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								///////////////////////////////////////////////////////////////////////////////////
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								// Copyright (C) 2020 F4EXB                                                      //
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								// written by Edouard Griffiths                                                  //
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								//                                                                               //
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								// This program is free software; you can redistribute it and/or modify          //
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								// it under the terms of the GNU General Public License as published by          //
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								// the Free Software Foundation as version 3 of the License, or                  //
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								// (at your option) any later version.                                           //
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								//                                                                               //
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								// This program is distributed in the hope that it will be useful,               //
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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								// GNU General Public License V3 for more details.                               //
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								//                                                                               //
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								// You should have received a copy of the GNU General Public License             //
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								// along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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								///////////////////////////////////////////////////////////////////////////////////
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								#ifndef SDRGUI_GUI_CHANNELADDDIALOG_H_
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								#define SDRGUI_GUI_CHANNELADDDIALOG_H_
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								#include <QDialog>
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								#include <QStringList>
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								#include <vector>
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								#include "export.h"
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								class QAbstractButton;
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								namespace Ui {
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								    class ChannelAddDialog;
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								}
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								class SDRGUI_API ChannelAddDialog : public QDialog {
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								    Q_OBJECT
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								public:
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								    explicit ChannelAddDialog(QWidget* parent = nullptr);
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								    ~ChannelAddDialog();
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								    void resetChannelNames();
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								    void addChannelNames(const QStringList& channelNames);
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								private:
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								    Ui::ChannelAddDialog* ui;
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								    std::vector<int> m_channelIndexes;
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								private slots:
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								    void apply(QAbstractButton*);
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								signals:
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								    void addChannel(int channelPluginIndex);
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								};
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								#endif /* SDRGUI_GUI_CHANNELADDDIALOG_H_ */
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