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										 |  |  | ///////////////////////////////////////////////////////////////////////////////////
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										 |  |  | // Copyright (C) 2012 maintech GmbH, Otto-Hahn-Str. 15, 97204 Hoechberg, Germany //
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							|  |  |  | // written by Christian Daniel                                                   //
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							|  |  |  | // Copyright (C) 2015-2020 Edouard Griffiths, F4EXB <f4exb06@gmail.com>          //
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							|  |  |  | // Copyright (C) 2021, 2023 Jon Beniston, M7RCE <jon@beniston.com>               //
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										 |  |  | //                                                                               //
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							|  |  |  | // This program is free software; you can redistribute it and/or modify          //
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							|  |  |  | // it under the terms of the GNU General Public License as published by          //
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							|  |  |  | // the Free Software Foundation as version 3 of the License, or                  //
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							|  |  |  | // (at your option) any later version.                                           //
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							|  |  |  | //                                                                               //
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							|  |  |  | // This program is distributed in the hope that it will be useful,               //
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							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of                //
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							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the                  //
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							|  |  |  | // GNU General Public License V3 for more details.                               //
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							|  |  |  | //                                                                               //
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							|  |  |  | // You should have received a copy of the GNU General Public License             //
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							|  |  |  | // along with this program. If not, see <http://www.gnu.org/licenses/>.          //
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							|  |  |  | ///////////////////////////////////////////////////////////////////////////////////
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										 |  |  | #include <cmath>
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										 |  |  | #ifdef QT_GAMEPAD_FOUND
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							|  |  |  | #include <QGamepadManager>
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							|  |  |  | #include "gamepadinputcontroller.h"
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							|  |  |  | #endif
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							|  |  |  | #include "inputcontroller.h"
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										 |  |  | double InputController::getAxisCalibratedValue(int axis, InputControllerSettings *settings, bool highSensitvity) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     double value = getAxisValue(axis); | 
					
						
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										 |  |  |     double absValue = std::abs(value); | 
					
						
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										 |  |  |     double l = settings->m_deadzone[axis] / 100.0; | 
					
						
							|  |  |  |     if (absValue < l) { | 
					
						
							|  |  |  |         // Set to 0 if in deadzone
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							|  |  |  |         value = 0.0; | 
					
						
							|  |  |  |     } else { | 
					
						
							|  |  |  |         // Rescale to [0,1] if outside of deadzone
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							|  |  |  |         absValue = (absValue - l) / (1.0 - l); | 
					
						
							|  |  |  |         // Negate if original value was negative
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							|  |  |  |         value = (value < 0.0) ? -absValue : absValue; | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return value * (highSensitvity ? settings->m_highSensitivity : settings->m_lowSensitivity) / 100.0; | 
					
						
							|  |  |  | } | 
					
						
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										 |  |  | InputControllerManager* InputControllerManager::m_instance = nullptr; | 
					
						
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							|  |  |  | QStringList InputControllerManager::getAllControllers() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #ifdef QT_GAMEPAD_FOUND
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							|  |  |  |     return GamepadInputController::getAllControllers(); | 
					
						
							|  |  |  | #else
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							|  |  |  |     return {}; | 
					
						
							|  |  |  | #endif
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							|  |  |  | } | 
					
						
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							|  |  |  | InputController* InputControllerManager::open(const QString& name) | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #ifdef QT_GAMEPAD_FOUND
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							|  |  |  |     return GamepadInputController::open(name); | 
					
						
							|  |  |  | #else
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										 |  |  |     (void)name; | 
					
						
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										 |  |  |     return nullptr; | 
					
						
							|  |  |  | #endif
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							|  |  |  | } | 
					
						
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							|  |  |  | InputControllerManager* InputControllerManager::instance() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     if (!m_instance) { | 
					
						
							|  |  |  |         m_instance = new InputControllerManager(); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |     return m_instance; | 
					
						
							|  |  |  | } | 
					
						
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							|  |  |  | InputControllerManager::InputControllerManager() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  | #ifdef QT_GAMEPAD_FOUND
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							|  |  |  |     connect(QGamepadManager::instance(), &QGamepadManager::connectedGamepadsChanged, this, &InputControllerManager::connectedGamepadsChanged); | 
					
						
							|  |  |  | #endif
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							|  |  |  | } | 
					
						
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							|  |  |  | void InputControllerManager::connectedGamepadsChanged() | 
					
						
							|  |  |  | { | 
					
						
							|  |  |  |     emit controllersChanged(); | 
					
						
							|  |  |  | } |