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sdrangel/plugins/channelmimo/doa2/doa2gui.h

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///////////////////////////////////////////////////////////////////////////////////
// Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
// written by Christian Daniel //
// Copyright (C) 2015-2020, 2022 Edouard Griffiths, F4EXB <f4exb06@gmail.com> //
// Copyright (C) 2015 John Greb <hexameron@spam.no> //
// Copyright (C) 2022 Jon Beniston, M7RCE <jon@beniston.com> //
// Copyright (C) 2023 Daniele Forsi <iu5hkx@gmail.com> //
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// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation as version 3 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License V3 for more details. //
// //
// You should have received a copy of the GNU General Public License //
// along with this program. If not, see <http://www.gnu.org/licenses/>. //
///////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDE_DOA2GUI_H
#define INCLUDE_DOA2GUI_H
#include "channel/channelgui.h"
#include "dsp/channelmarker.h"
#include "util/movingaverage.h"
#include "util/messagequeue.h"
#include "settings/rollupstate.h"
#include "doa2settings.h"
class PluginAPI;
class DeviceUISet;
class MIMOChannel;
class DOA2;
class ScopeVis;
namespace Ui {
class DOA2GUI;
}
class DOA2GUI : public ChannelGUI {
Q_OBJECT
public:
static DOA2GUI* create(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, MIMOChannel *mimoChannel);
virtual void destroy();
virtual void resetToDefaults();
virtual QByteArray serialize() const;
virtual bool deserialize(const QByteArray& data);
virtual MessageQueue* getInputMessageQueue();
virtual void setWorkspaceIndex(int index) { m_settings.m_workspaceIndex = index; };
virtual int getWorkspaceIndex() const { return m_settings.m_workspaceIndex; };
virtual void setGeometryBytes(const QByteArray& blob) { m_settings.m_geometryBytes = blob; };
virtual QByteArray getGeometryBytes() const { return m_settings.m_geometryBytes; };
virtual QString getTitle() const { return m_settings.m_title; };
virtual QColor getTitleColor() const { return m_settings.m_rgbColor; };
virtual void zetHidden(bool hidden) { m_settings.m_hidden = hidden; }
virtual bool getHidden() const { return m_settings.m_hidden; }
virtual ChannelMarker& getChannelMarker() { return m_channelMarker; }
virtual int getStreamIndex() const { return -1; }
virtual void setStreamIndex(int streamIndex) { (void) streamIndex; }
private:
Ui::DOA2GUI* ui;
PluginAPI* m_pluginAPI;
DeviceUISet* m_deviceUISet;
ChannelMarker m_channelMarker;
RollupState m_rollupState;
DOA2Settings m_settings;
int m_sampleRate;
qint64 m_centerFrequency;
double m_shiftFrequencyFactor; //!< Channel frequency shift factor
bool m_doApplySettings;
MovingAverageUtil<double, double, 40> m_channelPowerAvg;
DOA2 *m_doa2;
ScopeVis* m_scopeVis;
MessageQueue m_inputMessageQueue;
uint32_t m_tickCount;
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double m_hwl; //!< Half wavelength at center frequency
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explicit DOA2GUI(PluginAPI* pluginAPI, DeviceUISet *deviceUISet, MIMOChannel *rxChannel, QWidget* parent = nullptr);
virtual ~DOA2GUI();
void blockApplySettings(bool block);
void applySettings(bool force = false);
void applyDecimation();
void applyPosition();
void displaySettings();
void displayRateAndShift();
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void setFFTAveragingTooltip();
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static void setNumberStr(float v, int decimalPlaces, QString& s);
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bool handleMessage(const Message& message);
void makeUIConnections();
void updateAbsoluteCenterFrequency();
void updateScopeFScale();
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void updateDOA();
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void leaveEvent(QEvent*);
void enterEvent(EnterEventType*);
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private slots:
void handleSourceMessages();
void on_decimationFactor_currentIndexChanged(int index);
void on_position_valueChanged(int value);
void on_phaseCorrection_valueChanged(int value);
void on_correlationType_currentIndexChanged(int index);
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void on_antAz_valueChanged(int value);
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void on_baselineDistance_valueChanged(int value);
void on_squelch_valueChanged(int value);
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void on_fftAveraging_currentIndexChanged(int index);
void on_centerPosition_clicked();
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void onWidgetRolled(QWidget* widget, bool rollDown);
void onMenuDialogCalled(const QPoint& p);
void tick();
};
#endif // INCLUDE_DOA2GUI_H