTROLLER_BUTTON_RIGHT_TOP 0 // Y / triangle
|
|
|
|
#define INPUTCONTROLLER_BUTTON_RIGHT_BOTTOM 1 // A / X
|
|
|
|
#define INPUTCONTROLLER_BUTTON_RIGHT_LEFT 2 // X / Square
|
|
|
|
#define INPUTCONTROLLER_BUTTON_RIGHT_RIGHT 3 // B / Circle
|
|
|
|
|
|
|
|
#define INPUTCONTROLLER_BUTTON_LEFT_UP 4 // D-Pad
|
|
|
|
#define INPUTCONTROLLER_BUTTON_LEFT_DOWN 5
|
|
|
|
#define INPUTCONTROLLER_BUTTON_LEFT_LEFT 6
|
|
|
|
#define INPUTCONTROLLER_BUTTON_LEFT_RIGHT 7
|
|
|
|
|
|
|
|
#define INPUTCONTROLLER_BUTTON_R1 8 // On top of controller
|
|
|
|
#define INPUTCONTROLLER_BUTTON_L1 9
|
|
|
|
#define INPUTCONTROLLER_BUTTON_R3 10 // Sticks pushed
|
|
|
|
#define INPUTCONTROLLER_BUTTON_L3 11
|
|
|
|
|
2023-04-23 14:52:02 -04:00
|
|
|
class InputController : public QObject {
|
|
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
|
|
|
|
// Called every ~50ms
|
|
|
|
// axis 0-3. 0=Az/X, 1=El/Y, 2=Az Offset, 3=El Offset
|
|
|
|
// value returned should be current axis position in range [-1,1]
|
|
|
|
virtual double getAxisValue(int axis) = 0;
|
2023-08-05 07:33:01 -04:00
|
|
|
// Gets axis value applying deadzone and sensitivity
|
|
|
|
double getAxisCalibratedValue(int axis, InputControllerSettings *settings, bool highSensitivity);
|
2023-04-23 14:52:02 -04:00
|
|
|
virtual int getNumberOfAxes() const = 0;
|
2023-04-24 06:38:52 -04:00
|
|
|
virtual bool supportsConfiguration() const { return false; }
|
2023-08-05 07:56:21 -04:00
|
|
|
virtual void configure(InputControllerSettings *settings) { (void) settings; };
|
2023-08-05 07:33:01 -04:00
|
|
|
|
|
|
|
signals:
|
|
|
|
void buttonChanged(int button, bool released);
|
|
|
|
void configurationComplete();
|
2023-04-23 14:52:02 -04:00
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
class InputControllerManager : public QObject {
|
|
|
|
Q_OBJECT
|
|
|
|
public:
|
|
|
|
|
|
|
|
static QStringList getAllControllers();
|
|
|
|
static InputController* open(const QString& name);
|
|
|
|
static InputControllerManager* instance();
|
|
|
|
|
|
|
|
signals:
|
|
|
|
|
|
|
|
void controllersChanged();
|
|
|
|
|
|
|
|
private slots:
|
|
|
|
void connectedGamepadsChanged();
|
|
|
|
|
|
|
|
private:
|
|
|
|
InputControllerManager();
|
|
|
|
|
|
|
|
static InputControllerManager *m_instance;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
#endif // INCLUDE_FEATURE_INPUTCONTROLLER_H_
|