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///////////////////////////////////////////////////////////////////////////////////
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// Copyright (C) 2016 Edouard Griffiths, F4EXB //
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// //
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// This program is free software; you can redistribute it and/or modify //
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// it under the terms of the GNU General Public License as published by //
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// the Free Software Foundation as version 3 of the License, or //
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// //
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// This program is distributed in the hope that it will be useful, //
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// but WITHOUT ANY WARRANTY; without even the implied warranty of //
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
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// GNU General Public License V3 for more details. //
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// //
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// You should have received a copy of the GNU General Public License //
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// along with this program. If not, see <http://www.gnu.org/licenses/>. //
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///////////////////////////////////////////////////////////////////////////////////
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2016-10-10 19:17:55 -04:00
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#ifndef SDRBASE_DEVICE_DEVICESOURCEAPI_H_
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#define SDRBASE_DEVICE_DEVICESOURCEAPI_H_
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#include <stdint.h>
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#include <QObject>
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#include <QString>
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#include "dsp/dspdevicesourceengine.h"
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#include "export.h"
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class BasebandSampleSink;
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class ThreadedBasebandSampleSink;
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class DeviceSampleSource;
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class MessageQueue;
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class PluginInstanceGUI;
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class PluginInterface;
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class Preset;
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class DeviceSinkAPI;
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class ChannelSinkAPI;
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class SDRBASE_API DeviceSourceAPI : public QObject {
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Q_OBJECT
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public:
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DeviceSourceAPI(int deviceTabIndex,
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DSPDeviceSourceEngine *deviceSourceEngine);
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~DeviceSourceAPI();
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// Device engine stuff
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void addSink(BasebandSampleSink* sink); //!< Add a sample sink to device engine
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void removeSink(BasebandSampleSink* sink); //!< Remove a sample sink from device engine
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void addThreadedSink(ThreadedBasebandSampleSink* sink); //!< Add a sample sink that will run on its own thread to device engine
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void removeThreadedSink(ThreadedBasebandSampleSink* sink); //!< Remove a sample sink that runs on its own thread from device engine
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void addChannelAPI(ChannelSinkAPI* channelAPI);
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void removeChannelAPI(ChannelSinkAPI* channelAPI);
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void setSampleSource(DeviceSampleSource* source); //!< Set device sample source
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DeviceSampleSource *getSampleSource(); //!< Return pointer to the device sample source
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bool initAcquisition(); //!< Initialize device engine acquisition sequence
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bool startAcquisition(); //!< Start device engine acquisition sequence
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void stopAcquisition(); //!< Stop device engine acquisition sequence
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DSPDeviceSourceEngine::State state() const; //!< device engine state
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QString errorMessage(); //!< Return the current device engine error message
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uint getDeviceUID() const; //!< Return the current device engine unique ID
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MessageQueue *getDeviceEngineInputMessageQueue();
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MessageQueue *getSampleSourceInputMessageQueue();
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MessageQueue *getSampleSourceGUIMessageQueue();
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void configureCorrections(bool dcOffsetCorrection, bool iqImbalanceCorrection); //!< Configure current device engine DSP corrections
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void setHardwareId(const QString& id);
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void setSampleSourceId(const QString& id);
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void resetSampleSourceId();
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void setSampleSourceSerial(const QString& serial);
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void setSampleSourceDisplayName(const QString& serial);
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void setSampleSourceSequence(int sequence);
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void setNbItems(uint32_t nbItems);
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void setItemIndex(uint32_t index);
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void setSampleSourcePluginInterface(PluginInterface *iface);
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void setSampleSourcePluginInstanceGUI(PluginInstanceGUI *gui);
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const QString& getHardwareId() const { return m_hardwareId; }
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const QString& getSampleSourceId() const { return m_sampleSourceId; }
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const QString& getSampleSourceSerial() const { return m_sampleSourceSerial; }
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const QString& getSampleSourceDisplayName() const { return m_sampleSourceDisplayName; }
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uint32_t getSampleSourceSequence() const { return m_sampleSourceSequence; }
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uint32_t getNbItems() const { return m_nbItems; }
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uint32_t getItemIndex() const { return m_itemIndex; }
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PluginInterface *getPluginInterface() { return m_pluginInterface; }
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PluginInstanceGUI *getSampleSourcePluginInstanceGUI() { return m_sampleSourcePluginInstanceUI; }
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void getDeviceEngineStateStr(QString& state);
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ChannelSinkAPI *getChanelAPIAt(int index);
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int getNbChannels() const { return m_channelAPIs.size(); }
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void loadSourceSettings(const Preset* preset);
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void saveSourceSettings(Preset* preset);
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DSPDeviceSourceEngine *getDeviceSourceEngine() { return m_deviceSourceEngine; }
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const std::vector<DeviceSourceAPI*>& getSourceBuddies() const { return m_sourceBuddies; }
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const std::vector<DeviceSinkAPI*>& getSinkBuddies() const { return m_sinkBuddies; }
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void addSourceBuddy(DeviceSourceAPI* buddy);
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void addSinkBuddy(DeviceSinkAPI* buddy);
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void removeSourceBuddy(DeviceSourceAPI* buddy);
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void removeSinkBuddy(DeviceSinkAPI* buddy);
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void clearBuddiesLists();
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void *getBuddySharedPtr() const { return m_buddySharedPtr; }
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void setBuddySharedPtr(void *ptr) { m_buddySharedPtr = ptr; }
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bool isBuddyLeader() const { return m_isBuddyLeader; }
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void setBuddyLeader(bool isBuddyLeader) { m_isBuddyLeader = isBuddyLeader; }
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const QTimer& getMasterTimer() const { return m_masterTimer; } //!< This is the DSPEngine master timer
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protected:
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int m_deviceTabIndex;
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DSPDeviceSourceEngine *m_deviceSourceEngine;
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QString m_hardwareId; //!< The internal id that identifies the type of hardware (i.e. HackRF, BladeRF, ...)
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QString m_sampleSourceId; //!< The internal plugin ID corresponding to the device (i.e. for HackRF input, for HackRF output ...)
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QString m_sampleSourceSerial; //!< The device serial number defined by the vendor or a fake one (SDRplay)
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QString m_sampleSourceDisplayName; //!< The human readable name identifying this instance
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uint32_t m_sampleSourceSequence; //!< The device sequence. >0 when more than one device of the same type is connected
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uint32_t m_nbItems; //!< Number of items or streams in the device. Can be >1 for NxM devices (i.e. 2 for LimeSDR)
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uint32_t m_itemIndex; //!< The Rx stream index. Can be >0 for NxM devices (i.e. 0 or 1 for LimeSDR)
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PluginInterface* m_pluginInterface;
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PluginInstanceGUI* m_sampleSourcePluginInstanceUI;
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std::vector<DeviceSourceAPI*> m_sourceBuddies; //!< Device source APIs referencing the same physical device
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std::vector<DeviceSinkAPI*> m_sinkBuddies; //!< Device sink APIs referencing the same physical device
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void *m_buddySharedPtr;
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bool m_isBuddyLeader;
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const QTimer& m_masterTimer; //!< This is the DSPEngine master timer
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QList<ChannelSinkAPI*> m_channelAPIs;
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friend class DeviceSinkAPI;
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private:
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void renumerateChannels();
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};
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2016-10-10 19:17:55 -04:00
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#endif /* SDRBASE_DEVICE_DEVICESOURCEAPI_H_ */
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